Wakka387 Posted November 17, 2015 Share Posted November 17, 2015 (edited) Project has been dead for a while, so I figured I would completely remove the main post due to the current crusade take 2 has had against mods Edited September 4, 2021 by Wakka387 Z i X, RyanDri3957V, Xane_MM and 45 others 48 Link to comment Share on other sites More sharing options...
Jinx. Posted November 17, 2015 Share Posted November 17, 2015 Nice, good luck Might do the weapons if I have enough time. Jeansowaty, Z i X, Ss4gogeta0 and 2 others 5 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted November 17, 2015 Share Posted November 17, 2015 (edited) Nice, good luck Might do the weapons if I have enough time. thank you and that would be very much appreciated Edited November 17, 2015 by Ss4gogeta0 Link to comment Share on other sites More sharing options...
//XP// Posted November 17, 2015 Share Posted November 17, 2015 Could you please show some ingame pictures? I'm curious about how it looks. Agem 1 Link to comment Share on other sites More sharing options...
Nah nah nah Gta 6 Posted November 17, 2015 Share Posted November 17, 2015 (edited) This will be very interesting to see, Good luck! Edited November 17, 2015 by Stoney0503 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted November 17, 2015 Share Posted November 17, 2015 Could you please show some ingame pictures? I'm curious about how it looks.dont have it in game yet Alek6 and eagle152 1 1 Link to comment Share on other sites More sharing options...
Kalvin Posted November 17, 2015 Share Posted November 17, 2015 (edited) It's gonna be more difficult and time consuming than you realise. You can't export a whole map or anything of that size in the game without trouble. Things like .col's can only handle a certain amount of faces before the game crashes, so you'll have to split up the entire map into each building and each lane of road there is (either way you're gonna want to do it if you don't want the game to lag to hell), also depending on how big the building is, maybe splitting them into more than one piece as well (because of the higher amount of faces). As well as that, you'll have to click, center, and export each and every piece of the map. Plus, with collisions, you'll probably have to remodel the entire map so each side of a building is one polygon instead of thousands of squares, otherwise you'll have to split the buildings up into even more pieces for the .col not to have too many faces as for it to crash the game. Even going so far as having to remodel some things like traffic lights and stuff, unless you want invisible walls everywhere. Aaand as well as that, with the Map IO, you're gonna have to click each and every model (which will be thousands at some point) and assign it a number, for it to make an IDE/IPL. Which you'll have to have backed up the scene just after you split everything up, so the coordinates are right and ready for export. Oh, and as well as having to do things for the sake of stability so the game doesn't lag to crap, you're gonna have to make LODs for everything as well, which is probably the most tedious task of them all. Basically, chances are you're never going to get it done. Edited November 17, 2015 by Kalvin universetwisters, Sonicguy41, Gta IV Madlad and 9 others 12 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted November 17, 2015 Share Posted November 17, 2015 (edited) > people tell me to just do it myself because no one else is going to do it > People tell me to give up because im never going to ever be able to do it > GTAForums Logic anyway, Im going to try cutting the map into sections similar to this and then cutting each section into N/S/E/W versions... it wont be pretty, but it will have to do since the tutorial im using is rather dodgy and moldy due to old age and obsolete hardware Basically, chances are you're never going to get it done. by all means, if you dont want me to do it then why dont you do it yourself? all the files happen to be in my signature except for the radio stations are in mp3 format since I havnt uploaded the wav files yet. because it may not be perfect, it may be buggy to hell, but atleast im making an attempt to do something that I asked many, many people to do for the past year or so only to be shot down because they cant be arsed to do it. Edited November 17, 2015 by Ss4gogeta0 AnotherGamer, eagle152, Z i X and 7 others 10 Link to comment Share on other sites More sharing options...
Keith Ward Posted November 17, 2015 Share Posted November 17, 2015 Now this should be interesting! I think you can do it Ss4Gogeta0, but I'm curious as to how it will look. Link to comment Share on other sites More sharing options...
Kalvin Posted November 17, 2015 Share Posted November 17, 2015 (edited) I tried it and got rather far (2/3 of the Downtown map), but I gave up due to lack of motivation, with the real killer being my hard drive crapping itself. They say to do it yourself like you're telling me to. We could, but things like problems and lack of interest stops us from ever doing it. Edited November 17, 2015 by Kalvin Z i X, Agem and Mikeol1987 3 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
universetwisters Posted November 18, 2015 Share Posted November 18, 2015 by all means, if you dont want me to do it then why dont you do it yourself? Maybe he doesn't want to do it since it's 2015 and nobody wants to drive around in a map made out of nothing but 90 degree angles. Agem, Alek6 and Z i X 3 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted November 18, 2015 Share Posted November 18, 2015 (edited) I tried it and got rather far (2/3 of the Downtown map), but I gave up due to lack of motivation, with the real killer being my hard drive crapping itself. They say to do it yourself like you're telling me to. We could, but things like problems and lack of interest stops us from ever doing it.thing is, I got nothing but free time since I dont got a job and I have to wait til next semester (which is January) to go back to college due to a technicality.I have motivation to get this done. partly because this is a mod I would play over and over again just for the variety. and partly because I dont want my work to go to waste since Im the one who extracted the maps in the first place also downtown map is GTA 2. different game and different map style Edited November 18, 2015 by Ss4gogeta0 Jeansowaty 1 Link to comment Share on other sites More sharing options...
PlatinumSerb Posted November 18, 2015 Share Posted November 18, 2015 As well as that, you'll have to click, center, and export each and every piece of the map. Plus, with collisions, you'll probably have to remodel the entire map so each side of a building is one polygon instead of thousands of squares, otherwise you'll have to split the buildings up into even more pieces for the .col not to have too many faces as for it to crash the game. Even going so far as having to remodel some things like traffic lights and stuff, unless you want invisible walls everywhere. Aaand as well as that, with the Map IO, you're gonna have to click each and every model (which will be thousands at some point) and assign it a number, for it to make an IDE/IPL. Which you'll have to have backed up the scene just after you split everything up, so the coordinates are right and ready for export. Oh, and as well as having to do things for the sake of stability so the game doesn't lag to crap, you're gonna have to make LODs for everything as well, which is probably the most tedious task of them all. Why would you do this all one by one when there are tools that allow batch exporting(.dff and .col) and there is a tool that allows you to create an .ide for all models in the current scene? There are even maxscripts that allow you to cut up a model based on the grid. Jinx. and //XP// 2 Link to comment Share on other sites More sharing options...
Kalvin Posted November 18, 2015 Share Posted November 18, 2015 (edited) I don't know of and haven't ever seen such tools, so I was just stating what I knew. Could you spare some time and perhaps share some links of them? I think it would be useful for myself and others in the future. Edited November 18, 2015 by Kalvin Agem 1 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted November 18, 2015 Share Posted November 18, 2015 (edited) Why would you do this all one by one when there are tools that allow batch exporting(.dff and .col) and there is a tool that allows you to create an .ide for all models in the current scene? There are even maxscripts that allow you to cut up a model based on the grid.considering I downloaded a HUGE supply of GTA Maxscripts, could you please point out which ones would be useful for what im working on? ive been going between milkshape/blender/3ds max and using the knife tool to cut things. also I toyed around with some of the molding features so im starting to get the hang of things abit. Edited November 18, 2015 by Ss4gogeta0 Alek6 1 Link to comment Share on other sites More sharing options...
PlatinumSerb Posted November 19, 2015 Share Posted November 19, 2015 DivideObject.ms - would probably be usefull in spliting the map although I've never used it before. Google search for other non-gta max scripts that allow for dividing with the grid. createIDE.ms - use this to create an ide for all the models in the scene then load up that .ide using Kams Map IO. export_DFF - Allows for mass export of DFF's export_steve_col_script.ms - lets you batch export models into .cst files which can then be imported into a col using ColEditorII Igor Bogdanoff, Sweet Bellic, savidge and 2 others 5 Link to comment Share on other sites More sharing options...
FMMZ Posted November 21, 2015 Share Posted November 21, 2015 Cool, i am very excited about this proyect,keep up Link to comment Share on other sites More sharing options...
Ivan1997GTA Posted November 21, 2015 Share Posted November 21, 2015 I'm guessing the police car replacements in San Andreas are: LCPD - copcarla SAPD - copcarsf VCPD - copcarvg Also, I should note that the firetrucks in Liberty City & Vice City are exactly the same. Anyway, good luck on the mod! Ss4gogeta0 and Wakka387 2 Link to comment Share on other sites More sharing options...
TheN00ster Posted December 3, 2015 Share Posted December 3, 2015 News? Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
Jinx. Posted December 3, 2015 Share Posted December 3, 2015 News?No? If there were any news, they would be posted. Ivan1997GTA and Ss4gogeta0 2 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted December 3, 2015 Share Posted December 3, 2015 (edited) sorry I should have posted some updates earlier. I have been getting help from a GTA III modder so the maps being ported into Moo mapper is no longer an issue, but RL stuff kinda had my attention elsewhere. (God brother and his Fiance fighting and Im the mediator, aswell as personal issues between me and someone) I will post some screenshots later after me and my little russian friend make a bit more progress Edited December 3, 2015 by Ss4gogeta0 Z i X, reditec, undertaker fan and 2 others 5 Link to comment Share on other sites More sharing options...
reditec Posted December 6, 2015 Share Posted December 6, 2015 Awesome mod. Continue it. If you need some minor help, just let me know I don't know 3D stuff, but audio shouldn't be a problem Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
Rented Posted December 6, 2015 Share Posted December 6, 2015 Unfortunately I do not have the time to work on such a big project but I would like to contribute, if you need help with anything don't hesitate to send me a PM. Sweet Bellic and Ss4gogeta0 2 Link to comment Share on other sites More sharing options...
Irrational Posted December 8, 2015 Share Posted December 8, 2015 (edited) A guy once had a similar idea, it was called "Duke Theft Auto", it was looking good, he was remaking GTA 1 on the Duke Nukem engine. There's a downloadable demo on moddb, the author eventually gave up on it, though. Edited December 8, 2015 by Irrational universetwisters, Z i X, Ivan1997GTA and 4 others 6 1 Link to comment Share on other sites More sharing options...
universetwisters Posted December 8, 2015 Share Posted December 8, 2015 (edited) That looks like he hit the nail right on the head right there, as far as visuals are concerned. Edited December 8, 2015 by universetwisters Alek6 and Z i X 2 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted December 14, 2015 Share Posted December 14, 2015 (edited) this project may be split between GTA 1 & GTA London... Stay tuned Edited December 14, 2015 by Ss4gogeta0 Z i X, Nah nah nah Gta 6 and Blackbird88 3 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted December 27, 2015 Share Posted December 27, 2015 Updated main post Sweet Bellic 1 Link to comment Share on other sites More sharing options...
universetwisters Posted December 28, 2015 Share Posted December 28, 2015 Did you add the vehicles to be done or was it always there? Alek6 1 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted December 28, 2015 Share Posted December 28, 2015 Did you add the vehicles to be done or was it always there?its always been there, I added the team roster and the special credits I will update the VC audio checklist in a minute since I converted everything to native VC format Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted January 6, 2016 Share Posted January 6, 2016 here is some progress on Vice City dstyl, thehambone, Mikeol1987 and 11 others 13 1 Link to comment Share on other sites More sharing options...
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