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Xbox 360 is the reason why GTA V single player was "castrated"


Diddly-doodly
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Diddly-doodly

Xbox 360 has a huge install-base, and R* HAD to make the game playable with only one disc. GTA V barely fits in the Xbox 360 DVDs. I wouldn't be surprised if Rocktargames had to cut off some content in order for the game to fit. A lot of easily implementable features are missing:

 

A simple feature like eating in order to fill up the health bar is missing.

 

Story mode is short and ends all of a sudden, leave you with a "it that it?" reaction.

 

The map is severely underused in the missions/strangers and freaks (almost no mission took place in the mountains or forest).

 

A lot of "fake content" to give the illusion of a "vast & diverse world": all of the "businesses and properties the player can own" are just normal inaccessible buildings with half-assed textures that give you access to some linear mini-games (go from point A to B to deliver the booze), this is not business management.

 

Th casino building is there, Bahama Mammas is there, still unusable, mere textures. What a waste.

 

Almost all interiors are closed, hell you can't even go inside the hospital you spawn into.

 

GTA V wouldn't have come to the Xbox 360 if anymore content was added. R* had to cut out all those features in order for the game to "happen" in the 360.

 

Thanks Microsoft.

Edited by Diddly-doodly
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"GTA Online and the Last-Gen consoles are the reason why GTA V single player was 'castrated'"

 

FTFY.

 

...inb4

 

4829339-0778879503-47090.gif

Edited by fefenc
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Definitely one of the most asinine GTA-related theories I have ever heard, well done!

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Just what it was indeed missing in this sub, yet another MS vs Sony vs PC fanboy's topic, congrats OP.

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Diddly-doodly

Just what it was indeed missing in this sub, yet another MS vs Sony vs PC fanboy's topic, congrats OP.

I didn't talk about Pc nor Sony.

 

I'm just sharing some shower thoughts and i get bashed like this.

 

 

 

3b75926659a68c69117140124bc0fbe233305fdf

Edited by Diddly-doodly
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This is a ridiculous argument. Missions, world design, and especially in the 360's case, textures, don't take up nearly as much space on a disc as audio. If they wanted all of the above in the game, it would have happened.

 

GTA V is a complete game. Sure it had a fair bit scrapped, but 90% of it is there. Online probably took priority in development, as it was a brand new feature that needed endless tweaking. Wait for GTA VI to see if they make up for it. I'm sure they will.

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Cheatz/Trickz

The 360 was a problem a few years before V due its disc space issue, always holding back games content wise.

Edited by Cheatz_N_Trickz
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Considering the fact that both PS3 and XBOX 360 versions look almost exactly the same, and diskspace has nothing to do with this, your theory realy doesn't make any sense.

 

The Story in V wasn't "rushed" it was a good and complete Story, it had 3 endings of which one of them concluded all subplot strings and the main plot.

GTA V and its Story missions have about 36 hours playtime, while playing GTA V with the side activities, random events and some other stuff in between you get easily on the 60 hours.

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Ehh no, the reason is Rockstar themselves. They could have added some good stuff via updates but they chose not to.

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The Story in V wasn't "rushed" it was a okay. Not complete, not great or very deeply written. Just okay.

 

FTFY

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The Story in V wasn't "rushed" it was a okay. Not complete, not great or very deeply written. Just okay.

 

FTFY

 

The writing was good and entertaining IMO, the characters were characterized not only through their actions and dialouge they were also characterized by simple things as camera movement.

The cinematic design was phenomenal.

And yes the Story was a complete product, it wasn't cut in half anywhere, it offers enough playtime compared to other AAA titles.

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This is a ridiculous argument. Missions, world design, and especially in the 360's case, textures, don't take up nearly as much space on a disc as audio. If they wanted all of the above in the game, it would have happened.

 

GTA V is a complete game. Sure it had a fair bit scrapped, but 90% of it is there. Online probably took priority in development, as it was a brand new feature that needed endless tweaking. Wait for GTA VI to see if they make up for it. I'm sure they will.

i don't think audio is any issue.even if it would had been issue,rockstar could just use option justto download all audio and add no audio to disc

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This is a ridiculous argument. Missions, world design, and especially in the 360's case, textures, don't take up nearly as much space on a disc as audio. If they wanted all of the above in the game, it would have happened.

 

GTA V is a complete game. Sure it had a fair bit scrapped, but 90% of it is there. Online probably took priority in development, as it was a brand new feature that needed endless tweaking. Wait for GTA VI to see if they make up for it. I'm sure they will.

i don't think audio is any issue.even if it would had been issue,rockstar could just use option justto download all audio and add no audio to disc

 

 

The original Grand Theft Auto weighed just 25 megabytes with no radio. The other ~300MB was the radio stations, ~600MB if running from a CD. Grand Theft Auto San Andreas with no radio stations is under a gigabyte, IIRC. Audio cannot be compressed too much without noticeably losing quality. Audio encoding and file size is an issue in every game ever, and I would bet that it takes up over half the disk space in GTA V on 360.

 

As far as downloadable audio goes, this would have just stirred up another Sony vs. Microsoft argument. I remember Valve scrapped the Mac version of Half-Life just because they couldn't implement the auto-updating utility found in the PC version on time, but the rest of the game was complete and wholly functional. Rockstar is just as much a stickler for doing things right, and there's no way they'll ever release a game with downloadable audio for one console while the other gets everything on the disc. Besides, Microsoft would have kicked their ass for making the 360 look inferior.

Edited by Helegad
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The more believable reason is R* not wanting to use all the potential features in one game and have nothing awe inspiring in the next GTA. If we get everything we wanted in GTA V, what can we expect in VI that will not be less than expected. Milking that cow it is.

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ClaudeSpeed1911

Say R* did that for last gen, but what's their excuse about the new gen version? They could have added these features.

 

R* could have done it if they wanted.

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Or that was simply their design plan. Xbox 360 has nothing to do with it. They cut things because it may be a lost cause to make work, they have had different ideas, or they scrapped features to make them into a DLC later on. Things are being cut because of these reasons in pretty much every game nowadays. Also don't forget the hardware of both consoles, the game would definitely be unplayable if they wouldn't have removed anything or added literally everything the fans want.

 

Audio encoding and file size is an issue in every game ever, and I would bet that it takes up over half the disk space in GTA V on 360.

That is true. The entire disc 2 (around 8GB) on 360 is just audio. Disc 1 is everything else.

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Xbox 360 has a huge install-base, and R* HAD to make the game playable with only one disc. GTA V barely fits in the Xbox 360 DVDs.

Yeah I stopped right here because of this retarded sh*t.

 

They had to make it playable with only one disc? Really? Because there were two or three I think, and you could install the game but only needed one to "verify" that you had the disc, and play it. In fact a few other games do this as well. Forza also had multiple discs to install the game, but only one certain disc had to be inside the 360 to start it.

 

So your whole "content cut because limited to one DVD" theory is bullsh*t. Maybe next time champ.

 

WildBrick is pretty on point with it probably being their design choice, but it shouldn't be hard to come to such a conclusion in the first place.

 

They definitely had different ideas. Apparently Lamar was going to be involved in the story more, but when his actor got caught up in some sh*t in real-life, they had to move on with the story without him - which is why he comes back all of a sudden towards the end, in Lamar Down. Who knows what else had to be changed, or how things could have been different. This is just one instance of knowing what happened during development, and it came from Lamar's actor - Rockstar sure as hell isn't going to have an Asked or Answered and talk about what changed/what didn't during GTA V's development.

Edited by cp1dell
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Xing of Virtue

Just another desperate jab at the Xbox.

 

🔮

Edited by Xing of Virtue
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Ma-mothers-Ma-Sister

Sounds almost as stupid as that other guy that claimed gta v would never come to pc due to "PC Limitation"

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Technically it might be right what you are saying but do you have any evidence for GTAV being castrated? It certainly didn't feel short or cut off to me.

 

If there were a lot more game to be played then why wouldn't rockstar just release the game on two discs One for install and one for playing?

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Cash cards and retards, that's why Gta VIIIIIIIIII won't have any single player and will come on 580 floppy disks.

Signatures are dumb anyway.

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Official General

Ehh no, the reason is Rockstar themselves. They could have added some good stuff via updates but they chose not to.

I'm gonna go with this.

 

The 360 version had two discs, that should have been more than enough to implement more good stuff in the game. They just chose to make the game they way they wanted to, which clearly meant that it was gonna be lacking in important areas. The focus for online also evidently must have played a part in all this too.

Edited by Official General
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Cash cards and retards, that's why Gta VIIIIIIIIII won't have any single player and will come on 580 floppy disks.

 

"Cash cards and retards" would actually be an accurate name for GTAOnline.

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The Story in V wasn't "rushed" it was a okay. Not complete, not great or very deeply written. Just okay.

 

FTFY

 

.....not only through their actions and dialouge they were also characterized by simple things as camera movement.

The cinematic design was phenomenal.....

what kind of designer drugs are you on? Phenomenal cinematic design? Not only was it the worst in GTA history, it was also pretty bad even for film/television media cinematically...

 

GTA V looks like a modern sitcom/cable show with that garbage "reality TV" camera angles and Michael Bay styled action. V reminds me of the show Weeds and The Office camera wise.... Hell, even Brooklyn Nine-Nine.. With that said, that's pretty weak

 

R* should have went the route they chose in the 3D era and "copy" a cinematic style from a great director, y'know, like they use to do.... All they had to do was make it Micheal Mann style again or something...

 

Just in case you didn't notice:

III - Martin Scorsese

VC - Brian De Palma

SA - John Singleton

IV - Micheal Mann

Edited by JStarr31
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The Story in V wasn't "rushed" it was a okay. Not complete, not great or very deeply written. Just okay.

 

FTFY

 

.....not only through their actions and dialouge they were also characterized by simple things as camera movement.

The cinematic design was phenomenal.....

what kind of designer drugs are you on? Phenomenal cinematic design? Not only was it the worst in GTA history, it was also pretty bad even for film/television media cinematically...

 

GTA V looks like a modern sitcom/cable show with that garbage "reality TV" camera angles and Michael Bay styled action. V reminds me of the show Weeds and The Office camera wise.... He'll even Brooklyn Nine-Nine.. With that said, that's pretty weak

 

R* should have went the route they chose in the 3D era and "copy" and cinematic style from a great director like they use to... All they had to do was make it Micheal Mann style again or something...

 

Just in case you didn't notice:

III - Martin Scorsese

VC - Brian De Palma

SA - John Singleton

IV - Micheal Mann

What?

GTA Vs camera work is awesome and characterizes the chractars, its not only present in cutscenes but also in some missions which makes the game feel fluid.

 

A good example for good cinematic design is the part in which Michael and Trevor have a quarrel about robbibg the Paleto Bank in Trevors house.

The camera is positined perfectly in that scene and moves perfectly as well which describes the characteres relation and the pace of their quarrel with each other

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Cheatz/Trickz

Just in case you didn't notice:

III - Martin Scorsese

VC - Brian De Palma

SA - John Singleton

IV - Micheal Mann

V - Uwe Boll

Edited by Cheatz_N_Trickz
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The Story in V wasn't "rushed" it was a okay. Not complete, not great or very deeply written. Just okay.

 

FTFY

 

.....not only through their actions and dialouge they were also characterized by simple things as camera movement.

The cinematic design was phenomenal.....

what kind of designer drugs are you on? Phenomenal cinematic design? Not only was it the worst in GTA history, it was also pretty bad even for film/television media cinematically...

 

GTA V looks like a modern sitcom/cable show with that garbage "reality TV" camera angles and Michael Bay styled action. V reminds me of the show Weeds and The Office camera wise.... He'll even Brooklyn Nine-Nine.. With that said, that's pretty weak

 

R* should have went the route they chose in the 3D era and "copy" and cinematic style from a great director like they use to... All they had to do was make it Micheal Mann style again or something...

 

Just in case you didn't notice:

III - Martin Scorsese

VC - Brian De Palma

SA - John Singleton

IV - Micheal Mann

What?

GTA Vs camera work is awesome and characterizes the chractars, its not only present in cutscenes but also in some missions which makes the game feel fluid.

 

 

A good example for good cinematic design is the part in which Michael and Trevor have a quarrel about robbibg the Paleto Bank in Trevors house.

The camera is positined perfectly in that scene and moves perfectly as well which describes the characteres relation and the pace of their quarrel with each other

funny you mention that scene because that was the ONLY well shot scene in the game, even then, it wasn't up to par with scenes like the Johnsons' at the cemetery or the ending to Vice City when Kent crawls from under the table or the Niko and Dardan scene... Let's not even mention Three Leaf Clover or just GTA IV as a whole....

 

Scenes in V are barely memorable sans the ONE scene you mention.... Come on X, we all know modern camera work will never beat the likes of Scorsese, Mann, or Singleton

 

 

Just in case you didn't notice:

III - Martin Scorsese

VC - Brian De Palma

SA - John Singleton

IV - Micheal Mann

V - Uwe Boll I'm going to have to look into that... :^:

 

Edit: LMAO LMAO LMAO.... I just looked up Uwe Boll filmography and boy oh boy.... Is he Micheal Bays little brother? All his movies are TERRIBLE LOL....

 

I agree:

V - Uwe Boll

Edited by JStarr31
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