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Has Rockstar ever addressed the fact that the traffic deliberately cut


GAMESHARQ
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The AI are programmed to get spooked and panic at certain events. That's it.

 

 

..Meh.. Most is programmed like that, but not all.

 

Like i keep saying. Use the R* Editor. Just drive as fast as you can without shooting in a solo session to make sure lag is not a factor. Wait for the AI to make dive at you. Then go back and watch it with the editor.

 

You'll see what i mean.. Its like magic how those kinds of NPC work. You can tell the game just turned on SMASH mode at that point. They either spawn to match speed OR take direct control and intercept your direct path.

 

NPC who dive your direct path are set on you speed. Thats the 1st thing you notice in the editor when watching it. You will see how the other NPCS are not affected and how the NPC who is going to target you is suddenly sprung into game play.

 

This is probably the same concept with cops. How that one cops always has super speed to match your speed. Its just toned down for NPCS

 

 

No, it's all programmed the same.

 

Most collisions with AI are caused by the player going a hell of a lot faster than the AI. Drive through your town centre at 120mph and see how many collisions you have.

 

 

 

But this is not real life... But you have a point in the fact that is how it probably might go down in real life. Infact thats why i don't mind it.

 

But in this GAME they are simply programmed to get in your way. Not ALL traffic, but its random and increase during certain missions.

 

Like i said. R* Editor. Watch it happen. Watch them spawn perfectly around the corner to match speed and direct pathing. This is simply proof. You can see it happen.. One second there is NO car.. then the next an instant spawn of a car matching said speed and pathing which also slows down to increase its chances to actually make contact with players.

 

Im not talking out my ass here. All you guys.. GO see it for yourself..lol

Edited by HulioG
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At least this sparked an interesting debate. The npc traffic was one of my biggest frustations in the beginning but I've become immune to their behaviour over time. I've no hope that it will ever change so I've just learned to deal with it appropriately.

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At least this sparked an interesting debate. The npc traffic was one of my biggest frustations in the beginning but I've become immune to their behaviour over time. I've no hope that it will ever change so I've just learned to deal with it appropriately.

 

The fact that you have figured it out and found a way to deal with it is proof that it's scripted, and not reactive. Some people and their imaginations!

 

Another good thing to come out of this thread is that I've now perfected my "Who's Hulio?" script, so that it now hides his posts in quotes as well, without hiding other quotes within his posts. It's coming along very nicely :D

Edited by Furry_Monkey
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Retroview1955

I used to think maybe it was just a coincidence that the car in front of me decided to switch lanes at the last second. But then I started seeing instances of cars crossing over into the oncoming lane of traffic or driving onto the sidewalk just to do it. Has Rockstar ever admitted to programming the traffic to do this deliberately and offered any reasoning for it? It's definitely one of the worst (if not the worst) aspects of the game design.

This was done on purpose.
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I used to think maybe it was just a coincidence that the car in front of me decided to switch lanes at the last second. But then I started seeing instances of cars crossing over into the oncoming lane of traffic or driving onto the sidewalk just to do it. Has Rockstar ever admitted to programming the traffic to do this deliberately and offered any reasoning for it? It's definitely one of the worst (if not the worst) aspects of the game design.

This was done on purpose.

 

 

Can you post the function that does this, as you *must* have seen (and understood) the source code to know this fact?

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Another good thing to come out of this thread is that I've now perfected my "Who's Hulio?" script, so that it now hides his posts in quotes as well, without hiding other quotes within his posts. It's coming along very nicely :D

 

 

Wow.. you learned how to ignore people you don't like.. WOW. What, you want a f*ckin banana?

 

Whos gives a sh*t who you block, thats not the actual point of the topic. And for you bring it up just shows what kind of monkey you really are.

 

 

You always gotta talk sh*t, even when you block them... Thats you why you block people. You assume you can talk sh*t.. and people should take it and like it..lol

 

 

 

Everything i posted in this topic about the actual subject is 100% true. Thats all that matter. Your opinion on me.. like always.. never matters.

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I used to think maybe it was just a coincidence that the car in front of me decided to switch lanes at the last second. But then I started seeing instances of cars crossing over into the oncoming lane of traffic or driving onto the sidewalk just to do it. Has Rockstar ever admitted to programming the traffic to do this deliberately and offered any reasoning for it? It's definitely one of the worst (if not the worst) aspects of the game design.

This was done on purpose.

 

 

Can you post the function that does this, as you *must* have seen (and understood) the source code to know this fact?

 

 

 

I guess simple things like actual game play experience and using the R* editor to see how the game works is too complicated for you to handle?. You feel the need to sit there and tell players break the game apart and examine the actual source code before they come to an actual conclusion on the entire subject which they can clearly see in game anyways.

 

And while you sit there and tell them they are WRONG... You actually know the games coding either. Thats what i find funny.

 

 

Anyone who plays this game long enough knows the actual answer to traffic that makes adjustments to direct pathing, and the answer is.. its doing so on purpose. Its a speed check.

 

So when it comes to the actual subject. R* won't address anything as they actually designed the game to be that way. It gives the game a Cali vibe with annoying drivers.

 

Is it annoying.. it can be. But thats exactly what they where going for when they designed traffic to cut players off.

Edited by HulioG
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Miss Malevolent

I'm seeing compelling arguments on both sides of this issue.

 

But one thing I've never understood is, (and this happens quite a bit in the Senora Freeway area) I'll drive along and suddenly an NPC car will do a U-Turn on the freeway sometimes turning into oncoming traffic.

 

Now they're not spooked. I'm not on a collision course with them. There is nothing there to warrant an about face...but without fail this occurs.

 

I don't get it.

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yoloswag420xd

At least the AI in GTA V tries to make it look like all the cars that purposely cut you off and crash into you did it on accident... Go look at the GTA San Andreas AI. It's 10x worse and doesn't even try to make it look like an accident, you can clearly see all the NPCs turning in front of you and cutting you off, it happens a lot more in GTA:SA than in V imo.

 

Either way, i've never heard R* really talk about this problem. Even if they were asked, they'd probably blame the player and say the AI is only trying to avoid you, when it's obviously doing the exact opposite.

Edited by fofofofofofofofo
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Misunderstood

At least the AI in GTA V tries to make it look like all the cars that purposely cut you off and crash into you did it on accident... Go look at the GTA San Andreas AI. It's 10x worse and doesn't even try to make it look like an accident, you can clearly see all the NPCs turning in front of you and cutting you off, it happens a lot more in GTA:SA than in V imo.

 

Either way, i've never heard R* really talk about this problem. Even if they were asked, they'd probably blame the player and say the AI is only trying to avoid you, when it's obviously doing the exact opposite.

I only notice it happening in GTA SA on the highway. Besides that, I rarely ever see it (thought I don't claim I pay that much attention to it).

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Arrows to Athens

 

I had a real person almost wreck my car yesterday as he cut me off. Had I not slammed on my breaks, the back of his truck would have nailed me as he changed lanes. Turns out this idiot lived in my neighborhood, so I ended up unintentionally following him home. When I stopped to ask him why he felt the need to drive like a maniac on wet roads in heavy traffic and almost wreck my car... he pulled a gun out of his garage and told me he was in a hurry and I should drive faster in the left lane.

 

#RealLifeDrivers

 

This is the benefit of living in Europe, it's much easier to have an argument without getting shot.

 

*cough* Russia.

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I had a real person almost wreck my car yesterday as he cut me off. Had I not slammed on my breaks, the back of his truck would have nailed me as he changed lanes. Turns out this idiot lived in my neighborhood, so I ended up unintentionally following him home. When I stopped to ask him why he felt the need to drive like a maniac on wet roads in heavy traffic and almost wreck my car... he pulled a gun out of his garage and told me he was in a hurry and I should drive faster in the left lane.

 

#RealLifeDrivers

He threathened you with a gun? did you call the police? a man like that shouldn't be allowed to drive...

 

 

 

I'm not sure what the law is in regards to pulling out a gun on his own property. I'm going to talk with the cop who lives a couple houses up next time I see him.

 

I think he may be some spoiled kid home from college for break. I actually thought I might publicly shame him. I was going to write him a polite letter recounting all of his actions yesterday, and stick it in his mailbox. Then print off another hundred copies and stick them in all his neighbors boxes. I think all the people who let their kids play in the streets or walk their dogs daily would find his actions reprehensible.

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No, it's just sh*t. It IS NOT programmed to pull in front of you. Please, anyone with a degree in computer programming and experience building AI systems, along with specific knowledge of deterministic logic programming feel free to discuss it with me. No-one here has even the vaguest concept of how hard it would be to make it do something that we humans consider so simple.

 

Okay - here's a test for you. Make a 30 minute video of you driving through traffic, doing your best to just drive normally. This will obviously include crashes and times when you avoided them. Now, watch that video and keep a tally of every single time you see a car "pull out on purpose". That will give you a reasonable approximation of how often if happens, yeah? Then, watch the same video again and count every single vehicle that does *not* "pull out on purpose". It will shadow the tiny number of accidents you had, vastly.

 

I have explained in the past what is going on, but I've been inadequate in my explanations, purely because this is something I have a certain amount of knowledge about and talked as if everyone else has the same knowledge. That's my fault, and I apologise. Unfortunately, I'd have to type reams and reams of information that would edge people's knowledge slowly towards understanding this concept, in order to explain myself clearly.

 

Basically, I know for a fact that it's not doing what is suggested, but you'll all talk about it as if it does.

 

Watch out guys.. we have a badass over here.

 

 

You don't need any knowledge of computers to tell that the traffic isn't pulling infront of you on purpose. The pathing of the AI acts weird when they near intersections. They make split second decisions and switch lanes when nearing a turn. Players just so happen to be going fast enough that it seems like the AI is switching lanes into the player all the time.

 

 

Also no turn signals. If there were turn signals in the game this wouldn't be an issue.

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Miss Malevolent

I'm not sure what the law is in regards to pulling out a gun on his own property. I'm going to talk with the cop who lives a couple houses up next time I see him.

 

I think he may be some spoiled kid home from college for break. I actually thought I might publicly shame him. I was going to write him a polite letter recounting all of his actions yesterday, and stick it in his mailbox. Then print off another hundred copies and stick them in all his neighbors boxes. I think all the people who let their kids play in the streets or walk their dogs daily would find his actions reprehensible.

Maybe if you didn't live in the same neighborhood as this unhinged individual lived. But he sounds volatile and I wouldn't chance winding up on the 11'o clock news to make a point.

 

You are clearly in the right. This jackass was clearly in the wrong. Let it go.

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I used to think maybe it was just a coincidence that the car in front of me decided to switch lanes at the last second. But then I started seeing instances of cars crossing over into the oncoming lane of traffic or driving onto the sidewalk just to do it. Has Rockstar ever admitted to programming the traffic to do this deliberately and offered any reasoning for it? It's definitely one of the worst (if not the worst) aspects of the game design.

This was done on purpose.

 

 

Can you post the function that does this, as you *must* have seen (and understood) the source code to know this fact?

 

 

 

I guess simple things like actual game play experience and using the R* editor to see how the game works is too complicated for you to handle?. You feel the need to sit there and tell players break the game apart and examine the actual source code before they come to an actual conclusion on the entire subject which they can clearly see in game anyways.

 

And while you sit there and tell them they are WRONG... You actually know the games coding either. Thats what i find funny.

 

 

Anyone who plays this game long enough knows the actual answer to traffic that makes adjustments to direct pathing, and the answer is.. its doing so on purpose. Its a speed check.

 

So when it comes to the actual subject. R* won't address anything as they actually designed the game to be that way. It gives the game a Cali vibe with annoying drivers.

 

Is it annoying.. it can be. But thats exactly what they where going for when they designed traffic to cut players off.

 

 

You state a lot of things as if they are proven facts, when really it's just speculation based on observation. Others are making the same observations as you but speculating different causes; that's why it's very frustrating talking to you, because you refuse to believe that any explanation but your own could possibly be true.

 

What Furry Monkey said cuts to the heart of it, anyway. None of us can definitively explain traffic behavior in the game without access to the code that generates said behavior. Even if we knew exactly WHAT it was doing - which we don't - the "why" of it is a separate question that you are also posting wild speculation about as if it's the proven truth. How can you know that Rockstar wants to "speed check" players? Obviously you cannot. And by claiming you do, it undermines everything else you say.

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I used to think maybe it was just a coincidence that the car in front of me decided to switch lanes at the last second. But then I started seeing instances of cars crossing over into the oncoming lane of traffic or driving onto the sidewalk just to do it. Has Rockstar ever admitted to programming the traffic to do this deliberately and offered any reasoning for it? It's definitely one of the worst (if not the worst) aspects of the game design.

This was done on purpose.

 

 

Can you post the function that does this, as you *must* have seen (and understood) the source code to know this fact?

 

 

 

I guess simple things like actual game play experience and using the R* editor to see how the game works is too complicated for you to handle?. You feel the need to sit there and tell players break the game apart and examine the actual source code before they come to an actual conclusion on the entire subject which they can clearly see in game anyways.

 

And while you sit there and tell them they are WRONG... You actually know the games coding either. Thats what i find funny.

 

 

Anyone who plays this game long enough knows the actual answer to traffic that makes adjustments to direct pathing, and the answer is.. its doing so on purpose. Its a speed check.

 

So when it comes to the actual subject. R* won't address anything as they actually designed the game to be that way. It gives the game a Cali vibe with annoying drivers.

 

Is it annoying.. it can be. But thats exactly what they where going for when they designed traffic to cut players off.

 

 

You state a lot of things as if they are proven facts, when really it's just speculation based on observation. Others are making the same observations as you but speculating different causes; that's why it's very frustrating talking to you, because you refuse to believe that any explanation but your own could possibly be true.

 

What Furry Monkey said cuts to the heart of it, anyway. None of us can definitively explain traffic behavior in the game without access to the code that generates said behavior. Even if we knew exactly WHAT it was doing - which we don't - the "why" of it is a separate question that you are also posting wild speculation about as if it's the proven truth. How can you know that Rockstar wants to "speed check" players? Obviously you cannot. And by claiming you do, it undermines everything else you say.

 

 

Good post. I agree that the initial explanation is most likely true, but we don't know. Think about how hard it is for automated cars IRL to compensate for human tendencies and then ask yourself if you're sure that it's intentional. It could be but who knows...

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Y'all need to calm down. We all have speculation. No one REALLY knows

 

EDIT: inb4R*employee

Edited by Fennimoe
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Misanthrope Z

i think it's scripted at some points. every time i'm on the great ocean highway after passing by ft. zancudo, at a certain point i will ALWAYS see an NPC car waiting to take a turn off to an exit. but they won't make that turn until you're close enough to the point where you'll have very little reaction time to evade whatever soccer-mom car they're driving at the time. and the quickness they have when taking that turn suspiciously seems to change depending on how fast you're going. at least, through my experience, that's what seems to happen.

 

 

but it's whatever, the occasional dipsh*t NPC wanting to get sent flying by my insurgent is no problem to me. MY main concern is why i can't seem to count on two hands how many times a stupid ass NPC has swerved off the highway and onto the sidewalk, just for the sake of hitting me. i'm not sure if that is R* scripting their AI drivers to be overly-obnoxious and annoying as possible, or if it's just bad programming.

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My favorite part is when they blaze off the road at 75 mph to run you over during a mission, when you're 20-30 feet outside of the nearest lane in a shoot-out. Definitely seems realistic.

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darkgreenmeme

From my observations, traffic will be well behaved if you don't collide with other vehicles, and you drive on the correct side of the road.

 

Busting off shots while driving will obviously cause traffic to freak out, but driving on the wrong side of the road will cause oncoming traffic to swerve unpredictably. It can be mitigated by driving fast enough, which is the best way to get high score on the Near Misses Challenge using a motorcycle.

 

I have seen very rarely some crazy NPC drivers that will drive on the wrong on side of the road, or try doing a u-turn on the freeway without an apparent cause. There is also the occasional problem of NPC pedestrians walking in the middle of the roadway.

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I used to think maybe it was just a coincidence that the car in front of me decided to switch lanes at the last second. But then I started seeing instances of cars crossing over into the oncoming lane of traffic or driving onto the sidewalk just to do it. Has Rockstar ever admitted to programming the traffic to do this deliberately and offered any reasoning for it? It's definitely one of the worst (if not the worst) aspects of the game design.

This was done on purpose.

 

 

Can you post the function that does this, as you *must* have seen (and understood) the source code to know this fact?

 

 

 

I guess simple things like actual game play experience and using the R* editor to see how the game works is too complicated for you to handle?. You feel the need to sit there and tell players break the game apart and examine the actual source code before they come to an actual conclusion on the entire subject which they can clearly see in game anyways.

 

And while you sit there and tell them they are WRONG... You actually know the games coding either. Thats what i find funny.

 

 

Anyone who plays this game long enough knows the actual answer to traffic that makes adjustments to direct pathing, and the answer is.. its doing so on purpose. Its a speed check.

 

So when it comes to the actual subject. R* won't address anything as they actually designed the game to be that way. It gives the game a Cali vibe with annoying drivers.

 

Is it annoying.. it can be. But thats exactly what they where going for when they designed traffic to cut players off.

 

 

You state a lot of things as if they are proven facts, when really it's just speculation based on observation. Others are making the same observations as you but speculating different causes; that's why it's very frustrating talking to you, because you refuse to believe that any explanation but your own could possibly be true.

 

 

Im not stating anything as proven facts unless its been proven.

 

After 3 years of this game. If i say the traffic is programmed to smash into you, and i see it happen 40-60 times a day. And i also have R* editor footage of cars spawing in out of thin air matching my speed to hit me. (And i have way more examples i can go on for day)

 

Then how i do i sit there and say otherwise? The actual game play has not done anything to prove otherwise.

 

See im not speculating. Infact knowing full will that NPC are programmed to do this actually helps defend against it on certain roads which play out daily.

Edited by HulioG
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I used to think maybe it was just a coincidence that the car in front of me decided to switch lanes at the last second. But then I started seeing instances of cars crossing over into the oncoming lane of traffic or driving onto the sidewalk just to do it. Has Rockstar ever admitted to programming the traffic to do this deliberately and offered any reasoning for it? It's definitely one of the worst (if not the worst) aspects of the game design.

This is all part of Driving in the real world..........I have been driving since i was 16 (37 years) i i bet i have thrown away a shopping cart full of underwear because some asshole not paying attention to the road or other vehicles scared the sh*t out of me

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GTA is one huge troll so you can guarantee R* did this on purpose. Its done deliberately so that you'll always have obstacles in your way and to make car chases more intersting. It is really annoying, but think of how bland and easy driving fast in the city would be without it.

 

Im from LA and I can tell you, there's no way we'd be able to get away with half the sh*t we do in game, in real life. Much too much traffic.

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