Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Please be aware that this is not a tutorial request forum! Use the appropriate topic for the effect.
Junior_Djjr

[SA|TUT] How to add new cars without replacing

Recommended Posts

chickenx4

Hello when I added a car all the cars turn invisible how do I fix it

Share this post


Link to post
Share on other sites
kkjj

Hello when I added a car all the cars turn invisible how do I fix it

 

I've found the cause & solution:

1) The car "rolled" and "went under ground" -> wrong or missing line, but mainly handling line, I think. (and u know what u will do for this issue).

explain: I spawned my cars in game, then I alt+tab to edit the .txt: deleted the lines of cars. Then went back to the game, and what did I see: the cars that i had spawned before went under the ground!

2) The car "rolled" and "flipped" (my issue) -> I forgot to set Apply handling patch=1.

 

Hope I'm helping you.

Man an strange thing is happening when I am using the handling line that I added the trailer roll and go under the ground but when I replace the artict2 handling line with this and change the handling name in vehicle.ide the trailer works perfectly. Does you think that I am doing any wrong thing or this is a glitch?

 

But anyway my trailer is working and I am happy.

Man this will help you, this also happened to me.

Read the all post that is related to this post.

Edited by kkjj

Share this post


Link to post
Share on other sites
leandrofdonascimento

Why do not the radios play on the added cars?

Share this post


Link to post
Share on other sites
TitanicFan

Deleted.

Edited by TitanicFan

Share this post


Link to post
Share on other sites
smmysk8r2

Hi,

 

I get the mod loader error for vehicles.ide being the last to load. Not sure why but if anyone can help me fix this please let me know.

 

Thank you.

Copy the contents of your vehicles.ide and paste it as a reply so we can try to help (Make sure to spoiler it)

 

Without that we have no clue what the issue is. Other than that make sure that everything is formatted perfectly and go over each step of the tutorial and make sure you followed it step by step.

 

 

 

By the way, Does anyone know if you can add custom sounds to your vehicle?

Share this post


Link to post
Share on other sites
TitanicFan

Deleted.

Edited by TitanicFan

Share this post


Link to post
Share on other sites
chickenx4

Hey when I add the nissian skyline raid it was hard to find ingame I did the process but it's hard to find the one with groves on it

Share this post


Link to post
Share on other sites
TheRealVexym

Hello there i'm new here and i have an issue :

So first of all i did all of the steps in the tutorial

The first problem i had was that when i start a new game or load a game the game crashes with no loading bar visible ,i went to the modloader.log and it gave me the 0x004C678E error i read the replies and it turned out to be a problem of vehicles.ide so i went back and tried to change the id (i had it set to 2 then changed it to 612 ) i started up my game again but did not work ,so later i read the reply of TitanFan which said that his game only started using Alexander Blade's MoreVehicle.asi so i had that downloaded and the game worked fine

Now onto the issues that i'm having so first of all when i try to spawn the car i have it flies up to the sky and i have no way to stop it due to the flying cars cheat not working

second of all as soon as the car hits the ground my screen becomes white with the hud and minimap fading away with a dark color then the game crashes i went to modloader.log again and i have the 0x006E3DA8 error i looked in the log for the last models loaded and i had this :

Loading default procedural objects "data\procobj.dat"

Removing imported model file at index 2000

Removing imported model file at index 2001

Removing imported model file at index 2002

Removing imported model file at index 2003

Removing imported model file at index 2000

Removing imported model file at index 2001

Removing imported model file at index 384

Removing imported model file at index 385

Removing imported model file at index 386

Removing imported model file at index 386

Removing imported model file at index 387

Removing imported model file at index 387

Removing imported model file at index 388

Removing imported model file at index 388

Removing imported model file at index 384

Removing imported model file at index 385

Removing imported model file at index 385

Removing imported model file at index 386

Removing imported model file at index 386

Removing imported model file at index 387

Removing imported model file at index 387

Removing imported model file at index 388

Removing imported model file at index 388

Removing imported model file at index 300

Removing imported model file at index 301

Removing imported model file at index 302

Removing imported model file at index 303

 

these are the last things that modloader loaded i don't know what's the issue

At one time when i was testing whether the car works the car flew up to the sky again but as soon as it was about to hit the ground i pressed escape to go the main menu and pressed escape again back to the game the game didn't turn white and i saw my car which had it's wheels inside it and it was flipped i tried to turn it over but it crashed unfortunately i didn't save the log this time

 

I Hope someone can help me ,i can post what i have at the handling / carmods / carcol / cargrp also vehicles.ide

Thanks

Share this post


Link to post
Share on other sites
TheRealVexym

Hello there i'm new here and i have an issue :

So first of all i did all of the steps in the tutorial

The first problem i had was that when i start a new game or load a game the game crashes with no loading bar visible ,i went to the modloader.log and it gave me the 0x004C678E error i read the replies and it turned out to be a problem of vehicles.ide so i went back and tried to change the id (i had it set to 2 then changed it to 612 ) i started up my game again but did not work ,so later i read the reply of TitanFan which said that his game only started using Alexander Blade's MoreVehicle.asi so i had that downloaded and the game worked fine

Now onto the issues that i'm having so first of all when i try to spawn the car i have it flies up to the sky and i have no way to stop it due to the flying cars cheat not working

second of all as soon as the car hits the ground my screen becomes white with the hud and minimap fading away with a dark color then the game crashes i went to modloader.log again and i have the 0x006E3DA8 error i looked in the log for the last models loaded and i had this :

Loading default procedural objects "data\procobj.dat"

Removing imported model file at index 2000

Removing imported model file at index 2001

Removing imported model file at index 2002

Removing imported model file at index 2003

Removing imported model file at index 2000

Removing imported model file at index 2001

Removing imported model file at index 384

Removing imported model file at index 385

Removing imported model file at index 386

Removing imported model file at index 386

Removing imported model file at index 387

Removing imported model file at index 387

Removing imported model file at index 388

Removing imported model file at index 388

Removing imported model file at index 384

Removing imported model file at index 385

Removing imported model file at index 385

Removing imported model file at index 386

Removing imported model file at index 386

Removing imported model file at index 387

Removing imported model file at index 387

Removing imported model file at index 388

Removing imported model file at index 388

Removing imported model file at index 300

Removing imported model file at index 301

Removing imported model file at index 302

Removing imported model file at index 303

 

these are the last things that modloader loaded i don't know what's the issue

At one time when i was testing whether the car works the car flew up to the sky again but as soon as it was about to hit the ground i pressed escape to go the main menu and pressed escape again back to the game the game didn't turn white and i saw my car which had it's wheels inside it and it was flipped i tried to turn it over but it crashed unfortunately i didn't save the log this time

 

I Hope someone can help me ,i can post what i have at the handling / carmods / carcol / cargrp also vehicles.ide

Thanks

Holy sh*t , i managed to fix it guys follow this tutorial

it fixes everything ,i can now spawn my car and drive it and the wheels aren't upside down at all :)

Share this post


Link to post
Share on other sites
m7md22

Hi





It Can be add police car with tut ??

Share this post


Link to post
Share on other sites
bothefriendlygiant

I have a problem. My car will spawn in as a dff and txd, but it will fling around the map, and then crash the game.

Share this post


Link to post
Share on other sites
Russian Samurai

Hello. I registered two fire engines in the game, how to make them come and put out the fire? :facedesk:

And how to register a police car in traffic?

Edited by Russian Samurai

Share this post


Link to post
Share on other sites
Emperix

How to spawn added vehicle?

Share this post


Link to post
Share on other sites
Emperix

How to spawn added vehicle?

I spawned car and it spawned flying and the car looked ugly

Share this post


Link to post
Share on other sites
SonicFan99

I was thinking of adding cars in Alien City, like new ones without replacing them. But then, the mod crashes whenever I add the tools. I need some help. 😓

Share this post


Link to post
Share on other sites
Cyyto

I can only hear the doors opening and closing on my added car. All other default sounds work fine though. I also double checked the IDE name I gave for it, and checked if the vehicle audio was set to 1. Any solutions?

Edited by Cyyto

Share this post


Link to post
Share on other sites
RazoRRazer

ehhh i did everything right and this message come 

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 5664
Current thread ID: 5668
Last file to be loaded: D:\Games\Grand Theft Auto San Andreas\modloader\ninjah2r\data\vehicles.ide
Last library loaded: NOT SET
Exception address: 0x004C678E ("gta_sa.exe"+0xC678E)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x18

General registers:
EAX: 0x00000000 (0)
EBX: 0x008E2C64 (9317476)
ECX: 0x00B478F4 (11827444)
EDX: 0x00000000 (0)
ESI: 0x00B478F4 (11827444)
EDI: 0xFFFFFFFF (-1)
EBP: 0xFFFFFFFF (-1)
ESP: 0x0028EE74 (2682484)
EIP: 0x004C678E (5007246)
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 108.226669 bytes: 00 00 00 00 00 0E 74 D8 05 40
ST1: 107.226669 bytes: 00 00 00 00 00 0E 74 D6 05 40
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: -40.959999 bytes: 00 00 00 00 00 0A D7 A3 04 C0
ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST5: 23.000000 bytes: 00 00 00 00 00 00 00 B8 03 40
ST6: 0.680000 bytes: 00 00 00 00 00 7B 14 AE FE 3F
ST7: 0.680000 bytes: 00 00 00 00 00 7B 14 AE FE 3F
CTRL: 007F
STAT: 4030
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 0E 74 D8
MM1: 00 00 00 00 00 0E 74 D6
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 0A D7 A3
MM4: 00 00 00 00 00 00 00 80
MM5: 00 00 00 00 00 00 00 B8
MM6: 00 00 00 00 00 7B 14 AE
MM7: 00 00 00 00 00 7B 14 AE

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
D:\Games\Grand Theft Auto San Andreas\gta_sa.exe    14383616    0x00400000    0x0117E000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1292096    0x771A0000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    837632    0x750F0000    0x00110000    0x751032D3
C:\Windows\syswow64\KERNELBASE.dll    269824    0x75A30000    0x00046000    0x75A37478
C:\Windows\system32\WINMM.dll    194048    0x6CA30000    0x00032000    0x6CA337F1
C:\Windows\syswow64\msvcrt.dll    690688    0x748E0000    0x000AC000    0x748EA472
C:\Windows\syswow64\USER32.dll    833024    0x75390000    0x00100000    0x753AB6ED
C:\Windows\syswow64\GDI32.dll    311296    0x76760000    0x00090000    0x76776343
C:\Windows\syswow64\LPK.dll    25600    0x77170000    0x0000A000    0x771736A0
C:\Windows\syswow64\USP10.dll    626176    0x74E20000    0x0009D000    0x74E53FD7
C:\Windows\syswow64\ADVAPI32.dll    640512    0x75990000    0x000A0000    0x759A49E5
C:\Windows\SysWOW64\sechost.dll    92160    0x75490000    0x00019000    0x75494975
C:\Windows\syswow64\RPCRT4.dll    663040    0x74D30000    0x000F0000    0x74D40569
C:\Windows\syswow64\SspiCli.dll    96768    0x74880000    0x00060000    0x7489A3B3
C:\Windows\syswow64\CRYPTBASE.dll    36864    0x74870000    0x0000C000    0x748710E1
D:\Games\Grand Theft Auto San Andreas\vorbisfile.dll    53760    0x733A0000    0x00011000    0x733A1A0B
C:\Windows\syswow64\WS2_32.dll    206848    0x74A80000    0x00035000    0x74A8145D
C:\Windows\syswow64\NSI.dll    8704    0x74990000    0x00006000    0x74991782
D:\Games\Grand Theft Auto San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\syswow64\ole32.dll    1414144    0x754B0000    0x0015C000    0x754FBA3D
C:\Windows\system32\apphelp.dll    295936    0x6CCC0000    0x0004C000    0x6CCC2C14
C:\Windows\AppPatch\AcGenral.DLL    2175488    0x63F80000    0x00218000    0x63F8220F
C:\Windows\syswow64\SHLWAPI.dll    350208    0x75320000    0x00057000    0x75339BA6
C:\Windows\system32\UxTheme.dll    245760    0x6C900000    0x00080000    0x6C9137C9
C:\Windows\system32\samcli.dll    51200    0x733D0000    0x0000F000    0x733D125E
C:\Windows\syswow64\OLEAUT32.dll    571904    0x75A80000    0x0008F000    0x75A83FB1
C:\Windows\system32\MSACM32.dll    72192    0x6CC10000    0x00014000    0x6CC11340
C:\Windows\system32\VERSION.dll    21504    0x74540000    0x00009000    0x74541220
C:\Windows\syswow64\SHELL32.dll    12872192    0x75B10000    0x00C4A000    0x75B91601
C:\Windows\system32\sfc.dll    2560    0x733C0000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x72A90000    0x0000D000    0x72A91392
C:\Windows\system32\USERENV.dll    81920    0x73710000    0x00017000    0x73711C9D
C:\Windows\system32\profapi.dll    31744    0x741A0000    0x0000B000    0x741A1992
C:\Windows\system32\dwmapi.dll    67072    0x6C8E0000    0x00013000    0x6C8E1D3F
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x75770000    0x0019D000    0x757717E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x74AC0000    0x00027000    0x74AC58B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x74CB0000    0x00012000    0x74CB1441
C:\Windows\syswow64\urlmon.dll    1103360    0x75200000    0x00111000    0x75201B29
C:\Windows\syswow64\iertutil.dll    1792000    0x74AF0000    0x001B8000    0x74C047A9
C:\Windows\syswow64\WININET.dll    1127424    0x75610000    0x0011B000    0x75611735
C:\Windows\syswow64\Normaliz.dll    2048    0x75730000    0x00003000    0x00000000
C:\Windows\system32\MPR.dll    64000    0x72A70000    0x00012000    0x72A71200
C:\Windows\system32\IMM32.DLL    119808    0x74CD0000    0x00060000    0x74CE158F
C:\Windows\syswow64\MSCTF.dll    828928    0x749A0000    0x000CC000    0x749A168B
D:\Games\Grand Theft Auto San Andreas\vorbishooked.DLL    65536    0x003D0000    0x00011000    0x003D4C98
D:\Games\Grand Theft Auto San Andreas\ogg.dll    36864    0x003F0000    0x00009000    0x003F302E
D:\Games\Grand Theft Auto San Andreas\vorbis.dll    1060864    0x033B0000    0x00108000    0x033C3F7C
D:\Games\Grand Theft Auto San Andreas\$fastman92limitAdjuster.asi    5919744    0x622A0000    0x005B5000    0x6234E3FE
C:\Windows\syswow64\PSAPI.DLL    6144    0x75380000    0x00005000    0x75381438
D:\Games\Grand Theft Auto San Andreas\DllTricks.dll    33792    0x73390000    0x0000D000    0x7339147F
D:\Games\Grand Theft Auto San Andreas\MinHook.x86.dll    14848    0x72A50000    0x00007000    0x00000000
D:\Games\Grand Theft Auto San Andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll    530432    0x73300000    0x00084000    0x733019A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    12128    0x70F00000    0x00003000    0x00000000
D:\Games\Grand Theft Auto San Andreas\CLEO.asi    264704    0x63F10000    0x0006B000    0x63F1E484
D:\Games\Grand Theft Auto San Andreas\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
D:\Games\Grand Theft Auto San Andreas\modloader.asi    700928    0x63E50000    0x000B2000    0x63EA4637
C:\Windows\system32\dbghelp.dll    854016    0x6AA10000    0x000EB000    0x6AA113CE
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x75060000    0x00083000    0x750623D2
C:\Program Files (x86)\Internet Download Manager\idmmkb.dll    36440    0x01900000    0x00007000    0x0190229A
C:\Windows\system32\DDRAW.dll    531968    0x628D0000    0x000E7000    0x628D1771
C:\Windows\system32\DCIMAN32.dll    10240    0x72A40000    0x00006000    0x72A41250
C:\Windows\system32\DSOUND.dll    453632    0x68A80000    0x00072000    0x68A81576
C:\Windows\system32\POWRPROF.dll    145408    0x72900000    0x00025000    0x72902B71
C:\Windows\System32\MMDevApi.dll    213504    0x68750000    0x00039000    0x6875E2DE
C:\Windows\System32\PROPSYS.dll    988160    0x68B00000    0x000F5000    0x68B10D9E
C:\Windows\system32\AUDIOSES.DLL    195584    0x68710000    0x00036000    0x68719DAE
C:\Windows\system32\DINPUT8.dll    145408    0x63B10000    0x00030000    0x63B2EC5C
C:\Windows\system32\HID.DLL    22016    0x72A60000    0x00009000    0x72A61120
C:\Windows\syswow64\WINTRUST.dll    172032    0x75740000    0x0002D000    0x7574296D
C:\Windows\syswow64\CRYPT32.dll    1154048    0x74EF0000    0x0011D000    0x74EF158A
C:\Windows\syswow64\MSASN1.dll    34304    0x74A70000    0x0000C000    0x74A7238E
C:\Windows\system32\d3d9.dll    1828352    0x68330000    0x001C3000    0x68331A45
C:\Windows\system32\d3d8thk.dll    11264    0x6C7F0000    0x00006000    0x6C7F11F0
C:\Windows\system32\aticfx32.dll    1569336    0x67E30000    0x00182000    0x67EFD3F2
C:\Windows\system32\atiu9pag.dll    155176    0x67E00000    0x00029000    0x67E0F0E9
C:\Windows\system32\atiumdag.dll    10501008    0x673C0000    0x00A32000    0x673C18C0
C:\Windows\system32\atiumdva.dll    11973936    0x667C0000    0x00BFF000    0x668D4580
C:\Windows\SysWOW64\quartz.dll    1328128    0x61720000    0x00177000    0x617242CA
C:\Windows\SysWOW64\devenum.dll    66560    0x63AF0000    0x00014000    0x63AFCE73
C:\Windows\system32\DShowRdpFilter.dll    252928    0x62A10000    0x00042000    0x62A2DD94
C:\Windows\system32\WTSAPI32.dll    40448    0x73730000    0x0000D000    0x737311E0
C:\Windows\system32\WINSTA.dll    156672    0x6C8B0000    0x00029000    0x6C8B6B19
C:\Windows\system32\slc.dll    27136    0x713D0000    0x0000A000    0x713D4D20
C:\Program Files\Echobit\Evolve\External\LAVFilters\LAVSplitter.ax    461312    0x62220000    0x00075000    0x6225BB04
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll    1680896    0x74000000    0x0019E000    0x7402E6B5
C:\Program Files\Echobit\Evolve\External\LAVFilters\avformat-lav-53.dll    950313    0x6FB00000    0x000CE000    0x6FB01058
C:\Program Files\Echobit\Evolve\External\LAVFilters\avcodec-lav-53.dll    6618903    0x0B2D0000    0x00AE7000    0x0B2D1058
C:\Program Files\Echobit\Evolve\External\LAVFilters\avutil-lav-51.dll    290967    0x68F00000    0x0004B000    0x68F01058
C:\Program Files\Echobit\Evolve\External\LAVFilters\libbluray.dll    172032    0x62A80000    0x0002F000    0x62A95A21
C:\Windows\system32\D3DIM700.DLL    817664    0x61D40000    0x000CC000    0x61D4136A
C:\Program Files\Echobit\Evolve\External\LAVFilters\LAVAudio.ax    213504    0x629D0000    0x00039000    0x629E5806
C:\Windows\system32\bdmpega.acm    66104    0x6C810000    0x00012000    0x6C812A08
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4292136    0x5E050000    0x0041B000    0x5E08F7E2
C:\Windows\SysWOW64\msmpeg2adec.dll    970240    0x61B50000    0x000F1000    0x61BFD63C
C:\Windows\SysWOW64\MFPlat.DLL    352768    0x62870000    0x00059000    0x6287DB19
C:\Windows\SysWOW64\AVRT.dll    14336    0x66560000    0x00007000    0x665610C0
C:\Windows\system32\wdmaud.drv    172032    0x66580000    0x00030000    0x66583C6B
C:\Windows\system32\ksuser.dll    4608    0x66570000    0x00004000    0x66571030
C:\Windows\system32\msacm32.drv    20992    0x66550000    0x00008000    0x66554119
C:\Windows\system32\midimap.dll    16896    0x66540000    0x00007000    0x665411D0
C:\Windows\system32\wmvcore.dll    2504192    0x5F7D0000    0x00267000    0x5F7EF2C2
C:\Windows\system32\WMASF.DLL    237568    0x61D00000    0x0003D000    0x61D011E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll    1624576    0x68580000    0x00190000    0x6861D026
C:\Windows\system32\mlang.dll    177664    0x621F0000    0x0002E000    0x621F16ED
Game terminated.

Share this post


Link to post
Share on other sites
TheMuscle01

After I start the game a message pops up saying, The real author of limit adjuster is fastman92 and after I press ok nothing happens.

Share this post


Link to post
Share on other sites
Liam Sheberstov

Hey, I added a car by following all the steps in the tutorial and I successfully spawned it. However, I got a very strange problem, when my car enters another location on the map (for example, from Red County to LV, screen freezes after passing the middle of the bridge connecting them), the screen freezes and I have to restart the program, does anyone know what the issue is and how to fix it? Thanks.

Share this post


Link to post
Share on other sites
Grinch_

While adding vehicles I'm facing a issue where the game doesnt even go to the menu.It just gives the SA Screen,after the EAX screen and the game instantly closes.

So my lines,

Spoiler
Quote

vcadmiral, 46,46, 83,83, 53,53, 75,75, 7,7, 66,66, 74,74, 78,78 

VCADMIRAL       1650.0 3851.4 2.0 0.0 0.0 -0.05 75 0.65 0.90 0.51 5 165.0 22.0 8.0 F P 8.5 0.52 0 30.0  1.20  0.15  0.0  0.27  -0.19  0.5  0.55  0.2  0.56  35000  0  400002   1    1   0
20035,    xdmiral,     xdmiral,     car,         VCADMIRAL,     VCADMIR,     null,    richfamily,     10,    0,    0,        -1, 0.68, 0.68,        0
 

 

FLA configaration,

Spoiler
Quote

; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (10150)
ColModels = 30150

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
VehicleStructs = 200

; rwObjectInstances (1000)
rwObjectInstances = 4000

; Matrices (900)
Matrices = 3000

; PtrNode Singles (70000)
PtrNode Singles = 200000

; PtrNode Doubles (3200)
PtrNode Doubles = 150000

; EntryInfoNodes (500)
EntryInfoNodes = 800

; Peds (140)
#Peds = 140

; Vehicles (110)
#Vehicles = 110

; Objects (350)
#Objects = 350

; Tasks (500)
#Tasks = 500

; Events (200)
#Events = 200

; PointRoute (32)
#PointRoute = 32

; PatrolRoute (32)
#PatrolRoute = 32

; NodeRoute (64)
#NodeRoute = 64

; TaskAllocator (16)
#TaskAllocator = 16

; PedIntelligence (140)
#PedIntelligence = 140

; PedAttractors (64)
#PedAttractors = 64

; QuadTreeNodes (400)
QuadTreeNodes = 1000

; Collision links (50)
Collision links = 200

; CustomEnvMapPipeMatDataPool (4096)
CustomEnvMapPipeMatDataPool = 10096

; CustomEnvMapPipeAtmDataPool (1024)
CustomEnvMapPipeAtmDataPool = 5024

; CustomSpecMapPipeMaterialDataPool (4096)
CustomSpecMapPipeMaterialDataPool = 10096

[IPL]
; IPL : inst section, buildings (13000)
Buildings = 100000

; IPL: inst section, dummies (2500)
Dummies = 50000

; IPL : inst entries per file (4096)
Inst entries per file = 4096

; IPL: entity index array (40)
Entity index array = 1000

; IPL: map zones (39)
Map zones = 300

; IPL: navigation zones (380)
Navigation zones = 580

; IPL: occl for interiors (40)
Interior occluders = 80

; IPL: occl for map (1000)
Occluders = 2000

; IPL: tcyc (32)
#Timecycle modifiers = 200

; IPL: cull mirror attribute zones (72)
#CULL mirror attribute zones = 72

; IPL: cull tunnel attribute zones (40)
CULL tunnel attribute zones = 200

; IPL: cull attribute zones (1300)
CULL attribute zones = 5000

; IPL: jump (256)
#Stunt jumps = 256

; IPL: enex (400)
Entry exits = 600

; IPL: auzo zone boxes (158)
Auzo zone boxes = 258

; IPL: auzo zone boxes coordinate (0)
Auzo zone boxes, apply coordinate limit patch = 1

; IPL: auzo zone spheres (3)
#Auzo zone spheres = 3

; Enable pickup limit patch
Enable pickup limit patch = 1

; IPL: pickups, coordinate limit will be hacked as well (620)
Pickups = 1620

; Pickup collected
Pickup collected = 320

[IDE LIMITS]

; IDE : objs section type 1 (14000)
IDE Objects Type 1 = 30000

; IDE : objs section type 2 (70)
IDE Objects Type 2 = 170

; IDE : tobj section (169)
Timed Objects = 1000

; IDE : hier (92)
Hier Objects = 192

; IDE : cars section (212)
Vehicle Models= 350

; IDE : peds section ( 278 )
#Ped Models = 278

# IDE : weap section ( 51 )
#Weapon Models = 51
    
# IDE: 2dfx section (100)
#2DFX Effects = 100

[MAP LIMITS]
; Apply tracks.dat coordinate limit patch
Apply tracks.dat coordinate limit patch = 1

; tracks.dat file size limit 
#Tracks.dat file size limit = 46384

; Max number of track stations (6)
#Max number of track stations = 6

; Enables track config loader
#Enable track config loader = 0

; Apply paths limit patch
Apply paths limit patch = 1

; Enables path debugging
#Enable path debugging = 0

; Paths map size (6000)
; This option requires new set of files if map size is changed!!!
Paths map size = 24000

; Radar map size (6000)
; This option requires new set of files if map size is changed!!!
Radar map size = 24000

; Enables frontend map different, using fradar**.txd files
#Enable frontend map different = 0

; Water map size (6000)
Water map size = 24000

; Renderware world map size (10000)
Renderware world map size = 28000

; World map size (6000)
World map size = 24000

; World sector size (50)
World sector size = 100

; World LOD sector size (200)
World LOD sector size = 300

[LEVEL LIMITS]
; Level limits are enabled if you uncomment 'Number of levels'

; Currently it's only possible to put the default car/ped IDs for levels.
; Random IDs won't work

#Number of levels = 4

; Cop car IDs for levels
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop bike = 523

; Cop ped IDs for levels
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped bike = 284

; Ambulance IDs for levels
Ambulance level 1 = 416
Ambulance level 2 = 416
Ambulance level 3 = 416

; Medic IDs for levels
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276

; Fire engine IDs for levels
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407

; Fireman IDs for levels
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278

; Cab driver IDs for levels
Number of cab drivers for level 0 = 0

Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261

Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234

Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206

; Item price multipliers for levels
Item price multiplier 0 = 1.0
Item price multiplier 1 = 1.0
Item price multiplier 2 = 1.0
Item price multiplier 3 = 1.2

[VEHICLE SPECIAL FEATURES]
#Enable special features = 0

Number of hydra vehicles = 1
Hydra 1 = 520

Number of ZR350 vehicles = 1
ZR350 1 = 477

[RESTARTS]
Max number of hospital restarts = 20
Max number of police restarts = 20

LIMITS
; Max number of IMG archives (8)
Max number of IMG archives = 14

; Enable handling of new enhanced IMG archives
#Enable handling of new enhanced IMG archives = 0

; Increase the IMG archive size limit (max limit 32 GB)
#Increase the IMG archive size limit = 0

; Enable handling of IMGLIST keyword
#Enable handling of IMGLIST keyword = 1

[DIRECTORY LIMITS]
; Extra objects directory (550)
Extra objects directory = 1100

; Cutscene directory (512)
#Cutscene directory = 1024

; Clothes directory (550)
#Clothes directory = 550

[WATER LIMITS]
; Water triangles (6)
Water triangles = 24

; Water quads (301)
Water quads = 2500

; Water quads and triangles list (701)
Water quads and triangles list = 3505

; Water vertices (1021)
Water vertices = 9856

[CAR STREAMING]

; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

; Streaming : DesiredNumberOfVehiclesLoaded (22)
; This limit must be lower than a number of members per car group.
; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.
Streaming_DesiredNumberOfVehiclesLoaded = 22

; Car generators (500)
Car generators = 1500

; Number of process counter passes for car generators (4)
Number of process counter passes for car generators = 10

; Should CCarGenerator_extended be used?
#Use extended format for car generators = 0

; Accept any ID for car generator?
Accept any ID for car generator = 1

[PED STREAMING]
; Pedgrp peds per group (21)
#Pedgrp peds per group = 21


[STREAMING]
; Memory available, in MB unit (megabytes), default value 50
Memory available = 150

; Max number of stream handles (32)
#Max number of stream handles = 32

; Number of requested models above which the game considers loading very busy (5)
Number of requested models above which the game considers loading very busy = 7

; Minimum number of iterations in LoadAllRequestedModels (10)
Minimum number of iterations in LoadAllRequestedModels = 15

[RENDERER LIMITS]
; Invisible entity pointers (150)
Invisible entity pointers = 350

; Visible super LOD pointers (50)
Visible super LOD pointers = 100

; Visible LOD pointers (1000)
Visible LOD pointers = 2000

; Visible entity pointers (1000)
Visible entity pointers = 2000

[VISIBILITY LIMITS]
; Alpha list limit (20)
Alpha list limit = 40

; Alpha boat atomic list limit (20)
Alpha boat atomic list limit = 30

; Alpha entity list limit (200)
Alpha entity list limit = 300

; Alpha underwater entity list limit (100)
Alpha underwater entity list limit = 200

; Alpha really draw last list limit (50)
Alpha really draw last list limit = 70

; Weapon peds for PC limit (100)
#Weapon peds for PC limit = 100

[ID LIMITS]
Apply ID limit patch = 1

I want to increase the IPL limit and I know it may cause bugs = 1

; ------- Information:
; ---- Count of files of one type can't be higher than 65535. That means you can have set a 65535 value for DFF/TXD/COL or whatever, but can't set 65536 or anything higher.
; ---- Total number of file IDs virtually unlimited (__int32)

; DFF (20000)
FILE_TYPE_DFF = 26700

; TXD (5000)
FILE_TYPE_TXD = 6950

; COL (255)
FILE_TYPE_COL = 290

; IPL (256)
FILE_TYPE_IPL = 300

; IFP (180)
FILE_TYPE_IFP = 189

; RRR (475)
FILE_TYPE_RRR = 500

; SCM (82)
FILE_TYPE_SCM = 100

; LOADED_START (2)
#FILE_TYPE_LOADED_START = 2

; REQUESTED_START (2)
#FILE_TYPE_REQUESTED_START = 2

; different limits below
; These limits don't require 'ID limit patch' to be enabled.

; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs = 22000

[HANDLING.CFG LIMITS]
Apply handling.cfg patch = 1

; Number of standard lines (210)
Number of standard lines = 250

; Number of bike lines (13)
Number of bike lines = 20

; Number of flying lines (24)
Number of flying lines = 30

; Number of boat lines (12)
Number of boat lines = 20

; Number of animation group lines (30)
Number of animation group lines = 40

[SCM LIMITS]
; max size in bytes of MAIN segment from main.scm (200000)
#Max size of MAIN segment = 400000

# max mission size from main.scm (69000)
#Max mission size = 170000

; Running scripts (96)
Running scripts = 320

; Mission cleanup array limit (75)
Mission cleanup = 275

; Used object array (395)
#Max number of used objects = 395

; Switch jump table cases (75)
#Switch jump table cases = 75

[OTHER LIMITS]
; Coronas (64)
Coronas = 20000

; Max size of single collision from .col archive (32768)
Collision size = 92768

; Cover points (100)
#Cover points = 100

; LOD distance = 300.0
#LOD distance = 300.0

# Max number of particles active (1000)
#Max number of particles active = 1000

; Limit for number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160

; Radar traces (175)
#Radar traces = 175

; References (3000)
#References = 3000

; Vehicle colors (128)
Vehicle colors = 200

; Number of plate textures (3)
#Number of plate textures = 3

[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader
#Apply roadblox.dat better loader = 0

[SHADOW LIMITS]
; Shadows stored (48)
#Shadows stored = 48

; Poly bunches (360)
#Poly bunches = 360

; Static shadows (48)
#Static shadows = 48

; Permanent shadows (48)
#Permanent shadows = 48

[WEAPON LIMITS]
; Enable weapon type loader
#Enable weapon type loader = 0

; Weapon type loader, number of type IDs (70)
#Weapon type loader, number of type IDs = 70

; Enable melee combo type loader
#Enable melee combo type loader = 0

; Max number of melee combos (17)
#Max number of melee combos = 17

[SPECIAL]
; Disables radar rotation
#Disable radar rotation = 0

; Disables 270 km\h plane speed limit.
#Disable plane speed limit = 0

; Make helicopters land on water when cars on water cheat enabled
#Make helicopters land on water when cars on water cheat enabled = 1

; Make save of variable size
#Make save of variable size = 0

; Make paintjobs work for any ID
#Make paintjobs work for any ID = 0

[ERROR REPORTING]
Enable error reporting = 1

Attempt to load object instance with undefined ID = 1
Car generator limit exceeded = 1
Car generator with invalid model ID is getting registered = 1
IMG archive needs rebuilding = 1
Model does not have collision loaded = 1
Model has collision already set up = 1
Model name is declared on multiple IDs = 1
Requested file does not exist = 1
Stream handles limit exceeded = 1

[DEBUG OUTPUT]
; Enables debug output from sprintf and printf functions.
#Enable debug output = 1

; Enable logging of files loaded
#Enable logging of files loaded = 0

[DEBUGGING]
; Makes pad 1 act like pad 0
#Copy info to pad 1 from pad 0 = 0

[PLUGIN PATCHES]
; Enables plugin patches.
#Enable plugin patches = 0

[ADDONS]
#Enable cheat string loader = 0
#Enable vehicle audio loader = 1

#Enable train type carriages loader = 0

; Train carriage loader, max number of vehicles (15)
#Train type carriage loader, max number of vehicles for type = 15

; Train carriage loader, number of type IDs (16)
#Train type carriage loader, number of type IDs = 16

#Enable radar blip sprite filename loader = 0

; Radar blip sprite filename loader, number of type IDs (64)
#Radar blip sprite filename loader, number of type IDs = 64

[MAIN]
author = fastman92
donation window disable code =

; Crash expection handler
; You should leave it enabled, or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global expection handler = 1
#Disable music on global exception handler = 0

 

Spoiler
Quote

Starting fastman92 limit adjuster 4.2 for WIN_X86, compilation time: Mar 29 2017 16:53:51
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying uint16_t patches.

New ID limits:
0 - 26699 (26700) - DFF models defined within IDE files
26700 - 33649 (6950) - TXD texture archives.
33650 - 33939 (290) - COL collision archives.
33940 - 34239 (300) - IPL Binary IPL files.
34240 - 35263 (1024) - DAT files limited to nodes*.dat
35264 - 35452 (189) - IFP animation archives.
35453 - 35952 (500) - RRR car recordings, carrec*.rrr files
35953 - 36052 (100) - SCM scripts
36053 - 36054 (2) - Loaded list
36055 - 36056 (2) - Requested list
36057 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x17BEE60
CStreaming::ms_aInfoForModel: 0x3C70020
CAnimManager::ms_aAnimBlocks: 0x17D8F98
CVehicleRecording::StreamingArray: 0x17DA740
CTheScripts::StreamedScripts: 0x17DC688

Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 22000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x17FB2F0
Number of path tiles per dimension: 32
Total number of path tiles: 1024
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 250
Number of bike lines = 20
Number of flying lines = 30
Number of boat lines = 20
Number of animation group lines = 40

&mod_HandlingManager = 0x1833498, sizeof(mod_HandlingManager) = 0x10E68
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of rwObjectInstances to: 4000
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 30150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: inst per file to: 4096
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 580
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 1000
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 600
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 350
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 22
---------------------------------------------
Streaming memory available limit set to 157286400 bytes (150 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 200
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_MODEL_HAS_COLLISION_ALREADY_SET_UP enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
GTA_ERROR_MODEL_NAME_IS_DECLARED_ON_MULTIPLE_IDS enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 8215
---------------------------------------------

 

Note:This is SAxVCxLC mod.

Any help would be highly appreciated.

Edited by Grinch_

Share this post


Link to post
Share on other sites
overwatch_combine_sold

It was impossible ... will crash while loading the game ...

Share this post


Link to post
Share on other sites
SonicFan99

Why didn't the names of the added cars appear? I followed the instructions carefully. What am I missing now?

Share this post


Link to post
Share on other sites
dxivilea
Posted (edited)

Is this crash from added cars. The cars work fine but I seem to be getting random crashes when looking to the side E/Q, shooting, exploding, spawning too many added cars together.

 

Crashed when I looked to the side in an added cars.

 

Spoiler

Game crashed unfortunately, here's a crash log:
Current process ID: 16964
Current thread ID: 10180
Last file to be loaded: AUDIO\STREAMS\NJ
Last library loaded: C:\WINDOWS\system32\QuickTime.qts
Exception address: 0x004C53A6 ("gta_sa.exe"+0xC53A6)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xEE848BE0

General registers:
EAX: 0x7800000C (2013265932)
EBX: 0x004C5390 (5002128)
ECX: 0x0E848BB0 (243567536)
EDX: 0x528B1498 (1384846488)
ESI: 0x528AB678 (1384822392)
EDI: 0x0E848BB0 (243567536)
EBP: 0x528B5120 (1384861984)
ESP: 0x0177F1FC (24637948)
EIP: 0x004C53A6 (5002150)
EFL: 0x00010206 (66054)
 

 

 

After head on collision while driving added car and hitting another added car.

Spoiler

Game crashed unfortunately, here's a crash log:
Current process ID: 236
Current thread ID: 14020
Last file to be loaded: AUDIO\STREAMS\MR
Last library loaded: d3d9.dll
Exception address: 0x42480039 (Error: snapshot = INVALID_HANDLE_VALUE)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xFFFFFFFF

General registers:
EAX: 0x00863C70 (8797296)
EBX: 0x29B35B5C (699620188)
ECX: 0x2D2B0798 (757794712)
EDX: 0x00000099 (153)
ESI: 0x2D2B0798 (757794712)
EDI: 0x000057D9 (22489)
EBP: 0x00133778 (1259384)
ESP: 0x0177F40C (24638476)
EIP: 0x42480039 (1112014905)
EFL: 0x00010202 (66050)

 

Another crash while driving around in LS. This is the first crash where the game crashed without me doing something like shooting, exploding, hitting, opening a door etc... I am using VehFuncs

Spoiler

Game crashed unfortunately, here's a crash log:
Current process ID: 12184
Current thread ID: 16140
Last file to be loaded: AUDIO\STREAMS\MR
Last library loaded: d3d9.dll
Exception address: 0x004C7DAD ("gta_sa.exe"+0xC7DAD)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x40

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000040 (64)
ECX: 0x00000000 (0)
EDX: 0x65D7F718 (1708652312)
ESI: 0x2C83F37C (746845052)
EDI: 0x0EA4DDF8 (245685752)
EBP: 0x00000000 (0)
ESP: 0x0177F1E4 (24637924)
EIP: 0x004C7DAD (5012909)
EFL: 0x00010297 (66199)
 

 

Get this too 

Spoiler

Game crashed unfortunately, here's a crash log:
Current process ID: 12628
Current thread ID: 2160
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: kernel32
Exception address: 0x006B8AC9 ("gta_sa.exe"+0x2B8AC9)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x10
 

 

 

When I tried to pass OG Loc for 10th time and got my added Plymouth Duster on the street and Og Loc tried to get in

Spoiler

Game crashed unfortunately, here's a crash log:
Current process ID: 12608
Current thread ID: 12592
Last file to be loaded: AUDIO\STREAMS\DS
Last library loaded: kernel32
Exception address: 0x004C53A6 ("gta_sa.exe"+0xC53A6)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xCF040CF0

 

 

 

Keep getting this sh*t crash too, sometimes when I just load the game.. if I restart it I don't get it...

Spoiler


Game crashed unfortunately, here's a crash log:
Current process ID: 5772
Current thread ID: 15004
Last file to be loaded: data\procobj.dat
Last library loaded: Kernel32.dll
Exception address: 0x5A4C294F ("vehfuncs.asi"+0x1294F)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0

 

Edited by dxivilea

Share this post


Link to post
Share on other sites
dxivilea

@Junior_Djjr My game always crashes on ID xxx64 with vehicles test load. No matter what, even if I change the car. First it crashes on ID 12564, so I changed all ID's to 191XX, and still crashes. Always.

 

 

Game crash:

uzfcg0U.jpg

 

This car in the picture is ID 19164. I can't test my vehicles properly this way. The added car ID doesn't work. It crashes the game so I set it up like this

Spoiler

# Start and end of IDs
IDstart = 19155
IDend = 19165

 

Share this post


Link to post
Share on other sites
CJisMyBitchh

Is there any way to allow vehicles like BJ Injection to get tuned at tune shops? Is there any variable to change or do i have to add some dummies in vehicle model etc.?

Share this post


Link to post
Share on other sites
CJisMyBitchh

nvm i made it work, ive just created text file in a folder and placed it in modloader, i placed carmods line in txt and it works

Share this post


Link to post
Share on other sites
Dawid36

@Junior_Djjr, I have one question .... I converting cars from other Grand Theft Auto 3D Universum Era and I will add original sound for Sabre Turbo from GTA VC, How can I do this ?
Greetings from Poland.

Share this post


Link to post
Share on other sites
BayuSumardi

This is an excellent tutorial, I've never been able to add more cars in GTA San Andreas before I found this tutorial. And now I got tons of cars and bikes added to the game, including those from GTA Vice City :D
But I have a question, I've added Kaufman cab to the game and added the taxi flag to its vehicles.ide line but I can't seem to use it as a taxi side mission vehicle.
How to make to make it usable on taxi side mission? @Junior_Djjr

Share this post


Link to post
Share on other sites
Mark Johnson

@Junior_Djjr Can This Work With OLA (Open Limit Adjuster) if so what do i have to do? pls tell me

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.