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Driving physics have grown on me abit


sagsf420
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OnTopic:
Driving is a lot more fun in 60fps IMO, it just feels smoother and better, may be part of the reason so many dislike Vs driving.

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I can't drive in V without getting headaches, it's too arcadey and unrealistic.

 

...don't get me started with the casual car flipping thing...

Edited by fefenc
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Algonquin Assassin

 

 

Wether I am a hypocrite or not, does not devalue my argument.

I accept everyones opinion, but if false statements are said and represented as facts I will interfere, but I guess you aren't able to continue this conversation anyway.

 

 

Well he's right about supercars being able to drive up mountains and they do it with relative ease too. If he thinks that the driving sucks that can't be interpreted as a false statement, but what he said about supercars being able drive up mountains is an objective fact.

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ClaudeSpeed1911

Tbogt style mechanics would have been better than this.

 

Every car feels the same with these mechanics.

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Still prefer V's driving. At least cars don't go slip-slidey.

You do know cars in GTA IV don't slide if you actually drive them the way their supposed to be right?

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Still prefer V's driving. At least cars don't go slip-slidey.

You do know cars in GTA IV don't slide if you actually drive them the way their supposed to be right?

 

Uh, that doesn't change the fact that they're still slidey. You don't have to be sh*tty driver to realize this.

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Gnocchi Flip Flops

 

 

Still prefer V's driving. At least cars don't go slip-slidey.

You do know cars in GTA IV don't slide if you actually drive them the way their supposed to be right?

 

Uh, that doesn't change the fact that they're still slidey. You don't have to be sh*tty driver to realize this.

 

Yes you do. I don't have problems with "sliding" unless I'm driving like a drunk or just not paying attention to what I'm doing. You want to see slidey cars? Play some damn Forza Motorsport 4.

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Wether I am a hypocrite or not, does not devalue my argument.

I accept everyones opinion, but if false statements are said and represented as facts I will interfere, but I guess you aren't able to continue this conversation anyway.

 

 

Well he's right about supercars being able to drive up mountains and they do it with relative ease too. If he thinks that the driving sucks that can't be interpreted as a false statement, but what he said about supercars being able drive up mountains is an objective fact.

 

 

This is a very important distinction you are bringing up here. I think that when it comes to games like this, there are many subgroups with regard to individual taste and preferences.

 

I personally cannot, for the life of me, fathom why people want driving to be realistic in videogames. Then again, I have lived in NY City my whole life and do a great deal of driving, including in rush hour traffic. lol Doesn't get much more realistic than that!

 

Maybe because I drive a lot in real life and get all the realism I can handle and more, I prefer cars to handle wacky and kind of a little stupid. Not that I am saying that people who drive a ln real life can't or don't like realistic driving physics in games. But my point is that you are correct: you cannot say that someone is wrong because they hate arcade-like physics and only enjoy realism, and you can't say someone is wrong for only wanting crazy driving physics.

 

I personally hated GTA IV's driving and love V's driving. But I can absolutely understand why someone who prefers realistic car handling would have the exact opposite opinion as I do.

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Wether I am a hypocrite or not, does not devalue my argument.

I accept everyones opinion, but if false statements are said and represented as facts I will interfere, but I guess you aren't able to continue this conversation anyway.

 

 

Well he's right about supercars being able to drive up mountains and they do it with relative ease too. If he thinks that the driving sucks that can't be interpreted as a false statement, but what he said about supercars being able drive up mountains is an objective fact.

 

Remember that Video I posted in a Similar Topic a while ago?

 

It proves that point very well about Super Cars, and Off-Roading.

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Still prefer V's driving. At least cars don't go slip-slidey.

You do know cars in GTA IV don't slide if you actually drive them the way their supposed to be right?

 

Uh, that doesn't change the fact that they're still slidey. You don't have to be sh*tty driver to realize this.

 

Yes you do. I don't have problems with "sliding" unless I'm driving like a drunk or just not paying attention to what I'm doing. You want to see slidey cars? Play some damn Forza Motorsport 4.

Thats the point, in a GTA game, many don't realy want to "pay attention to what they are doing".

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Algonquin Assassin

 

 

Wether I am a hypocrite or not, does not devalue my argument.

I accept everyones opinion, but if false statements are said and represented as facts I will interfere, but I guess you aren't able to continue this conversation anyway.

 

Well he's right about supercars being able to drive up mountains and they do it with relative ease too. If he thinks that the driving sucks that can't be interpreted as a false statement, but what he said about supercars being able drive up mountains is an objective fact.

 

This is a very important distinction you are bringing up here. I think that when it comes to games like this, there are many subgroups with regard to individual taste and preferences.

 

I personally cannot, for the life of me, fathom why people want driving to be realistic in videogames. Then again, I have lived in NY City my whole life and do a great deal of driving, including in rush hour traffic. lol Doesn't get much more realistic than that!

 

Maybe because I drive a lot in real life and get all the realism I can handle and more, I prefer cars to handle wacky and kind of a little stupid. Not that I am saying that people who drive a ln real life can't or don't like realistic driving physics in games. But my point is that you are correct: you cannot say that someone is wrong because they hate arcade-like physics and only enjoy realism, and you can't say someone is wrong for only wanting crazy driving physics.

 

I personally hated GTA IV's driving and love V's driving. But I can absolutely understand why someone who prefers realistic car handling would have the exact opposite opinion as I do.

It all comes down to taste.:)

 

I'm quite a gear head in real life so I enjoy GTA IV's balls to the wall kind of driving. I also tend to play games like Project Cars, Forza, Gran Turismo etc than pure arcade racers.

 

Simulation is more fun to me even though I get a fair bit of it when I drive my real car also.:p

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I don't actually drive in real life, so really, it makes no difference to me whether it's realistic or not. I just want it to be fun, responsive and not handle like turds in treacle. And, personally, that's what I get from V - I got it from previous games too, but I felt that IV was a step in the wrong direction. Too much weight, the cars were like whales with massive asses. Just like your moms.

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It all comes down to taste. :)

 

I'm quite a gear head in real life so I enjoy GTA IV's balls to the wall kind of driving. I also tend to play games like Project Cars, Forza, Gran Turismo etc than pure arcade racers.

 

Simulation is more fun to me even though I get a fair bit of it when I drive my real car also. :p

 

 

Exactly.

 

Anyone who tried to dispute this just doesn't get how both styles of driving physics can be very appealing to different people. Just because I like driving up mountains with sports cars and flying through the world like a maniac doesn't mean you have to.

 

The truth is that this is not even a debatable point!

 

I mean you could list why you like IV's physics, which both you and Scaglietti did very nicely, and Fuzzknuckles and I can list why I much prefer the physics of V, which we also did.

 

But at the end of the day, I still have to accept your preferences, not try and beat you over the head with mine, as if my tastes represent some fundamental expression of "what is."

 

Edit: As I see it, that's the big problem with some people in this forum. They are too busy proffering their tastes and preferences as if they were endowed with the magical power of absolute truth and not just their own personal tastes. This seems to be the basis of sooooooo many fights in this forum. People trying to argue as if their tastes represent the epitome of how the fundamental game should play.

Edited by ChiroVette
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Algonquin Assassin

The driving in GTA V has its moments don't get me wrong, but it's something I can honestly say I'll never "love". When I first played the game in 2013 I didn't like how cars felt as if they had no suspension travel and everything felt the same to drive with top speed and acceleration being the unique factors. Well that's what it felt like to me anyway.

 

Playing GTA V on XB1 in first person made the driving feel "different". Whether this was an illusion I'm not sure, but it felt better than it was originally.

 

The driving physics (as I said) are definitely better than most other games that directly compete with GTA V, but I always loved GTA IV's physics even when they were relentlessly getting bashed. I guess I'm just too used to them.

 

However whilst the GTA V driving physics aren't my cup of tea I can understand why they appeal to the people who just to go flat out without thinking of a consequence.

Edited by SonOfLiberty
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Still prefer V's driving. At least cars don't go slip-slidey.

You do know cars in GTA IV don't slide if you actually drive them the way their supposed to be right?

 

Uh, that doesn't change the fact that they're still slidey. You don't have to be sh*tty driver to realize this.

 

IV cars are in no way slidey, unless you're trying to push the Coquette/Banshee to their limits.

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IV cars are in no way slidey, unless you're trying to push the Coquette/Banshee to their limits.

 

 

So they are, in some way, slidey, then?

Signatures are dumb anyway.

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Still prefer V's driving. At least cars don't go slip-slidey.

You do know cars in GTA IV don't slide if you actually drive them the way their supposed to be right?

 

Uh, that doesn't change the fact that they're still slidey. You don't have to be sh*tty driver to realize this.

 

IV cars are in no way slidey, unless you're trying to push the Coquette/Banshee to their limits.

 

It's easy to spin out a Banshee, Coquette or muscle car if you're using a keyboard to drive, because of the digital nature of its breaking and steering control.

I've adopted a sort of "pumping" method to keep it in check, which works well though it's less than ideal and I've since gotten myself an Xbox360 controller to improve the ride.

 

GTA V's vanilla driving physics seem to have less of a problem here, but on the downside they're overly twitchy in the steering department.

The first time I got to drive a car in story mode (the mission where you have to follow that insanely annoying Lamar fellow) I felt like cursing at my monitor because the handling struck me as completely awful, with the car seemingly just pivoting around a central axis.

I've since learned that not all vehicles are quite as bad as that, but there's still the notion that I'm guiding along an RC toy rather than an actual car.

Fortunately there's Killatomate's Realistic Driving mod to improve matters, though it's apparently still limited by certain hardcoded behaviours and it's not as well suited to keyboard control as the GTA IV version (braking especially).

 

One positive feature of V's driving physics is car damage, or rather the effect it has on handling.

In IV it's far too easy to zip along in a car that has its front portion crushed like a tin can and you have to almost totally wreck it to notice any sort of adverse impact.

I'm glad to see that this is rectified in V, even if the damage modelling itself is not optimal.

 

Finally, I haven't played long enough to encounter any ridiculous rubberbanding or auto-flip situations - that nonsense really needs to go (even though the latter is optional).

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The driving in GTA V has its moments don't get me wrong, but it's something I can honestly say I'll never "love". When I first played the game in 2013 I didn't like how cars felt as if they had no suspension travel and everything felt the same to drive with top speed and acceleration being the unique factors. Well that's what it felt like to me anyway.

 

Playing GTA V on XB1 in first person made the driving feel "different". Whether this was an illusion I'm not sure, but it felt better than it was originally.

 

The driving physics (as I said) are definitely better than most other games that directly compete with GTA V, but I always loved GTA IV's physics even when they were relentlessly getting bashed. I guess I'm just too used to them.

 

However whilst the GTA V driving physics aren't my cup of tea I can understand why they appeal to the people who just to go flat out without thinking of a consequence.

 

It isn't even so much driving without thinking of consequences, but I will agree that's definitely part of it.

 

For me, at least, the driving in V feels more like the driving in Burnout Paradise or a Saint's Row game. Now I totally get why this wouldn't appeal to some, obviously yourself included. Because you want to feel more "consequence" and a sense of having to work at the driving more.

 

That's perfectly fair. Anyone who would try to disparage your point of view about this is an idiot.

 

For me, I kind of like games that feel freer and less restricted. And IV's driving restricts you to having to really drive a lot more carefully.

 

I will say this about IV: I was able to spank the AI opponents in all of the races (I think they were Brucie's races? But I am not sure) and beating them was incredibly easy. The reason is that while I hated the driving in the game, Rockstar was incredibly fair! Meaning that the AI cars would slide all over the road and you could just crush them in all the races by driving more carefully.

 

I remember on my playthrough in the game, there was one thing I did enjoy. I made a little challenge for myself which basically consisted of doing every single race, winning them all first try, and using the same Comet without once visiting the auto repair shop. If I remember right, I think there were 8 races? And because I drove carefully, I was able to beat all of them in a row without the same vehicle and no repair.

 

What little time I did spend online, I did races and I actually did very well because, as I said, most people playing the game tried to drive at breakneck speeds and crashed into everything.

 

What I figured out in IV was that (at least it seemed to me, anyway) the cars were way overpowered for the handling. What I mean by this was that all you had to do to keep GTA IV's faster cars under control was avoid top speeds, often even on straightaways where even a little bump could slide you out.

 

Now to me, that's no fun at all. But many people argue that in a very real sense, GTA IV was created as not just a sandbox game, but a "Sandbox Crime Sim." So if you take that idea into consideration, then regardless of how much I didn't like the driving, the physics made sense for that reality.

Edited by ChiroVette
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Algonquin Assassin

As much as I love GTA IV's driving I do admit the A.I in races is a bit retarded lol and you could practically win every race even in one of those rust buckets providing you don't stuff up.

 

The A.I in GTA V in this respect is more sensible? Meaning they won't try to play bumper cars with you or other drivers like they do in GTA IV. I never really done that much racing in GTA IV MP, but the single player races could've been so much better and more challenging.

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As much as I love GTA IV's driving I do admit the A.I in races is a bit retarded lol and you could practically win every race even in one of those rust buckets providing you don't stuff up.

 

The A.I in GTA V in this respect is more sensible? Meaning they won't try to play bumper cars with you or other drivers like they do in GTA IV. I never really done that much racing in GTA IV MP, but the single player races could've been so much better and more challenging.

 

The paradox of this discussion is that GTA V's much more forgiving driving physics comes with a price.

 

Some of those races you have to do are much, much harder than any of the races in GTA IV. lol Its true, if you think about it. Because V's driving is so damned forgiving that the AI can easily beat you if you drive carefully! Rockstar is smart about this. When they made GTA IV's driving more "difficult," for lack of a better word, you could just spank the living sh*t out of the AI in races, because the AI was saddled with the same finicky physics you were. In V, though, since the physics are a lot easier, the AI cars are not spinning out all over the place and crashing into walls.

 

So you have to work a lot harder at beating them. :)

Edited by ChiroVette
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As much as I love GTA IV's driving I do admit the A.I in races is a bit retarded lol and you could practically win every race even in one of those rust buckets providing you don't stuff up.

 

The A.I in GTA V in this respect is more sensible? Meaning they won't try to play bumper cars with you or other drivers like they do in GTA IV. I never really done that much racing in GTA IV MP, but the single player races could've been so much better and more challenging.

 

The paradox of this discussion is that GTA V's much more forgiving driving physics comes with a price.

 

Some of those races you have to do are much, much harder than any of the races in GTA IV. lol Its true, if you think about it. Because V's driving is so damned forgiving that the AI can easily beat you if you drive carefully! Rockstar is smart about this. When they made GTA IV's driving more "difficult," for lack of a better word, you could just spank the living sh*t out of the AI in races, because the AI was saddled with the same finicky physics you were. In V, though, since the physics are a lot easier, the AI cars are not spinning out all over the place and crashing into walls.

 

So you have to work a lot harder at beating them. :)

 

 

Realy?

I cannot rememmber on the top of my head, but I am rather sure that IVs races were harder than Vs races.

In V the NPCs are just realy slow, only the off road and stock car races are challenging.

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XenoxX, I am not saying V's races are hard. Not at all. I beat most of them first try in all my saves. I only have to restart them when I fall asleep at the wheel. Since GTA isn't a racing game, Rockstar has never made ANY races in any of the games particularly difficult, starting with III in 2001 and moving forward to modern times.

 

But IV's races weren't just easy, they were an absolute cakewalk. If you have the game still, don't take my word for it, boot it up. Grab yourself a Comet and go start any or all of those races. But instead of trying to win straight off, force yourself to stay a little behind the pack just to watch the AI drive.

 

You will be treated to a bizarre demo-derby like show as they skid out, fly all over the place, do donuts, and crash into everything in sight.

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Still prefer V's driving. At least cars don't go slip-slidey.

You do know cars in GTA IV don't slide if you actually drive them the way their supposed to be right?

 

Uh, that doesn't change the fact that they're still slidey. You don't have to be sh*tty driver to realize this.

 

Yes you do. I don't have problems with "sliding" unless I'm driving like a drunk or just not paying attention to what I'm doing. You want to see slidey cars? Play some damn Forza Motorsport 4.I dont know what game you're playing but I have an itch that it's not GTA IV. The only tolerable driving physics I can fathom is TBoGT. Because at least Rockstar had the decency to not f*ck over their players anymore.

 

And dont even get me started on those terrible race missions from the main story. They were atrocious. Especially considering I got used to the driving quick. And like someone said, the brain-damaged AI added onto it. The game's driving physics aren't built to be put in any racing position.

 

If you think that IV's driving physics are anywhere near "realistic" then I don't know what to tell ya.

Edited by .Smaher.
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Gnocchi Flip Flops

Oh how time consuming these debates can be. :dozing:

Thats the point, in a GTA game, many don't realy want to "pay attention to what they are doing".

That's a stupid point. If you're not paying attention and you crash, that's your fault. Not the game's. What you want is a game that hold's your hand 24/7 and I'm sorry but that would be garbage for a GTA game. Not even GTA V holds your hand that much, if you're not paying attention then you crash. You have no point.

 

 

IV cars are in no way slidey, unless you're trying to push the Coquette/Banshee to their limits.

So they are, in some way, slidey, then?

 

They are "slidey" to a certain extent. I don't know if it's just because I've played IV for 7 years straight or what, but I don't "slide" unless I want to or have been spun out by a cop or I'm just not paying attention to what I'm doing. The twitchiest cars I've driven in IV are the Feltzer, Coquette and Super GT. The Feltzer, it's just flat out fun. The Coquette is a bitch to drive but man if you know how to drive it, it is the craziest damn experience it can get you out of some very sticky situations. And lastly the Super GT has a lot of snap oversteer but I love that.

 

I don't know what people are expecting, for every car to have the grip of an Audi Quattro system or something? I'm sorry, it just doesn't work that way. I like my cars to feel different, I like every car to have it's own level of grip in the corners. Some cars will be a bitch to drive and some won't. That's just the way it is.

I dont know what game you're playing but I have an itch that it's not GTA IV. The only tolerable driving physics I can fathom is TBoGT. Because at least Rockstar had the decency to not f*ck over their players anymore...the game's driving physics aren't built to be put in any racing position.

If you think that IV's driving physics are anywhere near "realistic" then I don't know what to tell ya.

Sorry bro, it's IV. I played TBoGT and IV back to back and the only difference is that TBoGT had less body roll. That's it. And nobody is saying that IV's driving physics are realistic. But they're not completely arcade either. What exactly are you on about? You're becoming a bit aggravating. I can't read your damn mind so unless you explain yourself better I think I'll just ignore your next response.

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@Scagletti I can drive in V without paying attention and while talking to other people on the mic or while watching a Video, in IV that is not possible.

Also in V most cars, especially the different classes have different handlings, you cant tell me that a JB700 drives just like a Stinger GT, or a Carbonizzarre.

In V the driving is straight forward, you can dodge vehicles, you can drive through gaps easily etc.

in IV its I would say nearly impossible doing it and if you do it doesn't feel nowwhere near as fun as in V.

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Gnocchi Flip Flops

In V the driving is straight forward, you can dodge vehicles, you can drive through gaps easily etc.

in IV its I would say nearly impossible doing it and if you do it doesn't feel nowwhere near as fun as in V.

Oh really? Because I just got done driving around LC in the Coquette then a Feltzer then a Korean Presidente then a Russian Schafter and now I'm in a Sentinel. I pulled some stunts, powerslides, had lots of fun.

 

Maybe the little effort it takes to pull stunts in V is fun to you but it certainly isn't to me. 1) Because I've played IV so much that pulling stunts in IV is almost effortless for me. 2) Being able to pull difficult maneuvers with ease is downright boring. If no effort is required then how is that fun?

 

I think the driving in V lacks any sort of thrill. It's just boring. There is no excitement, no technique, just nothingness. And they claim they tried to make it feel more cinematic but to be honest with you, I've had way more movie "moments" in IV than I ever had in V, if any.

 

The only way I enjoy the driving in V is driving slow. Taking my blue Carbonizzare out for a chill and realistic cruise around the map with the top down, listening to some music. Prowling around town in an Oracle II taking in the sights of the city. The only car that I enjoy driving fast is the T20 because it reminds me of the Turismo from IV. Other than that, driving fast in V often feels soulless and just flat out dull.

 

I drive faster in IV than I do in V. I think IV suits all of my styles of driving while V just suits me when I just want to cruise.

Edited by Scaglietti
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In V the driving is straight forward, you can dodge vehicles, you can drive through gaps easily etc.

in IV its I would say nearly impossible doing it and if you do it doesn't feel nowwhere near as fun as in V.

Oh really? Because I just got done driving around LC in the Coquette then a Feltzer then a Korean Presidente then a Russian Schafter and now I'm in a Sentinel. I pulled some stunts, powerslides, had lots of fun.

 

Maybe the little effort it takes to pull stunts in V is fun to you but it certainly isn't to me. 1) Because I've played IV so much that pulling stunts in IV is almost effortless for me. 2) Being able to pull difficult maneuvers with ease is downright boring. If no effort is required then how is that fun?

 

I think the driving in V lacks any sort of thrill. It's just boring. There is no excitement, no technique, just nothingness. And they claim they tried to make it feel more cinematic but to be honest with you, I've had way more movie "moments" in IV than I ever had in V, if any.

 

The only way I enjoy the driving in V is driving slow. Taking my blue Carbonizzare out for a chill and realistic cruise around the map with the top down, listening to some music. Prowling around town in an Oracle II taking in the sights of the city. The only car that I enjoy driving fast is the T20 because it reminds me of the Turismo from IV. Other than that, driving fast in V often feels soulless and just flat out dull.

 

I drive faster in IV than I do in V. I think IV suits all of my styles of driving while V just suits me when I just want to cruise.

 

It depends on the 'stunt' I guess.

 

I've set up some seriously complex stuff in the Editor and getting it just right isn't easy. I'm talking set piece stuff, explosions and what not, not just driving really fast through downtown traffic with the cops chasing you. You really need to know what's happening around you even in the slowest and easiest to control cars.

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I dont know what game you're playing but I have an itch that it's not GTA IV. The only tolerable driving physics I can fathom is TBoGT. Because at least Rockstar had the decency to not f*ck over their players anymore...the game's driving physics aren't built to be put in any racing position.

 

If you think that IV's driving physics are anywhere near "realistic" then I don't know what to tell ya.

Sorry bro, it's IV. I played TBoGT and IV back to back and the only difference is that TBoGT had less body roll. That's it. And nobody is saying that IV's driving physics are realistic. But they're not completely arcade either. What exactly are you on about? You're becoming a bit aggravating. I can't read your damn mind so unless you explain yourself better I think I'll just ignore your next response.

I'd like to ask you the same thing. I've never described IV's driving physics as "arcadey". It's far from it. It's not even fast-paced for anyone to even jump to that conclusion.

 

Anyways, I never said that TBoGT was that different anyways, but I could just tolerate it way more. What I'm "exactly" on about is that you'd have to be heavily intoxicated to think that IV's driving physics don't even have a hint of "slidy" and terrible traction.

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Richard Power Colt

I started to dislike it more over time, but I still like it more than the physics in IV.

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