GTBunny Posted November 25, 2015 Share Posted November 25, 2015 (edited) Hi all, I've been struggling to get this to work... I wanted to write a simple invisibility mod -- easy enough with ENTITY::SET_ENTITY_VISIBLE -- but also wanted a shadow or slight alpha view of the character. I can do a crude alpha view with ENTITY::SET_ENTITY_ALPHA(PLAYER::PLAYER_PED_ID(), 50, false), which gives a cool semi-pixelated image, and seems to be used in ENTITY::RESET_ENTITY_ALPHA to fade the entity in/out, but I find it 'too' visible. (Alpha is only available in 20% steps above 0.) So, going with the idea of showing the player shadow only, I'm using ENTITY::SET_ENTITY_ALPHA(PLAYER::PLAYER_PED_ID(), 50, true). However, although it almost gives the desired result, parts of the character remain visible -- currently head and hands, although it was upper body earlier! It would be perfect if not for this problem. Can anyone see a way to make this work? Is there a way to parse an entity and apply to each part, for example? The main part of the code is currently: void main(){ int toggle = 0; ENTITY::RESET_ENTITY_ALPHA(PLAYER::PLAYER_PED_ID()); while (true) { if (IsKeyJustUp(VK_F10)) { toggle = 1 - toggle; if (toggle == 1) { ENTITY::SET_ENTITY_ALPHA(PLAYER::PLAYER_PED_ID(), 50, true); PLAYER::SET_EVERYONE_IGNORE_PLAYER(PLAYER::PLAYER_ID(), true); } else { ENTITY::RESET_ENTITY_ALPHA(PLAYER::PLAYER_PED_ID()); PLAYER::SET_EVERYONE_IGNORE_PLAYER(PLAYER::PLAYER_ID(), false); } } WAIT(0); }} Any help or advice would be much appreciated! Edited November 25, 2015 by GTBunny Link to comment Share on other sites More sharing options...
kr0wns Posted November 25, 2015 Share Posted November 25, 2015 Use ENTITY::SET_ENTITY_VISIBLE(playerPed, false); Link to comment Share on other sites More sharing options...
Jitnaught Posted November 25, 2015 Share Posted November 25, 2015 Use ENTITY::SET_ENTITY_VISIBLE(playerPed, false); But does this have "a shadow or slight alpha view of the character"? Link to comment Share on other sites More sharing options...
GTBunny Posted November 25, 2015 Author Share Posted November 25, 2015 Yeah, thanks for the reply, but I do know about SET_ENTITY_VISIBLE (see first part of my post), and I'm trying to get the character to be either slightly visible, or just his shadow. Like I say, the above almost works for shadow-only, but for some reason the alpha doesn't apply to the whole model... Link to comment Share on other sites More sharing options...
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