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[V|REL] GIMS Evo for GTA V


3Doomer
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.yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS.

Although, peds will be partially editable soon, along with weapons.

 

That is great news!

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CHUPA CHUPA

what about interiors? any guides how to export them? I cant implement it on multifive server

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MrGTAmodsgerman

what about interiors? any guides how to export them? I cant implement it on multifive server

Interior proxies require ymt files editing that comes on 1.8 Update of OpenIV. Take a look into the mplowrider dlc that adds the garage as interior.

Its not possible yet and you should wait a few more months after 1.8 for multifive support!!

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MrGTAmodsgerman

.yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS.

Although, peds will be partially editable soon, along with weapons.

Will Gims Evo support suspension animation and cloth animation for vehicles in the future? Because Zmodeler doesn't let us create them really good

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.yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS.

Although, peds will be partially editable soon, along with weapons.

Will Gims Evo support suspension animation and cloth animation for vehicles in the future? Because Zmodeler doesn't let us create them really good

 

Yes, if OpenIV will.

 

Man, I can't wait for YDD files edition! Any progress ?

Yes, I have some progress :D

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I bet my 10 cents

There's a "Donate" section in the "About" window of GIMS interface :D All bets're very appreciated there ;)

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I have the following problem when importing my exported collision

gO8C_QjYbAY.jpg

Send me the exported file please, I'll fix that.

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So with the next update we'll be able to export YDR and YDD and YFT??
When's the next update coming? I'm to excited!!

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So with the next update we'll be able to export YDR and YDD and YFT??

.yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS.

Do you see .yft/.oft support in OpenIV?
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MrGTAmodsgerman

 

I have the following problem when importing my exported collision

Send me the exported file please, I'll fix that.

 

Hey @3Doomer how does GTA V grass work? Is it mapped or is it based on the collision? Any example file?

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I don't know yet, but I guess there's something to do with collision material flags...

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MrGTAmodsgerman

I don't know yet, but I guess there's something to do with collision material flags...

Do you know any file that contains grass in the game? Any map object?

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procedural.meta have some info about grass dictionary.

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HHnErXC.png


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MrGTAmodsgerman

procedural.meta have some info about grass dictionary.

Thank you, i remember that the grass of GTA San Andreas was getting generated by the type of collision flag.

 

EDIT: Oh yea, i found it :D10hqgsw.png

Edited by MrGTAmodsgerman
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MrGTAmodsgerman

I don't know yet, but I guess there's something to do with collision material flags...

@3Dommer

damn, i only get the grass particle effects when i drive over the "grass"! The grass itself didn't appear. I dont want that flat map, it looks like crap. I want realistic high grass on my map.

What is the mistery thing?

I try GRASS and GRASS_SHORT

Nothing of these flags let me generate that grass. We need to know it! Grass is on every map mod and will be on every map mod! GTA V grass could fill ugly flat textures. My map looks like from the old gen version of GTAV!

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Import original V collisions and check grass settigns.

EDIT
Yep, you're right, there is no additional flags for grass, like it was in IV.

Edited by _CP_
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HHnErXC.png


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Man, I must say I'm waiting patiently. I'm really hyped for the release and start making my ped models :D For me this is like the "Holy Grail" of GTA modding stuff. :panic:

Already made an addon peds script to support new ped models..(AddonPeds.ASI)

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That was already in Simple Trainer...

HHnErXC.png


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That was already in Simple Trainer...

 

You can't add new ped models with simple trainer. Simple trainer only change the models that already exist in the game.

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-Added Peds Menu, ability to spawn added peds, same principle as added vehicles. Support for clothes saving and bodyguard model select.

HHnErXC.png


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-Added Peds Menu, ability to spawn added peds, same principle as added vehicles. Support for clothes saving and bodyguard model select.

 

 

He just gave slots to put the name of the model, it can be any model, even an existing game model, it will change model anyway, also people don't know how to add..

My script is a reminiscent to GTA SA Skin Selector, it's very simple. Wait, come on, this topic is not about my script. If you want to prolong this converstion click here.

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a week or so.

https://www.youtube.com/...

:lol::lol::lol::lol::lol::lol::lol:

 

Actually, I'm kinda busy with my IRL work and all the business trips, so I can't do much on GIMS yet.

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Hello am new here.

 

When we all be able to edit new gta5 cars inside 3dsmax then exporte them back to gta 5???

Or is it possible now? without usin zmodeller.

Edited by R2star
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