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Should The Savage get a Buff in the next update?


Fireboy769
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264 members have voted

  1. 1. Should the Savage get a buff in the next update?

    • Yes
      109
    • Definitely
      27
    • Absolutely
      82
    • No
      46


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C'mon. Everyone knows that the Savage should really have a buff. It's a freaking Hind! (That reminds me of a Apache Helicopter) A Hind is supposed to be a flying tank! A absolute Death Machine! A impressive piece of equipment. Except we get a helicopter that can barely take a whole pistol magazine..

 

No, it's not a Hind. It's a Savage. A wholly made up thing in a wholly made up world.

 

Deal. With. It.

 

 

I don't think common sense is allowed in this thread. You need to say "buff the Savage" or you're wrong.

 

Incidentally, the gif above shows the most powerful handgun in the game destroy an unmanned vehicle with 4 shots. It takes more shots with a player in there (everyone knows that), and you can take down most helicopters with less shots if you know what you're doing.

 

 

 

 

 

The other gif shows an unmanned car soaking up an RPG ... Without even smoking.

 

Meanwhile, the Savage smokes after just one bullet from a revolver, and explodes after 3 more.

 

Also, isn't the Marksman Pistol the most powerful in the game?

 

 

 

This isn't about comparison, or you have to go back to the drawing board with every single vehicle. This thread is asking about a specific vehicle and whether or not we think it should be "buffed". You brought the comparison stuff in here - not the OP. It's off topic.

 

I think that the heavy revolver is now the most powerful handgun in the game, but I don't know for sure. In terms of usage I'd say so, as the reload makes it more useful than the marksman pistol, but that could be more powerful when it comes down to numbers.

 

Anyway, see my compromise suggestion re. the Savage and buffing...

 

How about this - buff it to increase the armour so it's only nearly destroyed after 1 rocket/RPG and can take more bullet damage, but also give it normal non-explosive rounds and add a cool-down to the rockets. That would balance the immense fire power with the increased defences that are being asked for.

 

Edited by Furry_Monkey
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BlaringFiddle

it isn't a PVP aircraft, but neither is the buzzard. It works GREAT for PVE missions and is my weapon of choice. You just have to stay out of range of the enemy gunfire. The continuous rockets are great for PVE. Its the only aircraft that has that. You can lay waste to everything.

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I don't think common sense is allowed in this thread. You need to say "buff the Savage" or you're wrong.

 

If you cannot terrorize a lobby with it, it is clearly underpowered.

 

Only vehicle that needs a buff is the Kalahari. That should be able to resist at least 4 rockets. it's based on a French jeep (with obvious homage to a German one), so clearly it's got military prowess written all over it.

 

BUFF THE KALAHARI!

 

 

I think you've hit the nail on the head there (not with the Kalahari buff - that's obvious!)

 

If it were buffed it would be easier to spam a session with the infinite no cool-down rockets, making it one of the most grief-worthy vehicles in the game. As it is it can be very useful, in the right hands, but still not capable of massive griefing.

 

How about this - buff it to increase the armour so it's only nearly destroyed after 1 rocket/RPG and can take more bullet damage, but also give it normal non-explosive rounds and add a cool-down to the rockets. That would balance the immense fire power with the increased defences that are being asked for.

 

 

 

It does have strong firepower, yes. But the strength of its firepower is offset by its very short range and inability to aim, in my opinion.

 

The cannon can't reach anywhere near as far as the homing launcher can. Not to mention players on foot can snipe a Savage down before it's close enough to know what's hit it. You can take them down with two to the tail rotor. To be close enough to accurately aim a missile, you'd be in the range of enemy weapons way before you even got close.

 

Perhaps most important of all, it can't actually aim properly. The entire helicopter has to be tilted into position, as the cannon is just fixed in place. This alone renders the Savage's firepower far less useful than it should be.

 

On the ground, I can whip out a minigun, point, and destroy/critically damage any helicopter in a split second. In a helicopter, the entire vehicle has to be maneuvered into a position where the front of the helicopter faces the enemy - rather than just being able to actually aim.

 

If nerfing the Savage's weaponry was the only way to give it an armour buff, then yeah I'd take it. But I honestly believe it would be fine, and that the Savage is already balanced out by not being able to use its weapons well, not to mention how clumsy the Savage's handling is.

Edited by Icantthinkofonew
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I don't think common sense is allowed in this thread. You need to say "buff the Savage" or you're wrong.

 

If you cannot terrorize a lobby with it, it is clearly underpowered.

 

Only vehicle that needs a buff is the Kalahari. That should be able to resist at least 4 rockets. it's based on a French jeep (with obvious homage to a German one), so clearly it's got military prowess written all over it.

 

BUFF THE KALAHARI!

 

 

I think you've hit the nail on the head there (not with the Kalahari buff - that's obvious!)

 

If it were buffed it would be easier to spam a session with the infinite no cool-down rockets, making it one of the most grief-worthy vehicles in the game. As it is it can be very useful, in the right hands, but still not capable of massive griefing.

 

How about this - buff it to increase the armour so it's only nearly destroyed after 1 rocket/RPG and can take more bullet damage, but also give it normal non-explosive rounds and add a cool-down to the rockets. That would balance the immense fire power with the increased defences that are being asked for.

 

That still doesn't fix the problem with the Savage, if anything that makes it a bit worse.

Most of the time, the Buzzard and Savage are used more for PvE over PvP; thanks to the Pixystick/ Homing Launcher. So by reducing the cannon power and giving the rockets cool-down really just turns it into a larger and more exposed Buzzard.

The armor should be increased, yes; but that doesn't address its short range cannon, abysmal climb and turn rate, and criminal AOA for both cannon and rocket pods.

The increase in armor IMO is secondary to increasing its all-around flight capabilities. It wouldn't need a armor buff if it wasn't such a lumbering beast with wet tissues for skin.

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C'mon. Everyone knows that the Savage should really have a buff. It's a freaking Hind! (That reminds me of a Apache Helicopter) A Hind is supposed to be a flying tank! A absolute Death Machine! A impressive piece of equipment. Except we get a helicopter that can barely take a whole pistol magazine..

 

No, it's not a Hind. It's a Savage. A wholly made up thing in a wholly made up world.

 

Deal. With. It.

 

 

I don't think common sense is allowed in this thread. You need to say "buff the Savage" or you're wrong.

 

Incidentally, the gif above shows the most powerful handgun in the game destroy an unmanned vehicle with 4 shots. It takes more shots with a player in there (everyone knows that), and you can take down most helicopters with less shots if you know what you're doing.

 

 

 

 

 

The other gif shows an unmanned car soaking up an RPG ... Without even smoking.

 

Meanwhile, the Savage smokes after just one bullet from a revolver, and explodes after 3 more.

 

Also, isn't the Marksman Pistol the most powerful in the game?

 

 

 

This isn't about comparison, or you have to go back to the drawing board with every single vehicle. This thread is asking about a specific vehicle and whether or not we think it should be "buffed". You brought the comparison stuff in here - not the OP. It's off topic.

 

I think that the heavy revolver is now the most powerful handgun in the game, but I don't know for sure. In terms of usage I'd say so, as the reload makes it more useful than the marksman pistol, but that could be more powerful when it comes down to numbers.

 

Anyway, see my compromise suggestion re. the Savage and buffing...

 

How about this - buff it to increase the armour so it's only nearly destroyed after 1 rocket/RPG and can take more bullet damage, but also give it normal non-explosive rounds and add a cool-down to the rockets. That would balance the immense fire power with the increased defences that are being asked for.

 

 

 

 

The comparison has some relevance. For example, when people say the tank's too weak, they often point out that the Insurgent is stronger. If a large armoured vehicle is weaker than practically everything else in the game, then it's fair to point that out, in my opinion.

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I don't think common sense is allowed in this thread. You need to say "buff the Savage" or you're wrong.

 

If you cannot terrorize a lobby with it, it is clearly underpowered.

 

Only vehicle that needs a buff is the Kalahari. That should be able to resist at least 4 rockets. it's based on a French jeep (with obvious homage to a German one), so clearly it's got military prowess written all over it.

 

BUFF THE KALAHARI!

 

 

I think you've hit the nail on the head there (not with the Kalahari buff - that's obvious!)

 

If it were buffed it would be easier to spam a session with the infinite no cool-down rockets, making it one of the most grief-worthy vehicles in the game. As it is it can be very useful, in the right hands, but still not capable of massive griefing.

 

How about this - buff it to increase the armour so it's only nearly destroyed after 1 rocket/RPG and can take more bullet damage, but also give it normal non-explosive rounds and add a cool-down to the rockets. That would balance the immense fire power with the increased defences that are being asked for.

 

That still doesn't fix the problem with the Savage, if anything that makes it a bit worse.

Most of the time, the Buzzard and Savage are used more for PvE over PvP; thanks to the Pixystick/ Homing Launcher. So by reducing the cannon power and giving the rockets cool-down really just turns it into a larger and more exposed Buzzard.

The armor should be increased, yes; but that doesn't address its short range cannon, abysmal climb and turn rate, and criminal AOA for both cannon and rocket pods.

The increase in armor IMO is secondary to increasing its all-around flight capabilities. It wouldn't need a armor buff if it wasn't such a lumbering beast with wet tissues for skin.

 

 

I agree it flies like an elephant, but what are we talking about here? It sounds like the Savage has been singled out for becoming the most effective vehicle/weapon in the game and everything should be increased. No - absolutely no way is that right. Most things in this game are balanced, in some way. They may not seem it but they are. Like the example of how many bullets it takes to kill a Ruffian compared to a Savage. Sure, that makes perfect sense to me because this is a game that is meant to cater for a large number of players and tastes. How many Savages have you killed with a Ruffian? None.

 

If you have problems flying the Savage and using the cannons then you're using it wrong. I've both had success in the Savage and been at the mercy of very good pilots, and the "trick" is to not be an idiot that hovers in one spot hoping to sweep the crosshairs over a player on the ground. (I put quotes around the word "trick" because it's actually just common sense). If you keep moving and use large turning curves then you don't even have to slow down. You can use buildings for cover from *all* weapons, and just take your time in order to get your prey. It's not easy, no, but it shouldn't be or every noob on the planet would be owning every lobby with it.

 

It is balanced. It sounds like you just want easy kills with less personal threat.

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The Savage's size, slow speed, bad maneuverabilty and high price balance out its superiour firepower in my book. No need to make it considerably less durable than the Buzzard on top of that. Something that handles like a tugboat and is supposed to enter combat zones should never be that fragile. As it is it is little more than a tool for carpet bombing unwitting NPCs. Anything with a brain on the other side or any terrain that forces you closer to your target and you have a deathtrap. You might be able to buy some time with patience and "natural" cover, but in the end a jet or buzzard will do a better job doing what you want to do with the Savage.

Now, if we wanted to turn it into a flying tank that can take a missile or two we would have to take away some of the firepower, but I doubt it would be worth it since it is still easier to dodge homing missiles in anything else, so the Savage would still be an easy priority target. If we were to take that route I would add missile cooldown first and keep the explosive ammo since the cannon is only usable from close distance and when you get that clunky thing to point into the right direction anyway.

Edited by Locce
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I'm assuming that's a convoluted way of saying Git Gud?

 

I don't like to show off, but to answer that I'll say that I can use the Savage better than 99% of other players. Probably better than you too, though I haven't seen you in action.

 

I can get plenty of kills with it; however, this is mostly against players who are unaware they only need to spray a few bullets and it's done. In other words, just because you can kill a few rank 20s/people who don't know what they're doing, that doesn't mean it's not underpowered.

 

That's like saying jets aren't overpowered, just because you get the occasional player who doesn't realise you can spin in a circle to avoid the homing launcher.

Edited by Icantthinkofonew
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PS-GTAIVplayer

The Savage is good in that the rockets have no cool down, but outside of missions, it is wearing one big 'shoot me now' sign. Dog slow to manoeuvre against missiles.

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DentureDynamite

IMO, this whole conversation points out that R* has arguably done a pretty crappy job of implementing "balance" in even a pseudo-realistic way. Especially for devs that clearly pride themselves on attention to detail.

 

It's why we have a thread packed with pages literally dedicated to pointing out the sorry state of R* "logic".

Edited by DentureDynamite
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I'm assuming that's a convoluted way of saying Git Gud?

 

I don't like to show off, but to answer that I'll say that I can use the Savage better than 99% of other players. Probably better than you too, though I haven't seen you in action.

 

I can get plenty of kills with it; however, this is mostly against players who are unaware they only need to spray a few bullets and it's done. In other words, just because you can kill a few rank 20s/people who don't know what they're doing, that doesn't mean it's not underpowered.

 

That's like saying jets aren't overpowered, just because you get the occasional player who doesn't realise you can spin in a circel to avoid the homing launcher.

 

 

No, I'm not good with the Savage and I wasn't saying "git gud". From what you just said you probably are better than me in it, which really makes me wonder why you're having problems with it and feel the need for more resilience. I'm not good, but I have had success in it when I've not floated in one spot expecting to live. I wouldn't do that in *any* vehicle in this game.

 

It doesn't fly brilliantly but it has massive fire power. That is balanced.

 

Also, 90% of players don't even think to get out of their vehicle when being chased, so you only have to hold down 1 button to kill them. Thinking about it, why are we even having this conversation? It's a machine of immense destruction unless you come across a decent player. Sounds to me like you just don't want to "lose", ever.

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I don't think common sense is allowed in this thread. You need to say "buff the Savage" or you're wrong.

 

If you cannot terrorize a lobby with it, it is clearly underpowered.

 

Only vehicle that needs a buff is the Kalahari. That should be able to resist at least 4 rockets. it's based on a French jeep (with obvious homage to a German one), so clearly it's got military prowess written all over it.

 

BUFF THE KALAHARI!

 

 

I think you've hit the nail on the head there (not with the Kalahari buff - that's obvious!)

 

If it were buffed it would be easier to spam a session with the infinite no cool-down rockets, making it one of the most grief-worthy vehicles in the game. As it is it can be very useful, in the right hands, but still not capable of massive griefing.

 

How about this - buff it to increase the armour so it's only nearly destroyed after 1 rocket/RPG and can take more bullet damage, but also give it normal non-explosive rounds and add a cool-down to the rockets. That would balance the immense fire power with the increased defences that are being asked for.

 

That still doesn't fix the problem with the Savage, if anything that makes it a bit worse.

Most of the time, the Buzzard and Savage are used more for PvE over PvP; thanks to the Pixystick/ Homing Launcher. So by reducing the cannon power and giving the rockets cool-down really just turns it into a larger and more exposed Buzzard.

The armor should be increased, yes; but that doesn't address its short range cannon, abysmal climb and turn rate, and criminal AOA for both cannon and rocket pods.

The increase in armor IMO is secondary to increasing its all-around flight capabilities. It wouldn't need a armor buff if it wasn't such a lumbering beast with wet tissues for skin.

 

 

I agree it flies like an elephant, but what are we talking about here? It sounds like the Savage has been singled out for becoming the most effective vehicle/weapon in the game and everything should be increased. No - absolutely no way is that right. Most things in this game are balanced, in some way. They may not seem it but they are. Like the example of how many bullets it takes to kill a Ruffian compared to a Savage. Sure, that makes perfect sense to me because this is a game that is meant to cater for a large number of players and tastes. How many Savages have you killed with a Ruffian? None.

 

If you have problems flying the Savage and using the cannons then you're using it wrong. I've both had success in the Savage and been at the mercy of very good pilots, and the "trick" is to not be an idiot that hovers in one spot hoping to sweep the crosshairs over a player on the ground. (I put quotes around the word "trick" because it's actually just common sense). If you keep moving and use large turning curves then you don't even have to slow down. You can use buildings for cover from *all* weapons, and just take your time in order to get your prey. It's not easy, no, but it shouldn't be or every noob on the planet would be owning every lobby with it.

 

It is balanced. It sounds like you just want easy kills with less personal threat.

 

Its not problem with my flying skills, (I treat the Savage like a jet, scout and line up your target, destroy, and move away while minimizing return fire. Not loitering like you can do with the Buzzard.) my whole problem comes from its terrible small arms resistance and poor movement speeds. Having poor armor makes it much more rewarding blowing players to bits in FM/DM, but turns it into a f*ck chore on the PvE side with their massively inflated stats.

If anything, the only thing that needs to be buffed is the Savage's climb rate and AOA, nothing more. It excels more on the stand-off role of combat with its rapid fire rocket pods and explosive cannon; while the Buzzard excels at a more CAS role with its stronger armor and great maneuverability and better AOA.

Only chopper that needs a buff is the Valkyrie..... seriously.

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Only chopper that needs a buff is the Valkyrie..... seriously.

 

 

Word. At least all the other armed helicopters can actually be fired by a single player.

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You know what's funny in this thread?

 

People claiming that the Savage will be OMG THE NEXT COMING OF THE PRE-NERF TANK with an armor buff, while at the same time the Hydra terrorizes entire lobbies and melts Cargobobs (the toughest aircraft of the game) with one cannon burst.

 

You can make the Savage a Cargobob with missiles and a gun, and it will still get chewed up by a jet or a guy who can fire two missiles from the ground. Being tough against damage is way less powerful than being able to outmaneuver the damage.

Edited by Mattoropael
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I'm assuming that's a convoluted way of saying Git Gud?

 

I don't like to show off, but to answer that I'll say that I can use the Savage better than 99% of other players. Probably better than you too, though I haven't seen you in action.

 

I can get plenty of kills with it; however, this is mostly against players who are unaware they only need to spray a few bullets and it's done. In other words, just because you can kill a few rank 20s/people who don't know what they're doing, that doesn't mean it's not underpowered.

 

That's like saying jets aren't overpowered, just because you get the occasional player who doesn't realise you can spin in a circel to avoid the homing launcher.

 

 

No, I'm not good with the Savage and I wasn't saying "git gud". From what you just said you probably are better than me in it, which really makes me wonder why you're having problems with it and feel the need for more resilience. I'm not good, but I have had success in it when I've not floated in one spot expecting to live. I wouldn't do that in *any* vehicle in this game.

 

It doesn't fly brilliantly but it has massive fire power. That is balanced.

 

Also, 90% of players don't even think to get out of their vehicle when being chased, so you only have to hold down 1 button to kill them. Thinking about it, why are we even having this conversation? It's a machine of immense destruction unless you come across a decent player. Sounds to me like you just don't want to "lose", ever.

 

 

 

I don't have that many problems against the average person. The average person, however, isn't very good at all. You highlighted it yourself perfectly when you said that "It's a machine of immense destruction unless you come across a decent player".

 

I don't think balance should be determined by how many times an average/poor player is killed by a vehicle or weapon. Taking that point of view, you'd assume the homing launcher actually caught jets (something I know to be utterly false).

 

The Savage should have a decent chance against a vaguely competent player. Right now, it doesn't, in my opinion.

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I'm assuming that's a convoluted way of saying Git Gud?

 

I don't like to show off, but to answer that I'll say that I can use the Savage better than 99% of other players. Probably better than you too, though I haven't seen you in action.

 

I can get plenty of kills with it; however, this is mostly against players who are unaware they only need to spray a few bullets and it's done. In other words, just because you can kill a few rank 20s/people who don't know what they're doing, that doesn't mean it's not underpowered.

 

That's like saying jets aren't overpowered, just because you get the occasional player who doesn't realise you can spin in a circel to avoid the homing launcher.

 

 

No, I'm not good with the Savage and I wasn't saying "git gud". From what you just said you probably are better than me in it, which really makes me wonder why you're having problems with it and feel the need for more resilience. I'm not good, but I have had success in it when I've not floated in one spot expecting to live. I wouldn't do that in *any* vehicle in this game.

 

It doesn't fly brilliantly but it has massive fire power. That is balanced.

 

Also, 90% of players don't even think to get out of their vehicle when being chased, so you only have to hold down 1 button to kill them. Thinking about it, why are we even having this conversation? It's a machine of immense destruction unless you come across a decent player. Sounds to me like you just don't want to "lose", ever.

 

 

 

I don't have that many problems against the average person. The average person, however, isn't very good at all. You highlighted it yourself perfectly when you said that "It's a machine of immense destruction unless you come across a decent player".

 

I don't think balance should be determined by how many times an average/poor player is killed by a vehicle or weapon. Taking that point of view, you'd assume the homing launcher actually caught jets (something I know to be utterly false).

 

The Savage should have a decent chance against a vaguely competent player. Right now, it doesn't, in my opinion.

 

 

It has a massive chance against most players, as long as you don't fly it at 2 mph, hovering near them and expecting to get a kill. Keep moving - fly over them, not at them and then stop. I don't care who they are - as long as you don't stop then you both stand a chance. I think I understand now why you tried to use the comparison of shooting a helicopter and shooting a motorbike, because that at least drew attention away from the fact that you just sound like you want easy kills with no return threat.

 

I'll go back to my original answer to the OP that no, I do not believe the Savage needs changing in any way. If it does get an armour increase then it also needs a weapons decrease.

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I'm assuming that's a convoluted way of saying Git Gud?

 

I don't like to show off, but to answer that I'll say that I can use the Savage better than 99% of other players. Probably better than you too, though I haven't seen you in action.

 

I can get plenty of kills with it; however, this is mostly against players who are unaware they only need to spray a few bullets and it's done. In other words, just because you can kill a few rank 20s/people who don't know what they're doing, that doesn't mean it's not underpowered.

 

That's like saying jets aren't overpowered, just because you get the occasional player who doesn't realise you can spin in a circel to avoid the homing launcher.

 

 

No, I'm not good with the Savage and I wasn't saying "git gud". From what you just said you probably are better than me in it, which really makes me wonder why you're having problems with it and feel the need for more resilience. I'm not good, but I have had success in it when I've not floated in one spot expecting to live. I wouldn't do that in *any* vehicle in this game.

 

It doesn't fly brilliantly but it has massive fire power. That is balanced.

 

Also, 90% of players don't even think to get out of their vehicle when being chased, so you only have to hold down 1 button to kill them. Thinking about it, why are we even having this conversation? It's a machine of immense destruction unless you come across a decent player. Sounds to me like you just don't want to "lose", ever.

 

 

 

I don't have that many problems against the average person. The average person, however, isn't very good at all. You highlighted it yourself perfectly when you said that "It's a machine of immense destruction unless you come across a decent player".

 

I don't think balance should be determined by how many times an average/poor player is killed by a vehicle or weapon. Taking that point of view, you'd assume the homing launcher actually caught jets (something I know to be utterly false).

 

The Savage should have a decent chance against a vaguely competent player. Right now, it doesn't, in my opinion.

 

This is the exact same stance I took on the Stinger buff that ruined BF3 for helicopters, poor players on the ground who couldn't/wouldn't/weren't skilled enough wanted a pocket OHK MANPAD with a 300m range to take down jets, and never took into consideration that all in-game choppers at max speed could never move 300m in 2.5 seconds. Cue a few months later, the same people who whined so hard for the Stinger now were getting base-camped by one or two foot soldiers.

The Savage is effective, no doubt there, but compared to all the other armed and semi-armed choppers, its size and protection make it a liability to fly against both PvP and PvE.

Only two other choppers suffer from the same downfalls, and one requires you have another player on station to use effectively.

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Ms.AirSuperiority

Why not just make it like the Cargobob?

 

One rocket critically damages the helicopter. Helicopter still flies but should really get out of combat.

Second rocket will blow it to pieces or completely kill the engines

 

That way it's useful and not a flying coffin, but also not a grief machine.

 

...or a Cargobob with missiles, I would fully support that decision as well.

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I'm assuming that's a convoluted way of saying Git Gud?

 

I don't like to show off, but to answer that I'll say that I can use the Savage better than 99% of other players. Probably better than you too, though I haven't seen you in action.

 

I can get plenty of kills with it; however, this is mostly against players who are unaware they only need to spray a few bullets and it's done. In other words, just because you can kill a few rank 20s/people who don't know what they're doing, that doesn't mean it's not underpowered.

 

That's like saying jets aren't overpowered, just because you get the occasional player who doesn't realise you can spin in a circel to avoid the homing launcher.

 

 

No, I'm not good with the Savage and I wasn't saying "git gud". From what you just said you probably are better than me in it, which really makes me wonder why you're having problems with it and feel the need for more resilience. I'm not good, but I have had success in it when I've not floated in one spot expecting to live. I wouldn't do that in *any* vehicle in this game.

 

It doesn't fly brilliantly but it has massive fire power. That is balanced.

 

Also, 90% of players don't even think to get out of their vehicle when being chased, so you only have to hold down 1 button to kill them. Thinking about it, why are we even having this conversation? It's a machine of immense destruction unless you come across a decent player. Sounds to me like you just don't want to "lose", ever.

 

 

 

I don't have that many problems against the average person. The average person, however, isn't very good at all. You highlighted it yourself perfectly when you said that "It's a machine of immense destruction unless you come across a decent player".

 

I don't think balance should be determined by how many times an average/poor player is killed by a vehicle or weapon. Taking that point of view, you'd assume the homing launcher actually caught jets (something I know to be utterly false).

 

The Savage should have a decent chance against a vaguely competent player. Right now, it doesn't, in my opinion.

 

 

It has a massive chance against most players, as long as you don't fly it at 2 mph, hovering near them and expecting to get a kill. Keep moving - fly over them, not at them and then stop. I don't care who they are - as long as you don't stop then you both stand a chance. I think I understand now why you tried to use the comparison of shooting a helicopter and shooting a motorbike, because that at least drew attention away from the fact that you just sound like you want easy kills with no return threat.

 

I'll go back to my original answer to the OP that no, I do not believe the Savage needs changing in any way. If it does get an armour increase then it also needs a weapons decrease.

 

 

 

It stands "a" chance, just not "a decent" chance. I know from experience (from both sides, ground and air), that if a ground player simply aims and shoots, then the Savage pilot has to be lightning fast to avoid critical damage/death.

 

I used the bike example to demonstrate that while a tiny vehicle like a bike took 37 shots, a huge armoured helicopter like the Savage only took 4.

 

The armour that is currently on the Savage has no basis in reality, balance, or common sense. Common sense dictates that a giant armoured vehicle is stronger than a tiny un - armoured vehicle.

 

You're welcome to your answer. It's totally mind boggling to me, but it is what it is. I'm just glad most people agree with my view.

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TheOddGamerYT

I'm still waiting for an aircraft that withstands more than one explosion, or at least f*cking flares for unarmed aircrafts

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You know what's funny in this thread?

 

People claiming that the Savage will be OMG THE NEXT COMING OF THE PRE-NERF TANK with an armor buff, while at the same time the Hydra terrorizes entire lobbies and melts Cargobobs (the toughest aircraft of the game) with one cannon burst.

 

You can make the Savage a Cargobob with missiles and a gun, and it will still get chewed up by a jet or a guy who can fire two missiles from the ground. Being tough against damage is way less powerful than being able to outmaneuver the damage.

My sentiments exactly. I'll trade armor for more firepower and movement.... a glass cannon if you will.

 

 

 

The Savage should have a decent chance against a vaguely competent player. Right now, it doesn't, in my opinion

 

I'll go back to my original answer to the OP that no, I do not believe the Savage needs changing in any way.......

It needs a speed and AOA increase.

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I'm just glad most people agree with my view.

 

I think we can all see how important that is to you. I'm glad for you :)

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I'm just glad most people agree with my view.

 

I think we can all see how important that is to you. I'm glad for you :)

 

 

 

When it comes to something like this, yes, it's very important to me.

 

The situation helicopters are in now/their lack of armour is perhaps the single largest injustice in the entire game. It's an insult not only to the helicopters themselves, but to game balance, game design, and common sense.

 

If the helicopters don't get buffed, I'll still be disappointed in this game the day I die.

Edited by Icantthinkofonew
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I'm just glad most people agree with my view.

 

I think we can all see how important that is to you. I'm glad for you :)

 

 

 

When it comes to something like this, yes, it's very important to me.

 

The situation helicopters are in now/their lack of armour is perhaps the single largest injustice in the entire game. It's an insult not only to the helicopters themselves, but to game balance, game design, and common sense.

 

If the helicopters don't get buffed, I'll still be disappointed in this game the day I die.

 

 

There are a lot worse things in this game than how the properties of 1 helicopter make you feel. It limps closer and closer to becoming unplayable on a daily basis and if for one second I believed that someone at Rockstar had spent time changing the amount of armour on a helicopter, when they could be doing something to make the game better for everyone by fixing any of the myriad of bugs, then I'd stop playing and never buy another one of their games.

 

I do understand your passion, regardless of whether I agree with you. I just think there are more important things.

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Slightly off topic, but does the Savage have an appreciation thread? It's a great looking helicopter, and I'm sure people could get some good pictures.

Edited by Icantthinkofonew
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God yes,give that poor thing the buff it deserves.

Edited by Arachne
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God yes,give that poor thing a little buff.

I know right? It's such a lovely creature.

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Definitely, I wish most if not all big helicopters (Savage, Annihilator, Valkyrie, etc) could withstand a Stinger impact and after that the helicopter goes to power loss mode to avoid the annoying one shoot kill but completely disabling the vehicle, and I agree to make paper thin helicopters like the savage and Valkyrie more resistant to bullets at least

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The Mi-24 was built to survive almost all small arms fire,she's a ground attack bird so she's low and is gonna be taking a ton of rounds. I think balance in multiplayer is dumb. I have an attack helicopter with a titanium armored cockpit you have a pistol guess who wins in real life me... it should be the same way in the game

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