Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

Is GTA:O a realization of the gta formula for you ?


KyojinEM
 Share

Recommended Posts

 

Don't remember any GTA game telling me to behave myself. I will if that pussy stops spamming stickys from the insurance-safety of the T20.

 

So nope.

Do you honestly believe everyone is a saint and is willing to die for free or on the cheap? Ha! Only morons allow others the benefit of a 'little to no cost kill'. I play like the "pussy" you are describing (except spamming stickies) and I see more "pussy" actions coming from those who actually have to pay for their kills, then those, like me, that are not trying to give away kills for your sadistic pleasure.

I only kill players after getting killed by them. I don't like the fact that you get bad sport points for killing them by destroying their vehicle when insurance exists.

 

And 'Behave yourself' doesn't belong in a game targeted at adults.

Link to comment
Share on other sites

VanessaMagick

GTA's formula is typically about someone in the slums who gets by through robbing and gangbanging who climbs themselves up through hard work to a position of wealth and eventually lives the high-life, filthy rich.

 

GTA:O, partially out of a thematic change and partially due to the way shark cards exist and need to be sold for Rockstar to make a ton of money and continue with DLC updates, kind of skips the first bit entirely. Anybody can get a high-performance sports car for free as soon as they start in GTA. Anyone can join a few random jobs and buy a powerful weapon from the beginning. Anybody can shell out their real cash to even skip the 'hard work' bit.

 

It's not necessarily a bad thing, of course - a lot of GTA's themes are very clear in Online, but the main formula is lost a bit.

 

You can still bang sluts though, so we've got that gong for us.

Link to comment
Share on other sites

i dont feel a real criminal vibe much, i feel more like a rich motherf*cker in an alternate world were everyone is at war with eachother for no reason

This.

 

Too much money and perpetual opportunistic conflict make for a very shallow experience. Sure it's fun, and I like it... I just don't love it like I thought I would, or like I did with GTA: SA.

 

I was living an extravagant wish-fulfilment fantasy within a week or so of creating a character back in October 2013. This was without cheats, glitches or loopholes I should add, didn't even know the 'billionaire era' was going on around me at the time. Of course, R* did drop that $500K on players early on, which was an instant game-changer (and not necessarily one for the better). From that moment I never had to worry about money for ammo, weapons, clothes or cars and nothing has changed since.

 

I wish there was more focus on the petty crime*. Car theft rings, store hold-ups, drug trafficking, gang wars - as actions with some sort of purpose, not just isolated two-minute tasks - with a whole ton of desperate criminal scumbags (players) at ground level with nothing to lose while only a select few with cunning and an ability to manipulate situations to their advantage rise to the top. Of course, that doesn't really translate well in a multiplayer game where every player perceives themselves to be The One/The Hero/The Anti-hero, or coupled with an environment like the internet where everyone shares optimal strategies, cheats or exploits freely. As is quite often with much of the actual content in this game, what sounds good in theory doesn't always translate in practice. It's hard to design an open-world multilayer experience, and I hope R* are learning from GTAO's current incarnation and using this knowledge to further improve future experiences.

 

I feel my transition from criminal nobody to morally-questionable multimillionaire was more of an inevitability rather than something I really worked hard for. I don't feel like I earned it... I feel like it was just a matter of time before it happened, regardless of how I was playing.

 

 

 

*By 'petty crime' I don't mean endless fetch quests for Simeon and Gerald. I mean more variation on tasks and scenarios at a low level. Presenting players with a GTA: SA scenario where you spend time in Families / Vagos / Ballas territories maybe (possibly selecting your allegiance with one of them to begin?), building up some kind of belonging to one of the gangs, over time almost feeling 'trapped' by the gang-banging lifestyle in South LS... and after a while being given opportunities here and there to leave it all behind and rise up the criminal ladder. Make it feel like the players have made the right choice and seized a golden opportunity... empower us, make the game experience feel like WE made the call, not through some arbitrary ranking system where everyone in the criminal underworld knows your phone number and can call you when they feel you've 'ranked up' enough.

  • Like 3
Link to comment
Share on other sites

It's far from my ideal realisation of the GTAverse. Honestly, it's far too unrealistic to have any genuine credibility.

 

I wrote a thread about this over a year ago, and things have only gotten worse since then. http://gtaforums.com/topic/741282-would-you-prefer-a-more-grounded-gtao-experience/ - There's a link for anyone who may be interested in having a read.

 

We all know that there was a gang system in the game before release similar to what Coleco mentions above me, with Lost, Police, Families etc as joinable factions in online. Shame it never made it.

Edited by ninjaontour
Link to comment
Share on other sites

 

i dont feel a real criminal vibe much, i feel more like a rich motherf*cker in an alternate world were everyone is at war with eachother for no reason

This.

 

Too much money and perpetual opportunistic conflict make for a very shallow experience. Sure it's fun, and I like it... I just don't love it like I thought I would, or like I did with GTA: SA.

 

I was living an extravagant wish-fulfilment fantasy within a week or so of creating a character back in October 2013. This was without cheats, glitches or loopholes I should add, didn't even know the 'billionaire era' was going on around me at the time. Of course, R* did drop that $500K on players early on, which was an instant game-changer (and not necessarily one for the better). From that moment I never had to worry about money for ammo, weapons, clothes or cars and nothing has changed since.

 

I wish there was more focus on the petty crime*. Car theft rings, store hold-ups, drug trafficking, gang wars - as actions with some sort of purpose, not just isolated two-minute tasks - with a whole ton of desperate criminal scumbags (players) at ground level with nothing to lose while only a select few with cunning and an ability to manipulate situations to their advantage rise to the top. Of course, that doesn't really translate well in a multiplayer game where every player perceives themselves to be The One/The Hero/The Anti-hero, or coupled with an environment like the internet where everyone shares optimal strategies, cheats or exploits freely. As is quite often with much of the actual content in this game, what sounds good in theory doesn't always translate in practice. It's hard to design an open-world multilayer experience, and I hope R* are learning from GTAO's current incarnation and using this knowledge to further improve future experiences.

 

I feel my transition from criminal nobody to morally-questionable multimillionaire was more of an inevitability rather than something I really worked hard for. I don't feel like I earned it... I feel like it was just a matter of time before it happened, regardless of how I was playing.

 

 

 

*By 'petty crime' I don't mean endless fetch quests for Simeon and Gerald. I mean more variation on tasks and scenarios at a low level. Presenting players with a GTA: SA scenario where you spend time in Families / Vagos / Ballas territories maybe (possibly selecting your allegiance with one of them to begin?), building up some kind of belonging to one of the gangs, over time almost feeling 'trapped' by the gang-banging lifestyle in South LS... and after a while being given opportunities here and there to leave it all behind and rise up the criminal ladder. Make it feel like the players have made the right choice and seized a golden opportunity... empower us, make the game experience feel like WE made the call, not through some arbitrary ranking system where everyone in the criminal underworld knows your phone number and can call you when they feel you've 'ranked up' enough.

This! This is what I want, what I dream of.

  • Like 2
Link to comment
Share on other sites

I think R* ruined online by pandering to the "everything now" generation that's only just old enough to play gta.

 

The first few missions are good, lvl 1-20 feels good, after that it goes from Crime in the city sim, to a strange all out warfare in the city sim. It feels strange at that point because the atmosphere of the city isn't that of a wartorn city.

 

I think that the game should've had factions with rep to grind, and things like tanks etc shouldn't be in the game, or atleast be very "end game". With factions to grind rep for, even the kids wouldn't be board and need 50 cars, 5 apts, enough arms and war hardware to start a revolution etc already!

 

They got the numbers wrong with the money too... A million should feel like its ALOT, this is a crime in the city sim, not Narcos the game lol! If they going down the Narcos route they should atleast set the game in Columbia and make it based on that... Not "hai i own 50 super cars, 5 apts, a tank, a military jet but yeah Ill go get that folder of documents for a small bit of change for you.... "

  • Like 7
Link to comment
Share on other sites

They should stop pandering to the #yoloswag420 and Call of Doody groups and start pandering to the GTA crowd. Lowriders was a step in the right direction but too little too late to turn GTA O into what it is supposed to be.

  • Like 2
Link to comment
Share on other sites

Gnocchi Flip Flops

The missions are crap and lack any kind of soul.

 

Basically the only great things about Online are getting rich and f*cking with friends. If VI has Online this focused then the characters better talk and there better be a story. Otherwise SP better be as quality as the last one.

Link to comment
Share on other sites

ersd123fastman

I hope they don't end up adding a main storyline to GTAO. The ones in MMOs always drove me nuts. They're always railroaded down a set path, with only the illusion of options, and usually very hamfisted and over the top. Then you end up with 50,000 "Chosen Ones" running around that have all saved the universe, and.... no actual people. I'd rather take the gang territory like SA had and expand on the concept. You can pick a criminal faction to side yourself with, start off at the bottom doing grunt work, and work your way to the middle. Carve out a comfortable existence, but always have those above you to give you jobs and keep you in check, while taking those below you under your wing and keeping them in check. Expand your territory, while other gangs are trying to expand into yours. Don't get too big time, and don't get careless or sloppy. Keep the heat and attention off you.

 

And while GTAO does a lot of things right, I think it's main flaw is that it's too easy to get big time, and then acting like a comic book villain. And it seems that's exactly what a lot of people do.

About the thing you said about the 50.000 chosen ones, isn't that the same as the millions of people that got picked up by Lamar in the prologue who "they" met through Lifeinvader? Edited by hpcups1234
Link to comment
Share on other sites

Not as is, and I think that's mostly to do with repetitiveness, lack of a solid overarching story connecting the missions, and thus no feeling of real progress within said story (replaced by a lame rank indicator), and personally for me a lack of uniqueness.

 

The repetitiveness is just what it is, just doing missions over and over and over again, grinding towards that money for the next house, the next car, etc.

It lacks the feel you get in the single player missions, both main and side stories, you completed those not because of the money, but because you wanted to know what happens next, how will this heist end up?

The only times they got it right in Online is the first few missions when characters like Lamar, Gerald and Martin are introduced to the player character, and the Heists, when you play trough them the first time.

 

The lack of story, to me this is an important one, but I understand that for everyone this isn't the same, I play a lot of MMO's, and I love getting deep into the story of those, and I'm not that interested in the PvP or the endgame raiding, but the reverse is also true, some of my guildies in those games are not interested in questing or story, they want to reach max level and raid.

Similarly here I get that for online some people don't care about storyline, or even single player, it's all about their character, their cars, their houses, their weapons, their bragging rights.

But for GTA on a whole the story always mattered, it does in Single Player afterall, and the lack of it Online makes it feel less like a GTA game to me.

 

And because of the lack of story, there's also a lack of progress, technically speaking if you play each contact mission as it unlocks you pretty have gone through Online's story as such, tho you don't get that feeling because of the lobby putting you in lower rank missions, which you've already completed, or higher rank ones, which technically speaking are a few days/weeks into your characters future still.

Also the lack of actual unique, tied to that particular mission, cutscenes, like in Single Player takes you out of the experience, too much is done over the phone, or the same scene plays for nearly all missions from that contact.

It's somewhat remedied by the Heists and Lamar's Lowrider missions, which do feature full cutscenes as either intro's, outro's or both, and sometimes even small ones during the mission, but like I said that's fun the first time you play, not on endless repeat.

The fact that actual story progress is replaced by an almost meaningless rank/level system, takes away the feel of GTA even further for me.

 

The lack of uniqueness, now I'm not talking about how my character looks, because of the many options for faces, clothes, tattoo's, etc. being unique is not that hard in that way, I've only run into one player so far that looked anything close to my character, and even then there were some clear differences.

The lack of uniqueness stems from that we all own the same apartments, cars, do the same missions, and the very undefined nature of the player character.

Some missions when you get them seem to indicate you are the "go to" person, and as they ask you to bring some of your associates, meaning that story wise you have a higher standing then said associates, other times you seem to share your standing with the other players, especially during the Heists, but those are also inconsistent, some seem to assume it's the same 4 characters each time, others just 4 random criminals looking for a good payday.

And lets not forget the little tidbit Lester tells Michael in Single Player during the mission to case out the jewel store, "I'm working with someone, but...no, they're too unpredictable", which indicates there is only one, not a group, or a crew, our even several unaffiliated criminals, just the one player character.

That nebulous nature does not help you feel that different from all the other online players, not to mention that it makes you wonder how you fit into the greater scheme of things going on in LS.

 

As Scaglietti mentioned, the lack of voice, while R* do an admirable job downplaying it with the "creepy silent online protagonist", it does start annoy after a while there points during the Heist, and Lamar mission cutscenes that you wish your character chimed in, questioned something, opposed something, anything to make them feel more like a real character rather then the always agreeing silent audience that they are now, blindly doing everything they are told.

Tho I hate to bring up Saints Row on a GTA forum, one of the things they did right in SR3 was the option not just to let the player create how the boss looked, but also how they sounded, that really made the Saints Boss my character, it felt much more mine then Trevor/Michael/Franklin ever will, and also then my online character ever will. (remember we're talking about characters here, and how I relate to them, not what is the better game)

  • Like 1
Link to comment
Share on other sites

Na not until nearly every single building/location has open interiors & is accessible. Bring back the San Andreas method of working out / eating being necessary, & learning different fighting methods. Being able to walk into straight up every store / bar / resturaut / even homes, rob sh*t, terrorize people, buy & run mad businesses , sell drugs (as an option), own property, own yachts, more than just 1 map, 50+ people per server, build & design the interiors of your own property, introduce the stock market, play basket ball, volley ball. I don't want load times going from & to my apartment, I want all that to be done on my own, walk through the lobby, ride the elevator up, walk to my apartment. Drive straight into garage & walk through the garage door into massive home designed exactly how I want. Casinos. Betting on sports teams. Every day is a new day where life in the GTAOverse is updated with news, from celebrity life, to "real world" news about the several cities/states of the huge online world. like construction. political crap, crime news, even news about online players accomplishments. Any existing construction is noticeably improved upon each day. Living breathing metropolis sh*t. Do anything. Sail your yacht from Vice City to Liberty City, go to "Yankees" game, terrorize the stadium during the live game , get gunned down, spawn at the hospital & take the train to my penthouse, take my buzzard to the airport, fly my private jet back to LS. Become a wanted criminal for my atrocities. Pay it off. Be a good citizen & just run businesses, make dough. Sabotage other sh*t. Earn respect & notoriety

 

Become a cop

 

All that awful sh*t.

Link to comment
Share on other sites

not really to be honest...

 

the game has turned into a more violent variant of the sims.

 

i have played all games in the franchise since 1997 when i first got gta 1, and til gtao i was never told i had to behave, i was never told i had to be a good sport whatever that means, i was never punished for destroying stuff, etc etc etc

 

i really like gtao a lot, it have a lot of potential but it really should try to go back to it roots.

Link to comment
Share on other sites

the beauty of gta online is that you can do what you want....you wanna be a low life criminal? you can, there are cheap sh*tty clothes, small apartments, modest cars convenience stores to rob, small missions to do etc

 

you wanna be a gang banger, you can

 

you wanna be an underground street racer, you can

 

you wanna be an executive, you can

 

you wanna be a stuntman

 

police roleplay/ detective, you can

 

assassin, you can

 

top level crook, you can

 

psycho murderer, you can

 

civilian, you can

 

my main character is a pimp and my second is a female life guard, its literally your choice

 

a lot of people do not have the immagination and creativity to really enjoy the experience, they want a scripted story but that is not what gta online is about

Pretty much this. Too many people lack creativity to enjoy this game. Like LL cool J states theres no background story in GTAOnline because its your story you decide what happens, u make your character and then live out the life you planned for him. For example my first character (level 388) is an ex-mexican cartel boss, when he first made it to the states he lived out in the sticks but then met another mexican underworld boss (Martin Madrazo) who quickly set him up with work, soon enough he moved into the city and bought a high-end apartment where he started planning big heist jobs given to him by Lester. It was this partnership that set Gaddafii up for the big time.

 

My second character (level 66) is a female and seeing as both characters have a shared bank account I thought it made most sense that my second character be first character's wife. She isn't much of a criminal but rather watches over the car sales/export operation her husband set up in LS.

 

I plan to retire my first character when he hits level 400, where he'll no longer worry about running around doin errands for others but rather relax in his holiday home over in Paleto Bay and play golf on the weekends.

  • Like 3
Link to comment
Share on other sites

For me GTA V is a really great GTA according to gameplay, options, tuning, graphics and city.

To be the perfect GTA of my dreams since I played GTA III it would require all GTA cities in one map. Rockstar could keep current gameplay, options, tuning and graphics. Just add the map with all details some new cars and tuning options and I will be happy.

A hole GTA world to do what ever you want.

Link to comment
Share on other sites

I think if Rockstar had implemented the Lamar lowrider missions properly, it could have gone back to that feeling of old-school fighting for control of the hood and being a real criminal.

 

Many of us enjoyed the gang warfare in GTA San Andreas, where you took over segments of the map in green, against the yellow of the Vagos and the purple of the Ballas. So instead of crappy Lamar missions and pointless gang attacks in freemode, why not allow people in freemode to take over sections of the map as the Grove St. gang to earn a bit of cash for doing that. It's really cool. When you see a section of the map in yellow or purple, you hop over there and clear out the Vagos or Ballas and turn the map green again. You could do it on your own for more cash, or cooperate with mates to clear out the Ballas or Vagas more easily.

 

Then again, I'm imagining people turning up in their Hydras and Tanks and making the whole thing f*cking ridiculous, lol. Still fun though.

Edited by Jenkiiii
  • Like 2
Link to comment
Share on other sites

 

i dont feel a real criminal vibe much, i feel more like a rich motherf*cker in an alternate world were everyone is at war with eachother for no reason

I'd have to agree, sure GTA V & Online are great & all, but you no longer feel like a criminal at all. It just lacks a certain something, that I quite can't place a finger on.

 

 

they couldnt keep the Mafia stereotype that they did for ages.. that Sh*t is more dead then Zombies (no pun intended).

i wouldnt mind the gang wars from San andreas, nothing that cant be done in the future..

Link to comment
Share on other sites

I expected a little less PVP free roam, something a little more well thought out than passive mode. Designated warzones or something like that.

 

Expected to be able to rob the banks in addition to the convenience stores in free roam.

 

 

Other than that pretty much exactly as I wanted it.

  • Like 2
Link to comment
Share on other sites

In my opinion the problem is that the game has too much COD and too little GTA. Constant war, usually with explosives, players dressing like soldiers and driving or flying in military vehicles around the city makes this game feel more like a war simulator than a proper GTA game. I liked the Low rider update a lot, because it added a bit good old GTA wibe in the game. Also bad sport and insurance doesn't belong to proper GTA game. What kind of criminal cares about rules?

  • Like 3
Link to comment
Share on other sites

All this chatter makes me want to lose 6 hours in paleto bay tonight.

 

f*ck I enjoy ths game man.

  • Like 1
Link to comment
Share on other sites

shadowoperative

 

Yes. Except for cops I am very pleased.

 

And the npc traffic.

 

 

Kind of a pain. I love the pvp though so I deal with. npc traffic and cops are much better than the whiners on this forum.

Link to comment
Share on other sites

Arrows to Athens

 

 

Yes. Except for cops I am very pleased.

 

And the npc traffic.

 

 

Kind of a pain. I love the pvp though so I deal with. npc traffic and cops are much better than the whiners on this forum.

 

You still going?

  • Like 1
Link to comment
Share on other sites

 

 

 

Yes. Except for cops I am very pleased.

 

And the npc traffic.

 

 

Kind of a pain. I love the pvp though so I deal with. npc traffic and cops are much better than the whiners on this forum.

 

You still going?

 

His butt is quite hurt.

Link to comment
Share on other sites

GTA Online doesn't feel like any other game because I feel like I am just doing missions and being rich. No criminal feel at all just a RPG.

Link to comment
Share on other sites

TheOneLibertonian

I don't think GTA Online did the realization of the GTA Formula for me, it was always about being a criminal, working for criminals, and etc. GTA has always been gang riddled since GTA 1, but V/Online withdrew from that aspect. GTA IV is the embodiment of the GTA formula. It has everything I want from a GTA game. Criminal activities, vigilante side missions, car thefts, and more. It's not the most content filled GTA, that goes to SA, but IV is basically the Jack of all trades IMO, when it comes to being a GTA game.

  • Like 2
Link to comment
Share on other sites

The thing is nothing you do shapes the game world or evolves it in anyway. you're character got set up with martin or whatever yet he still treats you exactly the same as some guy who might have never done a single mission for him. my last mission might have been killing a hundred of martins guys and yet somehow i'm still his must trusted guy for his next job. the world never changes or evolves.

 

in truth you're characters 388 but as far as martin lester or anyone else is concerned it's still the very same day you got off the plane and met lamar. you haven't built up any trust or loyalty with them you're no different than any other player who may have only done a handful of jobs for them.

 

online needs a story of forms. something to move the game world forwards and evolve it based on your actions and choices. if you did a job for trevor and stole some big sh*t from merry weather you might randomly find them coming after you or gunning you down anytime you went near the docks. there would be a consequence to your actions, that would shape the game world based on your decisions.

 

then you'd have a los santos that was different for everyone. I could roll through gang territory and have the gang showing me respect you could roll down the same road and get blown to pieces. the world would evolve around your actions and progress with your character

Link to comment
Share on other sites

Wow so people are now complaining it's too easy to make money now? Bahaha omfg no matter what Rockstar does you people are going to bitch and moan.

Edited by JAKEBAB
Link to comment
Share on other sites

LurkingLurker

Gtao lacks personality..

Its like we are all the same.

We all get the same road..

Were is the variety?

Mob, street, gutter, pimp, prostitute, terrorist, hustler, lier, gambler..

Give me a goal to shoot for... a status... something unique.

A Role

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.