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[C#] Headshot Code not working?


ISOFX
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    private void OnTick(object sender, EventArgs e)    {        Ped[] NearbyPeds = World.GetNearbyPeds(Game.Player.Character, 50000f);        foreach (Ped NearbyPed in NearbyPeds)        {            var head = Function.Call<int>(Hash.GET_PED_BONE_INDEX, NearbyPed, 31086);            var outBone = new OutputArgument();            if (!Function.Call<bool>(Hash.GET_PED_LAST_DAMAGE_BONE, NearbyPed, outBone))            {                if (outBone.GetResult<int>() == head)                {                    Function.Call(Hash.REQUEST_NAMED_PTFX_ASSET, "scr_rcbarry2");                    Function.Call(Hash._SET_PTFX_ASSET_NEXT_CALL, "scr_rcbarry2");                    Function.Call(Hash.START_PARTICLE_FX_NON_LOOPED_AT_COORD, "scr_clown_appears", NearbyPed.Position.X, NearbyPed.Position.Y, NearbyPed.Position.Z, NearbyPed.Position.X, NearbyPed.Position.Y, NearbyPed.Position.Z, 1.0, false, false, false);                }            }        }    } 

Anyone know the problem? I headshotted a nearby ped and nothing happens :(

I get no errors when building.

When i headshot a nearby ped i want to play a particle effect on them.

Thank you :)

Edited by ISOFX
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Well, I'm a beginner in all this but I myself tried some ptfx things and they didnt work. Saw some issues on scriptHookVDotNet's GitHub page

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Well, I'm a beginner in all this but I myself tried some ptfx things and they didnt work. Saw some issues on scriptHookVDotNet's GitHub page

 

Its not the PTFX stuff, its the code for detecting headshots. All the PTFX stuff work.

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Please, please excuse me for my lack of common sense in this programming, but isnt GET_PED_LAST_DAMAGE_BONE being used on the nearby ped mean that it doesnt matter if the player shot him or other ped?

 

And, looking at the list of ped bones, try using 0x796e instead of 31806(That is also on the list but try it)

Edited by AHK1221
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Well, it doesn't work (I edited it to target the targeted ped) but I'm assuming that in order to achieve a hit on the head bone, maybe you have to fire directly in the middle of it? I found some natives related to headshots and I'm gonna test them.

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Change

var head = Function.Call<int>(Hash.GET_PED_BONE_INDEX, NearbyPed, 31086);

To just

int head = 31086;

All the best,

Paul

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Change

var head = Function.Call<int>(Hash.GET_PED_BONE_INDEX, NearbyPed, 31086);

To just

int head = 31086;

All the best,

Paul

Doesnt work :(

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Then output outBone to file or somewhere else. And look what values does outBone has when you shoot to head.

 

All the best,
Paul

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