quechus13 Posted August 4, 2016 Share Posted August 4, 2016 .yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS. Although, peds will be partially editable soon, along with weapons. That is great news! Link to comment Share on other sites More sharing options...
CHUPA CHUPA Posted August 4, 2016 Share Posted August 4, 2016 what about interiors? any guides how to export them? I cant implement it on multifive server Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 4, 2016 Share Posted August 4, 2016 what about interiors? any guides how to export them? I cant implement it on multifive server Interior proxies require ymt files editing that comes on 1.8 Update of OpenIV. Take a look into the mplowrider dlc that adds the garage as interior. Its not possible yet and you should wait a few more months after 1.8 for multifive support!! Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 6, 2016 Share Posted August 6, 2016 .yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS. Although, peds will be partially editable soon, along with weapons. Will Gims Evo support suspension animation and cloth animation for vehicles in the future? Because Zmodeler doesn't let us create them really good Link to comment Share on other sites More sharing options...
Meth0d Posted August 7, 2016 Share Posted August 7, 2016 Man, I can't wait for YDD files edition! Any progress ? Sweet Bellic 1 Link to comment Share on other sites More sharing options...
3Doomer Posted August 7, 2016 Author Share Posted August 7, 2016 .yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS. Although, peds will be partially editable soon, along with weapons. Will Gims Evo support suspension animation and cloth animation for vehicles in the future? Because Zmodeler doesn't let us create them really good Yes, if OpenIV will. Man, I can't wait for YDD files edition! Any progress ? Yes, I have some progress Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Mr.Arrow Posted August 7, 2016 Share Posted August 7, 2016 I bet my 10 cents that its going to come out this week ;p. Link to comment Share on other sites More sharing options...
3Doomer Posted August 7, 2016 Author Share Posted August 7, 2016 I bet my 10 cents There's a "Donate" section in the "About" window of GIMS interface All bets're very appreciated there PhillBellic, Sweet Bellic, MrGTAmodsgerman and 1 other 4 Link to comment Share on other sites More sharing options...
CHUPA CHUPA Posted August 9, 2016 Share Posted August 9, 2016 I have the following problem when importing my exported collision Link to comment Share on other sites More sharing options...
3Doomer Posted August 9, 2016 Author Share Posted August 9, 2016 I have the following problem when importing my exported collision Send me the exported file please, I'll fix that. MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
quechus13 Posted August 10, 2016 Share Posted August 10, 2016 So with the next update we'll be able to export YDR and YDD and YFT?? When's the next update coming? I'm to excited!! Link to comment Share on other sites More sharing options...
GooD-NTS Posted August 10, 2016 Share Posted August 10, 2016 So with the next update we'll be able to export YDR and YDD and YFT?? .yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS.Do you see .yft/.oft support in OpenIV? PhillBellic and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
jin007 Posted August 11, 2016 Share Posted August 11, 2016 Looking forward to an early success for GIMS Evo, . Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 11, 2016 Share Posted August 11, 2016 I have the following problem when importing my exported collision Send me the exported file please, I'll fix that. Hey @3Doomer how does GTA V grass work? Is it mapped or is it based on the collision? Any example file? Link to comment Share on other sites More sharing options...
3Doomer Posted August 12, 2016 Author Share Posted August 12, 2016 I don't know yet, but I guess there's something to do with collision material flags... MrGTAmodsgerman and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 12, 2016 Share Posted August 12, 2016 I don't know yet, but I guess there's something to do with collision material flags... Do you know any file that contains grass in the game? Any map object? Link to comment Share on other sites More sharing options...
_CP_ Posted August 12, 2016 Share Posted August 12, 2016 procedural.meta have some info about grass dictionary. MrGTAmodsgerman and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 12, 2016 Share Posted August 12, 2016 (edited) procedural.meta have some info about grass dictionary. Thank you, i remember that the grass of GTA San Andreas was getting generated by the type of collision flag. EDIT: Oh yea, i found it Edited August 12, 2016 by MrGTAmodsgerman Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 12, 2016 Share Posted August 12, 2016 I don't know yet, but I guess there's something to do with collision material flags... @3Dommer damn, i only get the grass particle effects when i drive over the "grass"! The grass itself didn't appear. I dont want that flat map, it looks like crap. I want realistic high grass on my map. What is the mistery thing? I try GRASS and GRASS_SHORT Nothing of these flags let me generate that grass. We need to know it! Grass is on every map mod and will be on every map mod! GTA V grass could fill ugly flat textures. My map looks like from the old gen version of GTAV! Link to comment Share on other sites More sharing options...
_CP_ Posted August 12, 2016 Share Posted August 12, 2016 (edited) Import original V collisions and check grass settigns. EDIT Yep, you're right, there is no additional flags for grass, like it was in IV. Edited August 12, 2016 by _CP_ MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 12, 2016 Share Posted August 12, 2016 I need to know how to get the grass to work! Link to comment Share on other sites More sharing options...
Meth0d Posted August 16, 2016 Share Posted August 16, 2016 Man, I must say I'm waiting patiently. I'm really hyped for the release and start making my ped models For me this is like the "Holy Grail" of GTA modding stuff. Already made an addon peds script to support new ped models..(AddonPeds.ASI) Sweet Bellic and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
_CP_ Posted August 16, 2016 Share Posted August 16, 2016 That was already in Simple Trainer... Link to comment Share on other sites More sharing options...
Meth0d Posted August 16, 2016 Share Posted August 16, 2016 That was already in Simple Trainer... You can't add new ped models with simple trainer. Simple trainer only change the models that already exist in the game. Link to comment Share on other sites More sharing options...
_CP_ Posted August 16, 2016 Share Posted August 16, 2016 -Added Peds Menu, ability to spawn added peds, same principle as added vehicles. Support for clothes saving and bodyguard model select. Link to comment Share on other sites More sharing options...
Meth0d Posted August 16, 2016 Share Posted August 16, 2016 -Added Peds Menu, ability to spawn added peds, same principle as added vehicles. Support for clothes saving and bodyguard model select. He just gave slots to put the name of the model, it can be any model, even an existing game model, it will change model anyway, also people don't know how to add.. My script is a reminiscent to GTA SA Skin Selector, it's very simple. Wait, come on, this topic is not about my script. If you want to prolong this converstion click here. Link to comment Share on other sites More sharing options...
quechus13 Posted August 23, 2016 Share Posted August 23, 2016 Any progress at all? Can't wait for the awesomeness. MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
D T Posted August 24, 2016 Share Posted August 24, 2016 (edited) a week or so. https://www.youtube.com/.... Edited June 28, 2017 by D T Link to comment Share on other sites More sharing options...
3Doomer Posted August 24, 2016 Author Share Posted August 24, 2016 a week or so. https://www.youtube.com/... Actually, I'm kinda busy with my IRL work and all the business trips, so I can't do much on GIMS yet. Mister P and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
R2star Posted August 24, 2016 Share Posted August 24, 2016 (edited) Hello am new here. When we all be able to edit new gta5 cars inside 3dsmax then exporte them back to gta 5??? Or is it possible now? without usin zmodeller. Edited August 24, 2016 by R2star Link to comment Share on other sites More sharing options...
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