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Junior_Djjr

[SA|TUT] How to add new cars without replacing

Recommended Posts

IndogamersPro
On 2/15/2019 at 3:09 PM, IndogamersPro said:

This is an excellent tutorial, I've never been able to add more cars in GTA San Andreas before I found this tutorial. And now I got tons of cars and bikes added to the game, including those from GTA Vice City :D
But I have a question, I've added Kaufman cab to the game and added the taxi flag to its vehicles.ide line but I can't seem to use it as a taxi side mission vehicle.
How to make to make it usable on taxi side mission? @Junior_Djjr

Nvm about this.. I've used Fastman92's Taxi IDs now, and it works perfectly.

 

57 minutes ago, Mark Johnson said:

@Junior_Djjr Can This Work With OLA (Open Limit Adjuster) if so what do i have to do? pls tell me

For some reason, this could only work for Fastman92 Limit Adjuster. I tried to use OLA once, the car does spawns but once entered by the player, it flew out of bound. I don't know why.

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fastman92
Posted (edited)
On 12/11/2015 at 12:37 PM, Junior_Djjr said:

Adding audio

Open the "gtasa_vehicleAudioSettings.cfg". It comes from "data" folder together with Fastman92 Limit Adjuster.
In this file you have all the settings of the sounds of vehicles, you can even edit them normally.

Choose the sound of a vehicle (you are free!)

In the case of Mallard, I will use the Tampa sounds:
tampa 0 95 94 0 0.65 1.0 2 0.943874 1 0 9 0 1 0.0
Guess what you have to do? Rename...
mallard 0 95 94 0 0.65 1.0 2 0.943874 1 0 9 0 1 0.0
And paste it somewhere in the file. For organization, we have the choice of paste in the eof, like this:
tutorial-add-cars.png
Even though I don't believe, people reported having problem adding there and only worked when added the line in the middle of the list along with the other cars. If the car gets mute you can try it to see if fixes. (also remembering the "Enable audio vehicle loader = 1")


 

The FLA source:

	while (CFileMgr::ReadLine(fp, line, sizeof(line)))
	{
		if (strncmp(line, ";the end", 8) == 0)
			break;

		if (!line[0] || line[0] == ';')
			continue;

		(this->*func)(line, bModelMustExist);
	}

The text ";the end" causes the FLA to stop the reading of the file. Similarly to handling.cfg in game.

These people must have been adding the new lines to the end of the file, already past the line with ";the end".

Edited by fastman92

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Junior_Djjr
On 4/8/2019 at 3:12 AM, fastman92 said:

The text ";the end" causes the FLA to stop the reading of the file. Similarly to handling.cfg in game.

These people must have been adding the new lines to the end of the file, already past the line with ";the end".

Updated.

 

My friend created a tutorial about adding tuning parts without replacing:

https://forum.mixmods.com.br/f37-tutoriais/t1714-como-adicionar-pecas-tuning-sem-substituir

I didn't added here because it needs some revisions, quicker explanations etc, and I'm busy, but it's already very useful.

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fastman92

Please add an information about ";the end" for handling.cfg as well.

It works the same way.

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pete9516

Hello guys, i tried to add a new petro and petrotr, but the model of the trailer won't shup up when i try to spawn it with a spawner, and often the game crashes after that. Does somebody know what i could have done wrong? I have added more than 50 vehicles now, but somehow this trailer doesn't seem to work. It's an articulated bus model.

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pete9516

Okay i found out that the model doesn't fit to the game in some way. Even on a FRESH install. This is the mod: https://www.gtainside.com/en/sanandreas/cars/5047-mb-citaro-g/

The trailer model just won't show up. No matter what. So if you think you have done everything allright, the best thing you could do then is to try on a fresh install. If it doesn't work then, it must be the model or some incompatibility with the game version. As you can see, this model was made back in 2005. I think that this model has been made with some outdated version of a modelling tool or format.

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