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GTA V Online - Easter Eggs - Hidden Gold Bars/Drugs (Heists)


rodd1981
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Hi everyone,

I've been taking a look on each heist setup mission (using Social Club) and I accidentally found several easter eggs spread across the map (from gold bars to drugs and bombs).

NOTES:

1) It seems that most of the objects can't be picked up/destroyed. I haven't tried picking up all objects from all heists (only some of them), so please let me know if you can pick up anything and I'll update the post.
2) I have no idea what Rockstar guys who developed these heists setup had in mind when they added these easter eggs, but my guess is that they might be used in the future.

I'll try to summarize everything as much as I can:

HOW THIS WAS FOUND:

- Plugged my PS4 LAN cable on my laptop (sharing Wi-Fi connection) and used Wireshark to sniff/capture the network traffic.
- Copy/paste of each heist setup JSON link (bold highlighted part) and checked each one on Social Club:

Fleeca Scope Out (Wireshark): prod.cloud.rockstargames.com/ugc/gta5mission/1760/zgQt8r6ozkKPTEuFmgq5Qw/0_0_en.json
Social Club link: http://socialclub.rockstargames.com/games/gtav/jobs/job/zgQt8r6ozkKPTEuFmgq5Qw/

VIDEOS:

 

 

 

 

 

 

Youtube playlist for all heists (except Humane Labs):


SOCIAL CLUB LINKS:

 Fleeca:http://socialclub.rockstargames.com/games/gtav/jobs/job/zgQt8r6ozkKPTEuFmgq5Qw/ --> Fleeca Heist - Scope Out (Bombs)http://socialclub.rockstargames.com/games/gtav/jobs/job/IfUWqLSgyEapZzki83NBLw/ --> Fleeca Heist - Kurumahttp://socialclub.rockstargames.com/games/gtav/jobs/job/_T5Vz_ZV2kiIdfzRP3fJYQ/ --> Fleeca Heist - Finale (Gold Bars)Prison Heist:http://socialclub.rockstargames.com/games/gtav/jobs/job/hAxpqxAb5kW0Qj4lCq8FaQ/ --> Prison Heist - Plane (Bombs)http://socialclub.rockstargames.com/games/gtav/jobs/job/tWELOeqe0k-Rmeov9jBYyw/ --> Prison Heist - Bushttp://socialclub.rockstargames.com/games/gtav/jobs/job/OUiCb8225UOEmexyj5Cnww/ --> Prison Heist - Station (Gold Bars)http://socialclub.rockstargames.com/games/gtav/jobs/job/jG5WaSYbHkWZS8td8ZWmpw/ --> Prison Heist - Wet Work (Bombs)http://socialclub.rockstargames.com/games/gtav/jobs/job/ISSREsbrtUGrxSiLmlUCRA/ --> Prison Heist - Finale (Gold Bars)Humane Labs:http://socialclub.rockstargames.com/games/gtav/jobs/job/EfrzmUFNeUGGde9LTk1dDA/ --> Humane Labs - Key Codes (Bombs)http://socialclub.rockstargames.com/games/gtav/jobs/job/vo8ISbkfi0-M-noDbOT2-g/ --> Humane Labs - Insurgentshttp://socialclub.rockstargames.com/games/gtav/jobs/job/K4R-JYalJEaxP4m_5hf2wg/ --> Humane Labs - Valkyriehttp://socialclub.rockstargames.com/games/gtav/jobs/job/Htoso5jOu0iicWgiSQUhgQ/ --> Humane Labs - Hydrahttp://socialclub.rockstargames.com/games/gtav/jobs/job/yE4JmNnDlky6zEnRGX2MiA/ --> Humane Labs - Deliver EMP (Gold Bar)http://socialclub.rockstargames.com/games/gtav/jobs/job/82ihljX03UO9tTUoLbukSQ/ --> Humane Labs - Finale (Gold Bars)Series A Funding:http://socialclub.rockstargames.com/games/gtav/jobs/job/d8zTctzUU0eyYmOP9lC3mA/ --> Series A - Cokehttp://socialclub.rockstargames.com/games/gtav/jobs/job/gYLPReHiWE2-o4jkIiSncw/ --> Series A - Trash Truckhttp://socialclub.rockstargames.com/games/gtav/jobs/job/y9tCZXhLyESL3cqITz_btg/ --> Series A - Bikers (Drugs)http://socialclub.rockstargames.com/games/gtav/jobs/job/KHlLFx052UaH03mfqnWh5w/ --> Series A - Weed (Gold Bars)http://socialclub.rockstargames.com/games/gtav/jobs/job/UHsxcdRksEKEWizGt1-ynQ/ --> Series A - Steal Methhttp://socialclub.rockstargames.com/games/gtav/jobs/job/qr5DtZrmrkGad_9pemY39g/ --> Series A - FinalePacific Standard:http://socialclub.rockstargames.com/games/gtav/jobs/job/QG2qSGgwOkCpJVbJItmhkw/ --> Pacific Standard - Vans (Drugs & Bombs)http://socialclub.rockstargames.com/games/gtav/jobs/job/HOBHGVQPF0ifTQU4pPPtsg/ --> Pacific Standard - Signalhttp://socialclub.rockstargames.com/games/gtav/jobs/job/NhzQoOoxaUamj5OL8vxdmA/ --> Pacific Standard - Hack (Gold Bar)http://socialclub.rockstargames.com/games/gtav/jobs/job/UEdF_WW8zEaYyY2qeyY3DQ/ --> Pacific Standard - Convoyhttp://socialclub.rockstargames.com/games/gtav/jobs/job/QxR-d8WzB06kazBaGOp5FQ/ --> Pacific Standard - Bikeshttp://socialclub.rockstargames.com/games/gtav/jobs/job/tYc3SkqXTk6ia7j0lezrbQ/ --> Pacific - Finale (Gold Bars)

ENHANCED NATIVE TRAINER XML FILE WITH LOCATIONS:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?><object-set set-name="GTA V Online - Heist Easter Eggs" ent-version="28">	<object title="Drugs 1 (Pac Standard - Vans)" model="-1964997422" posX="-129.729" posY="-959.200" posZ="113.146" roll="-4.274669" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Drugs 2 (Pac Standard - Vans)" model="-1964997422" posX="-127.911" posY="-957.857" posZ="113.144" roll="-4.274669" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Bombs (Pac Standard - Vans)" model="848107085" posX="330.477" posY="-1639.211" posZ="97.496" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Bombs (Fleeca - Scope Out)" model="848107085" posX="-2951.906" posY="508.292" posZ="14.863" roll="-4.274669" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 1 (Fleeca - Finale)" model="-263787977" posX="-2680.479" posY="3444.701" posZ="14.008" roll="-4.274669" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 2 (Fleeca - Finale)" model="-263787977" posX="-3119.501" posY="754.797" posZ="12.161" roll="-4.274669" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 3 (Fleeca - Finale)" model="-263787977" posX="-3222.075" posY="1276.645" posZ="5.142" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 1 (Pac Standard - Finale)" model="-263787977" posX="264.399" posY="215.200" posZ="136.789" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 2 (Pac Standard - Finale)" model="-263787977" posX="284.142" posY="119.144" posZ="144.199" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 3 (Pac Standard - Finale)" model="-263787977" posX="284.295" posY="122.370" posZ="144.199" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 4 (Pac Standard - Finale)" model="-263787977" posX="263.801" posY="212.830" posZ="136.789" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 1 (Humane - Deliver EMP)" model="-263787977" posX="3848.425" posY="3988.991" posZ="21.052" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 2 (Humane - Finale)" model="-263787977" posX="3632.152" posY="3738.363" posZ="42.404" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 1 (Prison - Station)" model="-263787977" posX="-193.408" posY="-276.297" posZ="73.518" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Drugs (Prison - Station)" model="528555233" posX="2034.875" posY="3231.444" posZ="44.126" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 1 (Prison - Finale)" model="-263787977" posX="1775.190" posY="3908.097" posZ="33.610" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 2 (Prison - Finale)" model="-263787977" posX="2786.035" posY="2969.922" posZ="48.243" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 3 (Prison - Finale)" model="-263787977" posX="1236.673" posY="1890.982" posZ="84.266" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 4 (Prison - Finale)" model="-263787977" posX="1235.294" posY="1888.137" posZ="77.908" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 1 (Series A - Weed)" model="-263787977" posX="-745.695" posY="5603.310" posZ="44.327" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 2 (Series A - Weed)" model="-263787977" posX="-741.748" posY="5603.333" posZ="44.327" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 3 (Series A - Weed)" model="-263787977" posX="-739.722" posY="5603.340" posZ="44.327" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 4 (Series A - Weed)" model="-263787977" posX="-743.975" posY="5603.429" posZ="44.327" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/>	<object title="Gold Bar 5 (Series A - Weed)" model="-263787977" posX="-742.065" posY="5586.414" posZ="44.337" roll="97.496" pitch="-5.115242" yaw="185.9651" isImmovable="1" isInvincible="0" hasGravity="0" alpha="255" counter="1"/></object-set>
Edited by rodd1981
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So they only appear during a heist or setup? How come you were playing as Franklin in what appeared to be story mode during "Prison Break, Police Station"?

 

This is pretty interesting, I wonder why they were put there. They don't look like they ever did or were intended to serve a purpose, in fact it's possible that some employee sneaked them in without anyone knowing. The locations are weird too, some of them are in places where you can't just accidentally find them.

 

Nice find!

 

Correct, they only appear during the respective setup/heist.

 

The reason I was playing as Franklin (Single-Player mode) is because some objects are so hidden that it's nearly impossible to see them without camera hack/trainer features and also because there are spots which are not accessible on foot during the heist (you need a helicopter to get there).

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Incredible job, amigo. I honestly thought we were out of easter eggs to find.

Edited by TheRealCMPUNKFan
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LT. Ronald C. Spiers

Before they add this feature, everyone needs to stop buying Sharkcards, then maybe Rockstar will add the Casino, Stocks and Gold heists. Would love to see a heist mission Online where we rob a really long train car full of gold with two Cargobobs, that actually takes skill, communication, timing and coordination to complete.

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Before they add this feature, everyone needs to stop buying Sharkcards, then maybe Rockstar will add the Casino, Stocks and Gold heists. Would love to see a heist mission Online where we rob a really long train car full of gold with two Cargobobs, that actually takes skill, communication, timing and coordination to complete.

 

You do know that it's mostly shark card sales that help fund the development of Updates, right? Nobody should stop buying shark cards anyway, whilst most of them are overpriced as sh*t, they're handy, and you aren't forced to buy them either.

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KAWASAKI KX 500

have you emailed rockstar about this? maybe you will get a free sticker or something :lol:

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have you emailed rockstar about this? maybe you will get a free sticker or something :lol:

 

I'd definitely trade the stickers for a mission/survival creator DLC update =) :santa: ... Too bad it won't happen yet ...

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