_CP_ Posted May 31, 2016 Share Posted May 31, 2016 I guess you mean June. Mister P and BS_BlackScout 2 Link to comment Share on other sites More sharing options...
3Doomer Posted May 31, 2016 Author Share Posted May 31, 2016 (edited) I guess you mean June. Oops Yep, June. But I'm still kinda thinking about May......2017 Edited May 31, 2016 by 3Doomer BS_BlackScout, MrGTAmodsgerman, Member's Only and 2 others 5 Link to comment Share on other sites More sharing options...
D T Posted May 31, 2016 Share Posted May 31, 2016 July it is then! Link to comment Share on other sites More sharing options...
droidrzrlover Posted June 2, 2016 Share Posted June 2, 2016 I am ready for the next version so that i could get back to work on my minimap mod. Link to comment Share on other sites More sharing options...
Mr.Arrow Posted June 9, 2016 Share Posted June 9, 2016 3Doomer last active:6 days ago. This is unusual hmmmmmm Link to comment Share on other sites More sharing options...
droidrzrlover Posted June 9, 2016 Share Posted June 9, 2016 That is odd Link to comment Share on other sites More sharing options...
ProdigyHD Posted June 10, 2016 Share Posted June 10, 2016 "Last Active A week ago" gg, its over boys. Link to comment Share on other sites More sharing options...
3Doomer Posted June 10, 2016 Author Share Posted June 10, 2016 That is oddI'm pretty sure it's actually obd Hans-Hermann Hoppe and Mister P 2 Link to comment Share on other sites More sharing options...
droidrzrlover Posted June 11, 2016 Share Posted June 11, 2016 Any progress on export for odd and for? MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
3Doomer Posted June 11, 2016 Author Share Posted June 11, 2016 Any progress on export for odd and for? Nope. Ain't no rest for the wicked... Link to comment Share on other sites More sharing options...
droidrzrlover Posted June 12, 2016 Share Posted June 12, 2016 Any progress on export for odd and for? Nope. Ain't no rest for the wicked... I hope it is soon as i want to export my 3d models, i redid em for the minimap. Link to comment Share on other sites More sharing options...
Mr.Arrow Posted June 17, 2016 Share Posted June 17, 2016 (edited) OK.So how's the bug for export? Is it a mess? Edited June 17, 2016 by Mr.Arrow Link to comment Share on other sites More sharing options...
DamnedDev Posted June 30, 2016 Share Posted June 30, 2016 Really hope we hear news soon as July around the corner. Link to comment Share on other sites More sharing options...
3Doomer Posted June 30, 2016 Author Share Posted June 30, 2016 I have a lot of work now. I would start making export after 11th of July. Mister P, MrGTAmodsgerman and BS_BlackScout 3 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted June 30, 2016 Share Posted June 30, 2016 I have a lot of work now. I would start making export after 11th of July. Cool dude, one question, are you alone at this project? Or do you have a team? Link to comment Share on other sites More sharing options...
3Doomer Posted June 30, 2016 Author Share Posted June 30, 2016 I have a lot of work now. I would start making export after 11th of July. Cool dude, one question, are you alone at this project? Or do you have a team? I get info from OpenIV team, but writing the script by myself. MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted June 30, 2016 Share Posted June 30, 2016 I have a lot of work now. I would start making export after 11th of July. Cool dude, one question, are you alone at this project? Or do you have a team? I get info from OpenIV team, but writing the script by myself. Why do you script this alone? It could be easier for your real life to have a second person that can take his hand on this tool? Link to comment Share on other sites More sharing options...
3Doomer Posted June 30, 2016 Author Share Posted June 30, 2016 I have a lot of work now. I would start making export after 11th of July. Cool dude, one question, are you alone at this project? Or do you have a team? I get info from OpenIV team, but writing the script by myself. Why do you script this alone? It could be easier for your real life to have a second person that can take his hand on this tool? There's a lot of stuff to know in resources...and there's still no Wiki on openFormats. Even if I can find someone that good at MAXScript, it will take a lot of time to explain all resource tricks and GIMS architecture. A man from OpenIV team also works on his OFIO script, so export can be done some time later. MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
[email protected] Posted July 2, 2016 Share Posted July 2, 2016 3Doomer you're doing a great job. thanks for such an important script. we made great projects for gta 4 thanks to the script and want to do the same for gta 5. İ'm sure you are busy but it' make us happy if you spared some time for YDD support. Link to comment Share on other sites More sharing options...
3Doomer Posted July 2, 2016 Author Share Posted July 2, 2016 3Doomer you're doing a great job. thanks for such an important script. we made great projects for gta 4 thanks to the script and want to do the same for gta 5. İ'm sure you are busy but it' make us happy if you spared some time for YDD support. Yeah, it'll make me happy too, if I got some spare time to achieve that milestone...wait a little more, I'll have a vacation soon. MrGTAmodsgerman and Mister P 2 Link to comment Share on other sites More sharing options...
jack111331 Posted July 4, 2016 Share Posted July 4, 2016 hello 3Doomer,i have a question. when i import odd with .skel(uppr_000_r FULL.skel) the bones are imported as helpers. how do i convert helpers to bone? or could i skin with helper? (sorry im new to 3dsmax) Link to comment Share on other sites More sharing options...
3Doomer Posted July 4, 2016 Author Share Posted July 4, 2016 hello 3Doomer,i have a question. when i import odd with .skel(uppr_000_r FULL.skel) the bones are imported as helpers. how do i convert helpers to bone? or could i skin with helper? (sorry im new to 3dsmax) There's no obvious way to convert dummies to actual MAX bones(unless someone make a script for that). And yes, you can skin dummies. Link to comment Share on other sites More sharing options...
jack111331 Posted July 4, 2016 Share Posted July 4, 2016 thx:D Link to comment Share on other sites More sharing options...
jglsea Posted July 7, 2016 Share Posted July 7, 2016 (edited) = Edited July 7, 2016 by jglsea Link to comment Share on other sites More sharing options...
3Doomer Posted July 7, 2016 Author Share Posted July 7, 2016 Wut? Link to comment Share on other sites More sharing options...
jglsea Posted July 7, 2016 Share Posted July 7, 2016 (edited) Corrected my post, sorry. I was screwing up my PED exports, I'm dumb. Will there be support for .skel files that cars and some other models save as in the future also? Or is that something that OpenIV cannot export correctly yet? Edited July 7, 2016 by jglsea Link to comment Share on other sites More sharing options...
3Doomer Posted July 7, 2016 Author Share Posted July 7, 2016 May be... Link to comment Share on other sites More sharing options...
jack111331 Posted July 8, 2016 Share Posted July 8, 2016 uh,how do i skin dummies? i can't find dummy in skin modifier bones add panel.. could you make a small TUT for me:D Link to comment Share on other sites More sharing options...
3Doomer Posted July 8, 2016 Author Share Posted July 8, 2016 As far as I remember, dummies are listed in objects list, when you click bone add button...dunno why it doesn't work for you. What's your MAX version? Link to comment Share on other sites More sharing options...
jack111331 Posted July 9, 2016 Share Posted July 9, 2016 oh,i got it. but.......Its too many dummies that i dont know what i have to select.. Do i need to select IK_ROOT,IK_....etc? MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
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