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Wakka387

Grand Theft Auto Renderware Edition

Recommended Posts

Gamerjman19

Why is there a LCS map on the radar?

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Ss4gogeta0

Why is there a LCS map on the radar?

that question would be better asked to Sharpie_Eastern who took the picture himself

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Blackbird88

Amazing! It's actually happening!

You should just take random VC trees and replace all those 2D ones tbh.

Edited by Blackbird88

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SonicTheSexhog

This looks so amazing!! I can't believe as of 2016 noone has ever finished a mod like this before, it just makes perfect sense for this to exist and it's gonna be so much fun to play. Best of luck with yours

Edited by SonicTheSexhog

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Jinx.

It starts to be a thing, it seems. Nice :)

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undertaker fan

Nice work! looks awesome!

 

One question, will you remodel the map to look a little 3d style or just keep it as it is?

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4NT1R3KL4M4

Is it just me want to keep it original and how it really is? why you need to use different model from other games. For me better keep it that way i like it.Keep it up.

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sharpie_eastern

If anyone wants to model cars or people. We are in search of someone...

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universetwisters

If anyone wants to model cars or people. We are in search of someone...

 

Do they have to be specific to the GTA 1 specifications or can there be leeway?

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sharpie_eastern

@universetwisters Yes, I wanna keep the style of the game consistent. So I'm looking for low poly PS1 type cars and peds. I'm referring to games such as driver, which would fit in the era perfectly.

 

Here's some reference images:

http://oldergamez.com/wp-content/uploads/2009/03/driver-screen005.jpg

http://i.ytimg.com/vi/2qZaRerv_68/0.jpg

http://alooegypt.com/photo/561ce38692d01.jpg

http://www.theisozone.com/images/screens/psx-250-31312312411.jpg

Edited by sharpie_eastern

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Ss4gogeta0

@universetwisters Yes, I wanna keep the style of the game consistent. So I'm looking for low poly PS1 type cars and peds. I'm referring to games such as driver, which would fit in the era perfectly.

 

Here's some reference images:

http://oldergamez.com/wp-content/uploads/2009/03/driver-screen005.jpg

http://i.ytimg.com/vi/2qZaRerv_68/0.jpg

http://alooegypt.com/photo/561ce38692d01.jpg

http://www.theisozone.com/images/screens/psx-250-31312312411.jpg

also since vice city is the city thats being focused on. Here are some of the vehicle styles and decals that should be included on some of the vehicles (mostly emergency vehicles)

 

vc-cars.JPG

Edited by Ss4gogeta0

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deadman23

@universetwisters Yes, I wanna keep the style of the game consistent. So I'm looking for low poly PS1 type cars and peds. I'm referring to games such as driver, which would fit in the era perfectly.

 

Here's some reference images:

http://oldergamez.com/wp-content/uploads/2009/03/driver-screen005.jpg

http://i.ytimg.com/vi/2qZaRerv_68/0.jpg

http://alooegypt.com/photo/561ce38692d01.jpg

http://www.theisozone.com/images/screens/psx-250-31312312411.jpg

 

 

something like this ? (i made 2 version , one is with gta vc quality style , and another one is low poly ps1 era style

 

 

ccyzgSB.png

 

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universetwisters

You could either go with his thing or just port them directly from Driver, I can imagine that'd be allowed now that converting is okay for oldass games.

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Sentinellas II

I really hope someone converts Driver cars to Vice City/III, I tried it myself but I failed horribly at it.

They're really low-poly, but I still like 'em for some reasons.

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deadman23

You could either go with his thing or just port them directly from Driver, I can imagine that'd be allowed now that converting is okay for oldass games.

https://skfb.ly/JPUD

 

is this low poly enough ? (LOL)

Edited by deadman23

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sharpie_eastern

@deadman23 Wow impressive work, this is exactly the type of style we were looking for. Do you have a Skype I contact you at?

 

I'll covert both types of your vehicle, one with transparent windows and one with blacked out and we'll all see what looks better in-game.

Edited by sharpie_eastern

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Speccy

 

You could either go with his thing or just port them directly from Driver, I can imagine that'd be allowed now that converting is okay for oldass games.

https://skfb.ly/JPUD

 

is this low poly enough ? (LOL)

 

Great model.

 

Nice to see that Ss4gogeta0 raised enough initiative for this project and we are slowly seeing his vision come to reality. That's the spirit, man.

 

If there will be more of what we saw above, this mod is going to be going places. Good work so far and congratulations to Ss4gogeta0 - good luck!

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Ss4gogeta0

 

 

You could either go with his thing or just port them directly from Driver, I can imagine that'd be allowed now that converting is okay for oldass games.

https://skfb.ly/JPUD

 

is this low poly enough ? (LOL)

 

Great model.

 

Nice to see that Ss4gogeta0 raised enough initiative for this project and we are slowly seeing his vision come to reality. That's the spirit, man.

 

If there will be more of what we saw above, this mod is going to be going places. Good work so far and congratulations to Ss4gogeta0 - good luck!

 

thank you, although while I did drum up interest and get the maps out of GTA 1. the credit should go more with the team than with me ;) Edited by Ss4gogeta0

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Jestic

skype chat>

 

The map is looking really flat because there is no vertex coloring. Because the map is so damn low poly, per vertex coloring is not gonna give you any good results.

So here is what you could do:

Tessellate all the polygons 2 to 3 times so there is a sufficient amount of vertex data.

Add a radiosity solution. Read up it about it here, here and look up '3ds max radiosity solution' on google.

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Silent

Driver has a 256 vertices limit, if you're really desperate you could try and obey that :D

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sharpie_eastern

@Jestic Agreed, been working at that. Gotta find a way to preflight 160 objects :p

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SonicTheSexhog

Sorry to bother but could someone please post a screenshot of the model deadman23 made? When I open the link I get a blue screen of death, lol (seriously) and I want to see it.

 

Btw, you guys should totally include these cars:

 

Grand_Theft_Auto_cover1-249x300.jpg

Original-GTA-1-poster.jpg

Edited by SonicTheSexhog

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Ss4gogeta0

we are actively recruiting someone with experience in Vice Citys SCM coding.

 

:p

Edited by Ss4gogeta0

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Ss4gogeta0

Lock, this mod is dead

 

none of the modders are answering back. its been 2 weeks

Edited by Ss4gogeta0

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Ivan1997GTA

Lock, this mod is dead

 

none of the modders are answering back. its been 2 weeks

Damn, a real shame too, this mod had lots of potential. Better get my shotgun suppository ready...

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Ss4gogeta0

 

Lock, this mod is dead

 

none of the modders are answering back. its been 2 weeks

Damn, a real shame too, this mod had lots of potential. Better get my shotgun suppository ready...

 

Mods not dead. nvm Edited by Ss4gogeta0

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FMMZ

Si? Great, What happened with the cars the team we're making, dude? I am a little curious about it.

 

Lowpoly master race.

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Ss4gogeta0

Red has been working diligently on San Fierro :p

 

kiZRRK8.jpg

 

GsUGfFa.jpg

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Sweet Bellic

Red has been working diligently on San Fierro :p

 

kiZRRK8.jpg

 

GsUGfFa.jpg

Nice job :)

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Ss4gogeta0

expect more screenshots once sharpie comes back :p

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