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3Doomer

[V|REL] GIMS Evo for GTA V

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Simone88

Please, any solution for "Shared Core Error" in 3DS Max 2020?

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QvH
Posted (edited)
Quote
  • How to properly import a ped model in 3D MAX (if the model after import is missing bone names, or skinning applied wrong)?

For an example, the model's name is "ig_beverly.ydd".

Export it to the openFormats(press RMB and select "Save content").

Find the game .YFT file (it's often the same name and location, like "ig_beverly.yft"), and export its skeleton to the same folder as the model(press RMB and select "Export skeleton to openFormats").

Go to that folder, find "ig_beverly.skel" file, and add " FULL"(without quotes, and mind the whitespace here) to the name of it, so the full file name would be like "ig_beverly FULL.skel".

Now you can import "ig_beverly.odd" file from that folder, and it will load proper skeleton and skinning.

The same scheme applies to .YDR files.

That not halp me
after import it not read bones from skel file and get error about dont can find csb_stripper_01.skel if it rename in csb_stripper_01 FULL.skel

UPD its stramed peds and required skel copy for each odr

Edited by QvH

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MrGTAmodsgerman

This video might help you to get better rigging results.

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Infinity_esp

I have the problem of the core. I install different versions from different web sites, but It puts everytime. Shared Core Error: only throws without arguments permitted in catch expressions. I tried with 3dsmax 2020 and 2021 and same problem.

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Weirdo Gee

Can I Rig My Own Ped Using The Create Bone Feature In Gims? Or Do I Have Too Use A SKEL From A Ped  Using OpenIV?

 

Also, Can I add Bones Too an existing PED SKEL Without having import to OpenIV And Export From Gims Errors?

 

Any Help is appreciated...

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PashaStrayt
Posted (edited)

Can someone please share gims evo 2016+ to me? I really need install this on 3ds max 2021. I've already done it and worked fine, but I lost appdatalocal folder "gims"

 

UPD: This is no longer required, thanks

Edited by PashaStrayt

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PashaStrayt
On 7/11/2020 at 3:31 AM, Weirdo Gee said:

Can I Rig My Own Ped Using The Create Bone Feature In Gims? Or Do I Have Too Use A SKEL From A Ped  Using OpenIV?

 

Also, Can I add Bones Too an existing PED SKEL Without having import to OpenIV And Export From Gims Errors?

 

Any Help is appreciated...

As far as I know, the .yft format (containing skeleton information) cannot be edited. Therefore, you can only use it already existing PED SKEL

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quechus13
On 7/13/2020 at 5:23 AM, PashaStrayt said:

As far as I know, the .yft format (containing skeleton information) cannot be edited. Therefore, you can only use it already existing PED SKEL

 

You can edit YFT using Zmodeler.
Edit bones in Zmodeler and import with GIMS to rig.

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LeeC22
On 7/13/2020 at 12:23 PM, PashaStrayt said:

As far as I know, the .yft format (containing skeleton information) cannot be edited. Therefore, you can only use it already existing PED SKEL

This might change soon as you can now export the yft files to XML with Codewalker and then import them back.

 

This applies to both Peds and Vehicles, meaning we might see full editing of both of those in Max or Blender at some point in the future... hopefully.

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PYRI
Posted (edited)

Hello I have exported collisions for a model using GIMS EVO but while importing it into .ybn using open iv I am getting this error

sector_1.obn(Line 10918):Material index(1) is out of Material bounds(1) .

Any help would be appreciated.

Edited by PYRI
Wrong spelling

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SatriaKaneSantoso
On 1/2/2016 at 6:23 AM, 3Doomer said:

is it work on 3ds max 2021?

 

 

  Reveal hidden contents

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        [Models] Light        
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        [Collisions] Box        
        [Collisions] Disc        
        [Collisions] Sphere        
        [Collisions] Cylinder    
        [Collisions] Capsule        
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        [Collisions] Plane        
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        [Collisions] Sphere        
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        [Collisions] Disc        
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        [Collisions] Cylinder    
        [Collisions] Capsule        
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        [Collisions] Disc        
        [Collisions] Sphere        
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        [Collisions] Capsule        
        [Collisions] Mesh (Modifier)    
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        [Imposters] Bone (Modifier)    
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    }    
    
    [Collisions] Plane    
    [Collisions] Box    
    [Collisions] Disc    
    [Collisions] Sphere    
    [Collisions] Cylinder    
    [Collisions] Capsule    
    [PrimCollisions] Box    
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    [PrimCollisions] Cylinder    
    [Graphics] Texture Dictionary    
    [Models] Light    
    [Imposters] Light (Modifier)
}

 

 

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4Brad

Guys get me up to speed with GIMS - Can we rig heads now or is it still... a problem?

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