1998gtasa Posted December 20, 2015 Share Posted December 20, 2015 Hi guys!! Back after a long gap.... I was planning of making a Lamborghini Aventador sound mod for SA since I had a good quality audio recording of the latter.... But if you notice the actual sound of it, you may come to know that in the first gear, it has got somewhat a different sound than in the successive gears. So, since nobody till date had made the sound mod which had different sound in the first gear (and that added to realism), I decided to try it. As I was going through Alci's SAAT Gui, I came to know that some cars (Like Bravura,Blista Compact,The rickety pick up used in Madd Dogg's mission) had certain sounds in the second bank, (We know that a car sound will be divided into 2 banks) sound 2,where there was no continuity for the sounds when played in loop.However, in-game, the continuity of this sound was retained! (Example, check Bank 002, Sound 002 for Bravura, Elegy etc) I figured that something like cue points or stuff may be used to retain continuity from the near-middle of the sound scrap. I checked the sound in goldwave but it had no cue points. If i wanted to include a discontinuous sound (for the first gear and then 2nd gear mixed up together) such that first it plays the first gear sound and then it never plays this sound and jumps to the 2nd and successive gear sounds and keeps on playing that till the top speed (Sound 002) is reached, How do I do it? Or is it Possible to do it? Thanks, 1998gtasa Link to comment Share on other sites More sharing options...
fastman92 Posted December 20, 2015 Share Posted December 20, 2015 Maybe try Vehicle audio loader which is part of fastman92 limit adjuster. Google out. Link to comment Share on other sites More sharing options...
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