surfinv Posted December 18, 2015 Share Posted December 18, 2015 Hi all, if this topis have already, sorry to double post i want to know if the name of location can be change in SA example - Idlewood to Pitts Lane vinewood to hollywood if can, how to change the name? and are there have modders create a signboard example, the signboars we use to see in london or new york contains street names? Link to comment Share on other sites More sharing options...
just Gesha Posted December 18, 2015 Share Posted December 18, 2015 Of course you can. Use Gxt Editor and open the american.gxt, go to search value and write the name you want to change. So you'll search for Idlewood and when it pop up write whatever you want,then save. Link to comment Share on other sites More sharing options...
gtafan2u Posted December 18, 2015 Share Posted December 18, 2015 (edited) U can change signboards text with TXD Workshop. Use MEd and extract the signboard model. Extract the textures from txd using txdworkshop. Edit the names in textures in Photoshop. ReImport the textures to txd. Replace the txd with original in gta3.img file using IMGTool or same. Rebuild. And blackalienHD had already told how to edit the zone texts using GXT Editor. Edited December 18, 2015 by gtafan2u Link to comment Share on other sites More sharing options...
surfinv Posted December 18, 2015 Author Share Posted December 18, 2015 tq all, very appreciate it Link to comment Share on other sites More sharing options...
gtafan2u Posted December 19, 2015 Share Posted December 19, 2015 You are most welcome. Link to comment Share on other sites More sharing options...
surfinv Posted December 31, 2015 Author Share Posted December 31, 2015 what is..1) the effect - a) after we change the name of places e.g. Idlewood to Barcelona. using GXT do we have to change every words or change from the Main tabs only. so it can be changed automatically in cutscene, conversation and in the mission script? and if we doing a storyline mission involving the name of the places, do this things follow our editing to the new name or still use the default name. e.g. send the delivery to Idlewood instead of Barcelona. and we have to keep a log contains original name of places that we edit.2) i see the tutorial to change the vehicle name, its exactly the same as change name of locations, but are this thing will have a problem when we do a storyiine mission like import/export (we have to fine the buffalo, but the name change already so we have to figure which is the original buffalo, or keep a log file contains original name?if some one have a better full explanation, i appreciate it. Link to comment Share on other sites More sharing options...
gtafan2u Posted December 31, 2015 Share Posted December 31, 2015 No they will not be automatically replaced. In other cutscene, dialogue etc it will still be the original name. And yes you will be messed in vechiles name. Solution- Look for all the occurances of the word you changed in GXT File, replace all occurances. Yeah but manually. Link to comment Share on other sites More sharing options...
surfinv Posted January 1, 2016 Author Share Posted January 1, 2016 so you mean,in order the new names to be 100% manipulated, we have to change every single words contains the original word that we want to change?e.g if want to change the name of Idlewood to Delhi - so every words, every name, every sentences that use the word [idlewood] and change it to [delhi]e.g. 2 - Name of location: [idlewood] and change to [delhi] Name of place in conversation of every character - [idlewood] and change to [delhi] Name of place in every mission - [idlewood] and change to [delhi] Name of place in every cutscene - [idlewood] and change to [delhi] also its the same with vehicle name. a) change the name of vehicle - [buffalo] to [lamborghini] b) change the name of vehicle in every words contain word [buffalo] to [lamborghini] c) change the name of vehicle in every missions, cutscene that contains word [buffalo] to [lamborghini]or keep a log and view the log when the conflict arise? Link to comment Share on other sites More sharing options...
gtafan2u Posted January 1, 2016 Share Posted January 1, 2016 Both the ways can be. Difference is- First one is a time taking but non gilchy one. Second one is a quick but gilchy one. Link to comment Share on other sites More sharing options...
surfinv Posted January 1, 2016 Author Share Posted January 1, 2016 good conclusion Link to comment Share on other sites More sharing options...
ZAZ Posted January 2, 2016 Share Posted January 2, 2016 (edited) For import/export it needs to replace textures The blank board with the wanted car list is object: NF_BLACKBOARD.dff and the lists itself are also objects, 3 objects: NF_LIST_1.dff, NF_LIST_2.dff, NF_LIST_3.dff Also the line to cross out car names is an object: WANTED_CROSS_OFF.dff The textures for NF_LIST_1, 2, 3 are inside of blkbrdx.txd and have alpha channels to make the background transparency Roadsignes have special information inside of dff file for using fonts.txd Edited January 2, 2016 by ZAZ gtafan2u 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
surfinv Posted January 2, 2016 Author Share Posted January 2, 2016 tq for the info ZAZ. good one! Link to comment Share on other sites More sharing options...
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