ThirteenAG Posted December 17, 2015 Share Posted December 17, 2015 It seems like the game uses Renderware, so file structure is quite similar to Vice City's. Audio is MP3, textures are PVR/TXD/PNG.Directory tree: http://pastebin.com/n09wMip4Let's start digging further? Ryder The G, SaH4PoK, Blue and 15 others 17 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/ Share on other sites More sharing options...
Jinx. Posted December 17, 2015 Share Posted December 17, 2015 (edited) Someone must check if the models use the .dff format. If yeah, then maybe someone should import a car in 3Ds Max (or ZModeler) and see if the hierarchy is the same. Maybe check if the peds use same bone hierarchy as VC ones. I would do that but I don't own any iOS device. Edited December 17, 2015 by Jinx. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068270126 Share on other sites More sharing options...
_CP_ Posted December 17, 2015 Share Posted December 17, 2015 Models are in DFF, but they can't be imported, different version of RW. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068270407 Share on other sites More sharing options...
Jinx. Posted December 17, 2015 Share Posted December 17, 2015 Models are in DFF, but they can't be imported, different version of RW.Not even using the tool DK did for VC .dffs? Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271054 Share on other sites More sharing options...
_CP_ Posted December 17, 2015 Share Posted December 17, 2015 Current RW version is unknown, I asked few people to crack it, so hopefully we will get them even today. Agem and Igor Bogdanoff 2 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271423 Share on other sites More sharing options...
DuckMan128 Posted December 17, 2015 Share Posted December 17, 2015 (edited) So, no more World thing. Someone could convert it to PC in speed of light then, but not me. I have enough Only my frontend could be worth of my time on this conversion. @ThirteenAG, what about giving us some sample models? Just for check. Edited December 17, 2015 by HM128 SaL_Leone and Ss4gogeta0 2 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271673 Share on other sites More sharing options...
Dageron RUS Posted December 17, 2015 Share Posted December 17, 2015 Good luck in GTA LCS-nextgen research! Hope if somebody create 3ds max importer (or any converter) for LCS Mobile formats (DFF and so on, Mobile -> PC), he will not forget about back conversion (PC -> Mobile). Maybe it will be a new page of Stories modding. Frank.s and Jinx. 2 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271688 Share on other sites More sharing options...
The Hero Posted December 17, 2015 Share Posted December 17, 2015 As I said in the other thread: the DFFs i've seen aren't used because they are in a very weird PS2 specific format that contains partially the same data as PS2 MDLs. The TXDs otoh are in a PSP format that looks rather similar to the format of PS2 TXDs. fastman92 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271719 Share on other sites More sharing options...
DuckMan128 Posted December 17, 2015 Share Posted December 17, 2015 (edited) What about dff and txd naming? Are they still stored as numbers? //EDIT It looks like I answered on my own question. Still LVZ format is here. Edited December 17, 2015 by HM128 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271729 Share on other sites More sharing options...
_CP_ Posted December 17, 2015 Share Posted December 17, 2015 Maybe game is using textures from "Textures_PVR" folder, they're all unpacked. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271781 Share on other sites More sharing options...
The Hero Posted December 17, 2015 Share Posted December 17, 2015 That's very likely. As to models: Sergeanur thinks the game actually uses the PS2 dffs but I can't really believe that. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271795 Share on other sites More sharing options...
_CP_ Posted December 17, 2015 Share Posted December 17, 2015 What about mix of DFF and MDL structure? cj2000 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271848 Share on other sites More sharing options...
thehambone Posted December 17, 2015 Share Posted December 17, 2015 (edited) Would you guys mind sharing a few gamesaves? I want to look at the file structure. I don't have an iPhone so I can't get my hands on the game yet. Edited December 17, 2015 by thehambone Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068271955 Share on other sites More sharing options...
The Hero Posted December 17, 2015 Share Posted December 17, 2015 This is a list of all the files for one: http://aap.papnet.eu/gta/lcs_files.txt thehambone 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068272034 Share on other sites More sharing options...
Ss4gogeta0 Posted December 17, 2015 Share Posted December 17, 2015 so in the file list, it lists the intro as LCS_INTRO_1080.m4v 1080p video confirmed? any luck with main.scm? Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068272941 Share on other sites More sharing options...
_CP_ Posted December 17, 2015 Share Posted December 17, 2015 Upscaled video, nothing else. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068272944 Share on other sites More sharing options...
Ss4gogeta0 Posted December 17, 2015 Share Posted December 17, 2015 Upscaled video, nothing else.sad, I was hoping they would have actually remade it... anyway, ash has been saying that the LCS mod was just handed a bountiful platter of goodies... I assume that these will be used at the first chance available? Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068272965 Share on other sites More sharing options...
sharpie_eastern Posted December 17, 2015 Share Posted December 17, 2015 (edited) I've found some intersting material so far, referring to beta mainly CARCOLS.DAT#mclaren, 6,6, 3,3, 7,7, 71,71, 76,76#subaru, 7,6, 3,6, 71,6, 76,71, 6,71#supra, 6,6, 3,3, 7,7, 71,71, 76,76,#skyline, 6,6, 3,3, 7,7, 71,71, 76,76,#cyclone, 7,78, 79,7, 71,6, 39,71, 76,3 HANDLING.DAT;MCLAREN 1200.0 2500.0 1.8 0.0 -0.15 -0.30 70 0.75 0.90 0.45 5 230.0 30.0 10.0 R P 8.0 0.58 0 30.0 1.2 0.25 5.0 0.20 -0.18 0.45 0.3 0.15 0.54 105000 0 0 0;SUBARU 1400.0 3400.0 2.4 0.0 0.1 -0.2 75 0.80 0.8 0.5 5 200.0 28.0 5.0 4 P 10.0 0.5 0 30.0 1.1 0.15 0.0 0.30 -0.15 0.5 0.3 0.25 0.60 35000 10000000 1 1;SUPRA 1500.0 3000.0 2.0 0.0 0.15 -0.15 70 0.80 0.80 0.45 5 200.0 28.0 10.0 R P 11.1 0.52 0 30.0 1.5 0.12 0.0 0.30 -0.15 0.5 0.3 0.24 0.60 45000 10000000 1 1;SKYLINE 1600.0 3000.0 2.5 0.0 -0.05 -0.4 75 0.75 0.85 0.5 5 200.0 32.0 5.0 4 P 10.0 0.55 0 30.0 1.7 0.15 0.0 0.28 -0.15 0.5 0.3 0.25 0.60 35000 10000000 1 1;CYCLONE 1800.0 4500.0 2.1 0.0 0.1 -0.1 75 0.60 0.85 0.5 5 200.0 20.0 10.0 R P 7.0 0.5 0 30.0 1.0 0.15 0.0 0.28 -0.16 0.5 0.3 0.25 0.60 35000 0 1 1MINI 1000.0 1200.0 2.8 0.0 0.35 -0.2 75 0.75 0.80 0.48 5 165.0 20.0 5.0 F P 8.0 0.55 0 30.0 1.4 0.16 0.0 0.27 -0.10 0.58 0.3 0.2 0.56 35000 10000000 0 1 -Handling is almost the same as VC, its ordered slightly different -Paths are found within the island IPL -The SCM is basically the same as PS2/PSP version. some MP3's have an MFAudio signature Edited December 17, 2015 by sharpie_eastern ClaudX, Blue, Z i X and 5 others 8 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068273018 Share on other sites More sharing options...
XEPOMAHT007 Posted December 17, 2015 Share Posted December 17, 2015 Kam's scripts progress: LCS mobile DFF import = trueThis File is RW Version : 3.0.0.0Clump(16) Size: 7133->Version: 784->Object Count: 1FrameList(14) Size: 597->Frame Count:6Atomic(20) Size: 6496LCS Geometry Header(61453) Size: 6444Model used 6 materialsClump END--> 717 Rented, thehambone, Ss4gogeta0 and 7 others 10 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068273036 Share on other sites More sharing options...
thehambone Posted December 17, 2015 Share Posted December 17, 2015 (edited) any luck with main.scm?I did a quick comparison and found many similarities between iOS and PS2. However the iOS SCM is a little larger. I haven't come across any key differences yet. Edited December 17, 2015 by thehambone Ss4gogeta0, Sweet Bellic and sharpie_eastern 3 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068273110 Share on other sites More sharing options...
Ss4gogeta0 Posted December 17, 2015 Share Posted December 17, 2015 I've found some intersting material so far, referring to beta mainly CARCOLS.DAT#mclaren, 6,6, 3,3, 7,7, 71,71, 76,76#subaru, 7,6, 3,6, 71,6, 76,71, 6,71#supra, 6,6, 3,3, 7,7, 71,71, 76,76,#skyline, 6,6, 3,3, 7,7, 71,71, 76,76,#cyclone, 7,78, 79,7, 71,6, 39,71, 76,3 HANDLING.DAT;MCLAREN 1200.0 2500.0 1.8 0.0 -0.15 -0.30 70 0.75 0.90 0.45 5 230.0 30.0 10.0 R P 8.0 0.58 0 30.0 1.2 0.25 5.0 0.20 -0.18 0.45 0.3 0.15 0.54 105000 0 0 0;SUBARU 1400.0 3400.0 2.4 0.0 0.1 -0.2 75 0.80 0.8 0.5 5 200.0 28.0 5.0 4 P 10.0 0.5 0 30.0 1.1 0.15 0.0 0.30 -0.15 0.5 0.3 0.25 0.60 35000 10000000 1 1;SUPRA 1500.0 3000.0 2.0 0.0 0.15 -0.15 70 0.80 0.80 0.45 5 200.0 28.0 10.0 R P 11.1 0.52 0 30.0 1.5 0.12 0.0 0.30 -0.15 0.5 0.3 0.24 0.60 45000 10000000 1 1;SKYLINE 1600.0 3000.0 2.5 0.0 -0.05 -0.4 75 0.75 0.85 0.5 5 200.0 32.0 5.0 4 P 10.0 0.55 0 30.0 1.7 0.15 0.0 0.28 -0.15 0.5 0.3 0.25 0.60 35000 10000000 1 1;CYCLONE 1800.0 4500.0 2.1 0.0 0.1 -0.1 75 0.60 0.85 0.5 5 200.0 20.0 10.0 R P 7.0 0.5 0 30.0 1.0 0.15 0.0 0.28 -0.16 0.5 0.3 0.25 0.60 35000 0 1 1MINI 1000.0 1200.0 2.8 0.0 0.35 -0.2 75 0.75 0.80 0.48 5 165.0 20.0 5.0 F P 8.0 0.55 0 30.0 1.4 0.16 0.0 0.27 -0.10 0.58 0.3 0.2 0.56 35000 10000000 0 1-Handling is almost the same as VC, its ordered slightly different -Paths are found within the island IPL -The SCM is basically the same as PS2/PSP version. -For some reason some songs are pitched down? I wonder if any left over beta models or textures exist in the mobile port. if not, then I dont think it would be too hard for someone to make some of the vehicles. I do want that Mini I've found some intersting material so far, referring to beta mainly CARCOLS.DAT#mclaren, 6,6, 3,3, 7,7, 71,71, 76,76#subaru, 7,6, 3,6, 71,6, 76,71, 6,71#supra, 6,6, 3,3, 7,7, 71,71, 76,76,#skyline, 6,6, 3,3, 7,7, 71,71, 76,76,#cyclone, 7,78, 79,7, 71,6, 39,71, 76,3 HANDLING.DAT;MCLAREN 1200.0 2500.0 1.8 0.0 -0.15 -0.30 70 0.75 0.90 0.45 5 230.0 30.0 10.0 R P 8.0 0.58 0 30.0 1.2 0.25 5.0 0.20 -0.18 0.45 0.3 0.15 0.54 105000 0 0 0;SUBARU 1400.0 3400.0 2.4 0.0 0.1 -0.2 75 0.80 0.8 0.5 5 200.0 28.0 5.0 4 P 10.0 0.5 0 30.0 1.1 0.15 0.0 0.30 -0.15 0.5 0.3 0.25 0.60 35000 10000000 1 1;SUPRA 1500.0 3000.0 2.0 0.0 0.15 -0.15 70 0.80 0.80 0.45 5 200.0 28.0 10.0 R P 11.1 0.52 0 30.0 1.5 0.12 0.0 0.30 -0.15 0.5 0.3 0.24 0.60 45000 10000000 1 1;SKYLINE 1600.0 3000.0 2.5 0.0 -0.05 -0.4 75 0.75 0.85 0.5 5 200.0 32.0 5.0 4 P 10.0 0.55 0 30.0 1.7 0.15 0.0 0.28 -0.15 0.5 0.3 0.25 0.60 35000 10000000 1 1;CYCLONE 1800.0 4500.0 2.1 0.0 0.1 -0.1 75 0.60 0.85 0.5 5 200.0 20.0 10.0 R P 7.0 0.5 0 30.0 1.0 0.15 0.0 0.28 -0.16 0.5 0.3 0.25 0.60 35000 0 1 1MINI 1000.0 1200.0 2.8 0.0 0.35 -0.2 75 0.75 0.80 0.48 5 165.0 20.0 5.0 F P 8.0 0.55 0 30.0 1.4 0.16 0.0 0.27 -0.10 0.58 0.3 0.2 0.56 35000 10000000 0 1-Handling is almost the same as VC, its ordered slightly different -Paths are found within the island IPL -The SCM is basically the same as PS2/PSP version. -For some reason some songs are pitched down? I wonder if any left over beta models or textures exist in the mobile port. if not, then I dont think it would be too hard for someone to make some of the vehicles. I do want that Mini Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068273135 Share on other sites More sharing options...
XEPOMAHT007 Posted December 17, 2015 Share Posted December 17, 2015 (edited) I do want that Mini Geo import test Edited December 19, 2015 by XEPOMAHT007 Frank.s, Sweet Bellic, Jago and 8 others 11 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068273313 Share on other sites More sharing options...
The Hero Posted December 18, 2015 Share Posted December 18, 2015 (edited) Working on a converter from LCS dff to normal dff right now. I've implemented the basics and hope I'll get something working tomorrow (never looked at this file format before, but it's relatively straight forward, just a header plus a bunch of VIFcodes). XEPOMAHT007: Can you tell me why the geometry is split into multiple meshes? With RW all meshes have different materials but not in LCS, so what's the point? Edited December 18, 2015 by The Hero Sweet Bellic, Igor Bogdanoff, Hanakop93 and 3 others 6 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068273413 Share on other sites More sharing options...
DuckMan128 Posted December 18, 2015 Share Posted December 18, 2015 (edited) nice work XEPOMAHT What about new TXD format? Edited December 18, 2015 by HM128 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068273443 Share on other sites More sharing options...
Jinx. Posted December 18, 2015 Share Posted December 18, 2015 (edited) Nice stuff, nice stuff. Also thanks for these lines, sharpie. May make them usable for a GTA 3 mod I'm working on XEPO, I have a question. Is there any BETA model left in the files? Since that pic with the Mini's dummy hierarchy you posted made me curious. Edited December 18, 2015 by Jinx. Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068275094 Share on other sites More sharing options...
The Hero Posted December 18, 2015 Share Posted December 18, 2015 I have a working converter: The mesh is still messy, will clean that up next. Igor Bogdanoff, savidge, Hanakop93 and 4 others 7 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068275260 Share on other sites More sharing options...
_CP_ Posted December 18, 2015 Share Posted December 18, 2015 (edited) @Jinx. Most of cut vehicles have own models, so we can see very interesting infos. @The Hero Try to convert spider.dff or shelby.dff, these cars were cut. Edited December 18, 2015 by _CP_ Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068275277 Share on other sites More sharing options...
Jinx. Posted December 18, 2015 Share Posted December 18, 2015 One more reasonto check LCS once it get released for Android Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068275444 Share on other sites More sharing options...
The Hero Posted December 18, 2015 Share Posted December 18, 2015 @The Hero Try to convert spider.dff or shelby.dff, these cars were cut. shelby: spider: Still haven't cleaned up the meshes. Also I've got some holes (you can see it on the spider). Not sure yet what's wrong there. Voit Turyv, ClaudX, Jago and 2 others 5 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068275925 Share on other sites More sharing options...
Blackbird88 Posted December 18, 2015 Share Posted December 18, 2015 So no song removal this time? MessingWithTheMan 1 Link to comment https://gtaforums.com/topic/833380-gta-liberty-city-stories-mobile-modding/#findComment-1068275975 Share on other sites More sharing options...
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