DJThanos Posted December 20, 2015 Share Posted December 20, 2015 I'm creating my own animations for most of them, they work, but screw up the previous and next animations before playing the custom one. What i'm trying to say is that Tommy turns into a BALL! How can i fix this? Link to comment Share on other sites More sharing options...
Shagg_E Posted December 20, 2015 Share Posted December 20, 2015 "Root" bone must have "double key"(green rotation and red position keys) at every frame that has any key. Other bones must have only green rotation keys. Link to comment Share on other sites More sharing options...
DJThanos Posted December 22, 2015 Author Share Posted December 22, 2015 Is the "free rotation" thingy possible? I'm trying to make running animation ect, and if it supports only 1 rotation colour, it sounds impossible. And could you be clearer, i understand -kinda- what you say, but i'm not sure Link to comment Share on other sites More sharing options...
Shagg_E Posted December 24, 2015 Share Posted December 24, 2015 (edited) I mean, you can see a color of every animation key in the frame timeline.If some bone has only moved(changing position at any destination), key color will be red.If - only turned(changing rotation) - key color will be green.If bone was turned and moved - key will have "double colour"(green and red).So, when i said about colors, i meant that "Root" bone can be free moved(position) and turned(rotation); but other bones should not be moved: only turned(rotation). You can check it when you see a colors of the keys. P.S. I bad speak English, but i hope you understand me. Edited December 24, 2015 by NRShaggy Link to comment Share on other sites More sharing options...
DJThanos Posted January 1, 2016 Author Share Posted January 1, 2016 Sorry for not responding, but i'll try what you said. Don't worry about your english. Link to comment Share on other sites More sharing options...
DJThanos Posted January 2, 2016 Author Share Posted January 2, 2016 It works, thank you for your help. Shagg_E 1 Link to comment Share on other sites More sharing options...
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