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Don't appear new car (not replace)


bigfoam
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I want to put a new car (not replace) but if I put this code

 

{$CLEO .cs}
014B: [email protected] = init_car_generator 14000 color -1 -1 force_spawn 1 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at -1565.944 -2755.155 48.2256 angle 326.3117
014C: set_parked_car_generator [email protected] cars_to_generate_to 101
0A95: enable_thread_saving
0A93: end_custom_thread

 

 

the new car it does not appear. How a new car could emerge?

14000 = new car

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ADDCAR for parked_car_generator works only for ID till 630

{$CLEO .cs}// ADDCAR works only for ID till 630thread 'PACR'wait  10000A95: enable_thread_saving014B: [email protected] = init_parked_car_generator 612 -1 -1 1 alarm  0 door_lock  0  0  10000 at  883.3 2014.2 11.02 angle  0.0 014C: set_parked_car_generator [email protected] cars_to_generate_to 1010A93: end_custom_thread

Or spawn car by this method

change model ID and press backspace to spawn the car infront of CJ

{$CLEO .cs}thread 'CARSPWI' [email protected] = 411 // < --- model IDwhile truewait 0     if        Player.Defined($PLAYER_CHAR)    then         if             0AB0:   key_pressed 8// ----- press BACKSPACE         then             04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.2             Model.Load([email protected])                while not Model.Available([email protected])                wait 0                end             [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])            Model.Destroy([email protected])            Car.RemoveReferences([email protected])            wait 1000        end    endend
Edited by ZAZ
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ID limit for parked car generators.

This limit is hacked by 'fastman92 limit adjuster'

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