Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

3Doomer

[V|REL] GIMS Evo for GTA V

Recommended Posts

ManoRusso

HELP!

 

Can someone tell me how to make LOD for my model? I'm changing the values in the "EGIMS_V_Model LOD distances" but nothing happens =(

Share this post


Link to post
Share on other sites
MrGTAmodsgerman
On 7/11/2019 at 9:42 PM, ManoRusso said:

 

FOUND THE SOLUTION!!

Before you export the .3ds file from Sktechup, click on Options and on Priorize tab select "United vertices".

 

 

 

 

Or you simply weld all vertices in editable Poly by 0,01

Share this post


Link to post
Share on other sites
Spoonx
Posted (edited)
On 7/13/2019 at 10:58 PM, ManoRusso said:

HELP!

 

Can someone tell me how to make LOD for my model? I'm changing the values in the "EGIMS_V_Model LOD distances" but nothing happens =(

 

Edited by Spoonx

Share this post


Link to post
Share on other sites
Spoonx

Can we enable backface culling in gims?

Share this post


Link to post
Share on other sites
manul
Posted (edited)
On 7/17/2019 at 8:17 PM, Spoonx said:

Can we enable backface culling in gims?

Did you mean no cull? Because backface cull is by default as it is

Edited by manul

Share this post


Link to post
Share on other sites
Spoonx
18 hours ago, manul said:

Did you mean no cull? Because backface cull is by default as it is

Oh I'm sorry, I mean 'no cull' yes.

How do I disable on a specific object or if maybe possible on a individual face?

 

Thanks for your reply😊

Share this post


Link to post
Share on other sites
manul

I believe the game does not support this, as they always doubling meshes instead

Share this post


Link to post
Share on other sites
ManoRusso

Are guys being able to do Static Cols?? After the Casino update my game crashes with addon static cols for my models...

On 7/16/2019 at 3:31 PM, MrGTAmodsgerman said:

Or you simply weld all vertices in editable Poly by 0,01

Yeah, I discorved that later xD Now, after the stupid casino update, I'm having issues with statics cols...

Share this post


Link to post
Share on other sites
MaxPower8i

https://i.imgur.com/pGOmzuu.png

 

i have this issue but i dont know what this means, im new to 3d modelling, i tried to put make a cube with a texture from gta, can anyone help me?

Share this post


Link to post
Share on other sites
ugurcanaba
Posted (edited)

http://i66.tinypic.com/okvm78.jpg

1-Hello do my problem pad; model do 'ped_default' use example:hair,uppr,head) but the model turns out to be corrupt as pictured.

2-I suspect the problem with the model is yft and ymt .(I have no knowledge of yft, ymt Editing)

3-Can you send an edited pad to Uppr,lowr,head,hand,hair piece odd yft,ymt?[Add operation should not be a problem when I do this]

4-If anyone knows what the problem is, can it help? urgent

5-And I used a pad on any GTA5-MODS site.I applied attach to it, the problem is still the same

6-I used a pad that worked smoothly but I have a head and ACSS.But because the tissues are not enough, I need to find Uppr, lowr, hand, hair, head piece ydd, please help me.

 

Edited by ugurcanaba

Share this post


Link to post
Share on other sites
ugurcanaba
Posted (edited)

help

Edited by ugurcanaba

Share this post


Link to post
Share on other sites
Todd_Pechin

So im having a problem, myself. I created a building and the textures were applied and set just perfect. (Uisng Textures from GTA:V)But when i check out the model in OpenIV the textures are extremely large. 
https://i.imgur.com/asojerx.png

Share this post


Link to post
Share on other sites
Stochastic_Hegemony
Quote

So im having a problem, myself. I created a building and the textures were applied and set just perfect. (Uisng Textures from GTA:V)But when i check out the model in OpenIV the textures are extremely large. 
https://i.imgur.com/asojerx.png

Todd_Pechin, have you tried messing around with the UVW map modifier in 3ds? Using box type could probably stretch the texture better. Also, is the scale correct for the gameworld? It could be that your building is larger/smaller than you think when loaded in GTA V.

 

Share this post


Link to post
Share on other sites
survivalmaster
Posted (edited)

Ignore all I wrote, I solved this by typing the skeleton name correctly, my bad sorry for wasting alls time!

Edited by survivalmaster
edit

Share this post


Link to post
Share on other sites
Keta88

I edited the UV Unwrapping of a model and my game crashes when selecting the clothing model. Any ideas? Is there a step I'm missing, or something I have to do when editing GTA V UV mapping?

Share this post


Link to post
Share on other sites
b51bomber

I'm trying to make a mask for gta v but when I export it I get these warnings:

 

 Model or dictionary "berd_007_u" contains 103228 faces, and it can take a lot of time and memory to export it.
Projected memory usage is around 3.68671 GB, while you have 3.88987 GB of free RAM and 4.0 GB of free Swap memory.
You can continue at your own risk if you have most of the swap memory on an SSD disk,
but it will be better to split that model into multiple pieces.

 

The reason for the high face count is because the model is from Daz 3d

 

Thanks in advance :)

 

Share this post


Link to post
Share on other sites
sn0wsh00

I haven't seen it posted on this thread yet, but GIMS Evo has recently been updated for 3ds Max 2017 and later. I'm currently using 3ds Max 2020 and the updated plugin works fine. Special thanks to linkinforever, tuxick and Stochastic_Hegemony for the update.

 

Download:

https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/?do=findComment&comment=1070751907

 

Stochastic_Hegemony's updates:

https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/?do=findComment&comment=1070861888

 

Also, I think I might have found a way to swap heads with GIMS Evo. Here are my instructions on how I rigged Agatha Baker's head onto the female freemode model (albeit without facial bones):

  • First, I resized Agatha's hair and head to fit onto mp_f_freemode_01
  • Then, following Thedrivercat's tutorial, I attached Agatha's head and hair onto mp_f_freemode_01's head_000_r and hair_000_u models and deleted the original model.
  • After attaching Agatha's head, I went to Modify -> Skin and enabled Edit Envelopes
  • Under bones, I removed all bones except for RB_Neck_1, SKEL_Head, SKEL_Neck_1 and SKEL_Spine3. This removes all the facial bones unfortunately. Loading saved clothes in Simple Trainer also messes up the head.
  • For Agatha's hair, I went back to Edit Envelopes and made sure the hair had SKEL_Head as its bone, and that the Abs. effect value for all the hair vertices were set to 1.0. In other words, the whole hair appeared red when I selected SKEL_head while edit envelopes was active.
  • Afterwards, I exported head_000_r and hair_000_u and ported the odd file into GTA V using OpenIV. In the ODR files, I also made sure the texture files had a .otx extension at the end of the texture name. For example, inside head_000_r, I make sure the value for BumpSampler is "head_normal_000.otx" (without the quotation marks), as opposed to just "head_normal_000"

And finally, here are some screenshots, as well as a download link:

MJO48fo.jpg

mPdbxth.jpg

 

Download and installation instructions:

https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/?do=findComment&comment=1070865456

 

 

 

Share this post


Link to post
Share on other sites
MaTeUs1122

help

unknown.png?width=895&height=560

Edited by MaTeUs1122

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.