MrGTAmodsgerman Posted October 15, 2016 Share Posted October 15, 2016 Any progress? lol I just like to ask every 3 weeks or so haha There definitely is some not quite noticeable progress Will texture scripts works on the first version? I mean like script_mule or what ever. That scripted animation materials that we can found on TVs or cars or anything that got a display somehow I don't know what're you talking about. Animations're stored in separate files in GTA IV, I dunno how they're made in V. No i mean scripted materials like the dials on GTA 5 vehicles. Watch the dials over Zmodeler and look what i mean. Or just get a TV model and import it with GIMSV Link to comment Share on other sites More sharing options...
quechus13 Posted October 19, 2016 Share Posted October 19, 2016 No progress uh? lol Well I'll just have to wait a little longer then haha Link to comment Share on other sites More sharing options...
jack111331 Posted October 19, 2016 Share Posted October 19, 2016 My personal opinion is:If you don't mind,maybe you could upload your work on github with detailed comments so we could approximately know what you're doing and figure out how to go further.In addition,we could ask Good-NTS about some OpenFormats questions to improve the code. I know that sharing a code to another may make you a little bit dissatisfied,but we all hope that we could modify GTAV's model without using that hard-using ZM*d*l*r. Hope my opinion wouldn't offense you.QAQ _CP_ and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
3Doomer Posted October 19, 2016 Author Share Posted October 19, 2016 maybe you could upload your work on github with detailed comments Well...I guess, there're no comments at all It should be harder to comment everything, rather than just make export I know that sharing a code to another may make you a little bit dissatisfied,but we all hope that we could modify GTAV's model without using that hard-using ZM*d*l*r. Hope my opinion wouldn't offense you.QAQ I prefer controlling my projects, so I wouldn't share the sources just yet MrGTAmodsgerman and ac.amir 2 Link to comment Share on other sites More sharing options...
jack111331 Posted October 20, 2016 Share Posted October 20, 2016 OK:D ,cheers Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 20, 2016 Share Posted October 20, 2016 (edited) maybe you could upload your work on github with detailed comments Well...I guess, there're no comments at all It should be harder to comment everything, rather than just make export I know that sharing a code to another may make you a little bit dissatisfied,but we all hope that we could modify GTAV's model without using that hard-using ZM*d*l*r. Hope my opinion wouldn't offense you.QAQ I prefer controlling my projects, so I wouldn't share the sources just yet Is there any way where you can answer my question from above here? I really want to know, because my project sitting on that animated texture feature @3Doomer Edited October 20, 2016 by MrGTAmodsgerman Link to comment Share on other sites More sharing options...
3Doomer Posted October 21, 2016 Author Share Posted October 21, 2016 I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported. 609_uu and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 21, 2016 Share Posted October 21, 2016 I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported. Ok, thx, i hope so. Now i just wait for the roadmap Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 22, 2016 Share Posted October 22, 2016 (edited) I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported. One thing i have to ask you. You have the export function right? Can you import vehicles with your GIMS V Version? If so, please import some of the new bikes or the tornado of the biker dlc and please tell me then, which flag the animated engine use!? That would be very helpful for me and other modders because Zmodeler don't support that new shader!! Edited October 22, 2016 by MrGTAmodsgerman 609_uu 1 Link to comment Share on other sites More sharing options...
3Doomer Posted October 22, 2016 Author Share Posted October 22, 2016 I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported. One thing i have to ask you. You have the export function right? Can you import vehicles with your GIMS V Version? If so, please import some of the new bikes or the tornado of the biker dlc and please tell me then, which flag the animated engine use!? That would be very helpful for me and other modders because Zmodeler don't support that new shader!! I don't think I can import cars yet... MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 22, 2016 Share Posted October 22, 2016 I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported. One thing i have to ask you. You have the export function right? Can you import vehicles with your GIMS V Version? If so, please import some of the new bikes or the tornado of the biker dlc and please tell me then, which flag the animated engine use!? That would be very helpful for me and other modders because Zmodeler don't support that new shader!! I don't think I can import cars yet... Do you have any alternative way to trace the flag? Link to comment Share on other sites More sharing options...
3Doomer Posted October 22, 2016 Author Share Posted October 22, 2016 I don't know exactly what you're talking about, but if there's anything in the models - it'll be supported. One thing i have to ask you. You have the export function right? Can you import vehicles with your GIMS V Version? If so, please import some of the new bikes or the tornado of the biker dlc and please tell me then, which flag the animated engine use!? That would be very helpful for me and other modders because Zmodeler don't support that new shader!! I don't think I can import cars yet... Do you have any alternative way to trace the flag? Nope. Even if I had one, I don't have time for such things 609_uu and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
zakawa Posted October 28, 2016 Share Posted October 28, 2016 (edited) IAM so happy to talk with you 3Doomer please please please I hope to finish It very soon please that's my only favorite hoppy editing model and zmoddler so complex sorry for my bad english and thx my great brother Edited October 28, 2016 by zakawa Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 28, 2016 Share Posted October 28, 2016 (edited) IAM so happy to talk with you 3Doomer please please please I hope to finish It very soon please that's my only favorite hoppy editing model and zmoddler so complex sorry for my bad english and thx my great brother Zmodeler isn't complex! the problem is, it is userunfriendly and bugged as hell and cost money Edited October 28, 2016 by MrGTAmodsgerman ac.amir and Klamath 2 Link to comment Share on other sites More sharing options...
quechus13 Posted November 23, 2016 Share Posted November 23, 2016 Any news? Like anything? haha Jestic 1 Link to comment Share on other sites More sharing options...
EncryptedReality Posted November 25, 2016 Share Posted November 25, 2016 They probably decided to hold release off till' V LC Link to comment Share on other sites More sharing options...
3Doomer Posted November 25, 2016 Author Share Posted November 25, 2016 Any news? Like anything? haha Slowly getting there. I think, OFIO will be released sooner than GIMS. V LC what's that supposed to be? Link to comment Share on other sites More sharing options...
Mr.Arrow Posted November 25, 2016 Share Posted November 25, 2016 (edited) ^ He was referring to this pic that was posted in general openiv discussions Edited November 25, 2016 by Mr.Arrow Link to comment Share on other sites More sharing options...
GooD-NTS Posted November 26, 2016 Share Posted November 26, 2016 They probably decided to hold release off till' V LCThis is just stupid and doesn't makes any sense. Jestic and Mister P 2 Link to comment Share on other sites More sharing options...
BS_BlackScout Posted November 26, 2016 Share Posted November 26, 2016 They probably decided to hold release off till' V LC This is just stupid and doesn't makes any sense. By the way, should we expect more teasers in the coming months? Seems promising. Link to comment Share on other sites More sharing options...
zakawa Posted November 28, 2016 Share Posted November 28, 2016 IAM so happy to talk with you 3Doomer please please please I hope to finish It very soon please that's my only favorite hoppy editing model and zmoddler so complex sorry for my bad english and thx my great brother Zmodeler isn't complex! the problem is, it is userunfriendly and bugged as hell and cost money yes i agree with you but i have problem in control with zmodeler or 3d max control is very easy than zmodeler MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
jin007 Posted November 29, 2016 Share Posted November 29, 2016 In fact I like GIMS, wish 3Doomer complete GIMS EVO sooner ,maybe OFIO and GIMS can be compound one softwares one day,lol Link to comment Share on other sites More sharing options...
walern31 Posted November 29, 2016 Share Posted November 29, 2016 HelloSorry no speak good englishI am frenchI have a problem with gims 4 when I want to import a map to OBN I remain blocked with infinite loadingHere is the message : And Blocket loaded infinite... Help Thank you Link to comment Share on other sites More sharing options...
3Doomer Posted November 29, 2016 Author Share Posted November 29, 2016 Your picture's broken, I can't see anything... Link to comment Share on other sites More sharing options...
_CP_ Posted November 29, 2016 Share Posted November 29, 2016 Any progress with ODR/ODD export? Seriously, if you have support for some basic shaders, why won't you release it now? Other shaders would be added in updates. Please, make it into consideration. Link to comment Share on other sites More sharing options...
walern31 Posted November 30, 2016 Share Posted November 30, 2016 Your picture's broken, I can't see anything... hello Here is the message : "Checking materials - dev_col/malhelper/*composite/mesh22/4500/4744 faces|fix materials IDs" Link to comment Share on other sites More sharing options...
walern31 Posted November 30, 2016 Share Posted November 30, 2016 Hello Format ydr no possible ? Gume Evo export format odr no possible ?? Link to comment Share on other sites More sharing options...
Mr.Arrow Posted November 30, 2016 Share Posted November 30, 2016 We don't have export version yet. Link to comment Share on other sites More sharing options...
Klamath Posted November 30, 2016 Share Posted November 30, 2016 (edited) I'm trying to reconsile the vector weights from a OpenIV created mesh file to the 3dsmax exported DAE file created after importing that mesh file into 3dsmax using GIMS. With the mesh file I get:110.00784314 0.99215690110.40392160 0.5960784010.01176471 0.98823530110.07058824 0.92941180etc.With the DAE file that should correspond I get:110.00784 10.9921610.40392 10.5960781.000000 0.0117650.9882351.0000001.000000 0.070588etc.So the weights are in a different order and individual vertices don't add up to 1 anymore.Is this a problem with GIMS, with the 3dsmax DAE exporter, or am I just misunderstanding something? Edited November 30, 2016 by Klamath Link to comment Share on other sites More sharing options...
3Doomer Posted November 30, 2016 Author Share Posted November 30, 2016 I'm trying to reconsile the vector weights from a OpenIV created mesh file to the 3dsmax exported DAE file created after importing that mesh file into 3dsmax using GIMS. ... So the weights are in a different order and individual vertices don't add up to 1 anymore. Is this a problem with GIMS, with the 3dsmax DAE exporter, or am I just misunderstanding something? I guess, you are. Weight order isn't so important. And there are some verts which arenot fully skinned(up to 1 weight sum). Hello Format ydr no possible ? Gume Evo export format odr no possible ?? Any progress with ODR/ODD export? Seriously, if you have support for some basic shaders, why won't you release it now? Other shaders would be added in updates. Please, make it into consideration. It isn't about shaders. In fact, I haven't got any problems with them...It's more about collecting object hierarchy from the scene, and getting some parameters which should be calculated. I'm slowly approaching some kind of test version...lack of time is the problem. Your picture's broken, I can't see anything... hello Here is the message : "Checking materials - dev_col/malhelper/*composite/mesh22/4500/4744 faces|fix materials IDs" I see you're talking about old GIMS...I don't remember stuff about it, sorry Link to comment Share on other sites More sharing options...
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