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Liberty Motor Works


G.C.T.

Recommended Posts

It would be useful for us modders if there was a guide to the FLA audio settings for GTA IV. I asked Fastman in his topic but he ignored my question.

Spoiler

(Vehicle)

structType = 0
field_1 = 42083
flags = 0x2AA62A 
floatAsInt_A = -7.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 640.0
field_2A = 300.0
floatAsInt_2E = -4.25
floatAsInt_32 = 0.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -4.75
floatAsInt_42 = 0.0
field_46 = 640.0
field_4A = 200.0
floatAsInt_4E = 0.0
floatAsInt_52 = 2.22
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 2.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = -6.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 0.666667
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = RUINER_HORN
openSound = VEHICLES_EXTRAS_PICKUP_OPEN
closeSound = SUV_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_ANNIS
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SUV
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 18.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 3
field_13F = 1
field_140 = 1
field_141 = 1
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3

It is very hard to edit. Without knowing what these "field" and "float" are.

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RushCars24ID
16 hours ago, MitchMaljers said:

Is it because I have added new cars to the main vehicles.img instead of creating a addedvehicles.img?

 

16 hours ago, MitchMaljers said:

I use OpenIV to add vehicles to the vehicles.img and for placing the handling/vehicle.ide lines etc.

Hold up, sorry, you can't do that, you have to PLACE the added vehicles on an AddedVehicles.img, NOT the main Vehicles.img, or else, the game crashes even more.

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MitchMaljers
4 hours ago, RushCars24ID said:

 

Hold up, sorry, you can't do that, you have to PLACE the added vehicles on an AddedVehicles.img, NOT the main Vehicles.img, or else, the game crashes even more.

Game works just fine with them in the main Vehicles.img though. I'll work on adding AddedVehicles.img in a few days. Perhaps then it will all work correctly.

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  • 2 weeks later...

Improved Ruiner 

ruiner1.jpg

-Fixed leather texture from the trunk;
-Fixed .wft position (improving car's handling);
-Added double exhausts (like GTA V Ruiner);
-Keeps the low file size;
-New foglights;
-doors/bonnet/boot physics works correctly.

ruiner2.jpg

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RushCars24ID

Can I have an update to the improved Moonbeam that you've released a while back where you keep the Astro's original lug wheels, but restore the vanilla five-spoke ones as an optional alternative model, just like what Vx5 Voltage did on his improved Declasse Merit pack?

 

And, what about a commercial panel van version of the Moonbeam as well? Like the one by WildBrick142 in V.

Edited by RushCars24ID
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11 hours ago, G.C.T. said:

Improved Ruiner 

ruiner1.jpg

-Fixed leather texture from the trunk;
-Fixed .wft position (improving car's handling);
-Added double exhausts (like GTA V Ruiner);
-Keeps the low file size;
-New foglights;
-doors/bonnet/boot physics works correctly.

ruiner2.jpg

DOWNLOAD

This doesn't use the updated rims like in the Rim carpack you released a while ago?

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RushCars24ID
On 3/1/2021 at 12:46 AM, BadaBing_1996 said:

Hey @GCT, I was wondering if it was possible for you to make a raised version of the Emperor Habanaro with bigger tires, slightly smaller wheels. Not an off-road build, just one that mimics the real life 2nd-gen RX/Harrier closer.

 

Only reason I'm requesting is because I just bought an '04 RX330 lol. I love this car so much.

*Habanero

Hey now, almost forgot this one, great idea! I'm a fan of the second generation Lexus RX and the Habanero was a good representative to the RX in the GTA universe. Well, I'm fine with the lowered suspension of the vanilla Habanero, but an idea of it being raised like the real-life RX is a good idea! The Stock SUV Suspension by Robster211 from V could gives us a reference for what the Habanero look like when the suspension is raised. I feel like that the struts and control arms should be edited too rather than just editing the handling lines, as they don't fit perfectly once the handling line is edited.

 

Another idea for the improved Habanero, aside for the raised suspension, it should have optional roof rails as extras, like its real-life counterpart:

640px-2004-2005_Lexus_RX_330_(MCU38R)_Sp

I'd suggest two sets of them, one being just plain rails and the other being the same rails but with two set of crossbars.

 

Less not forget, make the Habanero's bodykit to be also look like to its real-life counterpart (like the pic above), bringing the car to have a much more crossover SUV presence.

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On 3/14/2021 at 3:07 AM, RushCars24ID said:

Can I have an update to the improved Moonbeam that you've released a while back where you keep the Astro's original lug wheels, but restore the vanilla five-spoke ones as an optional alternative model, just like what Vx5 Voltage did on his improved Declasse Merit pack?

 

And, what about a commercial panel van version of the Moonbeam as well? Like the one by WildBrick142 in V.

Chevy Astro with Ferrari wheels. Lol

I think it is not suitable. Those wheels look better on the Classic Grottis. About a commercial version. I was thinking about a laundry version. To replace the Burrito.

 

On 3/14/2021 at 10:21 AM, MitchMaljers said:

This doesn't use the updated rims like in the Rim carpack you released a while ago?

I removed the wheels from the real Camaro. I kept the wheels of the Starion because the Ruiner is a mix of these sports cars from the 80s.

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On 3/13/2021 at 5:36 PM, G.C.T. said:

Improved Ruiner 

ruiner1.jpg

-Fixed leather texture from the trunk;
-Fixed .wft position (improving car's handling);
-Added double exhausts (like GTA V Ruiner);
-Keeps the low file size;
-New foglights;
-doors/bonnet/boot physics works correctly.

ruiner2.jpg

DOWNLOAD

Cool mod, favorite car in this game.

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  • 3 weeks later...
Posted (edited)

Declasse Classic Taxicar 

taxi3.jpg

taxi4.jpg

I made some improvements and bug fixes. Based on 1995-1997 Ford Crown Victoria NYC Taxi Package.

 

-Improved handling;
-Changed rims (Slamvan's rims with 90's Ford style dog dishes where added);
-New tires;
-Suspension height and wheel position have been changed;
-Fixed body shading and normals;

-Improved trunk texture/UV mapping;
-Wrong UV mappings has been fixed;
-Keeps the low file size;
-doors/bonnet/boot physics works correctly.

 

DOWNLOAD

Edited by G.C.T.
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You better retexture this trunk carpet, haha

I a lil bit freaked out when I saw how awful Rockstar made it.

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19 hours ago, G.C.T. said:

Declasse Classic Taxicar 

taxi3.jpg

taxi4.jpg

I made some improvements and bug fixes. Based on 1995-1997 Ford Crown Victoria NYC Taxi Package.

 

-Improved handling;
-Changed rims (Slamvan's rims with 90's Ford style dog dishes where added);
-New tires;
-Suspension height and wheel position have been changed;
-Fixed body shading and normals;
-Wrong UV mappings has been fixed;
-Keeps the low file size;
-doors/bonnet/boot physics works correctly.

 

DOWNLOAD

are you also planning on giving the police cruiser the improved treatment as well?

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Posted (edited)
21 hours ago, Matfey said:

You better retexture this trunk carpet, haha

I a lil bit freaked out when I saw how awful Rockstar made it.

Consider it done. Updated file.

 

4 hours ago, Afowlia said:

are you also planning on giving the police cruiser the improved treatment as well?

Probably yes.

Edited by G.C.T.
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