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Friendly and non-friendly lobbies are a must


Ryan1888
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Don't think dividing up the player pool is a problem because the lobby splits and a load of people get kicked out once it starts getting near the 25 player mark anyway.

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DarkSavageDeathlyCloud

I see we are beating this dead horse again...

I agree but it aint gonna happen.

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No. Just no.

 

The current set-up works fine. You want a friendly sessions, start and invite only/

I say that as well but that still leaves ordinary lobbies open to passive mode abusers

Stay away from people in passive mode.

The problem is that players like I mentioned in the OP is that they'll come out again once they get in a jet or a tank or something. I don't think it's fair that he should be able to go passive when he finally gets taken out just so he can go and do it again while I can't stop him when he's out

 

 

Play clever and you'll at least deter them. Homing launcher works quite well as does beating them to their jet or tank or using passive yourself.

 

 

I want just drive around the map without worrying about some scumbags destroying my car BUT with being able to shoot peds and interacting with other players. Ofc some call of duty dickhead in paintball always comes in a jet and kills everybody, ruining other people fun.

 

 

Invite only with friends and/or crew.

 

Problem solved, you can thank me later.

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DarkSavageDeathlyCloud

 

They are not a must. You learning the rules of the game is a must.

Its an open world sandbox style game...there are no rules :p

 

We just need the lobby selection setup from GTA lV.

 

Then you get a P2P game, with all the limitations that brings with it...

 

The rest of the gaming community doesn't agree as there are almost no P2P online games left, its just too easy to cheat!

Isnt this game already p2p then ? Edited by goldadderXD
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It's a shame Rockstar didn't bring back the 'Friendly-Fire Off' or 'No Cops' sessions from GTA IV.

Indeed it would be good, very good. Which is why R* didn't add it.

 

They are not a must. You learning the rules of the game is a must.

Its an open world sandbox style game...there are no rules :p

They are not a must. You learning the rules of the game is a must.

Its an open world sandbox style game...there are no rules :p

 

We just need the lobby selection setup from GTA lV.

Then you get a P2P game, with all the limitations that brings with it...

 

The rest of the gaming community doesn't agree as there are almost no P2P online games left, its just too easy to cheat!

Isnt this game already p2p then ?

 

Nope its ass2ass right now.

MRM95Jb.png

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DarkSavageDeathlyCloud

 

It's a shame Rockstar didn't bring back the 'Friendly-Fire Off' or 'No Cops' sessions from GTA IV.

 

Indeed it would be good, very good. Which is why R* didn't add it.

 

They are not a must. You learning the rules of the game is a must.

 

Its an open world sandbox style game...there are no rules :p

They are not a must. You learning the rules of the game is a must.

 

Its an open world sandbox style game...there are no rules :p

 

We just need the lobby selection setup from GTA lV.

 

Then you get a P2P game, with all the limitations that brings with it...

 

The rest of the gaming community doesn't agree as there are almost no P2P online games left, its just too easy to cheat!

Isnt this game already p2p then ?

 

Nope its ass2ass right now.

Sounds kinky....

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I for one would love to see a friendly lobby option for several reasons:

 

- In a friendly session you could enjoy the freemode events in peace. (of course freemode events will be easier without griefers killing us, but it would also be more competitive for the players that are participating)

 

- You could show off your cars and clothes to other players without being a ghost, and interacting with other players for fun.

 

- In a friendly session you would meet other players that aren't interested in killing, so ultimately that would expand your friends list pretty quickly, which is good for missions/heists and overall fun in the game.

 

- In a friendly lobby you are bound to meet mature players, since the cod kids are in non-friendly.

In my experience players over 30 aren't interested in freeroam killing.

So basically a friendly lobby would be full of old geezers like me, that would be awesome be cause I want to play with people like that.

I don't want to play with children that shoot at everything that moves.

 

I vote: YES to friendly lobbys.

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Don Z McHenry

I've been saying it forever, RDR did it great. Hardcore, Normal, and Friendly lobbies were the best. I really wish they wouldn't have canned that set up, they should've expanded on it.

 

Funnily enough, people in Hardcore always seemed to be friendlier than those in a normal session.

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I for one would love to see a friendly lobby option for several reasons:

 

- In a friendly session you could enjoy the freemode events in peace. (of course freemode events will be easier without griefers killing us, but it would also be more competitive for the players that are participating)

 

- You could show off your cars and clothes to other players without being a ghost, and interacting with other players for fun.

 

- In a friendly session you would meet other players that aren't interested in killing, so ultimately that would expand your friends list pretty quickly, which is good for missions/heists and overall fun in the game.

 

- In a friendly lobby you are bound to meet mature players, since the cod kids are in non-friendly.

In my experience players over 30 aren't interested in freeroam killing.

So basically a friendly lobby would be full of old geezers like me, that would be awesome be cause I want to play with people like that.

I don't want to play with children that shoot at everything that moves.

 

I vote: YES to friendly lobbys.

 

All this. What people don't seem to understand is that hopping from a session to another just to try find someone who plays friendly is no fun at all and is pretty useless. Being a ghost in passive mode or just playing alone in invite only, it's no fun at all. Crew and friends sessions are not a solution because you'll never make new friends this way. And "crew" is not equal to "everyone here like to play the same way i do", also gaming friends are not real friends and everyone has on his friendlist people who don't want to delete cause they play also other games but are a pain in the ass in GTAO. And "splitting the community" is not a real issue when we're talking about a game played by millions of players.

 

But, hey, everyone here is tired of bitching and moaning. Suggesting new solutions to make everyone enjoy the game is bitching and moaning. Repeating the same things as a parrot in every f*cking thread "leave session or change game or conform to COD kids" is cool instead ;)

Edited by bicenz
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This is something we can easily organize ourselves. R* Social Club makes it easy to find like minded players to play with without flooding our regular friend list & we can easily host an invite only / friendly session if that's needed (not needed imo when you have enough buddies in a lobby). We can even set our crosshairs to not target the people in our friend list which all together is precisely what the OP and many others seem to want.

There also seems to be enough players that would like friendly lobbies to make a full lobby on each platform, so what are you waiting for? Just add each other & hook up in a lobby today.

 

Personally I like to feel like I need to watch my back since strangers shouldn't be predictable imo and some friendly fire is funny in this game sometimes even from the best of friends. I also like to have to be careful with guns, that adds alot to the gameplay imo.

With only about 15 players on my Social Club buddy list I find it quite easy to find a friendly public session, trick is to add those players when you have fun playing together. Then freeroam becomes more & more safe and fun imo.

 

There's a good reason why R* won't make additional lobbies for every request, they gave us the tools and additional effects on gameplay that allow us to create a somewhat custom lobby. It's up to us to use and be those tools... effective tools.

 

Don't get me wrong. I would still love the permission to rent a dedicated server to make all these simple choices myself and join others in their custom servers. Just saying that making a friendly lobby is possible already.

Edited by FlacidJack
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passive mode solves the problem of kids behaving like c*nts and adults behaving like kids. I haven't been killed for ages thanks to passive mode.

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Hell no, don't get me wrong I hate douchebag run 'n gunners but friendly lobbies will be pretty damn boring.... introduce more neutral/social activities then it may work, otherwise I can't see that many people joining those. Plus all that will do is reduce the numbers of social/friendly players in the standard lobbies....there isn't many of them as it is.

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We don't need friendly lobbies.

 

What we need is a real free aim lobby.. Where only free aim can be used. With a better blip system, which does not show our blips on the map 24/7. Where blips only show up for certain reasons OR we allow who sees our blips with the quick menu.

 

From there... that would cut down 75% of the bullsh*t from hostile players... And the other 25% can be handled with actual passive mode.

 

Instead as is... the always on blip system makes it easy for anyone to stalk. troll and attack any blip they see. Coupled with auto aim, and insane amount of explosives and easy access to fighter jets just add to the all you can eat blip buffet.

Edited by HulioG
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We don't need friendly lobbies.

 

What we need is a real free aim lobby.. Where only free aim can be used. With a better blip system, which does not show our blips on the map 24/7. Where blips only show up for certain reasons OR we allow who sees our blips with the quick menu.

 

From there... that would cut down 75% of the bullsh*t from hostile players... And the other 25% can be handled with actual passive mode.

 

Instead as is... the always on blip system makes it easy for anyone to stalk. troll and attack any blip they see. Coupled with auto aim, and insane amount of explosives and easy access to fighter jets just add to the all you can eat blip buffet.

I've suggested lobby filters before where you could toggle things like that and search for lobbies with settings you like but then people say it will divide up the player pool too much.

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We don't need friendly lobbies.

 

What we need is a real free aim lobby.. Where only free aim can be used. With a better blip system, which does not show our blips on the map 24/7. Where blips only show up for certain reasons OR we allow who sees our blips with the quick menu.

 

From there... that would cut down 75% of the bullsh*t from hostile players... And the other 25% can be handled with actual passive mode.

 

Instead as is... the always on blip system makes it easy for anyone to stalk. troll and attack any blip they see. Coupled with auto aim, and insane amount of explosives and easy access to fighter jets just add to the all you can eat blip buffet.

I've suggested lobby filters before where you could toggle things like that and search for lobbies with settings you like but then people say it will divide up the player pool too much.

 

 

 

Then divide it up.... Not sure the problem.

 

I myself have no problems with it dividing the player base based on gameplay. Let the kids who want to troll and attack blips all day have their lobbies and they can stay there where they belong.

 

If they come to a lobby like i suggested. They will get bored, claim its a ghost town and leave... And that right there is a great thing.

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We don't need friendly lobbies.

 

What we need is a real free aim lobby.. Where only free aim can be used. With a better blip system, which does not show our blips on the map 24/7. Where blips only show up for certain reasons OR we allow who sees our blips with the quick menu.

 

From there... that would cut down 75% of the bullsh*t from hostile players... And the other 25% can be handled with actual passive mode.

 

Instead as is... the always on blip system makes it easy for anyone to stalk. troll and attack any blip they see. Coupled with auto aim, and insane amount of explosives and easy access to fighter jets just add to the all you can eat blip buffet.

I've suggested lobby filters before where you could toggle things like that and search for lobbies with settings you like but then people say it will divide up the player pool too much.

 

 

Then divide it up.... Not sure the problem.

 

I myself have no problems with it dividing the player base based on gameplay. Let the kids who want to troll and attack blips all day have their lobbies and they can stay there where they belong.

 

If they come to a lobby like i suggested. They will get bored, claim its a ghost town and leave... And that right there is a great thing.

I agree. the lobbies end up splitting with one group lagging out anyway when it gets to the high 20s so dividing it up isn't really a problem imo

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This.

 

There are plenty of options to avoid random and violence in public lobbies. Plus, how is R* going to implement a non-friendly vs friendly lobby? After you kill certain number of players in a session you are forced out of the session to one with more aggressive players? Imagine different levels of aggression. Now every for every 10 player kills you get forced out of a lobby and put into a progressively nastier ones?

 

No way. It'd be a mess and the free roam warriors would be infuriated because they would no longer be able to have freeroam wars without being whisked away. Imagine the servers constantly forcibly relocating players and the load that would cause. The current system of white/pink/red dots isn't perfect, but it tries to give you ample warning of what a player's intent is.

 

As it stands you have options to avoid the anarchy in free roam. Use them.

 

Cheers.

No. Just no.

 

The current set-up works fine. You want a friendly sessions, start and invite only/

Edited by zoso80
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Arrows to Athens

Hell no, don't get me wrong I hate douchebag run 'n gunners but friendly lobbies will be pretty damn boring.... introduce more neutral/social activities then it may work, otherwise I can't see that many people joining those. Plus all that will do is reduce the numbers of social/friendly players in the standard lobbies....there isn't many of them as it is.

No one is forcing you to play in friendly lobbies, which is why it's an OPTION. You find it boring or pointless because it's a GTA game and you're supposed to mindlessly kill? Then play in regular lobbies. Simple.

 

Oh and don't we already have a useless bad sport system that separates the player base, especially with that bug that leaves you in there forever? Don't forget the three different types of aim settings as well. There's really no need for bad sport lobbies, and it should be removed from the game all together. Instead of a silly time out system for blowing up PV's, why don't we have a something that's game changing and will actually bring some more diversity into the game? Add a cop and friendly filter in the SP pause menu (similar to the aim settings), so we can set them on/off. That way, the game will put us into game sessions with those specific settings, and if we want to change them then we should go back to SP in order to change them again just like how it already works with the aim settings. I don't think there is a need for aim assist lobbies when you already have traditional GTA to begin with. So Rockstar already have 2 useless things that seperate the player base.

Edited by Fearx--
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We don't need friendly lobbies.

 

What we need is a real free aim lobby.. Where only free aim can be used. With a better blip system, which does not show our blips on the map 24/7. Where blips only show up for certain reasons OR we allow who sees our blips with the quick menu.

 

From there... that would cut down 75% of the bullsh*t from hostile players... And the other 25% can be handled with actual passive mode.

 

Instead as is... the always on blip system makes it easy for anyone to stalk. troll and attack any blip they see. Coupled with auto aim, and insane amount of explosives and easy access to fighter jets just add to the all you can eat blip buffet.

I've suggested lobby filters before where you could toggle things like that and search for lobbies with settings you like but then people say it will divide up the player pool too much.

 

 

Then divide it up.... Not sure the problem.

 

I myself have no problems with it dividing the player base based on gameplay. Let the kids who want to troll and attack blips all day have their lobbies and they can stay there where they belong.

 

If they come to a lobby like i suggested. They will get bored, claim its a ghost town and leave... And that right there is a great thing.

I agree. the lobbies end up splitting with one group lagging out anyway when it gets to the high 20s so dividing it up isn't really a problem imo

 

 

 

Ya... at about the 20 range the game starts to act wonky as f*ck alot of the times.

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This.

 

There are plenty of options to avoid random and violence in public lobbies. Plus, how is R* going to implement a non-friendly vs friendly lobby? After you kill certain number of players in a session you are forced out of the session to one with more aggressive players? Imagine different levels of aggression. Now every for every 10 player kills you get forced out of a lobby and put into a progressively nastier ones?

 

No way. It'd be a mess and the free roam warriors would be infuriated because they would no longer be able to have freeroam wars without being whisked away. Imagine the servers constantly forcibly relocating players and the load that would cause. The current system of white/pink/red dots isn't perfect, but it tries to give you ample warning of what a player's intent is.

 

As it stands you have options to avoid the anarchy in free roam. Use them.

 

Cheers.

No. Just no.

 

The current set-up works fine. You want a friendly sessions, start and invite only/

I don't have a problem with anarchy in free roam. It's players who try to blow up everyone in their jet and then go passive after they crash so that nobody can kill them. I don't think that's fair

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So many fake issues lol friendly lobbies wouldn't be boring because if R* makes a DLC introducing them obviously they would also add some new activities. We have skateparks and bmx that are not used at all, just to make an example. They could add some option to make car meets or whatever. Even the argument "we can already do it by ourself" doesn't work: of course we could make a "backwards driving challenge" before freemode events but obviously nobody has ever made it before freemode events. You just add a counter and it has become a new activity. Same with "flying low" or "open parachute just before you smash to the ground" and every other activity that was introduced with freemode events. Enspecially in a game where 90% of players do things just to make more and more GTA$ there's a huge difference between "doing something because it's a game activity" and "try to persuade other players to do some new stuff with no competition nor gain".

 

Same with the "invite only option": i have to find some friendly players in the sea of COD kids, add'em on my friendlist and invite everyone of them (hoping that they are online) every single time i enter GTA Online. It would be easier to go in a lobby where everyone plays that way, also people i never met before. While the majority goes on with their rampage on regular sessions, a minority can enjoy the game the way they like it without being annoyed. Even a more realistic kind of lobby with guns and rifles but no RPGs, Lazers, Rhinos and whatever would be nice. But no, the GTA Masters said we don't need it lol we don't need anything different that what they like / what's already featured on the game. I guess if you guys worked at R* we simply didn't get anything from DLCs except new cars and weapons. A huge open world sandbox game in the hands of people with no fantasy, wow.

 

But probably the only truth is: people doesn't want friendly lobbies cause they are scared of being in a lobby where everyone plays just like them. They wouldn't be able to grow their KD ratio shooting on friendly players. Simple.

Edited by bicenz
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Stealthflight

Just stay away from the red dots. sheesh, its like were talking to kids telling them to be weary of strangers...

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Stealthflight

Im also tired of people that enjoy killing other players in a game being called "mindless".. It takes a lot of brain usage and strategy on my end. I spent 300,000 dollars in two days on ammo alone to rack up my K/D up a few points. Its like an art of war. Without war and strategy, all of us sitting in our comfy first world computers would be speaking a different language right now.

 

Whats stopping someone of mishievious intent, from joining your friendly lobbies btw? it totally lures them with easy prey.

 

you have to be on your toes in this game, just like real life.

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fear_the_nut70

Friendly: cannot harm other players.

Non friendly: can harm other players.

 

this removes the need for passive mode and the opportunity to abuse that feature with it.

 

passive mode is a great feature for griefers to use. Finally crash your jet? No worry, just enable passive and go get another one. Rinse and repeat.

 

Yes, I could follow them and destroy the hydra before they get into it but there are some circumstances where I won't be able to do that, like if he calls in his zentorno or t20 to drive to his jet spawn while I'll have to wait on the mechanic timer or pointlessly attempt to catch him in a stolen car off an npc or if I spawn somewhere where I'll have to run to a road before I can even call the mechanic while he already spawns on a road and gets a head start.

 

It all becomes very tedious when you're chasing this guy all over the map to destroy his hydras just so he can't grief you and then jump into passive as soon as he crashes it or if you blow him up.

 

I think it's easier this way since players who don't want confrontation with other players can join friendly lobbies and still blow up cops or do whatever they want and players who don't mind fighting other players can join non friendly lobbies. The passive mode system is open to abuse and this will solve it.

 

In my opinion, if you're going to kill other players then you should have to take the fight that comes with it. Just because you've been taken out of your jet or finally been taken off that rooftop shouldn't mean you get immunity while you go get another or return to that spot.

 

I love all the crying about the jet griefers.

 

If I had a dollar for everytime I go up in the sky to dogfight only to have that ruined by some idiot on the ground with an auto locking homing missile that ruins my dogfight (almost impossible to avoid these and fight a plane at the same time), I could get me one of those gold planes (I'd just crash it on purpose because I think it is stupid).

 

This game is about urban warfare, plain and simple (or plane and simple). I could lists dozens of abuses by land griefers as well. It is what it is.

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Retroview1955

No. Just no.

 

The current set-up works fine. You want a friendly sessions, start and invite only/

You nailed it!

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Im also tired of people that enjoy killing other players in a game being called "mindless".. It takes a lot of brain usage and strategy on my end. I spent 300,000 dollars in two days on ammo alone to rack up my K/D up a few points. Its like an art of war. Without war and strategy, all of us sitting in our comfy first world computers would be speaking a different language right now.

 

Whats stopping someone of mishievious intent, from joining your friendly lobbies btw? it totally lures them with easy prey.

 

you have to be on your toes in this game, just like real life.

 

No one stops them to join a friendly lobby but the lobby itself stops them to hurt other players ;) Simply if you shoot at NPCs you kill'em but if you shoot at other human players you don't damage them. And i don't think no-one can say that strategy is for mindless people: if the strategy consists in taking a jet, kill everyone and then go passive to take another one is kind of a coward strategy, but still is. Probably who really loves strategy would appreciate a REAL "total war lobby", where you actually have to be on your toes with EVERYONE and without random guys who just cruise around with their car. No need to have passive mode in this kind of lobby, no scrubs and trolls. You kill or get killed, you fight or/and die, THIS is war and strategy. No more noobs changing clothes in a public lobby and then complaining that they get killed by some trolls waiting for them outside Suburban. They could go in a friendly lobby and play the game as it was The Sims without being a passive ghost or sharing their experience always with the same 4-5 friends.

 

So easy. But no, GTA is some kind of military academy, a thousand things to do in this game but you have to do it by yourself in a private session or doing it in some sort of virtual battlefield were everyone's so convinced to be a real killer or survivor that they desperately need some noobs to bully.

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Eh, did someone say that a problem would be if you kill enough players in friendly session you would be whisked away to non friendly?

Holy moly talk about misunderstanding, in a friendly session you wouldent be able to kill other players. (friendly session, like duh)

You can pull out your gun and shoot npc's and cops, but other players would be like they are in missions, you can't kill them, you can aim at them with your rpg and shoot but you cant kill them.

 

Since the friendly fire thing is already in place in missions/heists I can't really see why it would be hard to implement in a friendy lobby option.

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