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GTA Liberty City Stories Mobile Modding


ThirteenAG
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hhzguUx.png?1


It seems like the game uses Renderware, so file structure is quite similar to Vice City's. Audio is MP3, textures are PVR/TXD/PNG.

Directory tree: http://pastebin.com/n09wMip4

Let's start digging further?
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Someone must check if the models use the .dff format. If yeah, then maybe someone should import a car in 3Ds Max (or ZModeler) and see if the hierarchy is the same. Maybe check if the peds use same bone hierarchy as VC ones.

 

I would do that but I don't own any iOS device.

Edited by Jinx.
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Models are in DFF, but they can't be imported, different version of RW.

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Models are in DFF, but they can't be imported, different version of RW.

Not even using the tool DK did for VC .dffs?
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Current RW version is unknown, I asked few people to crack it, so hopefully we will get them even today.

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So, no more World thing. Someone could convert it to PC in speed of light then, but not me. I have enough :D Only my frontend could be worth of my time on this conversion.

 

@ThirteenAG, what about giving us some sample models? Just for check.

Edited by HM128
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Good luck in GTA LCS-nextgen research! Hope if somebody create 3ds max importer (or any converter) for LCS Mobile formats (DFF and so on, Mobile -> PC), he will not forget about back conversion (PC -> Mobile). Maybe it will be a new page of Stories modding.

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As I said in the other thread: the DFFs i've seen aren't used because they are in a very weird PS2 specific format that contains partially the same data as PS2 MDLs. The TXDs otoh are in a PSP format that looks rather similar to the format of PS2 TXDs.

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What about dff and txd naming? Are they still stored as numbers?

 

//EDIT

It looks like I answered on my own question. Still LVZ format is here.

Edited by HM128
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Maybe game is using textures from "Textures_PVR" folder, they're all unpacked.

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That's very likely. As to models: Sergeanur thinks the game actually uses the PS2 dffs but I can't really believe that.

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What about mix of DFF and MDL structure?

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Would you guys mind sharing a few gamesaves? I want to look at the file structure. I don't have an iPhone so I can't get my hands on the game yet.

Edited by thehambone
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This is a list of all the files for one: http://aap.papnet.eu/gta/lcs_files.txt

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so in the file list, it lists the intro as LCS_INTRO_1080.m4v

 

1080p video confirmed?

 

any luck with main.scm?

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Upscaled video, nothing else.

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Upscaled video, nothing else.

sad, I was hoping they would have actually remade it...

 

anyway, ash has been saying that the LCS mod was just handed a bountiful platter of goodies... I assume that these will be used at the first chance available?

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sharpie_eastern

I've found some intersting material so far, referring to beta mainly

CARCOLS.DAT#mclaren, 6,6, 3,3, 7,7, 71,71, 76,76#subaru, 7,6, 3,6, 71,6, 76,71, 6,71#supra, 6,6, 3,3, 7,7, 71,71, 76,76,#skyline, 6,6, 3,3, 7,7, 71,71, 76,76,#cyclone, 7,78, 79,7, 71,6, 39,71, 76,3
HANDLING.DAT;MCLAREN      1200.0    2500.0   1.8    0.0 -0.15 -0.30 70 0.75 0.90 0.45 	5 230.0 30.0 10.0 R P 	8.0   0.58 0 30.0  	1.2  0.25  5.0   0.20 -0.18 0.45 0.3		0.15 0.54 105000 	0			0  0;SUBARU       1400.0    3400.0   2.4    0.0 0.1 -0.2  75  0.80 0.8  0.5  	5 200.0 28.0 5.0  4 P 	10.0  0.5  0 30.0  	1.1  0.15  0.0   0.30 -0.15 0.5  0.3		0.25 0.60 35000 	10000000	1  1;SUPRA        1500.0    3000.0   2.0    0.0 0.15 -0.15 70 0.80 0.80 0.45 	5 200.0 28.0 10.0 R P 	11.1  0.52 0 30.0   1.5  0.12  0.0   0.30 -0.15 0.5  0.3		0.24 0.60 45000 	10000000	1  1;SKYLINE      1600.0    3000.0   2.5    0.0 -0.05 -0.4 75 0.75 0.85 0.5  	5 200.0 32.0 5.0  4 P 	10.0  0.55 0 30.0  	1.7  0.15  0.0   0.28 -0.15 0.5  0.3		0.25 0.60 35000 	10000000	1  1;CYCLONE      1800.0    4500.0   2.1    0.0 0.1 -0.1  75  0.60 0.85 0.5  	5 200.0 20.0 10.0 R P 	7.0   0.5  0 30.0  	1.0  0.15  0.0   0.28 -0.16 0.5  0.3		0.25 0.60 35000 	0			1  1MINI         1000.0    1200.0   2.8    0.0 0.35 -0.2 75  0.75 0.80 0.48 	5 165.0 20.0 5.0  F P 	8.0   0.55 0 30.0  	1.4  0.16  0.0   0.27 -0.10 0.58 0.3		0.2  0.56 35000 	10000000	0  1

-Handling is almost the same as VC, its ordered slightly different

 

-Paths are found within the island IPL

 

-The SCM is basically the same as PS2/PSP version.

 

some MP3's have an MFAudio signature :p

Edited by sharpie_eastern
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Kam's scripts progress:

LCS mobile DFF import = trueThis File is RW Version : 3.0.0.0Clump(16) Size: 7133->Version: 784->Object Count: 1FrameList(14) Size: 597->Frame Count:6Atomic(20) Size: 6496LCS Geometry Header(61453) Size: 6444Model used 6 materialsClump END--> 717
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any luck with main.scm?

I did a quick comparison and found many similarities between iOS and PS2. However the iOS SCM is a little larger. I haven't come across any key differences yet. Edited by thehambone
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I've found some intersting material so far, referring to beta mainly

CARCOLS.DAT#mclaren, 6,6, 3,3, 7,7, 71,71, 76,76#subaru, 7,6, 3,6, 71,6, 76,71, 6,71#supra, 6,6, 3,3, 7,7, 71,71, 76,76,#skyline, 6,6, 3,3, 7,7, 71,71, 76,76,#cyclone, 7,78, 79,7, 71,6, 39,71, 76,3
HANDLING.DAT;MCLAREN      1200.0    2500.0   1.8    0.0 -0.15 -0.30 70 0.75 0.90 0.45 	5 230.0 30.0 10.0 R P 	8.0   0.58 0 30.0  	1.2  0.25  5.0   0.20 -0.18 0.45 0.3		0.15 0.54 105000 	0			0  0;SUBARU       1400.0    3400.0   2.4    0.0 0.1 -0.2  75  0.80 0.8  0.5  	5 200.0 28.0 5.0  4 P 	10.0  0.5  0 30.0  	1.1  0.15  0.0   0.30 -0.15 0.5  0.3		0.25 0.60 35000 	10000000	1  1;SUPRA        1500.0    3000.0   2.0    0.0 0.15 -0.15 70 0.80 0.80 0.45 	5 200.0 28.0 10.0 R P 	11.1  0.52 0 30.0   1.5  0.12  0.0   0.30 -0.15 0.5  0.3		0.24 0.60 45000 	10000000	1  1;SKYLINE      1600.0    3000.0   2.5    0.0 -0.05 -0.4 75 0.75 0.85 0.5  	5 200.0 32.0 5.0  4 P 	10.0  0.55 0 30.0  	1.7  0.15  0.0   0.28 -0.15 0.5  0.3		0.25 0.60 35000 	10000000	1  1;CYCLONE      1800.0    4500.0   2.1    0.0 0.1 -0.1  75  0.60 0.85 0.5  	5 200.0 20.0 10.0 R P 	7.0   0.5  0 30.0  	1.0  0.15  0.0   0.28 -0.16 0.5  0.3		0.25 0.60 35000 	0			1  1MINI         1000.0    1200.0   2.8    0.0 0.35 -0.2 75  0.75 0.80 0.48 	5 165.0 20.0 5.0  F P 	8.0   0.55 0 30.0  	1.4  0.16  0.0   0.27 -0.10 0.58 0.3		0.2  0.56 35000 	10000000	0  1
-Handling is almost the same as VC, its ordered slightly different

 

-Paths are found within the island IPL

 

-The SCM is basically the same as PS2/PSP version.

 

-For some reason some songs are pitched down?

 

I wonder if any left over beta models or textures exist in the mobile port. if not, then I dont think it would be too hard for someone to make some of the vehicles.

 

I do want that Mini :p

I've found some intersting material so far, referring to beta mainly

CARCOLS.DAT#mclaren, 6,6, 3,3, 7,7, 71,71, 76,76#subaru, 7,6, 3,6, 71,6, 76,71, 6,71#supra, 6,6, 3,3, 7,7, 71,71, 76,76,#skyline, 6,6, 3,3, 7,7, 71,71, 76,76,#cyclone, 7,78, 79,7, 71,6, 39,71, 76,3
HANDLING.DAT;MCLAREN      1200.0    2500.0   1.8    0.0 -0.15 -0.30 70 0.75 0.90 0.45 	5 230.0 30.0 10.0 R P 	8.0   0.58 0 30.0  	1.2  0.25  5.0   0.20 -0.18 0.45 0.3		0.15 0.54 105000 	0			0  0;SUBARU       1400.0    3400.0   2.4    0.0 0.1 -0.2  75  0.80 0.8  0.5  	5 200.0 28.0 5.0  4 P 	10.0  0.5  0 30.0  	1.1  0.15  0.0   0.30 -0.15 0.5  0.3		0.25 0.60 35000 	10000000	1  1;SUPRA        1500.0    3000.0   2.0    0.0 0.15 -0.15 70 0.80 0.80 0.45 	5 200.0 28.0 10.0 R P 	11.1  0.52 0 30.0   1.5  0.12  0.0   0.30 -0.15 0.5  0.3		0.24 0.60 45000 	10000000	1  1;SKYLINE      1600.0    3000.0   2.5    0.0 -0.05 -0.4 75 0.75 0.85 0.5  	5 200.0 32.0 5.0  4 P 	10.0  0.55 0 30.0  	1.7  0.15  0.0   0.28 -0.15 0.5  0.3		0.25 0.60 35000 	10000000	1  1;CYCLONE      1800.0    4500.0   2.1    0.0 0.1 -0.1  75  0.60 0.85 0.5  	5 200.0 20.0 10.0 R P 	7.0   0.5  0 30.0  	1.0  0.15  0.0   0.28 -0.16 0.5  0.3		0.25 0.60 35000 	0			1  1MINI         1000.0    1200.0   2.8    0.0 0.35 -0.2 75  0.75 0.80 0.48 	5 165.0 20.0 5.0  F P 	8.0   0.55 0 30.0  	1.4  0.16  0.0   0.27 -0.10 0.58 0.3		0.2  0.56 35000 	10000000	0  1
-Handling is almost the same as VC, its ordered slightly different

 

-Paths are found within the island IPL

 

-The SCM is basically the same as PS2/PSP version.

 

-For some reason some songs are pitched down?

 

I wonder if any left over beta models or textures exist in the mobile port. if not, then I dont think it would be too hard for someone to make some of the vehicles.

 

I do want that Mini :p

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Working on a converter from LCS dff to normal dff right now. I've implemented the basics and hope I'll get something working tomorrow (never looked at this file format before, but it's relatively straight forward, just a header plus a bunch of VIFcodes).

 

XEPOMAHT007: Can you tell me why the geometry is split into multiple meshes? With RW all meshes have different materials but not in LCS, so what's the point?

Edited by The Hero
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nice work XEPOMAHT

 

What about new TXD format?

Edited by HM128
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Nice stuff, nice stuff.

 

Also thanks for these lines, sharpie. May make them usable for a GTA 3 mod I'm working on :)

 

XEPO, I have a question. Is there any BETA model left in the files? Since that pic with the Mini's dummy hierarchy you posted made me curious.

Edited by Jinx.
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I have a working converter:

lcsimport.png

The mesh is still messy, will clean that up next.

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@Jinx.

Most of cut vehicles have own models, so we can see very interesting infos.

 

@The Hero

 

Try to convert spider.dff or shelby.dff, these cars were cut.

Edited by _CP_
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One more reasonto check LCS once it get released for Android :)

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@The Hero

Try to convert spider.dff or shelby.dff, these cars were cut.

shelby:

lcsshelby.png

spider:

lcsspider.png

 

Still haven't cleaned up the meshes. Also I've got some holes (you can see it on the spider). Not sure yet what's wrong there.

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