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Gangster_-Ƶ

DYOM Ideas/How To Avoid Unoriginal DYOM Ideas

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Gangster_-Ƶ

So, my name is GangstaZilla203, as you may know, I'm a DYOM designer. I've been designing for 6 months now, (Since May) and so far I haven't been releasing any new DYOM mission pack/storyline, I want to, but, the ideas just aren't coming to me. I've gotten ideas from some people, but they just aren't that original. I haven't made a new DYOM pack/storyline since October. Which "Kenji Chronicles" was my latest work that came out in October. The point is, I badly need some ideas for a new DYOM pack/storyline. So please comment below some ORIGINAL ideas. Okay? and another thing I wanna jump on is how to avoid unoriginal DYOM ideas. The most done to death DYOM packs, are the gang related ones, where, your gang is weak, you must bring them to the top again type sh*t. But the thing is, you still want to do a gang/ghetto related DYOM pack, right? but you don't want it to be one of the done-to-death type ones right? well, I wanna know how you make a gang related DYOM pack original. Anyways, i'd like answers to my two questions here. This is GangstaZilla203, signing off! :lol:

Edited by GangstaZilla203

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Light Syde Riandy

That's why we have "DYOM Designers Lounge" topic. Use it!

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