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(VC) IFP Problem/Bugs


DJThanos
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I'm creating my own animations for most of them, they work, but screw up the previous and next animations before playing the custom one. What i'm trying to say is that Tommy turns into a BALL! How can i fix this?

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"Root" bone must have "double key"(green rotation and red position keys) at every frame that has any key.

Other bones must have only green rotation keys.

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Is the "free rotation" thingy possible? I'm trying to make running animation ect, and if it supports only 1 rotation colour, it sounds impossible. And could you be clearer, i understand -kinda- what you say, but i'm not sure :/

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I mean, you can see a color of every animation key in the frame timeline.
If some bone has only moved(changing position at any destination), key color will be red.
If - only turned(changing rotation) - key color will be green.
If bone was turned and moved - key will have "double colour"(green and red).
So, when i said about colors, i meant that "Root" bone can be free moved(position) and turned(rotation); but other bones should not be moved: only turned(rotation). You can check it when you see a colors of the keys.

 

P.S. I bad speak English, but i hope you understand me.

Edited by NRShaggy
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  • 2 weeks later...

Sorry for not responding, but i'll try what you said. Don't worry about your english.

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