Dantox1131 Posted January 2, 2016 Share Posted January 2, 2016 (edited) Hey Forumers! I'm made a model for my GTA 3 Mod.the base file made on with GoogleSketchup and Create DFF/Coll files with 3DS MAX 2011.and a TXD File.I Added them in the GTA3/TXD/Coll files.and on MED.I Replaced the ch_roof_kb building in chinatown with my model (a new mall)saved everything,yet on GTA3 During loading it freezes at about 75-80% and it comes with the motherf*cking unhandled exception carrying this numbers: c00005 at address 004702d.What did i do wrong?? -Did i missed some option during the 3ds max part? -I'm supposed to re-write the game codes? -does the absent of the ch_roof_kb makes the game crash? -the DFF's is Buggy/Bad for the game? Sorry 4 my bad english Edited January 2, 2016 by Dwaine013 Link to comment Share on other sites More sharing options...
gtafan2u Posted January 3, 2016 Share Posted January 3, 2016 I suggest to use ZModeler2 for converting 3ds files to dff and col. First import 3ds file in ZM then export it as dff with GTA 3 option checked. Then export again in 3ds format. Use Colleditor 2 to make col file from 3ds(exported). Now use these dff and col. If you want in 3ds Max then check that you selected gta3 during exporting and that the poly level is not more than 10000. Link to comment Share on other sites More sharing options...
Dantox1131 Posted January 23, 2016 Author Share Posted January 23, 2016 Sorry 4 the Very Late Reply.But Now it works both ways. Thanks 4 the advice Link to comment Share on other sites More sharing options...
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