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GTA London 3D


Wakka387
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Supreme Leader

is there a port for this map in GTA san andreas

Edited by Supreme Leader
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  • 7 months later...

is there a port for this map in GTA san andreas

 

 

 

is there a port for this map in GTA San Andreas

 

No.

 

 

Actually, soon

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  • 3 months later...

Wanted to say that I just went through and updated a number of things for this mod. the update should be coming out soon

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  • 2 months later...
On 7/23/2018 at 7:40 AM, Wakka387 said:

Wanted to say that I just went through and updated a number of things for this mod. the update should be coming out soon

also did a bunch of SCM stuff. although I will admit ive been focused more on the renderware mod than this.

 

once I figure out the random crashes, I will post the new scm and the updated files. also tried my hand at ped paths, something im having trouble wrapping my head around

 

[edit] Zmey will be releasing a newer version sometime down the line actually. once he does, I will compile my modifications and additions to it

Edited by Wakka387
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  • 4 weeks later...

 

Weird guy made a new video for us. seems like mod is becoming popular again

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  • Best Bru 1
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10 hours ago, Wakka387 said:

 

Weird guy made a new video for us. seems like mod is becoming popular again

It was only recently I saw his video of Duke Theft Auto. LOL

 

@Wakka387 Are you continuing GTA 1?

Edited by TarRebririon
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Do any of these 3D Mods( gta 1,2, advance, china town wars 3d) have misson Packs ?  ie being able play the missions from Said Games ?   Would be Nice if i could  

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4 hours ago, mikezilla2 said:

Do any of these 3D Mods( gta 1,2, advance, china town wars 3d) have misson Packs ?  ie being able play the missions from Said Games ?   Would be Nice if i could  

No, unfortunately. Concurrently Wakka387 is optimising the map collision and doing ped path.

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5 hours ago, TarRebririon said:

No, unfortunately. Concurrently Wakka387 is optimising the map collision and doing ped path.

im doing paths. not doing collisions for this. trying to do missions somehow

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10 hours ago, TheSilentEvil said:

The Audio link is off. Will anyone add a new one?

within the next few days or so. uploading is rather slow

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Version 0.3a will be out very soon. Current stage - testing and fixing bugs. I've added some paths, props (benches, trees, phone booths...), normal water, working garages, parked vehicles and more

 

This version will not include a full map collision, because I didn't have enough time to finish it all. Also game crashes for unknown reasons (out of limits?). Full map collision will be included in Collision Patch

 

Some screens:

 

image.jpg

 

image.jpg

Edited by Zmey20009
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9 hours ago, Zmey20009 said:

Version 0.3a will be out very soon. Current stage - testing and fixing bugs. I've added some paths, props (benches, trees, phone booths...), normal water, working garages, parked vehicles and more

 

This version will not include a full map collision, because I didn't have enough time to finish it all. Also game crashes for unknown reasons (out of limits?). Full map collision will be included in Collision Patch

 

Some screens:

 

image.jpg

 

image.jpg

The trees?

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22 hours ago, TarRebririon said:

The trees?

trees.png?width=1091&height=654

 

Cant say that its perfect, but Im doing my best with props such as trees

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4 minutes ago, Wakka387 said:

trees.png?width=1091&height=654

 

Cant say that its perfect, but Im doing my best with props such as trees

No, it's perfect. Great work

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a bit more prop related stuff based around the original GTA London 1969 prop placement

 

Bollards.png?width=1092&height=654

 

once @Zmey20009 releases his update, I will adapt the updates I have to it aswell as add some new stuff to further help with the immersion.

 

[edit] Southern part of the map (Battersea, Bermondsey, Brixton, Southwark, Camberwell) is now fully forested with Trees (have not remove the old 2D tree sprites)

 

trees_2.png?width=1087&height=654

Edited by Wakka387
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On 11/5/2018 at 8:55 AM, Wakka387 said:

a bit more prop related stuff based around the original GTA London 1969 prop placement

 

Bollards.png?width=1092&height=654

Good job but... I've already done it :)

 

By the way, I forgot to show some progress on Hyde Park:

 

image.jpg

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9 hours ago, Zmey20009 said:

Good job but... I've already done it :)

 

By the way, I forgot to show some progress on Hyde Park:

 

image.jpg

ahh nice, I will finish up with the other types of props and pickup spawns then

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So.......

1.Any release?

 

2.Why the texture in MooMapper is HD compared to in game pic?

 

3.I just ask this coz I'm bored

🤣🤣🤣🤣🤣

 

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  • 4 weeks later...
On 10/25/2018 at 8:02 PM, Wakka387 said:

 

Weird guy made a new video for us. seems like mod is becoming popular again

He is Zaccox he ran out of ideas so he said that he will play some old mods to keep uploading videos daily

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  • 1 month later...

Version 0.3a is out! Sorry for the delay, this version was completed at the end of 2018 and was scheduled for release in early 2019, but ...

 

It contain some unreleased stuff from 2016:

 

- preview of new SFX;
- parked vehicles in Camden Town;
- zones in main.scm;
- paths;
- "You're nicked" sound
- fix for Idaho white textures.


And completely new from 2018:

 

- more paths;
- more collisions;

- worked Pay 'n' Spray and bomb shops;
- more parked vehicles;
- props (some of props was cut from final due to crashes - it will be back in the next updates);
- physical water.


Known bugs:

 

- Game crashes on loading (detected on Win8.1; Win10 may have a similar problem)
Solution: install WinXP restart the game

 

- Poor draw distance
Solution: try to on/off replay; wait for full loading

This bug detected on slow machines. Also I've noticed that other players has same problem on previous versions. Guess this is because the map don't use LOD models

 

- Infinitie respawn in Camden Town
Solution: do not fall off the map in this area

 

- Cars drive through walls in Camden Town
Solution: wait for next updates

 

- Police car on the roof of police station in Soho
Solution: wait for next updates

 

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  • 2 weeks later...

got started porting the props I did to the current update... Still got more to do, but this is still a nice start :) The trees do help it feel alive

 

 

unknown.png?width=883&height=655

unknown.png?width=886&height=655

Edited by Wakka387
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  • 2 weeks later...

if you encounter random crashes, it may be caused by collision geometry (2k faces limit exceed)

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  • 4 weeks later...

Imagine how this would look like if it was made to fit III's original lore... honestly, good job regardless!

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universetwisters
11 minutes ago, Pogresno said:

Imagine how this would look like if it was made to fit III's original lore... honestly, good job regardless!

 

Throwback to all the times I tried to get MCSR's London just into 3Dsmax

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