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[V|REL] GIMS Evo for GTA V


3Doomer
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MrGTAmodsgerman

 

 

 

Any progress? lol I just like to ask every 3 weeks or so haha

There definitely is some not quite noticeable progress :lol:

 

Will texture scripts works on the first version? I mean like script_mule or what ever. That scripted animation materials that we can found on TVs or cars or anything that got a display somehow

 

I don't know what're you talking about.

Animations're stored in separate files in GTA IV, I dunno how they're made in V.

 

No i mean scripted materials like the dials on GTA 5 vehicles. Watch the dials over Zmodeler and look what i mean. Or just get a TV model and import it with GIMSV

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My personal opinion is:If you don't mind,maybe you could upload your work on github with detailed comments so we could approximately know what you're doing and figure out how to go further.In addition,we could ask Good-NTS about some OpenFormats questions to improve the code.

I know that sharing a code to another may make you a little bit dissatisfied,but we all hope that we could modify GTAV's model without using that hard-using ZM*d*l*r.

Hope my opinion wouldn't offense you.QAQ

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maybe you could upload your work on github with detailed comments

Well...I guess, there're no comments at all :lol:

It should be harder to comment everything, rather than just make export :blink:

 

I know that sharing a code to another may make you a little bit dissatisfied,but we all hope that we could modify GTAV's model without using that hard-using ZM*d*l*r.

Hope my opinion wouldn't offense you.QAQ

I prefer controlling my projects, so I wouldn't share the sources just yet :lol:

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MrGTAmodsgerman

 

maybe you could upload your work on github with detailed comments

Well...I guess, there're no comments at all :lol:

It should be harder to comment everything, rather than just make export :blink:

 

I know that sharing a code to another may make you a little bit dissatisfied,but we all hope that we could modify GTAV's model without using that hard-using ZM*d*l*r.

Hope my opinion wouldn't offense you.QAQ

I prefer controlling my projects, so I wouldn't share the sources just yet :lol:

 

Is there any way where you can answer my question from above here?

I really want to know, because my project sitting on that animated texture feature

@3Doomer

Edited by MrGTAmodsgerman
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I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported.

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MrGTAmodsgerman

I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported.

Ok, thx, i hope so. Now i just wait for the roadmap

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MrGTAmodsgerman

I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported.

One thing i have to ask you. You have the export function right? Can you import vehicles with your GIMS V Version?

If so, please import some of the new bikes or the tornado of the biker dlc and please tell me then, which flag the animated engine use!? That would be very helpful for me and other modders because Zmodeler don't support that new shader!!

Edited by MrGTAmodsgerman
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I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported.

One thing i have to ask you. You have the export function right? Can you import vehicles with your GIMS V Version?

If so, please import some of the new bikes or the tornado of the biker dlc and please tell me then, which flag the animated engine use!? That would be very helpful for me and other modders because Zmodeler don't support that new shader!!

 

I don't think I can import cars yet...

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MrGTAmodsgerman

 

 

I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported.

One thing i have to ask you. You have the export function right? Can you import vehicles with your GIMS V Version?

If so, please import some of the new bikes or the tornado of the biker dlc and please tell me then, which flag the animated engine use!? That would be very helpful for me and other modders because Zmodeler don't support that new shader!!

 

I don't think I can import cars yet...

 

Do you have any alternative way to trace the flag?

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I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported.

One thing i have to ask you. You have the export function right? Can you import vehicles with your GIMS V Version?

If so, please import some of the new bikes or the tornado of the biker dlc and please tell me then, which flag the animated engine use!? That would be very helpful for me and other modders because Zmodeler don't support that new shader!!

 

I don't think I can import cars yet...

 

Do you have any alternative way to trace the flag?

 

Nope.

Even if I had one, I don't have time for such things :(

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IAM so happy to talk with you 3Doomer please please please I hope to finish It very soon please that's my only favorite ​hoppy editing model and zmoddler so complex sorry for my bad english

and thx my great brother :)

Edited by zakawa
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MrGTAmodsgerman

IAM so happy to talk with you 3Doomer please please please I hope to finish It very soon please that's my only favorite ​hoppy editing model and zmoddler so complex sorry for my bad english

 

and thx my great brother :)

 

Zmodeler isn't complex! the problem is, it is userunfriendly and bugged as hell and cost money

Edited by MrGTAmodsgerman
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  • 4 weeks later...
EncryptedReality

They probably decided to hold release off till' V LC

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Any news? Like anything? haha

Slowly getting there. I think, OFIO will be released sooner than GIMS.

 

V LC

what's that supposed to be?

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^

 

He was referring to this pic that was posted in general openiv discussions

 

 

LIBERTY_V_PROMO_1.png

 

Edited by Mr.Arrow
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They probably decided to hold release off till' V LC

This is just stupid and doesn't makes any sense.
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BS_BlackScout

 

They probably decided to hold release off till' V LC

This is just stupid and doesn't makes any sense.

 

By the way, should we expect more teasers in the coming months? Seems promising.

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IAM so happy to talk with you 3Doomer please please please I hope to finish It very soon please that's my only favorite ​hoppy editing model and zmoddler so complex sorry for my bad english

 

and thx my great brother :)

 

Zmodeler isn't complex! the problem is, it is userunfriendly and bugged as hell and cost money

 

yes i agree with you but i have problem in control with zmodeler or 3d max control is very easy than zmodeler

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In fact I like GIMS, wish 3Doomer complete GIMS EVO sooner :colgate: ,maybe OFIO and GIMS can be compound one softwares one day,lol :rol::happy:

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Hello

Sorry no speak good english
I am french

I have a problem with gims 4 when I want to import a map to OBN I remain blocked with infinite loading

Here is the message :

lacd.png

And Blocket loaded infinite...

 

Help

Thank you

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Your picture's broken, I can't see anything...

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Any progress with ODR/ODD export? Seriously, if you have support for some basic shaders, why won't you release it now? Other shaders would be added in updates. Please, make it into consideration.

HHnErXC.png


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Your picture's broken, I can't see anything...

hello

 

Here is the message :

 

"Checking materials - dev_col/malhelper/*composite/mesh22/4500/4744 faces|fix materials IDs"

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I'm trying to reconsile the vector weights from a OpenIV created mesh file to the 3dsmax exported DAE file created after importing that mesh file into 3dsmax using GIMS.

 

IQYsJp4.png

With the mesh file I get:
1
1
0.00784314 0.99215690
1
1
0.40392160 0.59607840
1
0.01176471 0.98823530
1
1
0.07058824 0.92941180
etc.

With the DAE file that should correspond I get:
1
1
0.00784 1
0.99216
1
0.40392 1
0.596078
1.000000 0.011765
0.988235
1.000000
1.000000 0.070588
etc.

So the weights are in a different order and individual vertices don't add up to 1 anymore.

Is this a problem with GIMS, with the 3dsmax DAE exporter, or am I just misunderstanding something?

Edited by Klamath
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I'm trying to reconsile the vector weights from a OpenIV created mesh file to the 3dsmax exported DAE file created after importing that mesh file into 3dsmax using GIMS.

 

...

So the weights are in a different order and individual vertices don't add up to 1 anymore.

 

Is this a problem with GIMS, with the 3dsmax DAE exporter, or am I just misunderstanding something?

 

 

I guess, you are. Weight order isn't so important. And there are some verts which arenot fully skinned(up to 1 weight sum).

 

Hello

 

Format ydr no possible ?

Gume Evo export format odr no possible ??

Any progress with ODR/ODD export? Seriously, if you have support for some basic shaders, why won't you release it now? Other shaders would be added in updates. Please, make it into consideration.

It isn't about shaders. In fact, I haven't got any problems with them...It's more about collecting object hierarchy from the scene, and getting some parameters which should be calculated.

I'm slowly approaching some kind of test version...lack of time is the problem.

 

 

Your picture's broken, I can't see anything...

hello

 

Here is the message :

 

"Checking materials - dev_col/malhelper/*composite/mesh22/4500/4744 faces|fix materials IDs"

 

I see you're talking about old GIMS...I don't remember stuff about it, sorry :(

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