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Detect Peds And Save Them


nitanmarcel
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Hi!

 

How to detect peds and then save them into a database. What I want to do is to target multiple targets and then kill them.

 

Thanks and sorry if I can't tell more, I don't speak english so good :D

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If you use scripthookVDotNet then the code should be something like this:

List<Ped> unluckyPeds = new List<Ped>;public yourClassName(){    this.OnKeyUp += onKeyUp;}private void onKeyUp(object sender, KeyEventArgs e){    if(e.KeyCode == Keys.N)    {        Ped onePed = Game.Player.GetTargetedEntity() as Ped; // Get The targeted ped                if(onePed == null) return; // Check if targeted ped is not null            unluckyPeds.Add(onePed);    }      if(e.KeyCode == Keys.M && unluckyPeds.Count > 0)    {        for(int i = 0; i < unluckyPeds.Count; i++)        {            unluckyPeds[i].Kill();        }    }}
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If you use scripthookVDotNet then the code should be something like this:

 

List<Ped> unluckyPeds = new List<Ped>;public yourClassName(){    this.OnKeyUp += onKeyUp;}private void onKeyUp(object sender, KeyEventArgs e){    if(e.KeyCode == Keys.N)    {        Ped onePed = Game.Player.GetTargetedEntity() as Ped; // Get The targeted ped                if(onePed == null) return; // Check if targeted ped is not null            unluckyPeds.Add(onePed);    }      if(e.KeyCode == Keys.M && unluckyPeds.Count > 0)    {        for(int i = 0; i < unluckyPeds.Count; i++)        {            unluckyPeds[i].Kill();        }    }}

Thanks is working. But if I do that multiple times the mod is stopping working. Is a way to delete that list if the unluckyPeds.Count is bigger than 5? Thanks again!

 

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If you use scripthookVDotNet then the code should be something like this:

 

List<Ped> unluckyPeds = new List<Ped>;public yourClassName(){    this.OnKeyUp += onKeyUp;}private void onKeyUp(object sender, KeyEventArgs e){    if(e.KeyCode == Keys.N)    {        Ped onePed = Game.Player.GetTargetedEntity() as Ped; // Get The targeted ped                if(onePed == null) return; // Check if targeted ped is not null            unluckyPeds.Add(onePed);    }      if(e.KeyCode == Keys.M && unluckyPeds.Count > 0)    {        for(int i = 0; i < unluckyPeds.Count; i++)        {            unluckyPeds[i].Kill();        }    }}

Thanks is working. But if I do that multiple times the mod is stopping working. Is a way to delete that list if the unluckyPeds.Count is bigger than 5? Thanks again!

Just put this in the keyDown event:

if (e.KeyCode == Keys.X)            {                if (unluckyPeds.Count > 5)                {                    //for (int i = 0; i < unluckyPeds.Count; i++) I have doubt about this method                    //{                                           But the below one should work                    //    unluckyPeds.RemoveAt(i);                    //}                    unluckyPeds.RemoveAt(0);                    unluckyPeds.RemoveAt(1);                    unluckyPeds.RemoveAt(2);                    unluckyPeds.RemoveAt(3);                    unluckyPeds.RemoveAt(4);                }            }

Or if you want it to happen automatically:

public yourClass(){    this.Tick += onTick;    this.KeyDown += onKeyDown;}private void onTick(object sender, EventArgs e){         if (unluckyPeds.Count > 5)         {         //for (int i = 0; i < unluckyPeds.Count; i++)         //{         //    unluckyPeds.RemoveAt(i);         //}            unluckyPeds.RemoveAt(0);            unluckyPeds.RemoveAt(1);            unluckyPeds.RemoveAt(2);            unluckyPeds.RemoveAt(3);            unluckyPeds.RemoveAt(4);         }}
Edited by AHK1221
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