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[C#] Problems when trying to spawn Ped(s)


Colata
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I've been trying to spawn peds with individual tasks, etc. but for some reason it's not even spawning the Ped. I presume if the Ped the tasks would execute fine.

 

void zombieSpawn()    {        Random RND = new Random();        List<Vector3> spawns = new List<Vector3>();        {            //Hospital 1            spawns.Add(new Vector3(295.7464f, -1446.883f, 29.96659f)); //Emergency            spawns.Add(new Vector3(340.0079f, -1395.928f, 32.50928f)); //Front            spawns.Add(new Vector3(392.7672f, -1433.601f, 29.44591f)); //Rear            //Hospital 2            spawns.Add(new Vector3(298.7144f, -584.6442f, 43.26083f)); //Emergency            spawns.Add(new Vector3(365.5725f, -591.7271f, 28.6946f)); //Rear            //Random Spawn Locations            //spawns.Add(new Vector3(PLACE CORDS HERE));        };        var zombie = World.CreatePed(PedHash.Zombie01, spawns[RND.Next(0, -1)]);             Wait(10);        if(zombie.IsAlive && character.IsAlive)        {            Function.Call(Hash.ADD_BLIP_FOR_ENTITY, zombie);            zombie.AddBlip();            zombie.AlwaysKeepTask = true; //??            zombie.Task.WanderAround();            }        float distance = World.GetDistance(Game.Player.Character.Position, zombie.Position);        if(distance < 200) //head toward player        {            zombie.Task.RunTo(character.Position);        }        if (distance < 5) //if he is under 5 unites, he will try to attack        {            zombie.Task.ShootAt(character);        }        if(distance > 1000)        {            zombie.Delete();        }        if (character.IsDead) //no longer needed        {            zombie.MarkAsNoLongerNeeded();        }    }
I've also tried to attach blips to the Ped to try and find them (if there was a problem with cords) but that doesn't work on the minimap or map.
I'm also worried it might be something wrong with my files or a problem i cant recognize, because I've even tried a fail safe way of spawning ANY Ped, let alone a Ped with variables.
It would also be nice to know that I am using Random correctly with the cords.
Any help is appreciated, Rather than giving me a solution it would help my experience to just give hints, but im not fussed. :p
Something to note is I am running void zombieSpawn() in a tick with an interval of 1000 and inspite of waiting 1000ms in case of delayed spawn, i still have no Ped spawned.
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Maybe because you are tying to generate a number from 0 to -1

Try instead of this: spawns[RND.Next(0, -1)]

this one: spawns[RND.Next(0, 5)] <- This generates a number from 0 to 4

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