Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Hide weapon skill status


GhettoGecko
 Share

Recommended Posts

So I've made this little script which works in conjunction with my weapon.dat, default.ide and .ifp files which makes handling single-handed weapons similar to Watch Dogs - where you aim with one hand then seconds later put both hands on the gun. Works through changing weapon skill, and I want to hide the status box that appears whenever the weapon skill level changes. I'm guessing 0151: is the way to go, I just don't know how to utilize it in my scenario. I've all ready searched the forums and web for help.

 

Excuse my low construct code:

 

{$CLEO .cs}
thread 'WatchDogs_Aim'

:thread_colt45
wait 0
0653: [email protected] = float_stat 69
if
[email protected] >= 200
jf @thread_silenced
if and
0256: player $PLAYER_CHAR defined
044B: actor $PLAYER_ACTOR on_foot
03EE: player $PLAYER_CHAR controllable
02D8: actor $PLAYER_ACTOR current_weapon == 22
jf @thread_silenced
if
00E1: player 0 pressed_key 6
jf @thread_colt45
]062A: change_float_stat 69 to 200.0
wait 3000
062A: change_float_stat 69 to 999.0
:colt45
wait 0
if
00E1: player 0 pressed_key 6
jf @thread_colt45
jump @colt45

:thread_silenced
wait 0
0653: [email protected] = float_stat 70
if
[email protected] >= 200
jf @thread_sawnoff
if and
0256: player $PLAYER_CHAR defined
044B: actor $PLAYER_ACTOR on_foot
03EE: player $PLAYER_CHAR controllable
02D8: actor $PLAYER_ACTOR current_weapon == 23
jf @thread_sawnoff
if
00E1: player 0 pressed_key 6
jf @thread_silenced
062A: change_float_stat 70 to 200.0
wait 3000
062A: change_float_stat 70 to 999.0
jump @silenced
:silenced
wait 0
if
00E1: player 0 pressed_key 6
jf @thread_silenced
jump @silenced

:thread_sawnoff
wait 0
if and
0256: player $PLAYER_CHAR defined
044B: actor $PLAYER_ACTOR on_foot
03EE: player $PLAYER_CHAR controllable
02D8: actor $PLAYER_ACTOR current_weapon == 26
jf @thread_colt45
if
00E1: player 0 pressed_key 6
jf @thread_sawnoff
062A: change_float_stat 73 to 0.0
wait 3000
062A: change_float_stat 73 to 999.0
jump @sawnoff
:sawnoff
wait 0
if
00E1: player 0 pressed_key 6
jf @thread_sawnoff
jump @sawnoff

 

Link to comment
Share on other sites

I'm guessing 0151: is the way to go, I just don't know how to utilize it in my scenario.

0151: isn't possible because it requires to enter a Global Var, given from 03C4:

03C4: set_status_text $time2 type 0 GXT 'Showt01'0151: remove_status_text $time2

i used 03E6: remove_text_box , test it

{$CLEO .cs}thread 'WDogAim':WDA_colt45// Coltwait 0if0256: player $PLAYER_CHAR definedjf @WDA_colt450653: [email protected] = float_stat 69//  Pistol Skill  [email protected] >= 200jf @WDA_silenced// Silencedif and044B: actor $PLAYER_ACTOR on_foot03EE: player $PLAYER_CHAR controllable02D8: actor $PLAYER_ACTOR current_weapon == 22//22  3 Pistol 346  #colt45jf @WDA_silenced// Silencedif00E1: player 0 pressed_key 6// aim buttonjf @WDA_colt45062A: change_float_stat 69 to 200.003E6: remove_text_boxwait 3000062A: change_float_stat 69 to 999.003E6: remove_text_box:checkey_colt45//key unpress checkwait 0if00E1: player 0 pressed_key 6// aim buttonjf @WDA_colt45// Coltjump @checkey_colt45:WDA_silenced// Silencedwait 0if0256: player $PLAYER_CHAR definedjf @WDA_silenced0653: [email protected] = float_stat 70//  Silenced Pistol Skill  [email protected] >= 200jf @WDA_sawnoffif and044B: actor $PLAYER_ACTOR on_foot03EE: player $PLAYER_CHAR controllable02D8: actor $PLAYER_ACTOR current_weapon == 23//23  3 Silenced Pistol  347  #silenced jf @WDA_sawnoffif00E1: player 0 pressed_key 6// aim buttonjf @WDA_silenced062A: change_float_stat 70 to 200.003E6: remove_text_boxwait 3000062A: change_float_stat 70 to 999.003E6: remove_text_box:checkey_silenced//key unpress checkwait 0if00E1: player 0 pressed_key 6// aim buttonjf @WDA_silenced// Silencedjump @checkey_silenced:WDA_sawnoffwait 0if0256: player $PLAYER_CHAR definedjf @WDA_sawnoffif and044B: actor $PLAYER_ACTOR on_foot03EE: player $PLAYER_CHAR controllable02D8: actor $PLAYER_ACTOR current_weapon == 26//26  4 Sawn Off Shotgun  350  #sawnoffjf @WDA_colt45// Coltif00E1: player 0 pressed_key 6jf @WDA_sawnoff062A: change_float_stat 73 to 0.003E6: remove_text_boxwait 3000062A: change_float_stat 73 to 999.003E6: remove_text_box:checkey_sawnoff//key unpress checkwait 0if00E1: player 0 pressed_key 6// aim buttonjf @WDA_sawnoffjump @checkey_sawnoff
  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.