X-Seti Posted August 7, 2016 Author Share Posted August 7, 2016 The hacks have been a headache from the start we I have alot of other areas of the project to cover. Mapping, Modelling, or course the SOL hacks. Thinking about redoing them from scratch where I might beable to see improvements. Cop car collision bug with other vehicles and 2 wanter star has been a recurring problem. There I also cover work on KGM. It's balancing time between what needs to be done. . Link to comment Share on other sites More sharing options...
LikeBAX Posted August 8, 2016 Share Posted August 8, 2016 The whole map looks OK, I think scripts and hacks require more attention now. So I'm waiting for the ability of missions in main.scm and CLEO. Link to comment Share on other sites More sharing options...
X-Seti Posted August 8, 2016 Author Share Posted August 8, 2016 Do you know lua? Because I can drop scm in favour of lua or some other scripting language. . Link to comment Share on other sites More sharing options...
LikeBAX Posted August 9, 2016 Share Posted August 9, 2016 No, I work only in Sanny Builder. Now I'm trying to make a cutscene, I added missed cs character files but still don't work:( Link to comment Share on other sites More sharing options...
X-Seti Posted August 9, 2016 Author Share Posted August 9, 2016 I need to talk to the person behind Cleo. I'd like to wrap this problem up. Hang in there. . Link to comment Share on other sites More sharing options...
X-Seti Posted August 22, 2016 Author Share Posted August 22, 2016 (edited) Progress mid year report. Modelling is going well between other aspects of the project like KGM and the Core Hacks (making things compatible with Cleo) Cleo still does not work yet. this is taking up a lot of my time. picking over code to see what could be blocking some of cleo's functions. Map zones as follows; Airport 99% done - Not happy with some buildings so I might revisit these later on. Docks 98& done - Need to fix a bridge over the VCS docks area. NewDocks 4% done - This area needs a total rethink. Little Havana 99% done - shop windows need fixing plus a game crash around the new cafe. (dodgy model maybe) Havana is 90% done - moving the run down buildings elsewhere. Havana North is 100% done. - shown in the image above. Downtown 0% done. StarFish Island 0% done. - I plan to redo the layout of this island. New mansion and other high commodities. Prawn Island 0% done. - I need to totally redo movie studio (I have big plans for this) North beach 0% - Getting ride of the ugly big arse mall. Long Beach 0% - Planning nice new buildings. South Beach 0% - .... Washington 12%. - .... Thats it for now. Edited August 22, 2016 by X-Seti Vikki_Suicide, fastman92, undertaker fan and 2 others 5 . Link to comment Share on other sites More sharing options...
undertaker fan Posted August 24, 2016 Share Posted August 24, 2016 wow nice work it looks like a different city! X-Seti 1 Link to comment Share on other sites More sharing options...
LikeBAX Posted August 26, 2016 Share Posted August 26, 2016 I finally solved the mission problem. But cutscenes still don't work. I tried to put an original Death Row cutscene, I copied the code from original VC main.scm without interior, changed the coords, and put csplay and cskent models to SOL gta3.img. But the game still crashes. I need help about it. Link to comment Share on other sites More sharing options...
X-Seti Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) Good news. This area is almost done apart from a missing texture (building in white) and some adjustments to some roads. I finally fixed the 2 wanted star bug and the vehicle collision (cop car) bug. I spent 4 hours smashing up cop cars with no game crashes. "Those police aren't taking me alive" Anyway about Cleo. this appears to be harder to nail down and I am not sure if I'm going to find a fix for this anytime soon. Cleo was made for unmodded VC 1.0/1.1 only. Not a mod with 1043 changed memory addresses.. Edited June 1, 2019 by X-Seti Ruvix, BS_BlackScout, dkluin and 1 other 4 . Link to comment Share on other sites More sharing options...
Matt1010 Posted August 30, 2016 Share Posted August 30, 2016 Looks pretty amazing. X-Seti and Uzzi47 2 Link to comment Share on other sites More sharing options...
X-Seti Posted August 30, 2016 Author Share Posted August 30, 2016 Thanks m8. high five BS_BlackScout and Matt1010 2 . Link to comment Share on other sites More sharing options...
Vikki_Suicide Posted September 2, 2016 Share Posted September 2, 2016 It looks like a totally different place, nice one! X-Seti 1 Link to comment Share on other sites More sharing options...
X-Seti Posted October 23, 2017 Author Share Posted October 23, 2017 (edited) Better late than never release. GTASOL 70.0 (Firebull) Now there are some things to remember and be mindful about. SOL is beta software where content changes as the project evolve. Improved stability for the aging VC engine using the latest hacks compiled on Visual Studio 2017 community edition. The map is still being remodeled and the hacks are being redone so things work better on Windows10. There are no LOD's!!! as I am still not happy with the normal models map layout I'll do the second LOD layer once all the normal models are complete (This has to be done for the Rage Engine) Set your Anti-Virus protection for an exception on the SOL folder!. To avoid a false positive result. No flying!. No LODs means the engine will try and load more then it can handle within the players field of view. Run and drive around instead to find me bugs to fix. I need your help if you know how to pre-light models and you have a strong computer that can handle the map size. Download links are on the first page on this thread. Edited June 1, 2019 by X-Seti Grinch_ 1 . Link to comment Share on other sites More sharing options...
X-Seti Posted October 28, 2017 Author Share Posted October 28, 2017 (edited) Another release with more fixes: Cop car collision bug! - The game engine used to crash with wanted stars or just ramming a cop car has now been fixed. A number of models on the VC part of the map replaced or fixed. Hati and LittleHavana. LOD rendering system has been fixed. We can now start to use LODs again. These will be added in time. Other threads on here show progression. Download link 1 Link Removed Download link 2 Link Removed If you have any other questions join us on discord. https://discord.gg/MrPpdG#gtasol Edited October 1, 2021 by X-Seti broken links . Link to comment Share on other sites More sharing options...
notabuster Posted October 28, 2017 Share Posted October 28, 2017 Great! Link to comment Share on other sites More sharing options...
X-Seti Posted October 28, 2017 Author Share Posted October 28, 2017 (edited) More to come, I am working on replacing the sky gfx. plus adding real-time shadows. Edited June 1, 2019 by X-Seti notabuster 1 . Link to comment Share on other sites More sharing options...
patente Posted October 31, 2017 Share Posted October 31, 2017 Not sure if it's the right topic to post this but I'll take a chance! How did you get the extended car shadow draw distance to work? Did you use other mods? It looks really great and I'd love to see it in my own VC Link to comment Share on other sites More sharing options...
X-Seti Posted November 1, 2017 Author Share Posted November 1, 2017 Code for shadows and other draw rendering is part of the SOLcore. try /mss/SOLcore.asi in your own mod, with the the GTASOL-Start.exe and core.dll . Link to comment Share on other sites More sharing options...
X-Seti Posted November 30, 2017 Author Share Posted November 30, 2017 (edited) VC Engine: 76.1.0 Latest!!!!!!!!!! Download link 4 Link Removed Download link 5 Link Removed Map is stable. Tons of fixes to models and textures. The cop car collision bug fixed. Download and reports your bugs please. Edited October 1, 2021 by X-Seti Davve95, Ub-Oh and Gummy 3 . Link to comment Share on other sites More sharing options...
acfoqusgx Posted December 1, 2017 Share Posted December 1, 2017 Why is there no MVL now on version 76.1.0? (The last time it worked more or less normally on version 69.9.9.) Link to comment Share on other sites More sharing options...
X-Seti Posted December 1, 2017 Author Share Posted December 1, 2017 (edited) Because it has to be worked on. there has been alot of changes in the SOL files. I had alot of odd things happen in game. so I removed it for now. You could try and drag MVL from 69.9.x older versions and try it. Edited December 1, 2017 by X-Seti . Link to comment Share on other sites More sharing options...
X-Seti Posted December 1, 2017 Author Share Posted December 1, 2017 (edited) reserved.... Edited December 1, 2017 by X-Seti . Link to comment Share on other sites More sharing options...
83.0b.et Posted August 6, 2018 Share Posted August 6, 2018 (edited) There are random crashes on 76.1.0, at least while travelling around Las Venturas (At the end of The Strip) Edited August 6, 2018 by 83.0b.et Link to comment Share on other sites More sharing options...
X-Seti Posted August 14, 2018 Author Share Posted August 14, 2018 I will look into that very soon m8, I need to get back into the swing of things. 😛 Syrens 1 . Link to comment Share on other sites More sharing options...
mody.84 Posted August 26, 2018 Share Posted August 26, 2018 My friend I have experience in construction of buildings and bridges The designs are external and internal In case you need help Project GTA SOL is the most important project for me that was created to support GTA VC It is a dream that has become reality✌️ Thank you and everyone who contributed to this project♥️ Link to comment Share on other sites More sharing options...
Mad Daine Posted December 7, 2018 Share Posted December 7, 2018 Hello! The first time the game starts, after 10 minutes of the game it crashes with an error, then it does not start again. http:// Link to comment Share on other sites More sharing options...
X-Seti Posted April 2, 2019 Author Share Posted April 2, 2019 I am sorry for the late reply and you are having problems, I will be rewriting the core hacks soon. Busy atm... . Link to comment Share on other sites More sharing options...
GTA SOL fan Posted May 30, 2019 Share Posted May 30, 2019 Hello! Will there be new versions of the mod? Link to comment Share on other sites More sharing options...
X-Seti Posted June 1, 2019 Author Share Posted June 1, 2019 In short, Yes but read the notes I have left on the other pinned topics. I am having a lot of issues with the next build. more bugs, unknown engine overrun crashes. basically, I think I've hit the max limits of the VC engine. GTA SOL fan 1 . Link to comment Share on other sites More sharing options...
GTA SOL fan Posted June 2, 2019 Share Posted June 2, 2019 (edited) On 6/1/2019 at 7:10 AM, X-Seti said: In short, Yes but read the notes I have left on the other pinned topics. I am having a lot of issues with the next build. more bugs, unknown engine overrun crashes. basically, I think I've hit the max limits of the VC engine. Got it. Good luck! I hope that the mod will not be abandoned and the final version will be released. Edited June 2, 2019 by GTA SOL fan Link to comment Share on other sites More sharing options...
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