Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

[V|REL] GIMS Evo for GTA V


3Doomer
 Share

Recommended Posts

MrGTAmodsgerman

oh,i got it.

but.......Its too many dummies that i dont know what i have to select..

Do i need to select IK_ROOT,IK_....etc?

I think you need to select all dummys

Link to comment
Share on other sites

Basically, you don't need to add all bones. Use just those you need.

Link to comment
Share on other sites

  • 2 weeks later...

Are you on vacation?

Yep. Fixing my car and stuff...

  • Like 3
Link to comment
Share on other sites

 

 

Are you on vacation?

Yep. Fixing my car and stuff...

 

how long is your vacation?

 

It ends next monday. A week left.

  • Like 2
Link to comment
Share on other sites

 

 

 

Are you on vacation?

Yep. Fixing my car and stuff...

 

how long is your vacation?

 

It ends next monday. A week left.

 

Are you getting back to work when you are back from vacation?

Link to comment
Share on other sites

 

 

 

 

Are you on vacation?

Yep. Fixing my car and stuff...

 

how long is your vacation?

 

It ends next monday. A week left.

 

Are you getting back to work when you are back from vacation?

 

Not even monday yet Few more hours and i'm sure he will start on it.

Link to comment
Share on other sites

When you will have some progress with .oft/.yft , please make few tests with IVPack. I guess that crashes are strictly related to Zmodeler.

  • Like 1

HHnErXC.png


Link to comment
Share on other sites

You will have to wait OpenIV to make openformats for .oft/.yft.

Edited by Mr.Arrow
  • Like 1
Link to comment
Share on other sites

Do you think that I am an idiot? Of course I know that openformats aren't finished yet. I give him a suggestion. -.-

Edited by _CP_
  • Like 1

HHnErXC.png


Link to comment
Share on other sites

What?My sentence never implied anything about insulting someone's intelligence.I point out that 3Doomer is unable to accelerate the progress without openformats.

Link to comment
Share on other sites

When you will have some progress with .oft/.yft , please make few tests with IVPack. I guess that crashes are strictly related to Zmodeler.

ZModeler often makes wrong resources, and your problem is more in OpenIV developers concern, not mine...

  • Like 2
Link to comment
Share on other sites

I don't know how far GooD, Chipsman and rest of the team come with Fragment resources, any info, GooD?

Edited by _CP_
  • Like 1

HHnErXC.png


Link to comment
Share on other sites

@@_CP_ Fragment resources on PC was researched to the point where we can show them in viewer.

Any further progress with fragments will be after map formats.

  • Like 3
Link to comment
Share on other sites

MrGTAmodsgerman

Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object

Link to comment
Share on other sites

Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object

you meaned export from openiv?you have to select them each by each to export it as odr.

Link to comment
Share on other sites

MrGTAmodsgerman

 

Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object

you meaned export from openiv?you have to select them each by each to export it as odr.

 

There are only different versions of this prop, other props of this rpf can getting exported as oiv

Link to comment
Share on other sites

Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object

Because you are tying to export yft not ydr.

  • Like 1
Link to comment
Share on other sites

MrGTAmodsgerman

 

Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object

Because you are tying to export yft not ydr.

 

So it is'nt possible to import yft files via Gims Evo yet?

Link to comment
Share on other sites

How is YDD export?

From OpenIV: Select file > Context menu > Export to openFormats (.odd)

 

From GIMS: This feature is not ready yet.

 

 

So it is'nt possible to import yft files via Gims Evo yet?

Not yet.
  • Like 2
Link to comment
Share on other sites

where I can find any guides how to make my own map or interiors? When I export my interior its say me:
Unknown property : "transform" in undefined

Where write this properties?

Link to comment
Share on other sites

.yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS.

Although, peds will be partially editable soon, along with weapons.

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.