Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

GTA Liberty City Stories Mobile Modding


ThirteenAG

Recommended Posts

  • 5 months later...
Hanakop93

I need help because all in all I do not know how to improve the map in the menu. I have replaced remastered PS2 style radar textures and they work perfectly, but the map in the menu is inaccurate, and even changing the texture size does not help much. I changed even to the original texture of the map for the test and there is the same problem.
In that case, does anyone know how to change the map grid to work properly and accurately?

 

qGUjsUF.png

lMTGFTR.png

 

 

 

 

Edit: The texture of the map can be found in '' patch.15.com.rockstargames.gtalcs.obb '' in pvr format.
 

Link to post
Share on other sites
  • 1 month later...
guard3

Yes, in mobile version you can simply edit the carcols.dat file. In psp, you must edit GAME.DTZ and change colours assigned on vehicles with a hex editor.

  • Like 1
Link to post
Share on other sites
On 8/16/2018 at 1:27 PM, guard3 said:

Yes, in mobile version you can simply edit the carcols.dat file. In psp, you must edit GAME.DTZ and change colours assigned on vehicles with a hex editor.

Yes, I found the carcols.dat while using the DTZpy.exe

But is there a way to put the carcols.dat back into the game.dtz?

Edited by Ivan1337
Link to post
Share on other sites
guard3

DTZpy is for VCS only! If you used it for LCS, then you got garbage. You should have LCS mobile carcols.dat for reference. What part of carcols did you edit? Do you want to change RGB colours or what colour IDs are assigned to each car?

Link to post
Share on other sites

I changed the colour IDs on the car (glendale, 71,6 for example)

But is there a way to put it back on the GAME:DTZ file? xd

Link to post
Share on other sites
guard3

You can't put it back, but you can edit GAME.DTZ itself with a Hex Editor. I've done it so I can help you.

GAME.DTZ is compressed using the zlib algorithm. To decompress use this. Rename GAME.DTZ to GAME.ZLIB and drag and drop to the file I sent.

 

Open the output file with a Hex Editor. The colour IDs are stored in the IDE section of each car. The IDE section pointer is at offset 0x3C

unknown.png

 

So, if we go to 0x3B64C8 we get to the beginning of the IDE section pointer table

unknown.png

 

If you take a look at generated VCS.IDE, glendale has ID 195. So we need to move from the beginning of the IDE section 195*4 = 780 bytes, or 0x30C in hexadecimal. So at 0x3B64C8 + 0x30C = 0x3B67D4 is the pointer to glendale's IDE section.

unknown.png

 

So if we go to 0x515220, we have the actual glendale data

unknown.png

The red circle indicates how many colour pairs glendale has and the blue part is the actual pairs. You can confirm in the generated CARCOLS.DAT. So if you want 71,6 for glendale, that means we have 1 colour pair, where 71 is 0x47 and 6 is 0x6, so our changes will look like this:

unknown.png

 

We're done. Save, drag n' drop to zdrop again and rename the output from GAME.ZLIB to GAME.DTZ, replace in the iso and enjoy

Edited by guard3
  • Like 3
Link to post
Share on other sites
  • 2 months later...
  • 4 months later...
Raredeepwater
On February 12, 2016 at 7:29 PM, thehambone said:

It's possible to put helicopters in garages through save editing. Though getting saves off of Android phones doesn't seem possible unless the phone is rooted.

 

One thing to note about helicopters: according to Militia (who uses iOS), the game will crash if you fly a helicopter to another island. He says the app just quits when the island loading screen is shown.

Might be a little bit late but I have jailbroken iOS9 iPad Air 2. So I got Maverick through basic default.ide editing (making the taxi drivers "drive" it) and when I fly through the city there is no crash during loading splash. The real problem is that the helicopter doesn't react to the controls (can't just fly forward) so you have to gain momentum by flying to the side and then flying in a desired direction.

Link to post
Share on other sites
Raredeepwater

The problem with the unresponsive helicopter controls can be fixed by switching to analog controls. But then the "turning" buttons stop working.

  • Like 1
Link to post
Share on other sites
  • 4 months later...

Does anybody know why some files, specialy lvz are complete f*cked up after extracting the obb?

Edited by cj2000
Link to post
Share on other sites
  • 4 weeks later...
  • 3 weeks later...
  • 1 month later...
Glovenfun21
On 9/8/2019 at 7:34 PM, Seemann said:

Sanny Builder v3.3.0 got support for the LCS SCM format. Release Notes.

Ehhemmm.. excuse me while i reinstall a iso of lcs extract the main.scm and give leones rocket launchers.

Link to post
Share on other sites
  • 7 months later...
Net726473771

Lol. So during all these years you telling me there isn't any way to extract the .obb directly on Android

Link to post
Share on other sites
  • 1 month later...
fastman92

FLA now allows to load the files from game root directory in GTA LCS:

417e0d1347561573.jpg 

You no longer have to create big OBB file and put it on your device.

 

Software to extract the files from OBB archive in GTA LCS: https://libertycity.net/files/gta-liberty-city-stories/98662-obbdec-and-makeobb-lcs-android.html

 


Download: http://fastman92.com/16-fastman92-limit-adjuster-5-5

  • Like 2
  • KEKW 2
Link to post
Share on other sites
Pootispowse
On 7/11/2020 at 5:30 PM, fastman92 said:

FLA now allows to load the files from game root directory in GTA LCS:

417e0d1347561573.jpg 

You no longer have to create big OBB file and put it on your device.

 

Software to extract the files from OBB archive in GTA LCS: https://libertycity.net/files/gta-liberty-city-stories/98662-obbdec-and-makeobb-lcs-android.html

 


Download: http://fastman92.com/16-fastman92-limit-adjuster-5-5

Very nice. As a result I have been able to replace the standard glock with the classic colt 45:

 

w7vLEtd_d.webp?maxwidth=640&shape=thumb&

Edited by Pootispowse
Embedding image
Link to post
Share on other sites
Pootispowse

I think I might have found something else. I tried replacing the standard glock dff with the python dff, and I got this:

 

tspOD2x_d.webp?maxwidth=640&shape=thumb&

 

What gun is this? The shape of it is different to the normal python. The barrel is shorter too. It also doesn't have the blue-ish tint that the python does. Maybe this is a beta revolver?

 

EDIT: Nevermind, I think it's just the python with a slightly different texture. 

 

Edited by Pootispowse
Link to post
Share on other sites
  • 1 month later...
Pootispowse

I've been playing around a bit more with the weapon models. When you try to replace glock17.dff with cscolt45.dff, there is no weapon model in-game but Toni gets this bizarre laundry basket thing on his hip:

 

y2lEKXZ_d.webp?maxwidth=640&shape=thumb&

Any ideas why the actual weapon model doesn't show?

Edited by Pootispowse
Image
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.