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3Doomer

[V|REL] GIMS Evo for GTA V

Recommended Posts

ArthurLopes

 

 

 

.obj is not a format that can fit all gta-specific parameters.

in fact, I haven't seen such formats, and that's a reason why openFormats exist.

i dont want to be f*ckin annoying but is ymap import be a thing?

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3Doomer

I have a lot of things going IRL, so I can't give you any estimates about mapping support in GIMS...

But it's planned.

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MrGTAmodsgerman

i dont want to be f*ckin annoying but is ymap import be a thing?

Theres a Max script which already do this. Otherwise you can open them in Codewalker

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ArthurLopes

 

i dont want to be f*ckin annoying but is ymap import be a thing?

Theres a Max script which already do this. Otherwise you can open them in Codewalker

what

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Innerfire

.

Edited by Innerfire

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hugo_becerra

Hey 3Doomer,

Is there any chance there will be an update to get GIMS Evo to work in 3ds Max 2018 and Maya 2018 perhaps? I get some Compile errors when I try to load GIMS in 3dsMax 2018 with both install methods.

 

The error reads:

GIMS start

Can't start the Shared core.

-- Compile error: only throws without arguments are permitted in catch expressions -- Compile error: only throws without arguments are permitted in catch expressions

 

As of now, I have only managed to load the Ninja Ripper Importer v 1.3 beta7 from a user on Github. I'm just not sure if his importer is at the same capacity as yours which has worked flawlessly in all version of Max up to 2016. Any help would be greatly appreciated.

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3Doomer

I can't give any estimates on MAX 2017/2018 support, because Autodesk ruined MAXScript in these versions.

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hugo_becerra

Thanks for the update on that. If I can be of any help I'd be glad to colab on that. It's a very handy tool to have.

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3Doomer

3D MAX isn't a lot less handier that 2017 or 2018, so I'm not quite worried about all that situation.

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Bad Company

Hey @3Doomer,

 

i have problem about models but im not sure the problem is gims evo or openiv (both are latest),

im rigged some clothes for player (trevor, micheal & franklin) but after export to

.ydd the model became weird (ruined in view & ingame) but i never have this problem before.

 

sorry bad english

Edited by Bad Company

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skylumz

Hello, I am new here but have a question about gimsevo. So everytime I try to create an object or import/export and object in gimsevo it does this:(picbelow!)

 

fucked_up.png

 

It just sits here FOREVER, I dont understand what is wrong?

Please help THANK YOU!!

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3Doomer

Looks like you're using unsupported MAX version(2017 or 2018).

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skylumz

Looks like you're using unsupported MAX version(2017 or 2018).

Damn I was reading down the thread and noticed that then game to your reply and saw what you had said..... well thanks for letting me know, I guess I have to download an older version of 3ds max!

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Redman''

hey there.

 

how can i add a bone under skin modifier?

when i add a bone to the list and export, bone ain't listed after reimport (ingame messed up mesh).

 

when i export the bone the port screen doesn't show up anymore.

 

thanks.

Edited by Redman''

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Spoonx
Posted (edited)

.

Edited by Spoonx

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Spoonx

hi

does someone knows how to make an objectr reflective.

i want the object to render buildings cars and peds in hq

im just peeping into material editor but didnt found anything.

pls hlp!

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Headshots_Ops
Posted (edited)

hi

does someone knows how to make an objectr reflective.

i want the object to render buildings cars and peds in hq

im just peeping into material editor but didnt found anything.

pls hlp!

 

Try messing with the LOD level, I think the second most detailed LOD of a model will reflect in other reflective surfaces. Can't remember which one exacly but I made it work some time ago. Hope it helps!

 

Oh and use specular as shader if thats what you actually ment.

Edited by Headshots_Ops

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Spoonx
Posted (edited)

Thanks Headset_Ops for your reply

 

I have no problem reflecting my model into other reflecting surfaces but i want my model to reflect other models in the game.

 

I use specular shader as u said but im only getting diffused glossy shine on the model, i mean its not reflective at all.

 

im new to gims and I've only tried gims long time ago and i want to get into this desperately.

Edited by Spoonx

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Headshots_Ops

Take a look at what shader the construction site building (the windows) uses, using that as template should give you the result.

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Spoonx

Take a look at what shader the construction site building (the windows) uses, using that as template should give you the result.

 

Finally I can see reflections, still peds are not appearing. I can fix it though!

well i got what I'm looking for. Thankyou so much! :)

Edited by Spoonx

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Ugur Productıonn

Looks like you're using unsupported MAX version(2017 or 2018).

 

Looks like you're using unsupported MAX version(2017 or 2018).

 

@3doomer help!!!

 

Topic:shakes head Michael head the model I want in the body

 

First, watch the video and then please look at my settings:

 

 

 

1 Picture:https://i.hizliresim.com/1Jrp0A.jpg

2 Picture:https://resmim.net/f/dczB8V.jpg

3Picture:https://resmim.net/f/sbs1GN.jpg Player Original Model:Michael

Edited by Ugur Productıonn

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3Doomer

Well maybe you should look at the last section of FAQ in the 1st post of this thread.

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Ugur Productıonn

thanks anyway...I was giving the extra neck bonus.

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3Doomer

I believe, peds resizing will become available when YFT<>OFT openFormats conversion will be ready.

 

Don't know about Putin puffs tho.

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Ugur Productıonn

why do I get this error when I export full head model?

 

 

VrX89y.jpg

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3Doomer

The error message definitely can't be empty.

Are you sure you've installed GIMS from a proper website?

What's your MAX version?

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Ugur Productıonn

Yeah, I downloaded it from the proper site.I can always transform models.But today I made a head model.But the exact export pressure is failing.I'm using 2012.

 

I'm sure there's a problem with my head model.But I was always trying to do today when the export process gives error

 

-Can I send you my head model? as obj, I would appreciate it if you could figure out what the problem is..Because this model was given a lot of effort...

 

My Obj Model:http://www3.zippyshare.com/v/rcKsOtDc/file.html

Edited by Ugur Productıonn

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3Doomer

OK I'll see.

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