MrGTAmodsgerman Posted July 9, 2016 Share Posted July 9, 2016 oh,i got it. but.......Its too many dummies that i dont know what i have to select.. Do i need to select IK_ROOT,IK_....etc? I think you need to select all dummys Link to comment Share on other sites More sharing options...
3Doomer Posted July 9, 2016 Author Share Posted July 9, 2016 Basically, you don't need to add all bones. Use just those you need. Link to comment Share on other sites More sharing options...
jack111331 Posted July 10, 2016 Share Posted July 10, 2016 ok thx:D Link to comment Share on other sites More sharing options...
Mr.Arrow Posted July 18, 2016 Share Posted July 18, 2016 Are you on vacation? Link to comment Share on other sites More sharing options...
3Doomer Posted July 18, 2016 Author Share Posted July 18, 2016 Are you on vacation? Yep. Fixing my car and stuff... Sweet Bellic, MrGTAmodsgerman and Mister P 3 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted July 18, 2016 Share Posted July 18, 2016 Are you on vacation? Yep. Fixing my car and stuff... how long is your vacation? Link to comment Share on other sites More sharing options...
3Doomer Posted July 18, 2016 Author Share Posted July 18, 2016 Are you on vacation? Yep. Fixing my car and stuff... how long is your vacation? It ends next monday. A week left. Sweet Bellic and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
droidrzrlover Posted July 25, 2016 Share Posted July 25, 2016 Are you on vacation? Yep. Fixing my car and stuff... how long is your vacation? It ends next monday. A week left. Are you getting back to work when you are back from vacation? Link to comment Share on other sites More sharing options...
DamnedDev Posted July 25, 2016 Share Posted July 25, 2016 Are you on vacation? Yep. Fixing my car and stuff... how long is your vacation? It ends next monday. A week left. Are you getting back to work when you are back from vacation? Not even monday yet Few more hours and i'm sure he will start on it. Link to comment Share on other sites More sharing options...
3Doomer Posted July 25, 2016 Author Share Posted July 25, 2016 I'm working on it. Sweet Bellic, Mister P, MrGTAmodsgerman and 2 others 5 Link to comment Share on other sites More sharing options...
_CP_ Posted July 25, 2016 Share Posted July 25, 2016 When you will have some progress with .oft/.yft , please make few tests with IVPack. I guess that crashes are strictly related to Zmodeler. Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Mr.Arrow Posted July 25, 2016 Share Posted July 25, 2016 (edited) You will have to wait OpenIV to make openformats for .oft/.yft. Edited July 25, 2016 by Mr.Arrow Sweet Bellic 1 Link to comment Share on other sites More sharing options...
_CP_ Posted July 25, 2016 Share Posted July 25, 2016 (edited) Do you think that I am an idiot? Of course I know that openformats aren't finished yet. I give him a suggestion. -.- Edited July 25, 2016 by _CP_ Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Mr.Arrow Posted July 26, 2016 Share Posted July 26, 2016 What?My sentence never implied anything about insulting someone's intelligence.I point out that 3Doomer is unable to accelerate the progress without openformats. Link to comment Share on other sites More sharing options...
3Doomer Posted July 26, 2016 Author Share Posted July 26, 2016 When you will have some progress with .oft/.yft , please make few tests with IVPack. I guess that crashes are strictly related to Zmodeler. ZModeler often makes wrong resources, and your problem is more in OpenIV developers concern, not mine... Sweet Bellic and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
_CP_ Posted July 26, 2016 Share Posted July 26, 2016 (edited) I don't know how far GooD, Chipsman and rest of the team come with Fragment resources, any info, GooD? Edited July 26, 2016 by _CP_ Sweet Bellic 1 Link to comment Share on other sites More sharing options...
GooD-NTS Posted July 26, 2016 Share Posted July 26, 2016 @@_CP_ Fragment resources on PC was researched to the point where we can show them in viewer. Any further progress with fragments will be after map formats. Sweet Bellic, MrGTAmodsgerman and Mister P 3 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted July 29, 2016 Share Posted July 29, 2016 Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object Link to comment Share on other sites More sharing options...
jack111331 Posted July 30, 2016 Share Posted July 30, 2016 Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object you meaned export from openiv?you have to select them each by each to export it as odr. Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted July 30, 2016 Share Posted July 30, 2016 Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object you meaned export from openiv?you have to select them each by each to export it as odr. There are only different versions of this prop, other props of this rpf can getting exported as oiv jack111331 1 Link to comment Share on other sites More sharing options...
GooD-NTS Posted July 30, 2016 Share Posted July 30, 2016 Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object Because you are tying to export yft not ydr. Sweet Bellic 1 Link to comment Share on other sites More sharing options...
droidrzrlover Posted July 31, 2016 Share Posted July 31, 2016 How is YDD export? Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted July 31, 2016 Share Posted July 31, 2016 Why i can't export my ydr files as odr file? I only get an option that let me export the file as .skel file. Its a prop object Because you are tying to export yft not ydr. So it is'nt possible to import yft files via Gims Evo yet? Link to comment Share on other sites More sharing options...
GooD-NTS Posted August 1, 2016 Share Posted August 1, 2016 How is YDD export? From OpenIV: Select file > Context menu > Export to openFormats (.odd) From GIMS: This feature is not ready yet. So it is'nt possible to import yft files via Gims Evo yet?Not yet. MrGTAmodsgerman and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
CHUPA CHUPA Posted August 2, 2016 Share Posted August 2, 2016 where I can find any guides how to make my own map or interiors? When I export my interior its say me:Unknown property : "transform" in undefined Where write this properties? Link to comment Share on other sites More sharing options...
sinister_guy Posted August 2, 2016 Share Posted August 2, 2016 So how long until we can fully edit player models? Link to comment Share on other sites More sharing options...
3Doomer Posted August 3, 2016 Author Share Posted August 3, 2016 a week or so. Mister P 1 Link to comment Share on other sites More sharing options...
sinister_guy Posted August 3, 2016 Share Posted August 3, 2016 holy sh*t! thats really close Link to comment Share on other sites More sharing options...
quechus13 Posted August 3, 2016 Share Posted August 3, 2016 Really? Even Cars and Weapons? I'm tired of Zmodeler! Link to comment Share on other sites More sharing options...
3Doomer Posted August 4, 2016 Author Share Posted August 4, 2016 .yft<>.oft files conversion must be implemented in OpenIV to make cars and peds editable using GIMS. Although, peds will be partially editable soon, along with weapons. ac.amir and MrGTAmodsgerman 2 Link to comment Share on other sites More sharing options...
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