Innerfire Posted August 24, 2016 Share Posted August 24, 2016 Dear Gims Evo - Open IV developers! Can you give me information about the estimate arrival of the: exporter function of GIMS evo 3ds Max to GTA 5 .ydd ? Weeks? days? half a year? just estimate time, what I ask...what I can expect about this project. Thanks for the answer and your great work! Link to comment Share on other sites More sharing options...
3Doomer Posted August 25, 2016 Author Share Posted August 25, 2016 I'd say about few weeks, up to half a year... MrGTAmodsgerman, Sweet Bellic and BS_BlackScout 3 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 25, 2016 Share Posted August 25, 2016 I'd say about few weeks, up to half a year... Damn, you really need more developers, thats sad that you can nobody train to work with you Meth0d 1 Link to comment Share on other sites More sharing options...
HaCKer_UTD Posted September 3, 2016 Share Posted September 3, 2016 #gims_not_needed Link to comment Share on other sites More sharing options...
droidrzrlover Posted September 4, 2016 Share Posted September 4, 2016 #GIMS_Evo_Needed Link to comment Share on other sites More sharing options...
quechus13 Posted September 6, 2016 Share Posted September 6, 2016 Any news at all? Dealing with Zmodeler is a pain in the butt haha Meth0d, R2star, MrGTAmodsgerman and 1 other 4 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted September 10, 2016 Share Posted September 10, 2016 #gims_not_needed I would advise you, to leave this topic! Sweet Bellic and Meth0d 2 Link to comment Share on other sites More sharing options...
R2star Posted September 14, 2016 Share Posted September 14, 2016 Pllllz dont leave this mod 3ds max and GIMS are the best app to develop gta 5. Zmodeller sucks as hell Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted September 14, 2016 Share Posted September 14, 2016 (edited) Pllllz dont leave this mod 3ds max and GIMS are the best app to develop gta 5. Zmodeller sucks as hell I warn you, the developer of ZM is here! Scroll down to older pages, he is looking for this kind of posts, watch page 4 Edited September 14, 2016 by MrGTAmodsgerman Sweet Bellic 1 Link to comment Share on other sites More sharing options...
3Doomer Posted September 15, 2016 Author Share Posted September 15, 2016 I warn you, the developer of ZM is here! Scroll down to older pages, he is looking for this kind of posts, watch page 4 That fact doesn't reduce the amount of ZM suckage though :-D R2star and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
Mr.Arrow Posted September 15, 2016 Share Posted September 15, 2016 (edited) That fact doesn't reduce the amount of ZM suckage though :-D So when are you going to release the export version? edit : I think I should say hows the progress of the export..... Edited September 15, 2016 by Mr.Arrow Link to comment Share on other sites More sharing options...
3Doomer Posted September 15, 2016 Author Share Posted September 15, 2016 That fact doesn't reduce the amount of ZM suckage though :-D So when are you going to release the export version? edit : I think I should say hows the progress of the export.....It's fine :-) Link to comment Share on other sites More sharing options...
Mr.Arrow Posted September 15, 2016 Share Posted September 15, 2016 (edited) It's fine :-) I guess I have to wait until OpenIV release its new version Edited September 15, 2016 by Mr.Arrow Link to comment Share on other sites More sharing options...
GooD-NTS Posted September 15, 2016 Share Posted September 15, 2016 I guess I have to wait until OpenIV release its new version The GIMS release is not depends on next OpenIV version. Link to comment Share on other sites More sharing options...
quechus13 Posted September 15, 2016 Share Posted September 15, 2016 That fact doesn't reduce the amount of ZM suckage though :-D So when are you going to release the export version? edit : I think I should say hows the progress of the export..... It's fine :-) Can you tell us at least what bugs there are? haha I just want to know. I admit having Zmodeler is a life saver and I really want the 3ds max scripts because It's my main program. Just to let you know I appreciate the work you do. GIMS IV was amazing and I still use it sometimes. MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
_CP_ Posted September 15, 2016 Share Posted September 15, 2016 The GIMS release is not depends on next OpenIV version. But 3Doomer can't make any progress without your reverse engineering and documentation about file formats used in the game. Link to comment Share on other sites More sharing options...
GooD-NTS Posted September 15, 2016 Share Posted September 15, 2016 But 3Doomer can't make any progress without your reverse engineering and documentation about file formats used in the game.OpenIV 2.8 with ODR~YDR export/import support was released back in May. 3Doomer as member of OpenIV team had access to those formats even before release.He have access to all our research, source code, documentation (even if we do not have any actual documentation) etc. There is nothing blocking him from making ODR support in GIMS Evo V except lack of free time and little motivation. MrGTAmodsgerman and ac.amir 2 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted September 15, 2016 Share Posted September 15, 2016 (edited) I am so overhiped of this! I have alot of GTA San Andreas projects that i haven't release, i don't want to convert all these to make it workable with Zmodeler i need this awesome plugin. I wonder how many bugs of Zmodeler i get with the 3Ds Max plugin... just like the bugged vehicle_interior shader that do some crazy stuff with the normal map. Or how the animations would work, of something like the supsension. Or more like, does the plugin fix this collision issue where the rain falls inside when we are not sitting inside the vehicle and have create our own collision? And another think i ask me is, would this plugin allow us to import our current Zmodeler projects without bugs? Zmodeler over 3Ds Max are not compatible for GTA Sa mods. Very interesting. The best reason for using this 3Ds Max plugin is 3Ds Max and that Rockstar made GTA V with 3Ds Max! I found a file that was linked to a 3Ds Max project file of GTA V Edited September 15, 2016 by MrGTAmodsgerman Link to comment Share on other sites More sharing options...
3Doomer Posted September 16, 2016 Author Share Posted September 16, 2016 Work in progress... MrGTAmodsgerman, ac.amir, BartoszBuster and 1 other 4 Link to comment Share on other sites More sharing options...
quechus13 Posted September 17, 2016 Share Posted September 17, 2016 Work in progress... Oh boy!!!! Any ETA at the moment? Link to comment Share on other sites More sharing options...
3Doomer Posted September 17, 2016 Author Share Posted September 17, 2016 Work in progress... Oh boy!!!! Any ETA at the moment? 2016 MrGTAmodsgerman, BartoszBuster and ac.amir 3 Link to comment Share on other sites More sharing options...
R2star Posted September 19, 2016 Share Posted September 19, 2016 Work in progress... Oh boy!!!! Any ETA at the moment? 2016 Hello. i like your plugin for 3dsmax. i mean GIMS. So do you think we are able to import export cars from max to gta 5 any soon ? or your working on something rather than cars ? Link to comment Share on other sites More sharing options...
3Doomer Posted September 19, 2016 Author Share Posted September 19, 2016 You people should better read some older posts before asking questions about cars... There won't be any cars without OpenIV formats. All I can tell is the cars aren't in the first priority yet. comet_, ac.amir and MrGTAmodsgerman 3 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted September 21, 2016 Share Posted September 21, 2016 You people should better read some older posts before asking questions about cars... There won't be any cars without OpenIV formats. All I can tell is the cars aren't in the first priority yet. Could you do a road map like the OpenIV map have? So you personal progress made like a changelog? Link to comment Share on other sites More sharing options...
3Doomer Posted September 21, 2016 Author Share Posted September 21, 2016 (edited) You people should better read some older posts before asking questions about cars... There won't be any cars without OpenIV formats. All I can tell is the cars aren't in the first priority yet. Could you do a road map like the OpenIV map have? So you personal progress made like a changelog?I'm using a TODO list, but it should be slightly modified to be posted as a roadmap...may be, I'll do a public roadmap one day.Everything I've done I write down into svn commit messages, and keep some major parts of it in GIMS changelog. Edited September 21, 2016 by 3Doomer MrGTAmodsgerman and ac.amir 2 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted September 21, 2016 Share Posted September 21, 2016 You people should better read some older posts before asking questions about cars... There won't be any cars without OpenIV formats. All I can tell is the cars aren't in the first priority yet. Could you do a road map like the OpenIV map have? So you personal progress made like a changelog?I'm using a TODO list, but it should be slightly modified to be posted as a roadmap...may be, I'll do a public roadmap one day.Everything I've done I write down into svn commit messages, and keep some major parts of it in GIMS changelog. nice, i can't wait Link to comment Share on other sites More sharing options...
quechus13 Posted October 15, 2016 Share Posted October 15, 2016 Any progress? lol I just like to ask every 3 weeks or so haha Link to comment Share on other sites More sharing options...
3Doomer Posted October 15, 2016 Author Share Posted October 15, 2016 Any progress? lol I just like to ask every 3 weeks or so haha There definitely is some not quite noticeable progress MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 15, 2016 Share Posted October 15, 2016 Any progress? lol I just like to ask every 3 weeks or so haha There definitely is some not quite noticeable progress Will texture scripts works on the first version? I mean like script_mule or what ever. That scripted animation materials that we can found on TVs or cars or anything that got a display somehow Link to comment Share on other sites More sharing options...
3Doomer Posted October 15, 2016 Author Share Posted October 15, 2016 Any progress? lol I just like to ask every 3 weeks or so haha There definitely is some not quite noticeable progress Will texture scripts works on the first version? I mean like script_mule or what ever. That scripted animation materials that we can found on TVs or cars or anything that got a display somehow I don't know what're you talking about. Animations're stored in separate files in GTA IV, I dunno how they're made in V. MrGTAmodsgerman and 609_uu 2 Link to comment Share on other sites More sharing options...
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