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Wakka387

Grand Theft Auto Renderware Edition

Recommended Posts

InformalEnforcer

Maybe you could have a Helicopter Spawn in the Park near the Telephone Missons so we can fly to each island without needing a bridge ? Also an idea for a possible safehouse, when you start GTA 1's Vice City Chapters the character spawns infront of a house with a garage, both unaccessible in the original game but you could make that into the main safe house for the mod 👍

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TarRebririon
8 hours ago, InformalEnforcer said:

Maybe you could have a Helicopter Spawn in the Park near the Telephone Missons so we can fly to each island without needing a bridge ? Also an idea for a possible safehouse, when you start GTA 1's Vice City Chapters the character spawns infront of a house with a garage, both unaccessible in the original game but you could make that into the main safe house for the mod 👍

A few pages before, I ask whether interiors will be included and @Wakka387 says that probably missions and interiors be added. Pardon me if I'm wrong. 

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Wakka387
15 hours ago, InformalEnforcer said:

Maybe you could have a Helicopter Spawn in the Park near the Telephone Missons so we can fly to each island without needing a bridge ? Also an idea for a possible safehouse, when you start GTA 1's Vice City Chapters the character spawns infront of a house with a garage, both unaccessible in the original game but you could make that into the main safe house for the mod 👍

already have helicopter spawns.  Safehouses will maybe happen later. I would like interiors to be used.

 

as for everything else, im just slowly working on paths and misc stuff

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TarRebririon

Slow and steady wins the race, as my father always told me. I rather wait for a nice mod rather than an early release with loads of bugs crashing my game and make me screaming.

 

If you add interiors, please make them GTA1 style.

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Wakka387

Took @Crack Yo' Neck's Mini out for a drive across Hyde Park in London.

 

gta_sa_2018-11-26_09-29-20-60.png?width=

gta_sa_2018-11-26_09-27-51-45.png?width=

gta_sa_2018-11-26_09-28-11-51.png?width=

gta_sa_2018-11-26_09-28-32-54.png?width=

gta_sa_2018-11-26_09-28-49-37.png?width=

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Caio_Cartaxo

I remember that idea, even great. You can not miss the first GTA.

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Wakka387

CrazyGTASaint should have some menu stuff ready to showcase here soon. meanwhile I am looking for some vehicle modders who would be interested in remaking the 2D vehicles in GTA SA Quality ⛱️

 

feel free to hit me up on the discord

Edited by Wakka387

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mikezilla2

this is pretty Cool,  i guess missions is the biggest obstical ?

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Wakka387
On 12/15/2018 at 7:32 PM, mikezilla2 said:

this is pretty Cool,  i guess missions is the biggest obstical ?

paths

 

anyway here is the current process of the remade LC pedestrian paths (using APE 1.1)

 

LC_Paths.PNG

 

Still got a lot to do, APE keeps crashing when trying to do vehicle paths so I gave up on it. but ped paths are looking alright. wish I had an easier/better way to do them

Edited by Wakka387

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Wakka387

Finished up most of the Vegetation for San Andreas & Vice City!

 

"29 Special" by Helomyname

 

 

San Andreas

 

gta_sa_2018-12-28_20-25-22-38.png?width=

gta_sa_2018-12-28_20-26-02-36.png?width=

gta_sa_2018-12-28_20-28-44-83.png?width=

 

 

Vice City

 

gta_sa_2018-12-28_20-23-35-12.png?width=

gta_sa_2018-12-28_20-23-43-53.png?width=

gta_sa_2018-12-28_20-24-04-95.png?width=

 

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Wakka387

more screens coming soon ❤️

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Wakka387
Posted (edited)

Its not perfect, but here is a quick video showcasing the progress of the current maps (LC/VC/SA)

 

 

Edited by Wakka387

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FMMZ

Diablos... That's some good work, I love it!

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GroveStGTAV
Posted (edited)

Looks like early stages of gta underground 2d universe version

Edited by GroveStGTAV

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Wakka387
14 hours ago, GroveStGTAV said:

Looks like early stages of gta underground 2d universe version

this will never be a part of GTA Underground.

 

 

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GroveStGTAV

I didnt mean that. I mean, i cannot wait to play gta 1 missions as 3d

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