MAJEST1C_R3 Posted December 20, 2015 Share Posted December 20, 2015 After removing multiple objects in indust.ipl, the game crashes EDIT: It's definitly using the IPL and IDE's In consoles classic IPL system was used for placing all collisions (and dynamic models like lampposts) so this game crash does not mean anything. Try to change coords of static object like road or building. If after that you got only collision moved away - we certainly got WRLD map system SaH4PoK 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068285760 Share on other sites More sharing options...
gamerzworld Posted December 20, 2015 Share Posted December 20, 2015 (edited) After removing multiple objects in indust.ipl, the game crashes EDIT: It's definitly using the IPL and IDE's In consoles classic IPL system was used for placing all collisions (and dynamic models like lampposts) so this game crash does not mean anything. Try to change coords of static object like road or building. If after that you got only collision moved away - we certainly got WRLD map system Then I have some bad news. Moved the hospital down Z, the model didn't move but the collision is now under the model. Edited December 20, 2015 by gamerzworld Frank.s 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068285826 Share on other sites More sharing options...
MAJEST1C_R3 Posted December 20, 2015 Share Posted December 20, 2015 After removing multiple objects in indust.ipl, the game crashes EDIT: It's definitly using the IPL and IDE's In consoles classic IPL system was used for placing all collisions (and dynamic models like lampposts) so this game crash does not mean anything. Try to change coords of static object like road or building. If after that you got only collision moved away - we certainly got WRLD map system Then I have some bad news. Moved the hospital down Z, the model didn't move but the collision is now under the model. Sorry but ...... f*ck!!!! Frank.s 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068285855 Share on other sites More sharing options...
thehambone Posted December 20, 2015 Share Posted December 20, 2015 Is anybody willing to share a few savefiles with me? I want to do some research on the data stored in those files and I don't have the game yet (I have an Android device). Sorry for asking again -- I didn't get much of a response when I asked a few pages back. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068285935 Share on other sites More sharing options...
sharpie_eastern Posted December 20, 2015 Share Posted December 20, 2015 LCS save file: (After home sweet home) http://www.mediafire.com/download/8mm7m0j86b26new/SAVE.rar thehambone 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068286016 Share on other sites More sharing options...
DuckMan128 Posted December 20, 2015 Share Posted December 20, 2015 (edited) screen In consoles classic IPL system was used for placing all collisions (and dynamic models like lampposts) so this game crash does not mean anything. Try to change coords of static object like road or building. If after that you got only collision moved away - we certainly got WRLD map system But who cares, maybe standard objects in gta3.img and IPL are leftovers? Some can make batch file based on IDE's, convert by The Hero dff thing and run, maybe it will work. Problem could be, when some want to mod the mobile LCS if the World system is used. Worlds looks similar to 3D captures, when people wants to get models from some game. Edited December 20, 2015 by HM128 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068286042 Share on other sites More sharing options...
MAJEST1C_R3 Posted December 20, 2015 Share Posted December 20, 2015 Problem could be, when some want to mod the mobile LCS if the World system is used. Yeah. Seems to be VCS mobile will use WRLD map system too Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068286228 Share on other sites More sharing options...
The Hero Posted December 20, 2015 Share Posted December 20, 2015 Hopefully the android versions will have symbols. That should be helpful. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068286263 Share on other sites More sharing options...
_CP_ Posted December 20, 2015 Share Posted December 20, 2015 Android. In a few weeks... or so. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068286288 Share on other sites More sharing options...
The Hero Posted December 20, 2015 Share Posted December 20, 2015 At least we figured out and wrote tools for TXDs and DFFs in a matter of 2-3 days. We've done pretty good work already I'd say, we can allow ourselves a short rest Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068286298 Share on other sites More sharing options...
NightmanCometh96 Posted December 21, 2015 Share Posted December 21, 2015 (edited) Until we figure out the values of gtalcs.set, I found a way to bump the FPS cap from 30 to 60 for older iPhones. It will essentially fool LCS into thinking it is being played on an iPhone 6S (Plus). The only catch is that this involves using Cydia, so you'll have to jailbreak your device to get it to work. Tested with my iPhone 6 Plus; it should work fine on older devices, but I can't 100% guarantee anything. 1) Download "Anywhere!" from Cydia and open the app once your device resprings. 2) Open the "Virtual machine" tab and select "Modify the iPhone series model". There is an iPad option, but it won't help since the app doesn't have an option for the Pro yet (which also has the 60FPS cap). 3) Select iPhone 6S (or 6S Plus). It will give you a list of apps to choose from. Select GTA LCS. 4) The game should be capped at 60FPS now. However, since all iPhones below the 6S have weaker hardware in comparison, the performance won't be consistent; you may not even notice it at first. Try going to a less populated area (i.e the beach at Salvatore's mansion) or make the camera face downwards to see the effects more clearly. Edited December 21, 2015 by CartmanKusanagi Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068286914 Share on other sites More sharing options...
gamerzworld Posted December 21, 2015 Share Posted December 21, 2015 (edited) The set file is in the same location as the saved games (var/mobile/Containers/Data/Application/5D664900-41EB-B6C9-B9A0977F4976/Library/Application Support). Structure is similar to VC's set file. Here's what I've documented so far: I have attempted to change some of the graphics controls that look similar to the locations in the VC set file. Unfortunately as I'm running this on an old iPhone 4s, I can't really tell if the draw distance, frame limiter, etc. controls have any effect. Edited December 21, 2015 by gamerzworld NightmanCometh96, thehambone, Blackbird88 and 3 others 6 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068286925 Share on other sites More sharing options...
thehambone Posted December 21, 2015 Share Posted December 21, 2015 I've begun some basic documentation of the GTA LCS save format using the file that sharpie_eastern provided. Its structure appears to be much simpler than files created by its predecessors, only writing a fraction of the data that III/VC/SA write to their save files. Here's what I could gather by just looking at the file (no testing or comparison with other files): The file is broken into the following sections: SIMP - SimpleVars Contains general information about the state of the game, such as the save name, game time, current island/safehouse, etc. SRPT - Scripts Stores information pertaining to main.scm, including the global variables and current state of the running threads. GRGE - Garages Garage data. Vehicles and their colors, special properties, position, etc. Though it's hard to say exactly what is stored here without testing. PLYR - Player Info Player properties such as health, armor, money, etc. STAT - Stats Game statistics. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068287173 Share on other sites More sharing options...
The Hero Posted December 21, 2015 Share Posted December 21, 2015 (edited) Concerning the engine...I've been looking at the PS2 mdl format today and I can pretty safely say that these files and the iOS dffs were created/are to be used by the same engine, which is *very* similar to RW but not RW. The mdl contents are extremely similar to RW structs in memory so mdl files are nothing more than a (clever) memory dump of internal dff data. R* Leeds probably slimmed down RW 3.1, implemented some things themselves for the PSP and later ported it to PS2. For some reason they went away from the mdl format with the iOS release, but I'm pretty sure the PS2 game should be able to read the dffs (although maybe the code is removed from the release build due to not having been used). Similarly the chk files seem to be a dump of the TXDs we now have. Edited December 21, 2015 by The Hero lpgunit 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068288853 Share on other sites More sharing options...
BeingARK Posted December 21, 2015 Share Posted December 21, 2015 The shelby and spider are Hellenbach GT and Deimos SP, respectively. They are still ingame. The shelby and spider are Hellenbach GT and Deimos SP, respectively. They are still ingame. It might be their BETA name's NightmanCometh96 and Sweet Bellic 2 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068289254 Share on other sites More sharing options...
The Hero Posted December 22, 2015 Share Posted December 22, 2015 (edited) I just took a look at the code that reads DFFs and found super cute what I saw there: it looks like a slimmed down mini RW engine (based on RW 3.3 it seems). Most noticeably there are no plugins, all plugin data (or rather what is normally stored in plugins) is contained in the base structs. The structs however are not the same ones used in PS2 mdl files. Either the mdl files are more complicated than I had thought or they simply used even smaller structs on the PS2. Assuming the android version will have symbols we'll soon know more about this. Edited December 22, 2015 by The Hero Ss4gogeta0, lpgunit, NightmanCometh96 and 1 other 4 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068291329 Share on other sites More sharing options...
mancl692 Posted December 22, 2015 Share Posted December 22, 2015 Man you guys are awesome keep up the great work. But if the game comes to windows wont most work go to waste? Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068291518 Share on other sites More sharing options...
gamerzworld Posted December 22, 2015 Share Posted December 22, 2015 Man you guys are awesome keep up the great work. But if the game comes to windows wont most work go to waste?...what gives you that idea? Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068291988 Share on other sites More sharing options...
mancl692 Posted December 22, 2015 Share Posted December 22, 2015 (edited) Man you guys are awesome keep up the great work. But if the game comes to windows wont most work go to waste? ...what gives you that idea?True my mistake if the game ever does come to PC we can get mods right from the get go Edited December 22, 2015 by mancl692 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068292520 Share on other sites More sharing options...
DuckMan128 Posted December 22, 2015 Share Posted December 22, 2015 The new android HUD is just ugly. Like paint job. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068294367 Share on other sites More sharing options...
XEPOMAHT007 Posted December 22, 2015 Share Posted December 22, 2015 (edited) Read/Edit mobile textures LCS are support in TXDF***er + HEX Editor (i'm not testet - no IOS devises) Edited December 22, 2015 by XEPOMAHT007 SaH4PoK, Igor Bogdanoff, Jago and 4 others 7 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068295161 Share on other sites More sharing options...
DuckMan128 Posted December 23, 2015 Share Posted December 23, 2015 (edited) Nice Xepomaht nice... the girl was original file or it's your addon? Edited December 23, 2015 by HM128 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068296072 Share on other sites More sharing options...
Sergiu Posted December 23, 2015 Share Posted December 23, 2015 Nice Xepomaht nice... the girl was original file or it's your addon? I'm pretty sure that's the vanilla remake of the Fun Bags poster. Although I'm not completely sure... Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068296185 Share on other sites More sharing options...
The Hero Posted December 27, 2015 Share Posted December 27, 2015 (edited) A few people have looked at the TXD files now (I did too now) and I think we can say pretty safely that they are broken (and unused anyway). There is no swizzle bitmask like in the PS2 game. Otherwise the iOS TXDs are pretty much the same as the PS2 chk-TXDs. EDIT: I wrote a converter now: http://aap.papnet.eu/gta/bin/lcstxdconv.exe. But see the main thread: http://gtaforums.com/topic/752450-rel-renderware-file-converter/ Edited December 27, 2015 by The Hero Igor Bogdanoff, Blackbird88 and xNCx 3 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068316649 Share on other sites More sharing options...
Ss4gogeta0 Posted January 1, 2016 Share Posted January 1, 2016 (edited) so while browsing the IOS textures (thanks to a little blue hedgehog) I found an HQ version of the GTA SA cutscene (Beta) Glock 9mm wonder what other goodies they have [edit] here is another updated thing... the default GTA Colt [Edit2] Now... where have I seen this before? Edited January 1, 2016 by Ss4gogeta0 xNCx, Agem, Blackbird88 and 9 others 12 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068340790 Share on other sites More sharing options...
Lacrix84 Posted January 2, 2016 Share Posted January 2, 2016 Is it possible to convert all the textures from Textures_PVR to PNG automaticly? Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068342432 Share on other sites More sharing options...
Ivan1997GTA Posted January 2, 2016 Share Posted January 2, 2016 (edited) Is it possible to replace audio files (i.e. radio stations)? I know the station files are MP3s, but has anyone tried replacing a radio station with some other MP3 file? Edited January 2, 2016 by Ivan1997GTA Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068342574 Share on other sites More sharing options...
GtaFanatik Posted January 2, 2016 Share Posted January 2, 2016 (edited) Is it possible to replace audio files (i.e. radio stations)? I know the station files are MP3s, but has anyone tried replacing a radio station with some other MP3 file?I've did it in VC android and worked perfectly. If the file structure is the same then it should work. Make a backup of the original MP3 (just in case), rename your MP3 to the same as the radio station (respect the upper and lowercase letters, otherwise it may not work) and replace it. Edited January 2, 2016 by GtaFanatik PentagonSteeringWheel and Ivan1997GTA 2 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068343225 Share on other sites More sharing options...
Ss4gogeta0 Posted January 2, 2016 Share Posted January 2, 2016 Is it possible to convert all the textures from Textures_PVR to PNG automaticly?dunno, ive been doin each by hand Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068343714 Share on other sites More sharing options...
thehambone Posted January 3, 2016 Share Posted January 3, 2016 (edited) The iOS version contains 3 more global variables than the PS2 version. The first new global variable in iOS is inserted at $7. I'm not sure what $7 is used for on iOS, nor am I sure where the other two have been inserted, but they're probably pretty far down the line. Most of the iOS variable numbers are offset by 1 when compared to the PS2 version's. For instance: $PLAYER_CHAR = $536 on PS2, but $PLAYER_CHAR = $537 on iOS. For iOS: $8 = Player X coord $9 = Player Y coord $10 = Player Z coord $125 - $157 = weapon ammo $159 = current weapon $160 = wanted level $161 = armor $162 = money $534 = current outfit $537 = player character handle Edited January 3, 2016 by thehambone Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/page/3/#findComment-1068345371 Share on other sites More sharing options...
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