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[V|REL] GIMS Evo for GTA V


3Doomer
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ProdByHITS

why is it when Smooth group certain model and export through GIMS Evo some of them dont bone correctly or turn super small

Edited by ProdByHITS
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  • 3 weeks later...

I'm having a similar issue above. I'm trying to slim down Lamar's jeans:

  • imported his YFT/SKEL with "FULL"  all the bones are listed in the Scene Explorer
  • Checked the bones by rotating them and it seems to be deform properly
  • Exported using GIMS Evo
  • In-game, the model doesn't appear to be rigged and just moves rigidly/attached to SKEL_Root it seems
  • Even imported his jeans and didn't change anything, exported, and the model somehow gets messed up
  • When exporting models, they all appear to get flipped about the X axis by 180 degrees. Completely reversed in-game

https://lensdump.com/i/g4YMJe
https://lensdump.com/i/g4YYek
https://lensdump.com/i/g4Yoxx
https://lensdump.com/i/g4YDRH

 

https://youtu.be/CAZ4u81Lr9M

 

Something that seems as simple as moving around a few vertices gets complicated. Unbelievable.

 

 

[edit]: Fixed. Just downloaded some other version and everything worked out just fine.

Edited by GT_
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