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Has Rockstar ever addressed the fact that the traffic deliberately cut


GAMESHARQ
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Ya but some traffic is programmed to hit you tho.

 

Cross traffic is the perfect example...like i mentioned.

 

 

The traffic does not even see you. It spawns to MATCH your speed to cause problems. And if you slow down.. it also slows down to match your speed. And if you use a street bike and stop on a dime this effect is laughable to say the least. As if some fat bitch in a SUV is gonna go from 100 mph to 5 mphs in half a second.. Like they are using super brakes.

 

Rubber banding is used in their AI in places for assorted reasons, but I don't think "causing problems" is one of them. Also, I think a lot of times cross traffic slows or stops because the AI is actually trying to act like a real driver, and failing.

 

Hey you can think what ever you want. :D

 

I've been playing this game non stop since release. I can easily say its programmed to hit you because i see it happen every day for hours on end.. Not that theres anything wrong with it... but the cross section thing is just the actual proof of it. Its so obvious sometimes.

 

 

Uh... thanks for the permission I guess. I've also been playing since release - it's the only game I've played except a two week dalliance with Neverwinter (because it was free). I've beaten all the time trials and I've got a winning race record, though I don't race that much. And while I've been f*cked over by the traffic on numerous occasions, the reasons for it are, I think, more benign than you want to believe.

 

Ever heard of Hanlon's Razor? Never attribute to malice that which is adequately explained by stupidity. Or in this case, stupid AI programming.

Edited by Nutduster
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Is there no-one who listens to reason on this thread

 

They don't intentionally aim for you,

 

 

Reasons and examples have been given... did you choose to ignore them?

 

Yes they intentionally aim for you because they spawned in to do so. Infact if you use the R* editor you will catch the traffic spawning in from now where matching your speed to intentionally HIT you. And that traffic adjusts speeds to make sure they do. They don't actually see you. They are not reacting to anything.. Simply spawned in like that.

 

Infact.. another prime example is COPS chasing. Cops are 100% programmed to not only hit you by spawning infront and dive bomb you direct pathing. But you can also use your direct pathing to trick cops into smashing into random things. Basically using R* AI against them when that happens.

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Counter-reasons and counter-examples have been given too, and you're ignoring those, Hulio. Honestly I don't think it's worth arguing with you though, you seem like a religious zealot on this topic.

 

As for cops, we KNOW those are programmed to hit you. That's a completely different thing. They're trying to stop you from moving. That's the objective of the AI. Other NPC cars are just moving scenery.

Edited by Nutduster
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CarnageRacing00

Ya but some traffic is programmed to hit you tho.

 

Cross traffic is the perfect example...like i mentioned.

 

 

The traffic does not even see you. It spawns to MATCH your speed to cause problems. And if you slow down.. it also slows down to match your speed. And if you use a street bike and stop on a dime this effect is laughable to say the least. As if some fat bitch in a SUV is gonna go from 100 mph to 5 mphs in half a second.. Like they are using super brakes.

 

That is just one example of how the traffic is progammed to cause problems.

 

 

Sure traffic is not always trying to cause problems and smashes. But it is programmed to make sure that some traffic sure does cause problems. Cause it spawns in like that..

Infact even in the R* editor I catch the game spawning traffic from thin air.. to match my speed which is a direct path to my direct path.

It's not programmed to hit you.

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Never attribute to malice that which is adequately explained by stupidity. Or in this case, stupid AI programming.

 

 

Well to be honest i think the AI programming is pretty good, probably the best ever. Regardless if some of the AI spawns in to hit players. They pretty much nailed the :f*ckN TRAFFIC" mindset of LA.

 

 

The only thing i don't like is how traffic when spooked just floors the gas and just goes where ever instead of jet getting the f*ck out the way..lol

 

Ya but some traffic is programmed to hit you tho.

 

Cross traffic is the perfect example...like i mentioned.

 

 

The traffic does not even see you. It spawns to MATCH your speed to cause problems. And if you slow down.. it also slows down to match your speed. And if you use a street bike and stop on a dime this effect is laughable to say the least. As if some fat bitch in a SUV is gonna go from 100 mph to 5 mphs in half a second.. Like they are using super brakes.

 

That is just one example of how the traffic is progammed to cause problems.

 

 

Sure traffic is not always trying to cause problems and smashes. But it is programmed to make sure that some traffic sure does cause problems. Cause it spawns in like that..

Infact even in the R* editor I catch the game spawning traffic from thin air.. to match my speed which is a direct path to my direct path.

It's not programmed to hit you.

 

 

 

Ooooh really?

 

So cross traffic on city streets where the speed is about 20-30 mph. And if you sit there and watch the traffic they maintain that same slow speed. Yet if i speed through said area theres a chance for a vehicle to cross, matching my speed regardless of how fast im going. NOW.. theres a car going 100 mph trying to hit me.. and slows down to match my speed.

 

And that not "PROGRAMMED" to hit me?

 

lmao... Thats the exact definition of programmed to HIT someone. Seriously..

Counter-reasons and counter-examples have been given too, and you're ignoring those, Hulio. .

 

 

Traffic reacting to players direct pathing is not the same as traffic being spawned to match players speed and cut them off.

 

I did not ignore anything. I know the difference.

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CarnageRacing00

 

Never attribute to malice that which is adequately explained by stupidity. Or in this case, stupid AI programming.

 

Well to be honest i think the AI programming is pretty good, probably the best ever. Regardless if some of the AI spawns in to hit players. They pretty much nailed the :f*ckN TRAFFIC" mindset of LA.

 

 

The only thing i don't like is how traffic when spooked just floors the gas and just goes where ever instead of jet getting the f*ck out the way..lol

 

Ya but some traffic is programmed to hit you tho.

 

Cross traffic is the perfect example...like i mentioned.

 

 

The traffic does not even see you. It spawns to MATCH your speed to cause problems. And if you slow down.. it also slows down to match your speed. And if you use a street bike and stop on a dime this effect is laughable to say the least. As if some fat bitch in a SUV is gonna go from 100 mph to 5 mphs in half a second.. Like they are using super brakes.

 

That is just one example of how the traffic is progammed to cause problems.

 

 

Sure traffic is not always trying to cause problems and smashes. But it is programmed to make sure that some traffic sure does cause problems. Cause it spawns in like that..

Infact even in the R* editor I catch the game spawning traffic from thin air.. to match my speed which is a direct path to my direct path.

It's not programmed to hit you.

 

 

Ooooh really?

 

So cross traffic on city streets where the speed is about 20-30 mph. And if you sit there and watch the traffic they maintain that same slow speed. Yet if i speed through said area theres a chance for a vehicle to cross, matching my speed regardless of how fast im going. NOW.. theres a car going 100 mph trying to hit me.. and slows down to match my speed.

 

And that not "PROGRAMMED" to hit me?

 

lmao... Thats the exact definition of programmed to HIT someone. Seriously..

Counter-reasons and counter-examples have been given too, and you're ignoring those, Hulio. .

 

Traffic reacting to players direct pathing is not the same as traffic being spawned to match players speed and cut them off.

 

I did not ignore anything. I know the difference.

Traffic is not programmed to hit you. Your testing method is rather flawed, to say the least.

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Cringlebert Fishtybuns

Has anyone else ever been driving a truck or large vehicle on a single lane road, and had NPC drivers coming the other way turn infront of you on corners as an evasive measure, as though they think you're going to hit them? I find that annoying. Also how NPCs don't recognise artic trailers and drive into them

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Is there no-one who listens to reason on this thread

 

They don't intentionally aim for you,

 

 

Reasons and examples have been given... did you choose to ignore them?

 

Yes they intentionally aim for you because they spawned in to do so. Infact if you use the R* editor you will catch the traffic spawning in from now where matching your speed to intentionally HIT you. And that traffic adjusts speeds to make sure they do. They don't actually see you. They are not reacting to anything.. Simply spawned in like that.

 

Infact.. another prime example is COPS chasing. Cops are 100% programmed to not only hit you by spawning infront and dive bomb you direct pathing. But you can also use your direct pathing to trick cops into smashing into random things. Basically using R* AI against them when that happens.

 

I've come out of 'ignore' on you to post this. You repeating comments does not make it fact. Everything you are quoting does not ring true with how (the little I know of) programming works. Your talking about computer programming here not human thinking. The game will not do a single thing without it being told to do so. Your comments are introducing variables that don't ring true with how a program is built and I know jack sh*t about programming.

Edited by ~TKP~
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Traffic is not programmed to hit you. Your testing method is rather flawed, to say the least.

 

 

 

So ACTUALLY watching the VEHICLE spawn via the R* editor already matching my speed and hitting the cross section a second later to match my speed is just f*ckIN MAKE BELIEVE.

 

LOL> :D

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EDITED: removed my post as what's the point in living. Hulio back on ignore chum. :)

Edited by ~TKP~
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Traffic is not programmed to hit you. Your testing method is rather flawed, to say the least.

 

 

 

So ACTUALLY watching the VEHICLE spawn via the R* editor already matching my speed and hitting the cross section a second later to match my speed is just f*ckIN MAKE BELIEVE.

 

LOL> :D

 

 

Your assumption that it's done maliciously and not for one or more other reasons is arguably make believe. Also, ignoring the fact that 9 times out of 10 it doesn't happen does not exactly bolster your argument.

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Traffic is not programmed to hit you. Your testing method is rather flawed, to say the least.

 

 

 

So ACTUALLY watching the VEHICLE spawn via the R* editor already matching my speed and hitting the cross section a second later to match my speed is just f*ckIN MAKE BELIEVE.

 

LOL> :D

 

maybe it's spawned in with a program that tells the NPC car that for the first 3 secs after spawn to adjust it's speed to match that of the viewer ( for fluidity or something) and because the game is lagging behind a bit, the spawn is done closer to you, you experience the gameplay as it plays out instead of after it's in motion hence it looking like it's speeding up to come into contact with you. Hell I don't know but what your saying doesn't make sense as much as bad programming/syncronising is at fault for the bitchy NPC driving.

 

 

 

But... theres a flaw in your opinion. There are much more traffic spawns that are NOT spawning to get in your way. They are not the same as the AI that spawn to actually mess with players.

 

I can cross many intersections and not see it happen. But a chance for that type of AI spawn can still happen. And when it does its easy to see. Hell record it yourself with the editor and watch it.

 

Like i said it adjusts.. perfectly. From 100 mph to 5.. It Spawned like that. It really is programmed to do that exact thing. Get in your direct path.

 

And if you think the AI can't adjust to your pathing, just look at how cops spawn. They can dive bomb your direct path after just spawning in, pretty much head on. You can make the cops smash into things just by directing your view into things you want them to smash into.

 

Its that same cone that NPCS that are programmed to smash into you are set on.

Edited by HulioG
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Also, ignoring the fact that 9 times out of 10 it doesn't happen does not exactly bolster your argument.

 

 

 

Again.. im not ignoring anything.. Im NOT talking about ALL NPCs. Just the ones programmed to actually get in your direct pathing.

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Driving in a straight line, cop lightly bumps your back end, your tires turn right immediately. Not cool. The game literally forces your controller to turn the tires

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Hulio, you're not telling us anything we don't know when it comes to the cops. In fact, a little bit of history here: GTA (the original top-down version) wasn't originally developed to be a crime, cops-vs.-robbers game at all. It was supposed to just be a racing game. The police's aggressive AI was arrived at by accident, and they found that aggressive traffic trying to crash into you was the most fun thing they could make, so they switched the entire concept of the game to resolve around it.

 

Making an AI car swerve around to stay in front of you is obviously possible. So is spawning a car near you and have it just drive straight at your current location in an attempt to crash. But having one drive perpendicular to your line in an attempt to intersect with you is harder (mainly because your direction and speed change unpredictably, because you're a person). And programming random NPCs to do it would be rather pointless. I've cursed them on many a time trial and at times would have sworn they were doing it deliberately, but i think there are better explanations.

Edited by Nutduster
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Hulio, you're not telling us anything we don't know when it comes to the cops. In fact, a little bit of history here: GTA (the original top-down version) wasn't originally developed to be a crime, cops-vs.-robbers game at all. It was supposed to just be a racing game. The police's aggressive AI was arrived at by accident, and they found that aggressive traffic trying to crash into you was the most fun thing they could make, so they switched the entire concept of the game to resolve around it.

 

Making an AI car swerve around to stay in front of you is obviously possible. So is spawning a car near you and have it just drive straight at your current location in an attempt to crash. But having one drive perpendicular to your line in an attempt to intersect with you is harder (mainly because your direction and speed change unpredictably, because you're a person). And programming random NPCs to do it would be rather pointless. I've cursed them on many a time trial and at times would have sworn they were doing it deliberately, but i think there are better explanations.

 

Look man. If you record it with the R* Editor you can watch it from the NPCs angle and in slow motion.

 

There are plenty of other NPC driving around that don't match your speed at cross sections. Because they are NOT spawned to actually get in your way. But the ones that do are.

 

If you guys want to think otherwise. Its your choice. Me, i keep my eyes peeled for those types of NPCS because i know its comming sooner or later.

 

If anything R* adds those types of NPCs as a way to keep players speeds in check. Because if you go slower you can easily avoid them

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Sometimes even when you're just cruising along on winding roads they just pull into your lane and have a head on collision, now that's f*cked up.

But I haven't really had any problems with anything else.

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Probably not. They tend to focus on things that actually happen or affect gameplay.

 

 

The AI is like the bad guy from the Matrix. He can spawn in at anytime and assume direct control and target the players direct path...

 

 

 

lol

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Sometimes even when you're just cruising along on winding roads they just pull into your lane and have a head on collision, now that's f*cked up.

But I haven't really had any problems with anything else.

 

That's easily explainable and actually backs up the "lazy, bad programming" theory. At the moment they swerve, you and the NPC are in a direct collision route. The fact that you're driving around their route, or about to turn away from them is irrelevant. It's bad "pre-collision detection". I say "bad" because it reacts to something that isn't actually happening. If you get what I'm saying then you can force it to happen, proving that it's just following a logical rule. It's just a dumb one.

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No, it's just sh*t. It IS NOT programmed to pull in front of you. Please, anyone with a degree in computer programming and experience building AI systems, along with specific knowledge of deterministic logic programming feel free to discuss it with me. No-one here has even the vaguest concept of how hard it would be to make it do something that we humans consider so simple.

 

Okay - here's a test for you. Make a 30 minute video of you driving through traffic, doing your best to just drive normally. This will obviously include crashes and times when you avoided them. Now, watch that video and keep a tally of every single time you see a car "pull out on purpose". That will give you a reasonable approximation of how often if happens, yeah? Then, watch the same video again and count every single vehicle that does *not* "pull out on purpose". It will shadow the tiny number of accidents you had, vastly.

 

I have explained in the past what is going on, but I've been inadequate in my explanations, purely because this is something I have a certain amount of knowledge about and talked as if everyone else has the same knowledge. That's my fault, and I apologise. Unfortunately, I'd have to type reams and reams of information that would edge people's knowledge slowly towards understanding this concept, in order to explain myself clearly.

 

Basically, I know for a fact that it's not doing what is suggested, but you'll all talk about it as if it does.

 

So how is it then that npc traffic behave like madmen especially during missions when you're chased and in a hurry. They do the craziest sh*t like turning 180 degrees on a highway or crashing into you when you're just ahead of the cops.

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No, it's just sh*t. It IS NOT programmed to pull in front of you. Please, anyone with a degree in computer programming and experience building AI systems, along with specific knowledge of deterministic logic programming feel free to discuss it with me. No-one here has even the vaguest concept of how hard it would be to make it do something that we humans consider so simple.

 

Okay - here's a test for you. Make a 30 minute video of you driving through traffic, doing your best to just drive normally. This will obviously include crashes and times when you avoided them. Now, watch that video and keep a tally of every single time you see a car "pull out on purpose". That will give you a reasonable approximation of how often if happens, yeah? Then, watch the same video again and count every single vehicle that does *not* "pull out on purpose". It will shadow the tiny number of accidents you had, vastly.

 

I have explained in the past what is going on, but I've been inadequate in my explanations, purely because this is something I have a certain amount of knowledge about and talked as if everyone else has the same knowledge. That's my fault, and I apologise. Unfortunately, I'd have to type reams and reams of information that would edge people's knowledge slowly towards understanding this concept, in order to explain myself clearly.

 

Basically, I know for a fact that it's not doing what is suggested, but you'll all talk about it as if it does.

 

So how is it then that npc traffic behave like madmen especially during missions when you're chased and in a hurry. They do the craziest sh*t like turning 180 degrees on a highway or crashing into you when you're just ahead of the cops.

 

 

I didn't write the logic behind traffic behaviour so I can't tell you why it does what it does. What that post was meant to explain was that I have a lot of knowledge about this particular field, as well as a vast amount of programming experience, and from that I can tell you, without even a shadow of doubt, that other than a very basic scripted action that *may* get in your way (hence the fact that it happens rarely, not often), the traffic is NOT programmed to conflict with you unless you are doing a specific set action yourself, that can be predetermined by the people that wrote the logic.

 

The traffic, on the whole, however, could very easily have an "erratic driving" factor that is usually set at a low random figure, but is ramped up near "action", either gunfire or a scripted response to you getting to a certain point in a mission. To suggest that there is any type of thought pattern taking place is wrong. I'm not stating that as opinion, or using the word "probably". It is wrong.

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No, it's just sh*t. It IS NOT programmed to pull in front of you. Please, anyone with a degree in computer programming and experience building AI systems, along with specific knowledge of deterministic logic programming feel free to discuss it with me. No-one here has even the vaguest concept of how hard it would be to make it do something that we humans consider so simple.

 

Okay - here's a test for you. Make a 30 minute video of you driving through traffic, doing your best to just drive normally. This will obviously include crashes and times when you avoided them. Now, watch that video and keep a tally of every single time you see a car "pull out on purpose". That will give you a reasonable approximation of how often if happens, yeah? Then, watch the same video again and count every single vehicle that does *not* "pull out on purpose". It will shadow the tiny number of accidents you had, vastly.

 

I have explained in the past what is going on, but I've been inadequate in my explanations, purely because this is something I have a certain amount of knowledge about and talked as if everyone else has the same knowledge. That's my fault, and I apologise. Unfortunately, I'd have to type reams and reams of information that would edge people's knowledge slowly towards understanding this concept, in order to explain myself clearly.

 

Basically, I know for a fact that it's not doing what is suggested, but you'll all talk about it as if it does.

 

So how is it then that npc traffic behave like madmen especially during missions when you're chased and in a hurry. They do the craziest sh*t like turning 180 degrees on a highway or crashing into you when you're just ahead of the cops.

 

 

 

Your character has a bubble around you that spawns traffic (which you see pretty easily in R* editor). And your direct pathing is the most important part of the the spawning. Which is why sometimes just looking behind you can make cars in front vanish.. just like looking behind you after a few seconds cars vanish.

 

Depending on where you are or what your playing or doing. The spawn rate can be light, medium or heavy. In free roam its random for the most part but on missions its set on heavy in most cases just to cause problems. And if bullets are flying with the heavy spawn rate, mixed with spooked AI and AI trying to actually hit you, everything is just increased.

 

People who say the AI is not trying to actually hit you... Probably never used the Editor much. You can watch it in slow motion from all angles. The R* editor really opened my eyes to the actual spawning. Watching car spawn right around a corner at full speed... to match my speed. Cars spawning behind other cars just to swerve in front. sh*t i caught a car spawning out of a garage that was going 60 mphs..lol

Edited by HulioG
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Its purposely like that and lets be honest here...are you following all the traffic laws when you drive on GTA? Chances are no so don't talk about the next driver when your constantly running red lights and speeding all over the place.

If I wanted to follow the speed limit I would play Mafia 2, not GTAwell then deal with it.
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Sometimes even when you're just cruising along on winding roads they just pull into your lane and have a head on collision, now that's f*cked up.

But I haven't really had any problems with anything else.

 

That's easily explainable and actually backs up the "lazy, bad programming" theory. At the moment they swerve, you and the NPC are in a direct collision route. The fact that you're driving around their route, or about to turn away from them is irrelevant. It's bad "pre-collision detection". I say "bad" because it reacts to something that isn't actually happening. If you get what I'm saying then you can force it to happen, proving that it's just following a logical rule. It's just a dumb one.

This, this is the worst problem with traffic AI. I'd rather have no traffic in the mountains than traffic that rams me in every single corner.
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Sometimes even when you're just cruising along on winding roads they just pull into your lane and have a head on collision, now that's f*cked up.

But I haven't really had any problems with anything else.

That's easily explainable and actually backs up the "lazy, bad programming" theory. At the moment they swerve, you and the NPC are in a direct collision route. The fact that you're driving around their route, or about to turn away from them is irrelevant. It's bad "pre-collision detection". I say "bad" because it reacts to something that isn't actually happening. If you get what I'm saying then you can force it to happen, proving that it's just following a logical rule. It's just a dumb one.

This, this is the worst problem with traffic AI. I'd rather have no traffic in the mountains than traffic that rams me in every single corner.

 

 

For sure. I'd personally be happy if they just removed the crap logic that tried to make them avoid you. If a car stays at the same speed, on the same trajectory, even a curved one, then I'm more than capable of navigating around it myself. It's when it tries to avoid me that it causes problems. No traffic or no "helpful traffic" would be great :)

Edited by Furry_Monkey
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The AI are programmed to get spooked and panic at certain events. That's it.

 

 

..Meh.. Most is programmed like that, but not all.

 

Like i keep saying. Use the R* Editor. Just drive as fast as you can without shooting in a solo session to make sure lag is not a factor. Wait for the AI to take a dive at you. Then go back and watch it with the editor.

 

You'll see what i mean.. Its like magic how those kinds of NPC work. You can tell the game just turned on SMASH mode at that point. They either spawn to match speed OR take direct control and intercept your direct path.

 

NPC who dive your direct path are set on your speed. Thats the 1st thing you notice in the editor when watching it. You will see how the other NPCS are not affected and how the NPC who is going to target you is suddenly sprung into game play.

 

This is probably the same concept with cops. How that one cops always has super speed to match your speed. Its just toned down for NPCS

Edited by HulioG
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The AI are programmed to get spooked and panic at certain events. That's it.

 

 

..Meh.. Most is programmed like that, but not all.

 

Like i keep saying. Use the R* Editor. Just drive as fast as you can without shooting in a solo session to make sure lag is not a factor. Wait for the AI to make dive at you. Then go back and watch it with the editor.

 

You'll see what i mean.. Its like magic how those kinds of NPC work. You can tell the game just turned on SMASH mode at that point. They either spawn to match speed OR take direct control and intercept your direct path.

 

NPC who dive your direct path are set on you speed. Thats the 1st thing you notice in the editor when watching it. You will see how the other NPCS are not affected and how the NPC who is going to target you is suddenly sprung into game play.

 

This is probably the same concept with cops. How that one cops always has super speed to match your speed. Its just toned down for NPCS

 

 

No, it's all programmed the same.

 

Most collisions with AI are caused by the player going a hell of a lot faster than the AI. Drive through your town centre at 120mph and see how many collisions you have.

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