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more realism to wasted...


aqarwaen
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so here what i think,could make gta v a bit more realistic...

 

if you die with wanted level lots time,you will spawn at prison cell....only if you get lots time wanted and die lots times.

at prison you can talk with Ralph Ostrowski,Larry Tupper,Glenn Scoville,Curtis Weaver...if trevor did not kill them....

also if you get into prison multiple times,guards would recognize you and comment you......

 

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I'd rather spawn in the city at the hospital so I can continue my crimes rather than spawn at some boring empty prison in the middle of nowhere. No way that could be any fun at all.

fV9tG4b.gif

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Nah nah nah Gta 6

That could get really annoying, really fast.

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richard1997jones

I'd rather spawn in the city at the hospital so I can continue my crimes rather than spawn at some boring empty prison in the middle of nowhere. No way that could be any fun at all.

Practically speaking yes I agree but for realism I like OP's ideas. We have a prison which after completing the game has little influence on daily life in GTA V.

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I think it could work.

 

When you are wasted you pay a hospital fee. So, instead, make it optional, almost like a bribe - if you refuse to pay - you end up in prison.

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Algonquin Assassin

No.That would be a terrible idea. I wouldn't mind being thrown in prison if it's part of the story like in Mafia II or a break out mission like in SR2, but to be thrown in prison all the time would be a pain in the ass.

 

Don't fix what isn't broken..

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Cheatz/Trickz

Not exactly... but definitely the idea of having a peice of the story take place in a prison, where you can roam, interact with cons, guards, and actually do missions is something I want GTA to do.

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Part of a Mission strand in Prison, Hell Yeah.

 

Going to Prison in the Wanted Level System, No Sell.

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This idea comes up time and time again...

 

I don't want to have to escape from prison or wait for release. If there were a mission strand in a prison (better than the nonsense in TLAD), where you're in prison for something in the narrative, it could work really well. But being put in prison frequently would be a bit of a chore.

Signatures are dumb anyway.

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I would say even more realism. Like realistic realism and realistic punishments.
For example, if you die, you get a cut scene at the cemetery and you have to restart the whole game.
And if you kill someone, you'll have to go to jail for real life years, after having had a realistic trial of course.

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I would say even more realism. Like realistic realism and realistic punishments.

For example, if you die, you get a cut scene at the cemetery and you have to restart the whole game.

And if you kill someone, you'll have to go to jail for real life years, after having had a realistic trial of course.

Aren't the Cops in the Series effectively, Judge, Jury, and Executioner all in one? ;)

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Aren't the Cops in the Series effectively, Judge, Jury, and Executioner all in one? ;)

We could even have a feature where you get a speed trial on the street after the cops caught you. If you're guilty, you simply get decapitated and that's it. LAW & ORDER.

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I say make it even more realistic. When you die, the game uninstalls.

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L71cGcK.png

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Oh, dear, we forgot a nominee for the Sh*tposter award!

 

OT: Make it even more realistic, in GTA Online, whenever you put a bounty on a player, they will get that bounty in real-life and when you tell Merryweather to kill someone, Academi will kill the player in real life.

Edited by TheProcrastinatingMath
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How about when you die the story ends and you have to start from scratch? That would be fun right? Nah, but seriously R* should quit all that hospital thing, do it like Red Dead Redemption where it puts on your last save and being incarcerated would be fun as a portion of the story like Mafia II but that's it..

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No just no, if you want to go to prison, play SAMP on roleplay server and harass the cops xD

Edited by Mrmojorisin7
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LSPDOfficerJohnson

 

I'd rather spawn in the city at the hospital so I can continue my crimes rather than spawn at some boring empty prison in the middle of nowhere. No way that could be any fun at all.

Practically speaking yes I agree but for realism I like OP's ideas. We have a prison which after completing the game has little influence on daily life in GTA V.

 

Oh boy. A prison that we can't do anything with. How fun.

 

They really should have done something with that prison rather than just leave it as a "prop" for the scenery. I like the OP's idea; I like most ideas that encourage more realism, but I realize others don't particularly like this one and I can see why. What if this idea was implemented at the higher wanted levels like 4 and 5? What about then @everyone?

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I'd rather spawn in the city at the hospital so I can continue my crimes rather than spawn at some boring empty prison in the middle of nowhere. No way that could be any fun at all.

Practically speaking yes I agree but for realism I like OP's ideas. We have a prison which after completing the game has little influence on daily life in GTA V.

 

Oh boy. A prison that we can't do anything with. How fun.

 

They really should have done something with that prison rather than just leave it as a "prop" for the scenery. I like the OP's idea; I like most ideas that encourage more realism, but I realize others don't particularly like this one and I can see why. What if this idea was implemented at the higher wanted levels like 4 and 5? What about then @everyone?

 

The problem is, it could get repetitive and quite of a chore. I would accept it if it was part of a mission strand in GTA, like you have to purposefully put yourself into custody, retrieve someone, then get out of there guns blazing, but having to break out of there every single time we're arrested in high wanted levels is just plain tedious - there are high risks of the player dying because prison has more aggressive guards. Then we have to do all over and over and over again UNTIL we're finally free. And I would hate that very much.

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SmokesWithCigs

Good I dea. If you should spawn depending on what area you were BUSTED at instead of died. For example if got busted in strawberry or south ls you will spawn in the strawberry pprecimt holding cell. If you're busted in the downtown area you wkllmswan at the textile /skid row police precint etc. There are so many police precimts all over the San Andreas map it would be a whole lot better than getting busted and spawning all the way up in sandynshores.

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It could work with the story and having this multiple protag feature. Lets say, from mission x to mission y a certain character goes to prison and each time you switch to him you could interact with the guards and the other convicts, being able to do minigames and/or side-missions.

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LSPDOfficerJohnson

 

 

 

I'd rather spawn in the city at the hospital so I can continue my crimes rather than spawn at some boring empty prison in the middle of nowhere. No way that could be any fun at all.

Practically speaking yes I agree but for realism I like OP's ideas. We have a prison which after completing the game has little influence on daily life in GTA V.

 

Oh boy. A prison that we can't do anything with. How fun.

 

They really should have done something with that prison rather than just leave it as a "prop" for the scenery. I like the OP's idea; I like most ideas that encourage more realism, but I realize others don't particularly like this one and I can see why. What if this idea was implemented at the higher wanted levels like 4 and 5? What about then @everyone?

 

The problem is, it could get repetitive and quite of a chore. I would accept it if it was part of a mission strand in GTA, like you have to purposefully put yourself into custody, retrieve someone, then get out of there guns blazing, but having to break out of there every single time we're arrested in high wanted levels is just plain tedious - there are high risks of the player dying because prison has more aggressive guards. Then we have to do all over and over and over again UNTIL we're finally free. And I would hate that very much.

 

How about this then:

 

If you get arrested, the game will focus the camera on the prison's front gates. You will see a small, scripted scene of two guards opening the gates and you walking out (ready to pick up where you left off). I get this idea from Vice City where, when you were busted, you would spawn outside the police station close to the area yo got busted. This isn't as tedious and would just be a "fancier" version of Vice City's method. I propose the small, scripted script just to make it less boring than "spawn here when arrested".

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I'm sorry but I had to laugh at your grammar.

 

I guess going to prison would be cool, having to wait out a small time penalty or escaping would add to the game and make players fear the police more.

Edited by IceColdFrostMT
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GTA:Vice City had more realism in getting outta jail. After getting busted, you can hear Ken telling the officers lawyer stuff like Tommy wasn't present at the place during the crime etc. I wish you get a similar thing in the future GTAs, you get the ability to hire a lawyer and pay him 100$ for releasing you after every arrest.

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Actually the prison idea could work perfectly, it will make people be extremely careful.

If you get BUSTED, you will have to spend one day in-game time on prison. After the day ends you will have freedom again.

If you get WASTED, you will have to start the game again when you last saved OR depending on the injuries you will have to spend one day in-game time on the hospital.

 

I like this, realism is awesome on games.

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poland stronk

The idea of having 24 in-game hours cooldown for character wasted/bustes is clever and great. But what happens when all of them die and you run out of "lives"? A reload screen?

 

Add the fact that for being wasted you should be stripped from guns altogether and have major decrease in character stats would make going busted an option.

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Non Funkable Token

I say make it even more realistic. When you die, the game uninstalls.

 

This could be more realistic. You could be charged in real life for your in game murders.

 

Wanna realism, motherf*ckers? :blink::catspider:

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Actually the prison idea could work perfectly, it will make people be extremely careful.

If you get BUSTED, you will have to spend one day in-game time on prison. After the day ends you will have freedom again.

If you get WASTED, you will have to start the game again when you last saved OR depending on the injuries you will have to spend one day in-game time on the hospital.

 

I like this, realism is awesome on games.

Ay Dios mio - that seems good on paper, but not good in action. Spending an in-game day in the prison or the hospital is just insane. 1 in-game day is equivalent to 48 minutes. That's past quarter of an hour. That would seriously be a time waster. I just want to get out of jail or the hospital immediately then drive my Osiris into the sunset without any waiting times. I like realism but implementing realism in ALL aspects is just ridiculous.

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