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[V|REL] GIMS Evo for GTA V


3Doomer
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I remember awhile ago we talked about how to do terrain texture blending, and here it is: https://forums.gta5-mods.com/topic/13192/gims-evo-blending-terrain-textures

Very nice tutorial. I'm looking for the ways to create a mask.

I know that substance designer has a nod which allow you to create the mask but it gets rgb channels only from two textures (mask is generated from 3 textures as i know. It parse R channel from 1st, G from 2nd and B from 3rd).

 

Anyway as for 2layer blend I tried to use black and white colors but it's not working (Actually it works for SA).

Edited by IgorX
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Anyone know of a shader or some type of vertex color that let's a prop be un-affected by light? Besides emmissive, I'm looking for the object to completely ignore any shadows, or lighting whatsoever.

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Headshots_Ops

I was wondering if there is a way to apply the same collision flags to selected objects at once.
If not, maybe a way to set default collision flags could be useful?

Thanks

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Anyone know of a shader or some type of vertex color that let's a prop be un-affected by light? Besides emmissive, I'm looking for the object to completely ignore any shadows, or lighting whatsoever.

Why not emissive? You can set emissiveness to 0 and it wouldn't look like a light.

 

I was wondering if there is a way to apply the same collision flags to selected objects at once.

If not, maybe a way to set default collision flags could be useful?

 

Thanks

You can select multiple meshes and then press a button that creates the collision mesh modifier. All of those meshes will have the same default flags.

Also, you can set needed flags in one modifier, and just copy it to other meshes.

But it won't work for primitive collisions, as they don't use that modifier.

Edited by 3Doomer
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Make sure that collision mesh type is Geometry, not BVH.

If it is, you probably need some composite child flags then(don't know which exactly).

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3Doomer can you take teach me if anything wrong with this setting in the picture ! I tried many way but the model still falls through the ground, please help me ! Thank you very much !

 

http://imgur.com/a/k0s4L

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Looks fine to me...except for all these child flags. I'm not sure if it will work properly with them ALL set. Dunno which of them you need though.

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Looks fine to me...except for all these child flags. I'm not sure if it will work properly with them ALL set. Dunno which of them you need though.

Normally I just only need it can be interacted like games object. I followed this tutorial video (

) but still have problem with collision, I tried a lot with many way but still fail, hope you can help me :barf::barf:
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Anyone help me, please :(

Try using the collision mesh modifier instead, and setting the collision type to Geometry.

 

3rMxYUr.png

Edited by sollaholla
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1-Çarpışma işaretlendi 3ds Max BVH, problemin çözülmesiyle ilgili bir sorun yaşadı, ancak bu farklı bir sorundur. Çözüm nedir?

 

2- Nasıl bir ped model dönüştürmek gta 5 ım 3ds Max anlamak.

Edited by ugurcanaba
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Headshots_Ops

1-Çarpışma işaretlendi 3ds Max BVH, problemin çözülmesiyle ilgili bir sorun yaşadı, ancak bu farklı bir sorundur. Çözüm nedir?

 

2- Nasıl bir ped model dönüştürmek gta 5 ım 3ds Max anlamak.

Yeah most of us don't understand that language buddy.

 

Also your model produces flames because you assigned that collision flag to it

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Headshots_Ops

How Can I do that I want to convert to a ped?

You mean you want a ped to produce flames when shot at?

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How Can I do that I want to convert to a ped?

You mean you want a ped to produce flames when shot at?

 

1- https://i.hizliresim.com/Mvbv3g.png Bu kıyafetin üstüne eklemek istediğim Trevor yardımcı olabilir mi?

2-Ateşi önlemek için hangi bayrakları seçmeliyim? https://i.hizliresim.com/4M3M7p.png

-Burada iletişim kurabilir misiniz ?: https://www.facebook.com/ugur.tekin.50

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Headshots_Ops

choose another material for the collision, you chose METAL_FLAME_FX or something like that. choose something different

about adding it to his outfits, I've never messed around with peds so i wouldn't know. You could always research the way Rockstar did it

Edited by Headshots_Ops
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choose another material for the collision, you choose METAL_FLAME_FX or something like that. choose something different

https://i.hizliresim.com/oka63b.png Bvh already said they are setting at the stairs and the selected object and the selected map

 

 

 

-Please contact me with the help of the Facebook settings there you can choose TW...: https://www.facebook.com/ugur.tekin.50

Edited by ugurcanaba
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UncleFestor

I keep getting this error :

 

[1 errors]
1 times: Can't find a proper vertex declaration for a mesh "L:\Games\Grand Theft Auto V\Extracted files\Export 3\head_000_r\head_000_r\head_000_r_high" material 1.
Check if all of its materials can be skinned or not(depending on the selected shader).
[0 warnings]
I have no clue why. It's the default head for Michael. All I did was use the paint deform tool in 3DS Max to add a little bit to the head. I didn't alter nor change the materials. I've double checked and the materials look fine in 3DS MAx
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I keep getting this error :

 

[1 errors]
1 times: Can't find a proper vertex declaration for a mesh "L:\Games\Grand Theft Auto V\Extracted files\Export 3\head_000_r\head_000_r\head_000_r_high" material 1.
Check if all of its materials can be skinned or not(depending on the selected shader).
[0 warnings]
I have no clue why. It's the default head for Michael. All I did was use the paint deform tool in 3DS Max to add a little bit to the head. I didn't alter nor change the materials. I've double checked and the materials look fine in 3DS MAx

 

ME WELL CAN YOU HELP ME WITH FACEBOOK? https://www.facebook.com/ugur.tekin.50

 

Could you write or how you did it?

Edited by ugurcanaba
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I keep getting this error :

 

[1 errors]
1 times: Can't find a proper vertex declaration for a mesh "L:\Games\Grand Theft Auto V\Extracted files\Export 3\head_000_r\head_000_r\head_000_r_high" material 1.
Check if all of its materials can be skinned or not(depending on the selected shader).
[0 warnings]
I have no clue why. It's the default head for Michael. All I did was use the paint deform tool in 3DS Max to add a little bit to the head. I didn't alter nor change the materials. I've double checked and the materials look fine in 3DS MAx

 

 

Can you tell me the exact location of that model in game resources? There're a lot of "head_000_r" models...

Edited by 3Doomer
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I keep getting this error :

 

[1 errors]
1 times: Can't find a proper vertex declaration for a mesh "L:\Games\Grand Theft Auto V\Extracted files\Export 3\head_000_r\head_000_r\head_000_r_high" material 1.
Check if all of its materials can be skinned or not(depending on the selected shader).
[0 warnings]
I have no clue why. It's the default head for Michael. All I did was use the paint deform tool in 3DS Max to add a little bit to the head. I didn't alter nor change the materials. I've double checked and the materials look fine in 3DS MAx

 

 

Can you tell me the exact location of that model in game resources? There're a lot of "head_000_r" models...

 

I THINK YOU SHOULD WRITE A TUTORIAL OR A DESCRIPTION TO REPLACE THE HEAD :::

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I don't have any spare time to do those things. I barely find the time to fix GIMS bugs.

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MrGTAmodsgerman

 

 

I keep getting this error :

 

[1 errors]
1 times: Can't find a proper vertex declaration for a mesh "L:\Games\Grand Theft Auto V\Extracted files\Export 3\head_000_r\head_000_r\head_000_r_high" material 1.
Check if all of its materials can be skinned or not(depending on the selected shader).
[0 warnings]
I have no clue why. It's the default head for Michael. All I did was use the paint deform tool in 3DS Max to add a little bit to the head. I didn't alter nor change the materials. I've double checked and the materials look fine in 3DS MAx

 

 

Can you tell me the exact location of that model in game resources? There're a lot of "head_000_r" models...

 

I THINK YOU SHOULD WRITE A TUTORIAL OR A DESCRIPTION TO REPLACE THE HEAD :::

 

Are you serious? Don't be such as dick head!

  • Like 1
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