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Wakka387

Grand Theft Auto Renderware Edition

Recommended Posts

InformalEnforcer

Maybe you could have a Helicopter Spawn in the Park near the Telephone Missons so we can fly to each island without needing a bridge ? Also an idea for a possible safehouse, when you start GTA 1's Vice City Chapters the character spawns infront of a house with a garage, both unaccessible in the original game but you could make that into the main safe house for the mod 👍

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TarRebririon
8 hours ago, InformalEnforcer said:

Maybe you could have a Helicopter Spawn in the Park near the Telephone Missons so we can fly to each island without needing a bridge ? Also an idea for a possible safehouse, when you start GTA 1's Vice City Chapters the character spawns infront of a house with a garage, both unaccessible in the original game but you could make that into the main safe house for the mod 👍

A few pages before, I ask whether interiors will be included and @Wakka387 says that probably missions and interiors be added. Pardon me if I'm wrong. 

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Wakka387
15 hours ago, InformalEnforcer said:

Maybe you could have a Helicopter Spawn in the Park near the Telephone Missons so we can fly to each island without needing a bridge ? Also an idea for a possible safehouse, when you start GTA 1's Vice City Chapters the character spawns infront of a house with a garage, both unaccessible in the original game but you could make that into the main safe house for the mod 👍

already have helicopter spawns.  Safehouses will maybe happen later. I would like interiors to be used.

 

as for everything else, im just slowly working on paths and misc stuff

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TarRebririon

Slow and steady wins the race, as my father always told me. I rather wait for a nice mod rather than an early release with loads of bugs crashing my game and make me screaming.

 

If you add interiors, please make them GTA1 style.

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Wakka387

Took @Crack Yo' Neck's Mini out for a drive across Hyde Park in London.

 

gta_sa_2018-11-26_09-29-20-60.png?width=

gta_sa_2018-11-26_09-27-51-45.png?width=

gta_sa_2018-11-26_09-28-11-51.png?width=

gta_sa_2018-11-26_09-28-32-54.png?width=

gta_sa_2018-11-26_09-28-49-37.png?width=

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Caio_Cartaxo

I remember that idea, even great. You can not miss the first GTA.

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Wakka387

CrazyGTASaint should have some menu stuff ready to showcase here soon. meanwhile I am looking for some vehicle modders who would be interested in remaking the 2D vehicles in GTA SA Quality ⛱️

 

feel free to hit me up on the discord

Edited by Wakka387

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mikezilla2

this is pretty Cool,  i guess missions is the biggest obstical ?

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Wakka387
On 12/15/2018 at 7:32 PM, mikezilla2 said:

this is pretty Cool,  i guess missions is the biggest obstical ?

paths

 

anyway here is the current process of the remade LC pedestrian paths (using APE 1.1)

 

LC_Paths.PNG

 

Still got a lot to do, APE keeps crashing when trying to do vehicle paths so I gave up on it. but ped paths are looking alright. wish I had an easier/better way to do them

Edited by Wakka387

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Wakka387

Finished up most of the Vegetation for San Andreas & Vice City!

 

"29 Special" by Helomyname

 

 

San Andreas

 

gta_sa_2018-12-28_20-25-22-38.png?width=

gta_sa_2018-12-28_20-26-02-36.png?width=

gta_sa_2018-12-28_20-28-44-83.png?width=

 

 

Vice City

 

gta_sa_2018-12-28_20-23-35-12.png?width=

gta_sa_2018-12-28_20-23-43-53.png?width=

gta_sa_2018-12-28_20-24-04-95.png?width=

 

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Wakka387

more screens coming soon ❤️

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Wakka387
Posted (edited)

Its not perfect, but here is a quick video showcasing the progress of the current maps (LC/VC/SA)

 

 

Edited by Wakka387

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FMMZ

Diablos... That's some good work, I love it!

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GroveStGTAV
Posted (edited)

Looks like early stages of gta underground 2d universe version

Edited by GroveStGTAV

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Wakka387
14 hours ago, GroveStGTAV said:

Looks like early stages of gta underground 2d universe version

this will never be a part of GTA Underground.

 

 

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GroveStGTAV

I didnt mean that. I mean, i cannot wait to play gta 1 missions as 3d

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Wakka387

unknown.png?width=1099&height=655

 

Varied the vegetation a bit and added some that were missing. expect more stuff soon

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Wakka387
Posted (edited)

more soon

 

Island City Park (Liberty City)

JPEG_20190413_074749.jpg

unknown.png

gta_sa_2019-04-13_09-01-34-66.png

gta_sa_2019-04-13_09-01-46-04.png

 

New Guernsey Docks (South New Guernsey)

unknown.png

gta_sa_2019-04-13_08-59-48-28.png

gta_sa_2019-04-13_08-59-58-24.png

gta_sa_2019-04-13_09-00-09-42.png

 

 

Random Alley (South Guernsey City)

unknown.png

gta_sa_2019-04-13_09-06-03-87.png

 

Hidden Challenger Spawn Area (North Guernsey City)

JPEG_20190413_092315.jpg

gta_sa_2019-04-13_08-57-11-16.png

 

*Bonus* Telephone Hill Vegetation sneak peak (San Andreas)

gta_sa_2019-04-13_09-07-21-90.png

 

Edited by Wakka387

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Sebamon28
On 4/13/2019 at 11:00 AM, Wakka387 said:

 

 

Island City Park (Liberty City)

JPEG_20190413_074749.jpg

unknown.png

gta_sa_2019-04-13_09-01-34-66.png

gta_sa_2019-04-13_09-01-46-04.png

 

New Guernsey Docks (South New Guernsey)

unknown.png

gta_sa_2019-04-13_08-59-48-28.png

gta_sa_2019-04-13_08-59-58-24.png

gta_sa_2019-04-13_09-00-09-42.png

 

 

Random Alley (South Guernsey City)

unknown.png

gta_sa_2019-04-13_09-06-03-87.png

 

Hidden Challenger Spawn Area (North Guernsey City)

JPEG_20190413_092315.jpg

gta_sa_2019-04-13_08-57-11-16.png

 

*Bonus* Telephone Hill Vegetation sneak peak (San Andreas)

gta_sa_2019-04-13_09-07-21-90.png

 

I have a question,is there any way to put back,or there will be a version whit the PC/PS1 textures??? Cause I think those looked better for VC,the DOS graphics go well whit LC and maybe SFs ambient,but VC,nah.

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Wakka387
20 hours ago, Sebamon28 said:

I have a question,is there any way to put back,or there will be a version whit the PC/PS1 textures??? Cause I think those looked better for VC,the DOS graphics go well whit LC and maybe SFs ambient,but VC,nah.

I can post a link to the original PC/PS1 graphics sometime down the line when the beta gets released

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Wakka387
Posted (edited)

quick Idea for what I want the London wanted level to be based on

 

Bobbies (Street Police) [0 star] 

Constables patrol the streets, usually in high traffic areas. Not seen in vehicles.They are armed with Blackjacks and Service Revolvers

 

Example Image

Spoiler

 

policetunic.jpg

 


Flying Squad (Police Officers) [1 star - 3 star]

The Flying Squad usually drives around in Coppers. They generally are dressed in plain clothes "Detective" garbs and are usually better armed than the basic constables.

 

Example Image

Spoiler

 

o-THE-SWEENEY-570.jpg?1

1404377228820_Image_galleryImage_EDITORIAL_USE_ONLY_NO_MER.JPG

 


Special Patrol Group (Swat Officers) [4 stars]

As the heat begins to pick up, the SPecial Patrol Group is called in to handle things. Functioning similar to swat in other GTA games, they drive around in an Austin J2 Van called a "Sweeney" ingame. 

They are armed with Stens and service Pistols and also create roadblocks around the players location.

 

example image

Spoiler

7512634.jpg?v=1509062671

zuk-19650505-baf-k09-222.jpg

 


Specialist Firearms Command (FBI Officers) [5 Stars]

When Things get serious and officers start dying,The D6 gets called in, also known as the "Firearms Wing" at the time. They descend on the player with riot gear and deadly weapons such as the L1A1 SLR & Thompsons. Their vehicle of choixe is the Ford Transit MK1 Metropolitan Police Section Van Referred to as "Section Van" ingame

 

Example image 

Spoiler

2c5f4a0bc8b4af7e620bd71d246fbc94--riot-p

 

Royal Military Police (Military) [6 Stars]

Once sh*t finally hits the fan. The Royal Military Police gets called in to handle the situation. Tanks and other such vehicles begin patrolling the streets as if it were the troubles again.Civilians stop roaming around and cars become much harder to find.The queen is out for your blood at this point.

 

Example image

Spoiler

117128_half.jpg

 

Edited by Wakka387

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