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[REL|SA|WIP|VC&III] Tank Fire


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Thanks man,you answer really fast,can i post your mod in another forum? Of course i will give you the credits

 

Okey but I have some terms:

- mention gtaforums and gtagarage as the original mod location so the players can be informed about the possible mod updates,

- don't credit just me (although I made this mod by myself, I used some of the methods of the other people which I mentioned in the original post of this topic),

- in case of a video demonstartion of a mod don't reupload my own videos on the private youtube channels (either you provide a link to the original video or create your own video of the mod).

 

These are my terms. If someone thinks I'm wrong feel free to start a debate.

Edited by Jack
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Jitterdoomer

Can you give those tanks a cooldown time? Because I don't wanna get my ass kicked by a tank's cannon many times in a row especially during missions where I get a 6 star wanted level.

Edited by Jitterdoomer
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Can you give those tanks a cooldown time? Because I don't wanna get my ass kicked by a tank's cannon many times in a row especially during missions where I get a 6 star wanted level.

 

Thanks again man,tell me what should i change in txt file to decrease the firing rate?

 

 

//  ------> changes go here:PLAYER_TANK_FIRE_RATE = 1000  NPC_TANK_FIRE_RATE = 0        CANNONBALL_SPEED = 120.0      CANNONBALL_SMOKE_R = 0.5      CANNONBALL_SMOKE_G = 0.5      CANNONBALL_SMOKE_B = 0.5

 

Sanny Builder is needed to create a CLEO file from a text document.

NPC_TANK_FIRE_RATE is what you all need to change. That 0 number means the fastest fire rate, 1000 means every 1 second, 2000 are 2 seconds etc.

So, like mentioned before, open the text file with the Sanny Builder and press F6 so the code can accept your changes.

 

Maybe I should make an ini for this.

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Thanks man,i appreciate your work! I have some request for your next updateMaybe you can make the tank blockade the players path (just like in V) to make it even more realistic not just run off or ram the players vehicle (i found that annoying) also make the accuracy rate of npc tank more slower and make an ini file! Thanks for your time

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Tank Fire 1.3 :) (download link at the original post):

- fixed player's tank "frozen aiming",
- removed aiming ability for destroyed NPC tanks,
- SWAT Tank water cannon replaced with cannoballs
- mod changes available through Tank Fire.ini:

ENABLE_ONMISSION = 0                  ; [boolean]    seting this value to 1 will disable tank fire while the player is on the missionPLAYER_TANK_FIRE_RATE = 250    ; [4 bytes]     time in milisecinds:  250 ms = 1/4 seconds (0 means the fastest fire rate)           NPC_TANK_FIRE_RATE = 1000           ; [4 bytes]     time in milisecinds: 1000 ms = 1 second (0 means the fastest fire rate)                                                                     CANNONBALL_SPEED = 220.0          ; [float]                   CANNONBALL_SMOKE_R = 1.0        ; [float]          Cannonball some colour Red [values from 0.0 to 1.0]                  CANNONBALL_SMOKE_G = 1.0        ; [float]        Cannonball some colour Green [values from 0.0 to 1.0]          CANNONBALL_SMOKE_B = 1.0        ; [float]        Cannonball some colour Blue [values from 0.0 to 1.0]

Thanks man,i appreciate your work! I have some request for your next updateMaybe you can make the tank blockade the players path (just like in V) to make it even more realistic not just run off or ram the players vehicle (i found that annoying) also make the accuracy rate of npc tank more slower and make an ini file! Thanks for your time

 

What do you mean by "accuracy rate of npc tank" ? You mean fire rate?

Edited by Jack
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Jack Hello, I need your help for a cleo.cs. I think you know the mod Swatvan Cannon.cs. Well, I would want you to change so that Cleo, instead of shooting like a tank, replace the script in order to allow you to shoot like a machine gun, which can move 360 ​​degrees. I would be very grateful, as I am working on military vehicles, this script may be a great evolution in the modding.

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Ryhan'ZFX

 

What do you mean by "accuracy rate of npc tank" ? You mean fire rate?

I mean the accuracy of npc tank when npc tank fire at the player

Edited by Ryhan'ZFX
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  • 5 months later...
Foxter Diaz

I've downloaded the 1.4 version and Cj's tank is indestructible... could you add the option to make the player's tank destructible in the .ini file?

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I've downloaded the 1.4 version and Cj's tank is indestructible... could you add the option to make the player's tank destructible in the .ini file?

Done. You have 2 more options in the ini:

 

    ENABLE_ONMISSION = 0            ; [boolean]    PLAYER_TANK_FIRE_RATE = 250     ; [4 bytes]          NPC_TANK_FIRE_RATE = 500       ; [4 bytes]                                                                             CANNONBALL_SPEED = 220.0        ; [float]                       CANNONBALL_SMOKE_R = 1.0        ; [float]                       CANNONBALL_SMOKE_G = 1.0        ; [float]                       CANNONBALL_SMOKE_B = 1.0        ; [float]     ENABLE_PLAYER_TANK_DAMAGE = 1   ; if 0 the player's tank will not be effected by cannonball damage    CANNONBALL_DAMAGE = 250.0       ; [float]

 

Download link is available at the gtagarage (TankFire 1.41).

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Foxter Diaz

 

I've downloaded the 1.4 version and Cj's tank is indestructible... could you add the option to make the player's tank destructible in the .ini file?

Done. You have 2 more options in the ini:

    ENABLE_ONMISSION = 0            ; [boolean]    PLAYER_TANK_FIRE_RATE = 250     ; [4 bytes]          NPC_TANK_FIRE_RATE = 500       ; [4 bytes]                                                                             CANNONBALL_SPEED = 220.0        ; [float]                       CANNONBALL_SMOKE_R = 1.0        ; [float]                       CANNONBALL_SMOKE_G = 1.0        ; [float]                       CANNONBALL_SMOKE_B = 1.0        ; [float]     ENABLE_PLAYER_TANK_DAMAGE = 1   ; if 0 the player's tank will not be effected by cannonball damage    CANNONBALL_DAMAGE = 250.0       ; [float]

Download link is available at the gtagarage (TankFire 1.41).

 

OMG THANK YOU SO MUCH!!!

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  • 2 weeks later...
Foxter Diaz

When I use Tank Fire 1.4 or 1.41 with Wanted level Editor mod, the game crashes when a tank appears. I tested it without the tank fire, just the WLE or vice versa, just the Tank fire mod without the WLE and it works fine. The problem is that these two mods are incompatible. Could you fix this issue?

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When I use Tank Fire 1.4 or 1.41 with Wanted level Editor mod, the game crashes when a tank appears. I tested it without the tank fire, just the WLE or vice versa, just the Tank fire mod without the WLE and it works fine. The problem is that these two mods are incompatible. Could you fix this issue?

Wtf with your profile picture
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When I use Tank Fire 1.4 or 1.41 with Wanted level Editor mod, the game crashes when a tank appears. I tested it without the tank fire, just the WLE or vice versa, just the Tank fire mod without the WLE and it works fine. The problem is that these two mods are incompatible. Could you fix this issue?

 

It's done:

Wanted Level Editor 1.091

Overwrite the old wanted level editor files with these ones. Use Tank Fire 1.41.

 

 

I'm currently working on the Wanted Level Editor update for the GTA Underground Snapshot 3.0.

 

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  • 1 year later...
  • 7 months later...

Is it possible to cut swatvan firing from script 1.41? Is it just not compatible with this plugin?

plugin

The script itself is not bad, but incompatibility with the plugin spoils everything ...

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On 10/6/2019 at 11:33 AM, Mihail92 said:

Is it possible to cut swatvan firing from script 1.41? Is it just not compatible with this plugin?

plugin

The script itself is not bad, but incompatibility with the plugin spoils everything ...

Swatvan removed from the script. Player's tank destruction error has been removed as well:

Tank Fire 1.42

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Thank you, SWATVAN is working fine, but the same problem with the tank, when you exit it it will crash from the game. Can this be fixed? Link to the plugin, new version.

plugin

Edited by Mihail92
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  • 3 months later...
CruzerBlade

Hello!

Great mod! Really one of a kind and I love it. However there's one bug in particular that disturbs my playing experience. Apparently after the player's tank fire on one spot, the "explosion" stays there and destroys any NPC vehicles that goes over the spot, as if it's a kill zone for NPC vehicles (it does not affect the player vehicle). I don't know how long the "kill zone" stays, but it does stay for quite long. It is unrealistic if I fire a tank behind me and the following vehicles behind it explodes as well. Regarding that, is there a way I can prevent the mod from changing the properties of the player's cannon at all?

Thanks!

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  • 1 year later...
Ryhan'ZFX

Just wanted to ask after all these years, how are you doing? I really enjoy the new update for the mod. Will there be version for III and VC? Would love to hear the progress so far

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6 hours ago, Ryhan'ZFX said:

Just wanted to ask after all these years, how are you doing? I really enjoy the new update for the mod. Will there be version for III and VC? Would love to hear the progress so far

Hi. I'm doing fine, thanks. I can't remember when was the last time I updated this mod. I'm currently working on some other things but yes there will be tank fire for vc and III.

 

Although I'm not as active as I use to be - I'm trying to be present as much as I can.

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