Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Code Snippets


adv0cate
 Share

Recommended Posts

Menu Beeps

void menu_beep_cancel() { AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); }void menu_beep_up_down() { AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); }void menu_beep_select() { AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); }

Status Text Above Map

std::string statusText;DWORD statusTextDrawTicksMax;bool statusTextGxtEntry;void update_status_text(){	if (GetTickCount() < statusTextDrawTicksMax)	{		if (statusTextGxtEntry)		{			UI::_SET_NOTIFICATION_TEXT_ENTRY((char *)statusText.c_str());		}		else		{			UI::_SET_NOTIFICATION_TEXT_ENTRY("STRING");			UI::_ADD_TEXT_COMPONENT_STRING((char *)statusText.c_str());		}		UI::_DRAW_NOTIFICATION(FALSE, FALSE);	}}void set_status_text(std::string str, DWORD time = 250, bool isGxtEntry = FALSE){	statusText = str;	statusTextDrawTicksMax = GetTickCount() + time;	statusTextGxtEntry = isGxtEntry;}

Notifications

void set_player_text(char *message, char *name){char text[100];sprintf_s(text, message, name);UI::_SET_NOTIFICATION_TEXT_ENTRY("STRING");UI::_ADD_TEXT_COMPONENT_STRING(text);UI::_DRAW_NOTIFICATION(FALSE, FALSE);}void map_player_status(char *message, char *name, int health, int armor, float distance, char *me){char text[500];sprintf_s(text, message, name , health, armor, distance, me);UI::_SET_NOTIFICATION_TEXT_ENTRY("STRING");UI::_ADD_TEXT_COMPONENT_STRING(text);UI::_DRAW_NOTIFICATION(FALSE, FALSE);}void player_coords() { Vector3 playerCoord = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 0); std::string textX = "~r~x~s~: "; std::string xText = std::to_string(playerCoord.x); std::string textY = "~n~~r~y~s~: "; std::string yText = std::to_string(playerCoord.y); std::string textZ = "~n~~r~z~s~: "; std::string zText = std::to_string(playerCoord.z); set_status_text(textX + xText + textY + yText + textZ + zText);} 
char* me = PLAYER::GET_PLAYER_NAME(x);char* name = PLAYER::GET_PLAYER_NAME(x);int health = ENTITY::GET_ENTITY_HEALTH(x);int armor = PED::GET_PED_ARMOUR(x);float distance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), FALSE).x, ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), FALSE).y, ENTITY::GET_ENTITY_COORDS(x, FALSE).z, ENTITY::GET_ENTITY_COORDS(x, FALSE).x, ENTITY::GET_ENTITY_COORDS(x), FALSE).y, ENTITY::GET_ENTITY_COORDS(x, FALSE).z, TRUE);map_player_status("~r~Username: ~s~%s\n~g~Health: ~s~%d\n~b~Armor: ~s~%d\n~y~Distance: ~s~%.02f from ~g~%s", name, health, armor, distance, me);

ESP

if (featureEspPed)					{						Vector3 entityCoords = ENTITY::GET_ENTITY_COORDS(peds[offsettedID], TRUE);						float x, y;						if (GRAPHICS::_WORLD3D_TO_SCREEN2D(entityCoords.x, entityCoords.y, entityCoords.z, &x, &y))						{							Vector3 playerCoords = ENTITY::GET_ENTITY_COORDS(ped, TRUE);							float distance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(playerCoords.x, playerCoords.y, playerCoords.z, entityCoords.x, entityCoords.y, entityCoords.z, TRUE);							if (distance < 100.0 && !ENTITY::IS_ENTITY_DEAD(peds[offsettedID]))							{								char text[250];								sprintf_s(text, "~y~Neutral ~y~%.02f", distance);								UI::SET_TEXT_OUTLINE();								UI::SET_TEXT_FONT(0);								UI::SET_TEXT_SCALE(0.2f, 0.2f);								UI::SET_TEXT_COLOUR(255, 0, 0, 255);								UI::SET_TEXT_WRAP(0.0f, 1.0f);								UI::SET_TEXT_CENTRE(TRUE);								UI::_SET_TEXT_ENTRY("STRING");								UI::_ADD_TEXT_COMPONENT_STRING(text);								UI::_DRAW_TEXT(x, y);							}						}					}

Delete objects you spawn with pointing your gun

Object object;	if (weaponDeleteObjects && bPlayerExists && PLAYER::GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(player, &object) && ENTITY::IS_ENTITY_AN_OBJECT(object) && ENTITY::GET_ENTITY_ALPHA(object) == 255.0)	{		OBJECT::DELETE_OBJECT(&object);	}

Vehicle Slammed

	// vehicle slammed	if (featureVehSlammedUpdated && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))	{		VEHICLE::_SET_VEHICLE_ENGINE_POWER_MULTIPLIER(veh, 0.0f);	}	if (featureVehSlammed && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0))	{		applyForceToEntity(veh, 0.0f, 0.0f, -0.666f);		VEHICLE::_SET_VEHICLE_ENGINE_TORQUE_MULTIPLIER(veh, 1.0f);		VEHICLE::_SET_VEHICLE_ENGINE_POWER_MULTIPLIER(veh, 100.0f);	}
Edited by adv0cate
Link to comment
Share on other sites

Nice! Isn't some of the code from Native Trainer source?

status text is i edited it alittle and menu beeps

Link to comment
Share on other sites

  • 5 years later...
On 12/6/2015 at 8:12 PM, jedijosh920 said:

lol this is all from native trainer xDDD

yeah go somewhere else with your useless comment guy

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.