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[C#] Need help getting weapon's component hashes


AHK1221
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Hi guys. So I'm working on this mod that lets you save weapons. So far, I'm going pretty well, but now I've stuck into a wall. I want the weapons component's hashes so I can apply them later, but ScriptHookVDotNet's own system doesn't have this feature neither there is a native for it. So is there a way to save there hashes into a variable?

 

Thanks in advance.

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http://gtaforums.com/topic/826576-walk-me-through-gun-components-and-addons-if-you-would/?p=1068106964

 

At the bottom of my post there's an enumeration with quite a few of the component hashes

Thank you CamxxCore, but I wanted to know if there is a way to get component's hashes from a weapon. I found a long way that requires you to check if that weapon has a component and if it does, store it in a variable and apply it later, but that's very time consuming. Is there is there a better way?

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I'm not familiar but would these help? https://www.gta5-mods.com/tools/hashtool

https://www.gta5-mods.com/tools/aimed-entity-hash-receiver

http://www.se7ensins.com/forums/threads/weapon-and-explosion-hashes-list.1045035/

Hash GET_HASH_NAME_FOR_COMPONENT(Entity entity, int componentId,  int drawableVariant, int textureVariant)// 0x0368B3A838070348 0xC8A4BF12

Have you tried using OpenIV? do you know where you can find the file you want? i can copy paste the code for you

Edited by milkjunk87
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I'm not familiar but would these help? https://www.gta5-mods.com/tools/hashtool

https://www.gta5-mods.com/tools/aimed-entity-hash-receiver

http://www.se7ensins.com/forums/threads/weapon-and-explosion-hashes-list.1045035/

Hash GET_HASH_NAME_FOR_COMPONENT(Entity entity, int componentId,

int drawableVariant, int textureVariant)

// 0x0368B3A838070348 0xC8A4BF12

Have you tried using OpenIV? do you know where you can find the file you want? i can copy paste the code for you

Thanks for trying to help, but I wanted to know if there is a way to get the attachments of a weapon through code, I don't want lists.
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