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Can we change the name of locations in SA?


surfinv
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Hi all,
if this topis have already, sorry to double post


i want to know if the name of location can be change in SA
example - Idlewood to Pitts Lane
vinewood to hollywood

if can, how to change the name?

and are there have modders create a signboard
example, the signboars we use to see in london or new york contains street names?

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Of course you can. Use Gxt Editor and open the american.gxt, go to search value and write the name you want to change. So you'll search for Idlewood and when it pop up write whatever you want,then save.

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U can change signboards text with TXD Workshop.

Use MEd and extract the signboard model.

Extract the textures from txd using txdworkshop.

Edit the names in textures in Photoshop.

ReImport the textures to txd.

Replace the txd with original in gta3.img file using IMGTool or same. Rebuild.

 

And blackalienHD had already told how to edit the zone texts using GXT Editor.

Edited by gtafan2u
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  • 2 weeks later...

what is..

1) the effect - a) after we change the name of places e.g. Idlewood to Barcelona. using GXT

 

do we have to change every words or change from the Main tabs only. so it can be changed automatically in cutscene, conversation and in the mission script?
and if we doing a storyline mission involving the name of the places, do this things follow our editing to the new name or still use the default name. e.g. send the delivery to Idlewood instead of Barcelona.
and we have to keep a log contains original name of places that we edit.

2) i see the tutorial to change the vehicle name, its exactly the same as change name of locations, but are this thing will have a problem when we do a storyiine mission like import/export (we have to fine the buffalo, but the name change already so we have to figure which is the original buffalo, or keep a log file contains original name?

if some one have a better full explanation, i appreciate it.

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No they will not be automatically replaced.

In other cutscene, dialogue etc it will still be the original name. And yes you will be messed in vechiles name.

 

Solution-

Look for all the occurances of the word you changed in GXT File, replace all occurances. Yeah but manually.

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so you mean,
in order the new names to be 100% manipulated, we have to change every single words contains the original word that we want to change?
e.g if want to change the name of Idlewood to Delhi - so every words, every name, every sentences that use the word [idlewood] and change it to [delhi]
e.g. 2 - Name of location: [idlewood] and change to [delhi]

Name of place in conversation of every character - [idlewood] and change to [delhi]
Name of place in every mission - [idlewood] and change to [delhi]
Name of place in every cutscene - [idlewood] and change to [delhi]

 

also its the same with vehicle name.
a) change the name of vehicle - [buffalo] to [lamborghini]

b) change the name of vehicle in every words contain word [buffalo] to [lamborghini]
c) change the name of vehicle in every missions, cutscene that contains word [buffalo] to [lamborghini]


or keep a log and view the log when the conflict arise?

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Both the ways can be.

Difference is-

First one is a time taking but non gilchy one.

Second one is a quick but gilchy one.

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For import/export it needs to replace textures

The blank board with the wanted car list is object: NF_BLACKBOARD.dff and the lists itself are also objects, 3 objects: NF_LIST_1.dff, NF_LIST_2.dff, NF_LIST_3.dff

Also the line to cross out car names is an object: WANTED_CROSS_OFF.dff

The textures for NF_LIST_1, 2, 3 are inside of blkbrdx.txd and have alpha channels to make the background transparency

 

Roadsignes have special information inside of dff file for using fonts.txd

Edited by ZAZ
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