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SpriteFan274

GTA SA Special Vehicle Guide [2015]

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George Costanza

But he mentions the car does not appear, not disappears.
from what i got together, you gotta look at the alleyway to spawn the car.

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69GTASensei

I was looking, but there is no car. Im on PC

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SpriteFan274

I was looking, but there is no car. Im on PC

You need to look at the Alleyway at all times until the Greenwood blows up, then run to the Location where the Police is, keeping the Camera on the Alleyway Location at all times. Like I said, during the Railshooter Scene pause and unpause the Game repeatedly so that the Greenwood blows up earlier than expected.

 

Just follow the Videos and do exactly what the Videos show...

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MM KJ

About PS2, obtaining this Police. Isn't it possible to hold unpause/pause button during the FULL CHASE and this way blow up the Greenwood pretty early? I know it takes 4 years to complete the chase but it might be worth it in the end rather than 5-5000 years of constant tries. If it doesn't blow up fast enough, nvm.

Edited by MM KJ

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toomuchinvigilation

I've tried to obtain AP Sentinel and AP Sabre from "The Green Sabre' while passing the mission, but both cars disappeared from the garages after completing the mission (I didn't save the game before checking on cars, obviously). Did anybody manage to obtain them?

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69GTASensei

 

I was looking, but there is no car. Im on PC

You need to look at the Alleyway at all times until the Greenwood blows up, then run to the Location where the Police is, keeping the Camera on the Alleyway Location at all times. Like I said, during the Railshooter Scene pause and unpause the Game repeatedly so that the Greenwood blows up earlier than expected.

 

Just follow the Videos and do exactly what the Videos show...

 

Nope, it didnt appear. I have no choice but to complete the mission.

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ClaudeIzABadAzz

Hey, I don't think OM0 can be activated on PS2, when I hold down the Start button, the pause menu appears and stays there, unlike the PC version in which the pause menu constantly opens and closes.

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69GTASensei

I've tried to obtain AP Sentinel and AP Sabre from "The Green Sabre' while passing the mission, but both cars disappeared from the garages after completing the mission (I didn't save the game before checking on cars, obviously). Did anybody manage to obtain them?

You need to fail the mission, however you can obtain them by redoing the mission via the Mission Access CLEO mod

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SpriteFan274

Yup, very possible. Even get all of them 3 Sentinels and 2 Sabres, with a one time fail only for the bravura. You simply proceed on the mission as normal, and when you get to the part where you have to elimiate the Ballas, start shooting all the AP cars with weapons that could "destroy" them. You have no time limit at this point so you can just go one by one to the AP cars there to do this. Of course, while trying to avoid riding in any of them until they're emitting black smoke and "destroyrd". These are repairable as any ordinary vehicle eventhough they're APs already. So just store them one by one in the garage and then complete the mission. They'll just be there. This is for PS2.

 

You should start with the Bravura, fail mission then go with the othersand pass mission.

There was a Post by GTA_Loco reporting that you can actually obtain the AP Sentinel and AP Sabre with passing The Green Sabre, the Guide still says you need a Failure though, which still needs to be fixed. Like I said, SA Guide is the final to polish up, first the IV Guides, then the others.

 

Yeah, the Pause-Unpause OM0 Method doesn't work on PS2, it's a PC-Only thing.

 

Please no talk about Mods and Outside Sources in the Guides.

 

Edited by SpriteFan274

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toomuchinvigilation

I'd like to see a video on obtaining AP Sentinel and AP Sabre with passing the mission. Maybe it only works on PS2 or maybe I went through too many cars in the process, so Sentinel and Sabre just got discarded from the memory.

 

EDIT: Nope, it's not a memory issue. AP Sentinel disappears after the mission is passed, no matter what I do. I tried to destroy it inside a garage - the garage didn't repair the wreck and it disappeared after the mission. I tried to sunk the car in Glen Pond and save it in the garage - it still disappeared.

 

EDIT2: These cars become normal cars if CJ gets in them. They have to be made AP by doing damage to them (even fire damage works, but very slowly) before trying to drive them.

Edited by toomuchinvigilation

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Lethal Vaccine

Wasn't that always the case? They need to emit black smoke before they become AP. They aren't sitting there in AP form until they are smoking black...

 

As for the Method, I will record it (if it works) on Console when I get to recording Videos for SA. I am doing the GTA's in order of release, so that means III and VC Special Vehicles will be recorded first, before I do anything for SA. I do want to experiment with The Green Sabre, though, and see if these are obtainable on PS2 like GTA_Loco has said. Though, he specifically said PS2, so maybe it's a PS2 Exclusive for the Mission Passed Method.

 

This one is going to take a long time to record since there is so many Special Vehicles in this game. I'll surely renew the Video for the Unique Andromada with the PS2 Method. I'll show the AP Boxville with pass and using a Fire Truck unlike a luck based spawn of a Securicar, I'll record the PS2 AP Infernus Method and show that you CAN drive forward and don't actually have to drive in reverse which was once said, etc, etc...

 

The recordings will be just for fun and to simply show how to get everything on PS2/3 in III, VC, SA, LCS, VCS, IV, TLaD, and TBoGT (excluding CW since I have it for Mobile and won't record Mobile and V since Special Vehicles in V are still being determined and looked into). I won't be finishing things to 100% or anything. I will just blow through the Missions until the certain Missions with the Special Vehicles, obtaining them for the Video Guides, and then moving on. First things I will record are my "Bonus Videos" inspired by jam8tone's Bonus Videos for III, SA, LCS, and VCS as well as SpriteFan274's Bonus Video for CW. All Stats will be shown for Starter Saves, 100% Saves, and all Special Vehicles and their Properties. Once these are done with (will start recording next week), I will then start the actual Videos of each Special Vehicle in 8 out of 10 GTA's. Can't wait! Will be a lot of fun and a lot to learn...

 

Hey, I don't think OM0 can be activated on PS2, when I hold down the Start button, the pause menu appears and stays there, unlike the PC version in which the pause menu constantly opens and closes.

 

What do you mean? It can be done on PS2. Pause/Unpause doesn't work, but I only said that like 500 times already. You don't need to Pause/Unpause. I actually don't even know why people feel the need to always do that when going into Blood Bowl or something, since for me on PS2, the Phone rings while I am standing in the Red Marker and just works. No need to f*ck around pausing at the speed of light...However, Pause/Unpause is NEEDED for some things...Like the EC Vortex from Boat School, hence why THIS particular Special Vehicle is a no-go for PS2. You'll never get it, unless you use an Editor to spawn it with said Colors in a Garage. But just to get OM0 with a Stadium Event or something, Pause/Unpause isn't needed at all...

 

And just to be clear, since people seem to not know the facts. Pause/Unpause works for Xbox Original, PC, and Mobile. I am not sure if it works on Xbox 360. I know it does not work for PS2, thus I'd suspect it not working for PS4, either. And it's not done yet, as I am completely unsure on the PHYSICAL Remaster on PS3 or the DIGITAL Version on PS3. There's a lot of Versions out there...

 

As for OM0, the only things I've tried on PS2 is AP Conversion and the Unique/EP/FP RC Baron with Air Raid AND Beefy Baron. I succeeded with the Baron in Air Raid, but only with Mission Failure and the Baron was only EP and not EP/FP. But Beefy Baron is piss easy and works. Since the Flight Trick is used for Beefy Baron, I can only assume EC/EM Conversion with OM0 would work on PS2, as well, though, I never tested it as I simply don't care too much about Conversions like these. Even in my new 2nd Save File, all I did was made 17 Vehicles AP, and ones I found mandatory for the Save. I didn't go overboard and care to convert a sh*t ton of random Vehicles that I will never give a damn about in the end...

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toomuchinvigilation

Wasn't that always the case? They need to emit black smoke before they become AP. They aren't sitting there in AP form until they are smoking black...

Yeah, but I was thinking about driving them near a garage, make them AP and save them. Driving a car with four flat tires is not easy.

BTW: Will you try to obtain Hotrina on PS2? I wonder if it works the same on a console.

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Lethal Vaccine

I'll be recording everything I physically can. However, anything to do with OM0 is going to be in a separate Playlist and will as always come AFTER I finish all the main Special Vehicles. And like I said, 8 Games. SA is the 3rd one in the line to be recorded, but I'll do 8 Games with all the regular Special Vehicles BEFORE anything with OM0. In other words, it'll take a long time until this stage. Want to know the Playlist Name I will give OM0 Vehicles? "Special Vehicles...The Dirty Way"

 

Go wild...

 

In regards to the DP/EP/FP/MP Police and DP Leviathan, only time will tell. However, if I can't get them, especially the Police, I will be linking someone else's Video showing how to do it, and none of the ones that use Pause/Unpause since that works on 3 Platforms (PC, Mobile, and Xbox). Unconfirmed on Xbox 360 and PS3 Physical Remaster. Likely not to work on PS3 Digital or PS4 Digital, as well. I'll link either fnxrak's Video or jam8tone's Video showing it since they use the PS2 Method to get it, HOWEVER, what you even see in their Videos STILL won't work on PS2 considering the Draw Distance will always have the Police vanish due to being too far away from it. So it's only a headache and will have to explain it all in the Description. I'll try everything possible to get these, though, when I get to the respected Missions, Reuniting the Families and Interdiction.

 

Oh, and don't hound me in the Comments on my Channel once it's made. Cuz Comments will be locked from the start and never enabled. So the Spammers can sulk all they want in silence...

Edited by MorsPrincipiumEst

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SpriteFan274

I'd love to know if the Unique Hotring Racer A and Unique Hotring Racer B can be obtained on Consoles without anything being softlocked. The Methods look clean, as OM0 is quite risky in SA PS2, but you can never know if the Game can crash on a Physical Disc on a Physical Console. For example, the AP High Stakes Low Rider Lowriders, they work fine on PC, but on PS2 they can't be obtained as the Game crashes when you try to obtain them. So the Hotrina and Hotrinb are still a mystery to me on PS2. Same with the EC Vortex from Boat School too.

Even if they can be obtained any time after 100%, they're Unique as they are not meant to be obtainable and not meant to be driveable, plus you can't get them if you don't have Phone Calls anymore, but correct me if I'm wrong about the last information...

By the way, the EC2 on the Feltzer is Visible and not Invisible at all, the Color 2 on it is the Interior of the Feltzer, so that AP/EC2 Feltzer is a AP/EC White and Light Gray Feltzer or AP/EC2 Light Gray Feltzer, or however you'd want to call it...

Same how the EC2 on Ryder's Picador is Visible, it's the Trunk.

Edited by SpriteFan274

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toomuchinvigilation

I'd love to know if the Unique Hotring Racer A and Unique Hotring Racer B can be obtained on Consoles without anything being softlocked. The Methods look clean, as OM0 is quite risky in SA PS2, but you can never know if the Game can crash on a Physical Disc on a Physical Console. For example, the AP High Stakes Low Rider Lowriders, they work fine on PC, but on PS2 they can't be obtained as the Game crashes when you try to obtain them. So the Hotrina and Hotrinb are still a mystery to me on PS2. Same with the EC Vortex from Boat School too.

 

Even if they can be obtained any time after 100%, they're Unique as they are not meant to be obtainable and not meant to be driveable, plus you can't get them if you don't have Phone Calls anymore, but correct me if I'm wrong about the last information...

The crash is caused by starting a mission during a different mission, which only works once in a blue moon. Just Business with HSLR works on a PC, but crashes the game on a console. Obtaining Hotrina and Hotrinb is a whole different story, so I think there is a good chance nothing wrong would happen.

There are always girlfriends' phone calls, but these are very inconvenient.

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SpriteFan274

I found an interesting video that obtain AP PCJ-600 (OM0) with mission passed

https://www.bilibili.com/video/av18500032/

Interesting, but not very practical. If I want to get an AP PCJ-600 in SA, I'd rather get the one from OG Loc with a Mission Pass without OM0/Duping, than get the one from OG Loc with Passing with OM0. Though if I wanted to get an AP PCJ-600 with OM0 in SA, I'd just use the Conversion.

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Lethal Vaccine

I'd love to know if the Unique Hotring Racer A and Unique Hotring Racer B can be obtained on Consoles without anything being softlocked. The Methods look clean, as OM0 is quite risky in SA PS2, but you can never know if the Game can crash on a Physical Disc on a Physical Console. For example, the AP High Stakes Low Rider Lowriders, they work fine on PC, but on PS2 they can't be obtained as the Game crashes when you try to obtain them. So the Hotrina and Hotrinb are still a mystery to me on PS2. Same with the EC Vortex from Boat School too.

 

The only part I fear is the Girlfriend part with Denise. And not for the game crashing or anything, but for the actual f*cking Red Marker to be available. I said countless times in this Topic..Probably close to 30-40 times since the Topic was created that on PS2, the Red Markers are completely glitched outside the Girlfriend's Houses. I have a theory why this is the case and OrionSR thought it was a pretty sound theory, as well, but nobody actually 100% knows the cause of it and how to fix it. The stuff used to blend all the Missions and such together doesn't seem like it would be the case and result in a crash. Usually only blending Story Missions together would do that, hence the High Stakes, Low Rider Vehicles. After starting Just Business, the game will freeze/crash. Only on PC it works...

 

I can easily show a Video of how NO Red Markers appear at ANY Girlfriend's Houses in my current 2 Saves that I have. Load up the Save, wait until they are "supposed to be home" and then go there. You'll see no Red Markers for all 6 Girlfriends and it's not that the Red Marker is invisible or anything, cuz even if you park your Vehicle where it usually is, it'll say "Your Girlfriend is not home right now. Try again later" or something.

 

You can temporarily obtain the HS,LR Vehicles, even without OM0, but there is no way to break free from the Mission, hence why OM0 is needed as well as Just Business. JB seems to cancel anything tied to HS,LR and the Vehicles will remain in the Garage(s).

 

As for the EC Vortex, it won't work. This is not a guess, it's a fact. It falls out of the sky and lands in the water, and when this happens, it catches fire and blows up. BUT, if you have access to that Pause/Unpause thing, then it won't catch fire and blow up. Just be badly damaged. But if you're careful, you can drive it to a Garage and fix the damage, etc. Since PS2 doesn't work with Pause/Unpause, you can't get it. I haven't tried much with OM0 in SA except what I already mentioned above about AP Conversion, Air Raid, and Beefy Baron, but I don't really see any real reason to try much else, especially for an AP Vehicle when there is AP Conversion. If both use OM0, yet one works and doesn't cost Suicides/Attempts, then I see no reason to try the "other" way.

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HalfOfAKebab

Is Big Poppa's Phoenix UC1? I can't find its colour in Transfender.

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SpriteFan274

Is Big Poppa's Phoenix UC1? I can't find its colour in Transfender.

No. The Phoenix found in Home in the Hills is Randomly Colored and gets Colors directly from Carcols.dat Traffic Colors.

 

Also, some Colors from Traffic can't be found from Mod Shops. Not only for the Phoenix, but also on other Vehicles too. Thus exactly why you doubt the Color 1 on the Phoenix.

 

This is the Phoenix Carcols.dat, which means all possible Colors on the Phoenix found in Traffic: phoenix, 58,1, 69,1, 75,77, 18,1, 32,1, 45,45, 13,1, 34,1

Here are the Colors found in Mod Shops:

 

gwok3czm.jpg

 

As you can see, the 58,1 Phoenix, the 69,1 Phoenix, the 75,77 Phoenix, the 45,45 Phoenix and the 34,1 Phoenix have Primary Colors which can only be found in Traffic, but can't be obtained from Mod Shops.

 

Still, if the Vehicle from the Mission gets a RANDOMLY SELECTED Color in the 3D Era, it's not Special.

 

Edited by SpriteFan274

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Pottatto

I'm having a problem with OM0, for getting the AP lowriders from High Stakes Lowrider. I did it correctly I think, because I can drive the Hotring before the countdown ends. But when I get off my car to recruit homies the phone rings, even though I'm pressing TAB the entire time. The status box even shows but the phone still rings. It isn't supposed to ring when you're holding the call, right?

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toomuchinvigilation

Right, it shouldn't ring, but you're not supposed to be able to move Hotring before countdown as well. 8-Track works differently.

Is TAB your "secondary vehicle fire" button as well? And are you holding it during the fading when starting 8-Track? Also, you could try binding SHIFT instead of TAB. For some reason it may work better for holding calls inside vehicles.

Edited by toomuchinvigilation

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rhans

 

By exiting the test menu just a little before the Vortex from above hits the one from below, you can avoid having it sinked into water. I really wanted to get this vehicle on my PS2 save, so I decided to experiment a bit. It took me around 10 tries, but maybe its easier if you practice.

 

Anyway, on PS2 should be harder because your camera must keep facing the spot on the map where the Vortex falls, and camera control is harder than on PC.

Edited by rhans

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Pottatto

Right, it shouldn't ring, but you're not supposed to be able to move Hotring before countdown as well. 8-Track works differently.

Is TAB your "secondary vehicle fire" button as well? And are you holding it during the fading when starting 8-Track? Also, you could try binding SHIFT instead of TAB. For some reason it may work better for holding calls inside vehicles.

No, my secondary fire is binded to CTRL/LMB. I started holding with only after I got out of the stadium, I think. I'll bind it to SHIFT then, thanks.

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MM KJ

For me, CTRL works as goos as LSHIFT so I guess no need to change that. Did you release the call button while inside the stadium? To my mind you shouldn't do that in 8-track, you can only do it in Bloodring.

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SuperSisley

I found two interesting videos that obtain UT HPV-1000 in Small Town Bank.

https://www.bilibili.com/video/av18656279

 

1P is short version with Chinese explanations, and 2P is full version video.

Edited by SuperSisley

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ClaudeIzABadAzz

I have a question about Backup Saves. You know how you check each and every garage to make sure all your vehicles are there? What is the most efficient way to check each garage? Coz I know there's a crap ton of em', and I don't wanna spend an hour getting my ass to 30 different safe houses.

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SpriteFan274

Or just don't check them and risk losing your Special Vehicles. I told you this about 8 times already, Claude. The concept is simple: Do a Save Run and then Save in the other (second) Slot making sure that you don't open the Garage Doors (or do it as minimally as you can), reload and check ALL your Vehicles, if all your Vehicles are there then you can continue with doing more Runs, if your Vehicles have disappeared then delete the Save from the other Slot and do the Save Run again. This way you WON'T lose any Special Vehicles.

I'm not going to repeat this every time... If you can obtain HARD Special Vehicles and store them, then you can check all the Garages to be 100%-ly sure that you did not lose anything. Why would it be a problem to drive around the Map and open Garages and Impounds to see if your Vehicles are there?

Also there's 17 Garages and 3 Impounds in SA... Not 30 Garages.

Interesting about the EM HPV1000, though you can just get a AP HPV1000 and then make it EM with the Mountain Cloud Boys EC/EM Conversion Trick or the OM0 Any-Time EC/EM Conversion Trick. Still, it's interesting like that EC/EM BF-400 in Just Business...

Also, MorsPrincipiumEst decided to record his Stats and Special Vehicles obtained on PS3! Here are the Bonus Videos:





It took him 2 Hours for his 1st Save and 40 Minutes for his 2nd Save to be recorded. The 1st Save is surely one of the biggest achievements he's ever done, along with the SA Starter Save and IV Starter Save, along with many Special Vehicle Saves from TEN GTA Games, on a HARDER Platform (PS2). Quality at its best, shown in Video form. Everything what has to be known is also in the Descriptions of the Videos, thus no need to make any questions...

He announced that he'll be recording each and every Special Vehicle being obtained on the PS2 Version with the Best Possible Methods shown. Thus they will all be in the III, VC, SA, LCS and VCS Guides. He's recording it all and will finish something that noone has ever done before on PS2, instead of people who keep showing Inferior Methods, or keep doing the same game over and over and over and over again ignoring the shine and bliss of the other GTA Games in terms of Special Vehicles.

Also, he shows how to get the Unique Andromada out of the Hanger Garage at the end of the 1st Save Bonus Video...

In other news, the IV Guide will finally be complete soon, fully up to date. Next will be TLaD and TBoGT Guides to clean and polish, then the 3D Era GTA Guides.
Edited by SpriteFan274

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ClaudeIzABadAzz

Or just don't check them and risk losing your Special Vehicles. I told you this about 8 times already, Claude. The concept is simple: Do a Save Run and then Save in the other (second) Slot making sure that you don't open the Garage Doors (or do it as minimally as you can), reload and check ALL your Vehicles, if all your Vehicles are there then you can continue with doing more Runs, if your Vehicles have disappeared then delete the Save from the other Slot and do the Save Run again. This way you WON'T lose any Special Vehicles.

This is how I've been doing my backups, and it seems to work:

 

I do a run, save the game, check all my garages, and if all my vehciles are still there, I'll reload the game, then save it in Slot 2. Then I reload again, and play from Slot 1, and I rinse and repeat.

 

Also there's 17 Garages and 3 Impounds in SA... Not 30 Garages.

I know, I exaggerated on purpose.

 

In other news, the IV Guide will finally be complete soon, fully up to date. Next will be TLaD and TBoGT Guides to clean and polish, then the 3D Era GTA Guides.

Great!

 

I look forward to more of Mors' videos, especially since us PS2 users seem to be the minority here.

 

 

 

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gts.

Also, MorsPrincipiumEst decided to record his Stats and Special Vehicles obtained on PS3! Here are the Bonus Videos:

 

 

 

 

 

 

 

It took him 2 Hours for his 1st Save and 40 Minutes for his 2nd Save to be recorded. The 1st Save is surely one of the biggest achievements he's ever done, along with the SA Starter Save and IV Starter Save, along with many Special Vehicle Saves from TEN GTA Games, on a HARDER Platform (PS2). Quality at its best, shown in Video form. Everything what has to be known is also in the Descriptions of the Videos, thus no need to make any questions...

Nice work on this. I'll see all of them.

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