Gamerjman19 1,038 Posted January 6, 2016 Share Posted January 6, 2016 Why is there a LCS map on the radar? Link to post Share on other sites
Ss4gogeta0 1,873 Posted January 6, 2016 Share Posted January 6, 2016 Why is there a LCS map on the radar?that question would be better asked to Sharpie_Eastern who took the picture himself Link to post Share on other sites
Blackbird88 1,670 Posted January 6, 2016 Share Posted January 6, 2016 (edited) Amazing! It's actually happening! You should just take random VC trees and replace all those 2D ones tbh. Edited January 6, 2016 by Blackbird88 5 Link to post Share on other sites
No. 231 Posted January 6, 2016 Share Posted January 6, 2016 (edited) This looks so amazing!! I can't believe as of 2016 noone has ever finished a mod like this before, it just makes perfect sense for this to exist and it's gonna be so much fun to play. Best of luck with yours Edited January 6, 2016 by SonicTheSexhog 2 Link to post Share on other sites
Jinx. 8,027 Posted January 6, 2016 Share Posted January 6, 2016 It starts to be a thing, it seems. Nice 2 Link to post Share on other sites
undertaker fan 358 Posted January 6, 2016 Share Posted January 6, 2016 Nice work! looks awesome! One question, will you remodel the map to look a little 3d style or just keep it as it is? Link to post Share on other sites
4NT1R3KL4M4 130 Posted January 6, 2016 Share Posted January 6, 2016 Is it just me want to keep it original and how it really is? why you need to use different model from other games. For me better keep it that way i like it.Keep it up. Link to post Share on other sites
sharpie_eastern 1,363 Posted January 6, 2016 Share Posted January 6, 2016 If anyone wants to model cars or people. We are in search of someone... 1 Link to post Share on other sites
universetwisters 34,267 Posted January 6, 2016 Share Posted January 6, 2016 If anyone wants to model cars or people. We are in search of someone... Do they have to be specific to the GTA 1 specifications or can there be leeway? Link to post Share on other sites
sharpie_eastern 1,363 Posted January 7, 2016 Share Posted January 7, 2016 (edited) @universetwisters Yes, I wanna keep the style of the game consistent. So I'm looking for low poly PS1 type cars and peds. I'm referring to games such as driver, which would fit in the era perfectly. Here's some reference images: http://oldergamez.com/wp-content/uploads/2009/03/driver-screen005.jpg http://i.ytimg.com/vi/2qZaRerv_68/0.jpg http://alooegypt.com/photo/561ce38692d01.jpg http://www.theisozone.com/images/screens/psx-250-31312312411.jpg Edited January 7, 2016 by sharpie_eastern 1 Link to post Share on other sites
Ss4gogeta0 1,873 Posted January 8, 2016 Share Posted January 8, 2016 (edited) @universetwisters Yes, I wanna keep the style of the game consistent. So I'm looking for low poly PS1 type cars and peds. I'm referring to games such as driver, which would fit in the era perfectly. Here's some reference images: http://oldergamez.com/wp-content/uploads/2009/03/driver-screen005.jpg http://i.ytimg.com/vi/2qZaRerv_68/0.jpg http://alooegypt.com/photo/561ce38692d01.jpg http://www.theisozone.com/images/screens/psx-250-31312312411.jpg also since vice city is the city thats being focused on. Here are some of the vehicle styles and decals that should be included on some of the vehicles (mostly emergency vehicles) Edited January 8, 2016 by Ss4gogeta0 4 Link to post Share on other sites
deadman23 96 Posted January 8, 2016 Share Posted January 8, 2016 @universetwisters Yes, I wanna keep the style of the game consistent. So I'm looking for low poly PS1 type cars and peds. I'm referring to games such as driver, which would fit in the era perfectly. Here's some reference images: http://oldergamez.com/wp-content/uploads/2009/03/driver-screen005.jpg http://i.ytimg.com/vi/2qZaRerv_68/0.jpg http://alooegypt.com/photo/561ce38692d01.jpg http://www.theisozone.com/images/screens/psx-250-31312312411.jpg something like this ? (i made 2 version , one is with gta vc quality style , and another one is low poly ps1 era style 16 Link to post Share on other sites
universetwisters 34,267 Posted January 8, 2016 Share Posted January 8, 2016 You could either go with his thing or just port them directly from Driver, I can imagine that'd be allowed now that converting is okay for oldass games. Link to post Share on other sites
Sentinellas II 18 Posted January 8, 2016 Share Posted January 8, 2016 I really hope someone converts Driver cars to Vice City/III, I tried it myself but I failed horribly at it. They're really low-poly, but I still like 'em for some reasons. Link to post Share on other sites
deadman23 96 Posted January 8, 2016 Share Posted January 8, 2016 (edited) You could either go with his thing or just port them directly from Driver, I can imagine that'd be allowed now that converting is okay for oldass games. https://skfb.ly/JPUD is this low poly enough ? (LOL) Edited January 8, 2016 by deadman23 3 Link to post Share on other sites
sharpie_eastern 1,363 Posted January 8, 2016 Share Posted January 8, 2016 (edited) @deadman23 Wow impressive work, this is exactly the type of style we were looking for. Do you have a Skype I contact you at? I'll covert both types of your vehicle, one with transparent windows and one with blacked out and we'll all see what looks better in-game. Edited January 8, 2016 by sharpie_eastern 4 Link to post Share on other sites
Speccy 6,370 Posted January 8, 2016 Share Posted January 8, 2016 You could either go with his thing or just port them directly from Driver, I can imagine that'd be allowed now that converting is okay for oldass games. https://skfb.ly/JPUD is this low poly enough ? (LOL) Great model. Nice to see that Ss4gogeta0 raised enough initiative for this project and we are slowly seeing his vision come to reality. That's the spirit, man. If there will be more of what we saw above, this mod is going to be going places. Good work so far and congratulations to Ss4gogeta0 - good luck! 5 Link to post Share on other sites
Ss4gogeta0 1,873 Posted January 10, 2016 Share Posted January 10, 2016 (edited) You could either go with his thing or just port them directly from Driver, I can imagine that'd be allowed now that converting is okay for oldass games. https://skfb.ly/JPUD is this low poly enough ? (LOL) Great model. Nice to see that Ss4gogeta0 raised enough initiative for this project and we are slowly seeing his vision come to reality. That's the spirit, man. If there will be more of what we saw above, this mod is going to be going places. Good work so far and congratulations to Ss4gogeta0 - good luck! thank you, although while I did drum up interest and get the maps out of GTA 1. the credit should go more with the team than with me Edited January 10, 2016 by Ss4gogeta0 1 Link to post Share on other sites
Jestic 2,513 Posted January 10, 2016 Share Posted January 10, 2016 skype chat> The map is looking really flat because there is no vertex coloring. Because the map is so damn low poly, per vertex coloring is not gonna give you any good results. So here is what you could do: Tessellate all the polygons 2 to 3 times so there is a sufficient amount of vertex data. Add a radiosity solution. Read up it about it here, here and look up '3ds max radiosity solution' on google. 1 Link to post Share on other sites
Silent 15,931 Posted January 10, 2016 Share Posted January 10, 2016 Driver has a 256 vertices limit, if you're really desperate you could try and obey that 2 Link to post Share on other sites
sharpie_eastern 1,363 Posted January 11, 2016 Share Posted January 11, 2016 @Jestic Agreed, been working at that. Gotta find a way to preflight 160 objects 2 Link to post Share on other sites
No. 231 Posted January 11, 2016 Share Posted January 11, 2016 (edited) Sorry to bother but could someone please post a screenshot of the model deadman23 made? When I open the link I get a blue screen of death, lol (seriously) and I want to see it. Btw, you guys should totally include these cars: Edited January 11, 2016 by SonicTheSexhog Link to post Share on other sites
Ss4gogeta0 1,873 Posted January 16, 2016 Share Posted January 16, 2016 (edited) we are actively recruiting someone with experience in Vice Citys SCM coding. Edited January 16, 2016 by Ss4gogeta0 Link to post Share on other sites
Ss4gogeta0 1,873 Posted February 7, 2016 Share Posted February 7, 2016 (edited) Lock, this mod is dead none of the modders are answering back. its been 2 weeks Edited February 7, 2016 by Ss4gogeta0 Link to post Share on other sites
Ivan1997GTA 1,834 Posted February 7, 2016 Share Posted February 7, 2016 Lock, this mod is dead none of the modders are answering back. its been 2 weeks Damn, a real shame too, this mod had lots of potential. Better get my shotgun suppository ready... 3 Link to post Share on other sites
Ss4gogeta0 1,873 Posted February 8, 2016 Share Posted February 8, 2016 (edited) Lock, this mod is dead none of the modders are answering back. its been 2 weeks Damn, a real shame too, this mod had lots of potential. Better get my shotgun suppository ready... Mods not dead. nvm Edited February 8, 2016 by Ss4gogeta0 6 Link to post Share on other sites
FMMZ 495 Posted February 8, 2016 Share Posted February 8, 2016 Si? Great, What happened with the cars the team we're making, dude? I am a little curious about it. Lowpoly master race. 2 Link to post Share on other sites
Ss4gogeta0 1,873 Posted February 23, 2016 Share Posted February 23, 2016 Red has been working diligently on San Fierro 17 Link to post Share on other sites
Sweet Bellic 1,599 Posted February 23, 2016 Share Posted February 23, 2016 Red has been working diligently on San Fierro Nice job 1 Link to post Share on other sites
Ss4gogeta0 1,873 Posted March 4, 2016 Share Posted March 4, 2016 expect more screenshots once sharpie comes back 1 Link to post Share on other sites