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[REL|VC] GTASOL 76.1.0: Infusions (Cannonbull)


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The hacks have been a headache from the start we I have alot of other areas of the project to cover. Mapping, Modelling, or course the SOL hacks.


Thinking about redoing them from scratch where I might beable to see improvements. Cop car collision bug with other vehicles and 2 wanter star has been a recurring problem.


There I also cover work on KGM. It's balancing time between what needs to be done.

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The whole map looks OK, I think scripts and hacks require more attention now.

So I'm waiting for the ability of missions in main.scm and CLEO.

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Do you know lua?


Because I can drop scm in favour of lua or some other scripting language.

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  • 2 weeks later...



Progress mid year report.


Modelling is going well between other aspects of the project like KGM and the Core Hacks (making things compatible with Cleo)


Cleo still does not work yet. this is taking up a lot of my time. picking over code to see what could be blocking some of cleo's functions.


Map zones as follows;


Airport 99% done - Not happy with some buildings so I might revisit these later on.

Docks 98& done - Need to fix a bridge over the VCS docks area.

NewDocks 4% done - This area needs a total rethink.

Little Havana 99% done - shop windows need fixing plus a game crash around the new cafe. (dodgy model maybe)

Havana is 90% done - moving the run down buildings elsewhere.

Havana North is 100% done. - shown in the image above.

Downtown 0% done.

StarFish Island 0% done. - I plan to redo the layout of this island. New mansion and other high commodities.

Prawn Island 0% done. - I need to totally redo movie studio (I have big plans for this)

North beach 0% - Getting ride of the ugly big arse mall.

Long Beach 0% - Planning nice new buildings.

South Beach 0% - ....

Washington 12%. - ....


Thats it for now.

Edited by X-Seti
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I finally solved the mission problem. But cutscenes still don't work. I tried to put an original Death Row cutscene, I copied the code from original VC main.scm without interior, changed the coords, and put csplay and cskent models to SOL gta3.img.

But the game still crashes. I need help about it.

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Good news.


This area is almost done apart from a missing texture (building in white) and some adjustments to some roads.



I finally fixed the 2 wanted star bug and the vehicle collision (cop car) bug.


I spent 4 hours smashing up cop cars with no game crashes. "Those police aren't taking me alive"


Anyway about Cleo. this appears to be harder to nail down and I am not sure if I'm going to find a fix for this anytime soon. Cleo was made for unmodded VC 1.0/1.1 only.


Not a mod with 1043 changed memory addresses..

Edited by X-Seti
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  • 1 year later...

Better late than never release. GTASOL 70.0 (Firebull)


Now there are some things to remember and be mindful about.


SOL is beta software where content changes as the project evolve.


Improved stability for the aging VC engine using the latest hacks compiled on Visual Studio 2017 community edition.


The map is still being remodeled and the hacks are being redone so things work better on Windows10.


There are no LOD's!!! as I am still not happy with the normal models map layout I'll do the second LOD layer once all the normal models are complete (This has to be done for the Rage Engine)


Set your Anti-Virus protection for an exception on the SOL folder!. To avoid a false positive result.


No flying!. No LODs means the engine will try and load more then it can handle within the players field of view. Run and drive around instead to find me bugs to fix.


I need your help if you know how to pre-light models and you have a strong computer that can handle the map size.


Download links are on the first page on this thread.

Edited by X-Seti
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Another release with more fixes:


Cop car collision bug! - The game engine used to crash with wanted stars or just ramming a cop car has now been fixed.

A number of models on the VC part of the map replaced or fixed. Hati and LittleHavana.

LOD rendering system has been fixed. We can now start to use LODs again. These will be added in time.


Other threads on here show progression.


Download link 1 https://drive.google.com/open?id=0B3rs69oir4vmYTFBczY0SG9xaEk

Download link 2 http://www.ukscifi.net/gtatools/GTASOLBeta76.1.0(CannonBull).rar


If you have any other questions join us on discord.


Edited by Wild-Tatanka
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More to come, I am working on replacing the sky gfx. plus adding real-time shadows.

Edited by X-Seti
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Not sure if it's the right topic to post this but I'll take a chance!

How did you get the extended car shadow draw distance to work? Did you use other mods? It looks really great and I'd love to see it in my own VC :)

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Code for shadows and other draw rendering is part of the SOLcore.


try /mss/SOLcore.asi in your own mod, with the the GTASOL-Start.exe and core.dll

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  • 5 weeks later...

VC Engine: 76.1.0 Latest!!!!!!!!!!

Download link 4 https://openload.co/f/o5I1qdmn9XQ/GTASOLBeta76.1.0%28CannonBull%29.rar
Download link 5 https://openload.co/f/Ug95KWWkL9c/GTASOLBeta76.1.0%28CannonBull%29.rar


Map is stable. Tons of fixes to models and textures.

The cop car collision bug fixed.


Download and reports your bugs please.

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Because it has to be worked on. there has been alot of changes in the SOL files.


I had alot of odd things happen in game. so I removed it for now.


You could try and drag MVL from 69.9.x older versions and try it.

Edited by X-Seti
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  • 8 months later...

There are random crashes on 76.1.0, at least while travelling around Las Venturas (At the end of The Strip)

Edited by 83.0b.et
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  • 2 weeks later...

My friend

I have experience in construction of buildings and bridges
The designs are external and internal

In case you need help


Project GTA SOL is the most important project for me that was created to support GTA VC
It is a dream that has become reality✌️


Thank you and everyone who contributed to this project♥️

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  • 3 months later...
  • 3 months later...

I am sorry for the late reply and you are having problems, I will be rewriting the core hacks soon.


Busy atm...

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  • 1 month later...

In short, Yes but read the notes I have left on the other pinned topics.


I am having a lot of issues with the next build. more bugs, unknown engine overrun crashes. basically, I think I've hit the max limits of the VC engine.

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On 6/1/2019 at 7:10 AM, X-Seti said:

In short, Yes but read the notes I have left on the other pinned topics.


I am having a lot of issues with the next build. more bugs, unknown engine overrun crashes. basically, I think I've hit the max limits of the VC engine.

Got it. Good luck! I hope that the mod will not be abandoned and the final version will be released.

Edited by GTA SOL fan
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