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Driving physics have grown on me abit


sagsf420
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So if you don't like driving, take a taxi. That's what they're for.

 

 

I love driving.

 

That's why I think the driving in V is much better. Because I actually ENJOY it. The driving in IV is tedious and finicky. Taking taxis everywhere defeats the whole purpose of a sandbox game. Though rest assured, if someone came to my house, put a gun to my head, and forced me to play GTA IV from beginning to end again, from 0% to 100% (which I did when the game first came out) I would avoid driving at all costs and take cabs everywhere. Which I did, by the way, for the last half of my time in GTA IV! lol I got so bored of the driving, found it so unendingly tedious, that this was the only way I could summon the will to finish the game...and keep down whatever meals I had eaten recently.

 

But that defeats the whole purpose of a sandbox game with such an integral driving component.

 

But lucky for me, and I believe the vast majority of GTA fans, Rockstar fixed the driving and made it worlds better.

 

So that's definitely a win-win.

 

So if you don't like the driving in V, then take a taxi. That's what they're there for.

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TheOneLibertonian

Going to be brutally honest here, I never got the feel of fear and excitement at driving at high speeds in GTA V, nor do I get to feel the weight and power of the vehicles in GTA V, even lorries and buses feel light and featherly compared to GTA IV's driving. Sure GTA IV's driving is arcady, but it maintains that feel of realism within the vehicles, while maintaining to be accessible and easy at the same time. But gotta admit, driving in this game is not that great, but I did have a great time cruising the roads of Tongva Hills and Route 68. The roads in this game are amazing IMO, especially on PS4/XB1.

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Going to be brutally honest here, I never got the feel of fear and excitement at driving at high speeds in GTA V, nor do I get to feel the weight and power of the vehicles in GTA V, even lorries and buses feel light and featherly compared to GTA IV's driving. Sure GTA IV's driving is arcady, but it maintains that feel of realism within the vehicles, while maintaining to be accessible and easy at the same time. But gotta admit, driving in this game is not that great, but I did have a great time cruising the roads of Tongva Hills and Route 68. The roads in this game are amazing IMO, especially on PS4/XB1.

 

The thing I like most about the driving in V is the overwhelming sense of freedom. After cringing over and over again driving in IV, I was NOT expecting to be able to do all the things in a car that Rockstar allows in V. Most notably, really aggressive, high speed, handbrake turns, but even more than this, taking a quarter-of-a-million dollar sportscar off road and up the side of mountains and cliffs.

 

Its just freer and less restrictive than it was in IV. That's the appeal to me.

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TheOneLibertonian

 

Going to be brutally honest here, I never got the feel of fear and excitement at driving at high speeds in GTA V, nor do I get to feel the weight and power of the vehicles in GTA V, even lorries and buses feel light and featherly compared to GTA IV's driving. Sure GTA IV's driving is arcady, but it maintains that feel of realism within the vehicles, while maintaining to be accessible and easy at the same time. But gotta admit, driving in this game is not that great, but I did have a great time cruising the roads of Tongva Hills and Route 68. The roads in this game are amazing IMO, especially on PS4/XB1.

 

The thing I like most about the driving in V is the overwhelming sense of freedom. After cringing over and over again driving in IV, I was NOT expecting to be able to do all the things in a car that Rockstar allows in V. Most notably, really aggressive, high speed, handbrake turns, but even more than this, taking a quarter-of-a-million dollar sportscar off road and up the side of mountains and cliffs.

 

Its just freer and less restrictive than it was in IV. That's the appeal to me.

 

I do respect your opinion, but I always cringe at things like driving a million dollar supercar on mountains like GTA V gives. Driving a supercar in GTA IV off road feels realistic and it's very hard to control due to it's not made for off roading. But it's always fun to have different opinions, in a world where everyone has the same opinions has to be boring so I greatly respect that.

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I hear you, Diamond Dogs, and I agree about differing opinions. In truth, it all comes down to whether you enjoy the restrictions that are forced upon you by realism and "believable physics" or prefer things to be loosened up.

 

Obviously the more you enjoy realism, the more the driving in IV will appeal to you because try taking a real car and driving at 150 MPH and keeping it under control in a busy city streets system.

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So if you don't like driving, take a taxi. That's what they're for.

 

I love driving.

 

That's why I think the driving in V is much better. Because I actually ENJOY it. The driving in IV is tedious and finicky. Taking taxis everywhere defeats the whole purpose of a sandbox game. Though rest assured, if someone came to my house, put a gun to my head, and forced me to play GTA IV from beginning to end again, from 0% to 100% (which I did when the game first came out) I would avoid driving at all costs and take cabs everywhere. Which I did, by the way, for the last half of my time in GTA IV! lol I got so bored of the driving, found it so unendingly tedious, that this was the only way I could summon the will to finish the game...and keep down whatever meals I had eaten recently.

 

But that defeats the whole purpose of a sandbox game with such an integral driving component.

 

But lucky for me, and I believe the vast majority of GTA fans, Rockstar fixed the driving and made it worlds better.

 

So that's definitely a win-win.

 

So if you don't like the driving in V, then take a taxi. That's what they're there for.

"driving is tedious and finicky" are your exact words. If you don't like driving, take cabs. I don't see why people who enjoy driving have to be stuck with boring driving mechanics so that people who otherwise don't like driving can enjoy feeling like they can drive.

 

It's like buying a football game, complaining that you don't like the football they're playing and demanding that the football be tailored to people who don't like football so that people who don't like football can pretend to be good at football.

 

Doesn't make any sense. You either learn to play football, or stay away from it.

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"driving is tedious and finicky" are your exact words. If you don't like driving, take cabs. I don't see why people who enjoy driving have to be stuck with boring driving mechanics so that people who otherwise don't like driving can enjoy feeling like they can drive.

 

It's like buying a football game, complaining that you don't like the football they're playing and demanding that the football be tailored to people who don't like football so that people who don't like football can pretend to be good at football.

 

Doesn't make any sense. You either learn to play football, or stay away from it.

 

 

You know, at first I thought you misunderstood me. Now I realize you are just using a Straw Man argument.

 

If you don't like the driving in a particular Grand Theft Auto game then I think its safe to say that you probably won't be playing that game for very long. LMAO why would I continue to play a game that has, as one of its most fundamental gameplay elements, stealing and driving cars?

 

Your football absurdity further illustrates my point not yours. if I think an oblong shaped ball made of pigskin sucks, then I won't be watching or playing the games.

 

Duh.

 

But to posture as if a game that is as much about driving as a GTA game can be enjoyed by taking cabs all over the place is ludicrous at best.

 

The driving in GTA V is superior and way more fun is my point.

 

And while we're on the topic, I don't play GTA IV and haven't since WAY BACK in 2008, and at least part of the reason is the terribly implemented, boring driving in the game.

 

But its a moot point. Wanna know why?

 

Because THANK GOD Rockstar fixed it! They could have made the driving in V sh*t, too, but they didn't.

 

Whew, that was a close one, huh?

Edited by ChiroVette
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Spaghetti Cat

It's not a straw man at all. In real-life NYC most people take either the taxi's or subways. In the realistic vision for IV's world taking a taxi makes sense. I know several people from the NYC area that don't have drivers licenses because they don't drive that much. So yeah if you're not that good at driving then taking a taxi not only makes sense but is realistic as well.

 

One of my complaints about IV was that there were very few areas to fully max out a car, not many open areas and highways always seemed contested. (I'm not counting the airport b/c of the stars you got.) V was the exact opposite, there are lots of areas to get a top line speed as well as places to do some fun races. Also I'd add, great off-roading areas. The down side of this is that R* dumbed down the driving physics. I can agree that IV's physics were a touch sloppy, but all it needed was a bit of tweaking. Don't own the PC version, but I hear that there are some good MODS out there. R* themselves improved on the motorbike handling between vanilla IV and TLaD. If we could import that with some tweaking it would have no complaints from me.

 

The only thing I can think of (besides widening the audience base) would be that the distances involved in V. In IV you had to be on the ball not to damage you're car in traffic. Some of that had to do with the AI (which has gotten much better in V) but a good portion of that had to do with driver skill. It was a fun challenge, but I think that longer distances in V would put off a lot of people if it had the same physics in IV. Maybe if they used Franklin's special ability for all characters, but it might be seen as a cheat.

 

They could add an option between arcade and realism, but R* hasn't been known to do that in the past.

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It's not a straw man at all. In real-life NYC most people take either the taxi's or subways.

 

It is absolutely a Straw Man because it was misrepresenting my entire point. Also, I as I have stated many times, I don't EVER play games for realism. If the driving sucks in a sandbox driving game, that is a huge strike against it. Taxis and trains are NOT meant to take the place of driving that a player hates, but to augment a game a player intrinsically likes, so your argument is a little ludicrous in this regard. The very idea that "taking taxis" is a viable workaround for bad driving physics is just as insane as having an automatic gunplay mode where you press a button and your character gets taken over by an AI shooter that completes the mission for you if you find the gunplay too boring. "Hey, if you don't like the shooting, just call a shooter and you just sit back and watch!"

 

So now you can have a cab take you to the battle because you hate the driving. Then an automatic shooter can beat the other bad guys for ya. Then a cab can take you home where you can save your game by sleeping. You can then hire a homeless guy, give him a gun, and have him go shoot all the pigeons for you. Then get a cab to wherever else you want to go.

 

No need to play. Just sit back and watch.

 

Yeah, that's a great idea, using cabs because you hate the driving.

 

By the way, I was very good at driving in IV, I just don't like it. Big difference.

 

Luckily, Rockstar fixed the driving and made it FUN in V.

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No, that's my point. V driving isn't proper driving at all. The complaints come from the fact that rockstar tailored their driving mechanics to people who don't like driving.

 

You say you like "driving" but what it sounds like is that you don't enjoy actual driving mechanics like weight transfer and throttle control that were in IV and exist in real life and pretty much every racing game, you actually enjoy the accessibility of V's driving and getting from A to B quickly.

 

That's my point. Rockstar tailored their driving mechanics around people that don't actually enjoy driving, but just want an accessible method to get from A to B.

 

That "accessible method" should have been fast travel, so the driving can be tailored to people who will actually enjoy it. Then, everyone's happy.

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Instead of having a good middleground, people prefer having sub-par arcade ridiculous stuff instead :(

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No, that's my point. V driving isn't proper driving at all. The complaints come from the fact that rockstar tailored their driving mechanics to people who don't like driving.

 

You say you like "driving" but what it sounds like is that you don't enjoy actual driving mechanics like weight transfer and throttle control that were in IV and exist in real life and pretty much every racing game, you actually enjoy the accessibility of V's driving and getting from A to B quickly.

 

That's my point. Rockstar tailored their driving mechanics around people that don't actually enjoy driving, but just want an accessible method to get from A to B.

 

That "accessible method" should have been fast travel, so the driving can be tailored to people who will actually enjoy it. Then, everyone's happy.

 

With all due respect, because you are an intelligent and articulate guy, this is what I mean about a Straw Man argument.For you to make a wide-sweeping, accusatory statement that amounts to anyone who loves driving in V doesn't really like driving is a flagrant and gross misrepresentation of our position as well as Rockstar's.

 

You seem to be posturing as if "realism" is king and anything that deviated from such realism isn't driving. And then, you categorically state that the only real solution is cabs and other fast transport. YOu seem to be forgetting the LONG and illustrious history of arcade-style, unrealistic driving games. GTA IV's driving is NOT real videogame driving, in a sense. It is more of a "driving Simulator."

 

GTA V, PS2 era GTA games, Burnout Paradise, Project Gotham (the earlier games) Midnight Club, other Burnout games, Fuel, and a ton of others (which, by the way, far outnumber REALISTIC driving games!) are games for people who love driving.

 

Let me be clear because you seem to be having difficulty with this concept, but I am not sure why: I do NOT want to take cabs all over the place because that is no fun. Once in a while, fine, just for the novelty! I love (LOVE, LOVE) driving in videogames, but NOT driving that conforms to realistic physics. That doesn't mean I don't like driving in games. It means I like driving that feels arcarde-like and free. Next to sandbox games, driving games are my favorite. I enjoyed the hell out of ALL the Midnight Club games and still do! MC3: DUB Edition Remix is my favorite to date. I have played more Burnout Paradise than I would admit, and love all the driving in them.

 

Driving in games is FUN, awesome, a blast. Driving that is like driving in real life is BORING to me, maybe because I drive so much in real life. But the very thought that this means the only solutions is videogame taxi cabs is so patently ridiculous. I get why some people such as yourself are realism-junkies. But most of the people who like realism at least get the position of people who don't.

 

Fast transport. Yeah, why bother playing the game if you are going to take taxis everywhere?

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GTA4 is a driving sim now?

 

That kind of tells me enough you're not familiar with driving. You seem to assume arcade = fun and realism = bad

 

GTA4 was arcadey, and so is Midnight Club. But those are fun games because their driving mechanics have depth to them. Midnight Club is arcadey because it's ridiculously fast and has cars sliding around at 200mph. But sliding cars at 200mph still needs you to think about what you're doing. I've played a lot of MCLA and think it's the best racing game ever made, so you're wrong in assuming I need "realism" in driving.

 

GTAV is arcadey because your car can just instantly go 0-150, take 90 degree corners without braking at 100mph and have no need for any skill. You just go forward, turn, go forward, turn. There's no need for you to have a good racing line, or think about keeping your momentum. You can stop instantly and get back to top speed instantly.

 

Pulling off a flawless race in say Midnight Club 2 takes a good few tries and even then there's room for improvement.

 

In GTAV you can drive for 20 minutes at max speed without any threat of crashing other than AI deliberately hitting you. How is that exciting?

 

That's "arcadey" sure but it's one of the most boring driving mechanics in any game I've played.

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That kind of tells me enough you're not familiar with driving. You seem to assume arcade = fun and realism = bad

 

 

I never said this, nor would I.

 

The difference between you and I is I actually RESPECT the opinions of people who like and enjoy realism in driving games. I would NEVER disparage another man's opinions by saying that because they like games to play or drive a certain way that they are somehow not entitled to enjoy driving and should LMAO just take cabs. That is both condescending and elitist. Hahaha, funny, though I will give you that. I think that we are both entitled to enjoy different styles of driving. Furthermore, the world of gaming is large enough to accommodate both our tastes.

 

By the way, your argument about getting up to speed and stopping on a dime is absurd. If you try to get gold in any of the missions where "reach a top speed..." is one of the gold requirements, you will realize VERY FAST that this is simply not the case. So now, you can add hyperbole to your argument along with building a Straw Man. Okay, now I am messing with you, because I suspect you were intentionally using hyperbole as a tool to make your point not taking it seriously.

 

lol

 

You can absolutely slide out around turns if you go too fast in V. You can crash while trying to brake too soon, and if you mistime your handbrake turns at high speed, you will go careening into oncoming traffic.

 

Why not just accept that there are DIFFERENT styles of driving physics in games and that you like one kind and other people like another? Is it that important for you to "be right" that you have to make pejorative comments about the tastes of your fellow gamers? Because here's the difference between you and I:

 

I LOVE the physics in arcade like games like Midnight Club, Paradise, San Andreas (III and VC), and V. But I am secure enough in my tastes and opinions that I don't need to insult "realism" in driving games. I can accept and even understand why you may love the driving in IV, and even what you like about it. I don't need you to like what I like to be happy with what I like.

 

One correction to my post above: Midnight Club: Los Angeles is a lot more realistic than the previous games. You are correct and I had forgotten about that game when citing MC. For my tastes, MC3: DUB Edition is the best game in that series.

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He did state 'compared to previous games MC games'

A quick youtube search did show how batsh*t stupid and boring looking Midnight Club was before LA.

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Midnight Club LA is realistic? XD

 

Oh, I'm done. You're ridiculous

 

No, more realistic than MC3 DUB Edition and V is what I was saying.

 

By the way, your continued disparaging comments in lieu of actual discussion only weakens your position. The biggest difference between you and I is that I can disagree without personal attacks and calling people names.

 

But, then again, I actually like discussing things.

 

lol

He did state 'compared to previous games MC games'

A quick youtube search did show how batsh*t stupid and boring looking Midnight Club was before LA.

 

Batsh*t crazy and boring are NOT synonymous. I like batsh*t crazy and don't find it boring in the least.

 

Still, thanks for clarifying my point for me. Glad to see we can disagree without getting dumb about it. ;)

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Though my personal view on it is V's driving is bad compared to the almighty San Andreas, with how they completely butchered motorcycles and physics in general.

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Though my personal view on it is V's driving is bad compared to the almighty San Andreas, with how they completely butchered motorcycles and physics in general.

 

I can totally respect that. As I have been maintaining throughout this thread, gaming is all built upon personal tastes. This isn't an empirical discussion like the effects of a medication on various systems and organs in the body. We aren't submitting papers for publication in the New England Journal of Medicine here. We are all talking about what we like and don't like in videogames, for Chistsakes! lol

 

I would never have the audacity to endow my preferences and opinions about a game with some magical power of inherent truthfulness, then try and attack your opinions and you personally because...um...we like different things.

 

By the way, I love the driving in San Andreas as well.

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He did state 'compared to previous games MC games'

A quick youtube search did show how batsh*t stupid and boring looking Midnight Club was before LA.

But I liked MCII and 3. They weren't boring at all. MCLA is my favourite because of the better customisation and detailed world, but I like the racing on II 3 and LA equally. MCSR definitely wasn't very exciting though.

 

LA wasn't any more "realistic" that's just ridiculous. All they did was have a more detailed map which made the physics react differently, with early game cars feeling a bit heavier.

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He did state 'compared to previous games MC games'

A quick youtube search did show how batsh*t stupid and boring looking Midnight Club was before LA.

But I liked MCII and 3. They weren't boring at all. MCLA is my favourite because of the better customisation and detailed world, but I like the racing on II 3 and LA equally. MCSR definitely wasn't very exciting though.

 

LA wasn't any more "realistic" that's just ridiculous. All they did was have a more detailed map which made the physics react differently, with early game cars feeling a bit heavier.

 

 

Los Angeles is absolutely more realistic than MC3: Dub Edition.

 

The cars in MC3, particularly the Class A vehicles are light, incredibly maneuverable, have far less mass, and you can do handbrake turns on a dime at 200 MPH without sliding out. MC3 was CRAZY, insane, and waaaay over the top in terms of physics.

 

MC: Los Angeles is arcadey, too, in its own way. But the cars have much more realistic weights, take longer to get up to speed and to brake to a stop from full speed, and you had to take physics far more into account to make hairpin turns.

 

Don't get me wrong, LA is a great game. Not complaining about it being "more realistic." And thankfully, the physics are way better than GTA IV, but how anyone cannot see how much more realistic MC LA is compared to DUB Edition is actually baffling.

 

LA may be arcadey, but MC3 is batsh*t CRAZY unrealistic.

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He did state 'compared to previous games MC games'

A quick youtube search did show how batsh*t stupid and boring looking Midnight Club was before LA.

But I liked MCII and 3. They weren't boring at all. MCLA is my favourite because of the better customisation and detailed world, but I like the racing on II 3 and LA equally. MCSR definitely wasn't very exciting though.

 

LA wasn't any more "realistic" that's just ridiculous. All they did was have a more detailed map which made the physics react differently, with early game cars feeling a bit heavier.

 

Los Angeles is absolutely more realistic than MC3: Dub Edition.

 

The cars in MC3, particularly the Class A vehicles are light, incredibly maneuverable, have far less mass, and you can do handbrake turns on a dime at 200 MPH without sliding out. MC3 was CRAZY, insane, and waaaay over the top in terms of physics.

 

MC: Los Angeles is arcadey, too, in its own way. But the cars have much more realistic weights, take longer to get up to speed and to brake to a stop from full speed, and you had to take physics far more into account to make hairpin turns.

 

Don't get me wrong, LA is a great game. Not complaining about it being "more realistic." And thankfully, the physics are way better than GTA IV, but how anyone cannot see how much more realistic MC LA is compared to DUB Edition is actually baffling.

 

LA may be arcadey, but MC3 is batsh*t CRAZY unrealistic.

I don't think you've played Midnight Club LA

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I don't think you've played Midnight Club LA

 

 

I have, and stand by what I said. I own the PS3 version and have logged a bunch of hours on the game.

 

If you think that LA is "as unrealistic" as MC3, then it is you who are unfamiliar with at least one of those games.

 

Just the weight alone is a huge difference. The vehicles in LA have "weight" and mass and the rear wheels break traction quite easily around turns. Whereas the cars in MC3 have almost no mass at all and corner like they are on rails.

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I think that lazy. and ChiroVette should get a room. Half of page 5 is you two fighting. I'd rather this topic be locked than you two fighting. You are really getting off topic.


Imagine if they made gta v physics worse than gta iv. The people here would talk sh*t about gta 5 physics and state gta iv is amazing. This will happen again in gta 6 if they change how the vehicles physics are. GTA 6 will come out and people will talk sh*t about gta v and will praise gta 6.

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I think that lazy. and ChiroVette should get a room. Half of page 5 is you two fighting. I'd rather this topic be locked than you two fighting. You are really getting off topic.

 

Imagine if they made gta v physics worse than gta iv. The people here would talk sh*t about gta 5 physics and state gta iv is amazing. This will happen again in gta 6 if they change how the vehicles physics are. GTA 6 will come out and people will talk sh*t about gta v and will praise gta 6.

 

Actually, it isn't as off topic as you think.

 

I was only using other titles as an example to refute Lazy's rather ambitious claim that "GTA V driving isn't proper driving," which obviously it is. It may not be to everyone's liking, but to disparage everyone who likes the driving by saying that V doesn't have proper driving and that anyone who likes the driving should not be driving in videogames, but "taking cabs" is a fundamentally specious argument.

 

It only seemed off topic.

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Imagine if they made gta v physics worse than gta iv.

But they did. GTA VI could only be worse if they go with Saints Row driving.

I don't think GTA VI could be worse unless they copy GTA V and put it on a smaller map.

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Imagine if they made gta v physics worse than gta iv.

But they did. GTA VI could only be worse if they go with Saints Row driving.

I don't think GTA VI could be worse unless they copy GTA V and put it on a smaller map.

 

 

This is precisely what I hope they do, make the driving as similar to V as possible.

 

I just messed around this morning for some fun, off-road exploration with my Infernus and comet, and hot damn! What fun it is flying up sides of huge hilly terrain at 150 MPH and launching myself off the tops. That's the thing about the driving in V. It is fun as hell!

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GTA IV Driving Physics > GTA V Driving Physics. End of.

 

GTA V Driving Physics > Many Modern Games' Driving Physics > Getting Your Teeth Pulled With No Anesthesia > Having Your Eyes Removed With An Ice Cream Scoop > Getting Shot In the Head With Armor Piercing Bullets > GTA IV Driving Physics.

 

End of discussion. :r*:

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I am just put to shock by the saying of Burnout and the early Midnight Club games are for people who love driving. Yeah, sure, they outnumber far more realistic driving games like Forza and Gran Turismo, but those games that have arcadey driving and ridiculous physics? Ay Dios mio.

 

Burnout and MC aren't really tailored for people who love driving, they are tailored for people who love to have fun with cars. Even the cars presented in both series (MCSR and MCII for Midnight Club as later versions featured licensed cars) are plain ridiculous and are both fictional. Fictional manufacturers, models, and the designs only being based off of actual cars. Even the performance is just ridiculous. Getting to the top speed of a car designed similar to a Nissan Skyline in less than 2 seconds? Drifting in 100+ MPH? Very ridiculous, and very fictional.

 

As for the Forza and Gran Turismo series, however, they are for people who love driving for what it is. It is all about precision, the right choices, the variation of cars, and all the other realistic laws of physics. In fact there is a thing called the Nissan GT Academy, a racing academy sponsored by Gran Turismo, and built upon Gran Turismo by Nissan, for budding drivers who want to become one of the big time racers. They first test it in Gran Turismo 6 by clocking your lap times around an in-game version of a real-life racetrack, then record it in a database, and the ones with the shortest lap times can further hone their skills training in the Nissan GT Academy. The gamers of GT then are tested through a series of tests, which includes driving a real-life Juke through an off-road course, and drifting real-life 370Zs around a secured airport.

 

 

GTA IV Driving Physics > GTA V Driving Physics. End of.

 

GTA V Driving Physics > Many Modern Games' Driving Physics > Getting Your Teeth Pulled With No Anesthesia > Having Your Eyes Removed With An Ice Cream Scoop > Getting Shot In the Head With Armor Piercing Bullets > GTA IV Driving Physics.

 

End of discussion. :r*:

 

"Many Modern Games' Driving Physics" except Gran Turismo and Forza?

Edited by CorvetteStingray
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