Igor Bogdanoff Posted July 4, 2016 Share Posted July 4, 2016 Whaat?!? Must check when i get to PC. Xbox map should work fine with modloader and lclf, but i don't see point using it with lclf as it would remove xbox effect. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068910693 Share on other sites More sharing options...
uncaged Posted July 4, 2016 Share Posted July 4, 2016 So , I still have to choose, huh? Uhh, then I will be really glad to know how to make xbox map work with ML Jinx. 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068910810 Share on other sites More sharing options...
Igor Bogdanoff Posted July 4, 2016 Share Posted July 4, 2016 Extract xbox map into some folder in modloader, copy maps folder to archive to same folder. Follow instructions for fastman limit adjuster (except for widescreen fix, thanks to newest silent patch) Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068911027 Share on other sites More sharing options...
uncaged Posted July 4, 2016 Share Posted July 4, 2016 Well it kinda worked cause the game loaded. BUT I cant move via Ginput nor via WASD O_o and I had to remove texture mods to get rid of untextured objects. Thank you for the help, but now lets just drop it, cause though it looks good, all this messing with mods compatibility just not worth it Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068911057 Share on other sites More sharing options...
Gravarty Posted July 4, 2016 Share Posted July 4, 2016 (edited) XBOX Map works just fine with ML. You have to extract all files from the .IMG and put it inside a folder (call it GTA3 if you want) and create a new folder inside the modfolder directory (also call it what you want, in my case it's XBOX Map) and put the GTA3, generic.txd & MAPS folder into the "XBOX Map" folder.. That's it. EDIT: If you use FLA for playing the missions, make sure to disable TXDLimit in SkyGFX (or FLA).. Just put a "#" before "txdlimit=850" so it doesn't get mixed up.. Edited July 4, 2016 by countergame uncaged and New display name 2 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068911594 Share on other sites More sharing options...
Rachel Amber Posted July 17, 2016 Share Posted July 17, 2016 (edited) Can someone give me a full readme how to install xbox map with all things The Hero should update the readme.... in xbox map Edited July 17, 2016 by NOskillx Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068949208 Share on other sites More sharing options...
Igor Bogdanoff Posted July 17, 2016 Share Posted July 17, 2016 How to: Download fla 3.0 extract from 32-bit $fastman92limitAdjuster.asi DllTricks.dll fastman92limitAdjuster_GTAIII.ini MinHook.x86.dll zlib1.dll to scripts folder. If you have widescreen fix, move GTA3.WidescreenFix.asi and GTA3.WidescreenFix.ini to root folder. In global.ini which is in scripts folder set LoadFromScriptsOnly=1 to 0 Open fastman92limitAdjuster_GTAIII.ini remove all # Set Apply ID limit patch = to 1 and FILE_TYPE_TXD = to 1024 In skygfx.ini set xboxWorldPipe= to 0 or 1 txdLimit= isn't necessary to changed Rachel Amber 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068949597 Share on other sites More sharing options...
Rachel Amber Posted July 18, 2016 Share Posted July 18, 2016 (edited) Hi The Hero Something is wrong with some dff in III xbox map: EDIT: Game crash a lot when i doing rampage with rhino Crash Log: Game crashed unfortunately, here's a crash log: Current process ID: 4296Current thread ID: 6040Last file to be loaded: C:\Users\ASUSK56C\Desktop\GTA III XBOX\modloader\xbox mod\models\gta3\wrckdhse020.dffLast library loaded: DSOUND.DLLException address: 0x0059EDDB ("gta3.exe"+0x19EDDB)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x3F800008General registers:EAX: 0x3F800000 (1065353216)EBX: 0x0E532F88 (240332680)ECX: 0x3F800000 (1065353216)EDX: 0x00000006 (6)ESI: 0x006504C8 (6620360)EDI: 0x3F800008 (1065353224)EBP: 0x0019F4B8 (1701048)ESP: 0x0019F3BC (1700796)EIP: 0x0059EDDB (5893595)EFL: 0x00010282 (66178)Segment registers:CS: 0023DS: 002BES: 002BFS: 0053GS: 002BSS: 002BFPU registers:ST0: -nan(ind) bytes: 00 00 00 00 00 00 00 00 FF FFST1: -0.000008 bytes: 00 00 00 00 00 EF C1 89 EE BFST2: 1.439185 bytes: 00 00 00 00 00 34 37 B8 FF 3FST3: -5.914567 bytes: 00 00 00 00 00 23 44 BD 01 C0ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST5: 2.351167 bytes: 00 00 00 00 00 84 79 96 00 40ST6: 49.331051 bytes: 00 00 00 00 00 FF 52 C5 04 40ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00CTRL: 007FSTAT: 0177TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 00 00 00MM1: 00 00 00 00 00 EF C1 89MM2: 00 00 00 00 00 34 37 B8MM3: 00 00 00 00 00 23 44 BDMM4: 00 00 00 00 00 00 00 80MM5: 00 00 00 00 00 84 79 96MM6: 00 00 00 00 00 FF 52 C5MM7: 00 00 00 00 00 00 00 00XMM registers, 16 bytes:XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00Module list; Path Module file size Base Size of image Entry pointC:\Users\ASUSK56C\Desktop\GTA III XBOX\gta3.exe 2383872 0x00400000 0x00582000 0x005C1E70C:\WINDOWS\SYSTEM32\ntdll.dll 1542816 0x77740000 0x0017B000 0x00000000C:\WINDOWS\SYSTEM32\KERNEL32.DLL 620176 0x75E20000 0x000E0000 0x75E33980C:\WINDOWS\SYSTEM32\KERNELBASE.dll 1557768 0x76C90000 0x0017E000 0x76D41D00C:\WINDOWS\SYSTEM32\ADVAPI32.dll 499432 0x75DA0000 0x0007B000 0x75DBE970C:\WINDOWS\SYSTEM32\msvcrt.dll 773168 0x76320000 0x000BE000 0x76355630C:\WINDOWS\SYSTEM32\sechost.dll 269616 0x76BF0000 0x00044000 0x76C09D80C:\WINDOWS\SYSTEM32\RPCRT4.dll 707608 0x75F00000 0x000AD000 0x75F14F00C:\WINDOWS\SYSTEM32\SspiCli.dll 116216 0x74470000 0x0001E000 0x7447B640C:\WINDOWS\SYSTEM32\CRYPTBASE.dll 31528 0x74460000 0x0000A000 0x74462A00C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll 360480 0x76FF0000 0x00058000 0x770325C0C:\WINDOWS\SYSTEM32\USER32.dll 1337240 0x75FF0000 0x00147000 0x76001D00C:\WINDOWS\SYSTEM32\GDI32.dll 1372312 0x76140000 0x0014F000 0x761F6D40C:\WINDOWS\SYSTEM32\ole32.dll 957608 0x763F0000 0x000EB000 0x7642D650C:\Users\ASUSK56C\Desktop\GTA III XBOX\DINPUT8.dll 1188864 0x6E5A0000 0x00128000 0x6E5B902CC:\Users\ASUSK56C\Desktop\GTA III XBOX\DDRAW.dll 6656 0x71F80000 0x00006000 0x71F81B10C:\WINDOWS\SYSTEM32\combase.dll 1824264 0x759D0000 0x001BD000 0x75AB2AF0C:\Users\ASUSK56C\Desktop\GTA III XBOX\d3d8.dll 1313280 0x6E0E0000 0x00147000 0x6E0EAEFFC:\WINDOWS\SYSTEM32\WINMM.dll 134352 0x72290000 0x00024000 0x72294820C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss32.dll 338432 0x21100000 0x0005C000 0x2112FA95C:\WINDOWS\SYSTEM32\SHLWAPI.dll 276336 0x76C40000 0x00045000 0x76C5DE90C:\WINDOWS\SYSTEM32\SHELL32.dll 21123320 0x74490000 0x013FE000 0x7464ED80C:\WINDOWS\SYSTEM32\cfgmgr32.dll 217976 0x75FB0000 0x00037000 0x75FB3B50C:\WINDOWS\SYSTEM32\windows.storage.dll 5240960 0x77090000 0x004FA000 0x77297D50C:\WINDOWS\SYSTEM32\kernel.appcore.dll 39792 0x77050000 0x0000C000 0x77053930C:\WINDOWS\SYSTEM32\shcore.dll 569744 0x75D10000 0x0008D000 0x75D59A30C:\WINDOWS\SYSTEM32\powrprof.dll 270672 0x776F0000 0x00044000 0x776F7410C:\WINDOWS\SYSTEM32\profapi.dll 54752 0x776E0000 0x0000F000 0x776E2E40C:\WINDOWS\SYSTEM32\WINMMBASE.dll 132744 0x72260000 0x00023000 0x72268940C:\WINDOWS\SYSTEM32\d3dx9_43.dll 1998168 0x6D380000 0x001FF000 0x6D53EC0DC:\WINDOWS\SYSTEM32\d3d9.dll 1865584 0x6D1B0000 0x001CB000 0x6D22EE90C:\WINDOWS\SYSTEM32\dwmapi.dll 94208 0x72150000 0x0001D000 0x72153B10C:\WINDOWS\SYSTEM32\IMM32.DLL 169928 0x77590000 0x0002B000 0x77595680C:\WINDOWS\system32\DINPUT8.dll 172032 0x70650000 0x00036000 0x7065B390C:\Users\ASUSK56C\Desktop\GTA III XBOX\scripts\$fastman92limitAdjuster.asi 5510656 0x6C870000 0x00550000 0x6C8E7463C:\WINDOWS\SYSTEM32\PSAPI.DLL 17048 0x76FE0000 0x00006000 0x76FE1460C:\Users\ASUSK56C\Desktop\GTA III XBOX\scripts\MinHook.x86.dll 14848 0x71F40000 0x00007000 0x00000000C:\Users\ASUSK56C\Desktop\GTA III XBOX\scripts\DllTricks.dll 7680 0x71F30000 0x00006000 0x71F31593C:\Users\ASUSK56C\Desktop\GTA III XBOX\scripts\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10586.0_none_811bc0006c44242b\COMCTL32.dll 585568 0x72320000 0x00092000 0x7232DD60C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x6D710000 0x000BF000 0x6D721DFCC:\Users\ASUSK56C\Desktop\GTA III XBOX\scripts\GTA3.WidescreenFix.asi 253952 0x70540000 0x00044000 0x70551426C:\Users\ASUSK56C\Desktop\GTA III XBOX\scripts\modloader.asi 704000 0x6D650000 0x000B2000 0x6D6A4F97C:\WINDOWS\SYSTEM32\dbghelp.dll 1196544 0x6D070000 0x0013F000 0x6D09D880C:\WINDOWS\system32\d3d8.dll 1072128 0x6CF60000 0x0010E000 0x6D029410C:\WINDOWS\SYSTEM32\d3d8thk.dll 12800 0x71F20000 0x00007000 0x71F21980C:\WINDOWS\system32\uxtheme.dll 458752 0x721A0000 0x00075000 0x721D9A60C:\WINDOWS\system32\ddraw.dll 551424 0x6C370000 0x000EE000 0x6C386BD0C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x71770000 0x00007000 0x71771FC0C:\WINDOWS\SYSTEM32\nvumdshim.dll 462904 0x6C2F0000 0x00078000 0x6C334ED0C:\WINDOWS\SYSTEM32\SETUPAPI.dll 4268880 0x76660000 0x0040B000 0x7668AE70C:\WINDOWS\system32\nvinit.dll 155952 0x70BE0000 0x0002A000 0x70BED218C:\WINDOWS\SYSTEM32\VERSION.dll 27360 0x74000000 0x00008000 0x740017B0C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\detoured.dll 20536 0x71150000 0x00006000 0x71151006C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll 186888 0x6F8C0000 0x00032000 0x6F8CFE20C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvdxgiwrap.dll 115288 0x70520000 0x00020000 0x70523C53C:\WINDOWS\SYSTEM32\dxgi.dll 521664 0x711A0000 0x00082000 0x711C76E0C:\WINDOWS\SYSTEM32\DEVOBJ.dll 129160 0x738A0000 0x00022000 0x738A91F0C:\WINDOWS\SYSTEM32\WINTRUST.dll 268040 0x775D0000 0x00042000 0x775E6F10C:\WINDOWS\SYSTEM32\MSASN1.dll 49592 0x77060000 0x0000E000 0x77065410C:\WINDOWS\SYSTEM32\CRYPT32.dll 1536088 0x76A70000 0x00179000 0x76AC8ED0C:\WINDOWS\system32\nvspcap.dll 1377800 0x6BE10000 0x00151000 0x6BEA8995C:\WINDOWS\SYSTEM32\OLEAUT32.dll 589856 0x75890000 0x00092000 0x758C8CF0C:\WINDOWS\SYSTEM32\WINHTTP.dll 614400 0x73F60000 0x0009B000 0x73F9FA50C:\WINDOWS\system32\nvapi.dll 3382240 0x6DAB0000 0x0036B000 0x6DCEEB2FC:\WINDOWS\SYSTEM32\MSCTF.dll 1174008 0x764E0000 0x0011F000 0x76525CE0C:\WINDOWS\SYSTEM32\HID.DLL 25088 0x71140000 0x0000A000 0x711421C0C:\WINDOWS\system32\igdumdim32.dll 10574992 0x6AE80000 0x009F9000 0x6AF25837C:\WINDOWS\SYSTEM32\igdusc32.dll 3672344 0x6BF70000 0x00375000 0x6C276748C:\WINDOWS\system32\nvd3dum.dll 14487768 0x65590000 0x00DCA000 0x65C63C00C:\WINDOWS\SYSTEM32\clbcatq.dll 526304 0x76290000 0x00084000 0x762B6220C:\Windows\SYSTEM32\quartz.dll 1542656 0x6A8A0000 0x001AC000 0x6A8EC190C:\Windows\SYSTEM32\bcrypt.dll 107408 0x737E0000 0x0001B000 0x737E9050C:\Windows\SYSTEM32\devenum.dll 82096 0x6F1C0000 0x00015000 0x6F1CE570C:\WINDOWS\SYSTEM32\ntmarta.dll 150840 0x72650000 0x00028000 0x72657820C:\WINDOWS\SYSTEM32\msdmo.dll 28936 0x71100000 0x00009000 0x711029B0C:\WINDOWS\SYSTEM32\MMDevAPI.DLL 339344 0x6BDB0000 0x00055000 0x6BDD2EE0C:\WINDOWS\SYSTEM32\PROPSYS.dll 1355344 0x6CDC0000 0x0014B000 0x6CE21660C:\WINDOWS\SYSTEM32\wdmaud.drv 205824 0x6ED90000 0x00038000 0x6ED9CAD0C:\WINDOWS\SYSTEM32\AVRT.dll 28416 0x70DC0000 0x00009000 0x70DC1B70C:\WINDOWS\SYSTEM32\ksuser.dll 19648 0x70940000 0x00007000 0x709416D0C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 405568 0x6BD40000 0x00068000 0x6BD5DA50C:\WINDOWS\SYSTEM32\wintypes.dll 820704 0x72000000 0x000C8000 0x7206AE90C:\WINDOWS\SYSTEM32\msacm32.drv 24064 0x70420000 0x00009000 0x70424250C:\WINDOWS\SYSTEM32\MSACM32.dll 90912 0x6E3A0000 0x00018000 0x6E3A3F70C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x6F3C0000 0x00008000 0x6F3C1960C:\WINDOWS\SYSTEM32\DSOUND.DLL 527360 0x6ADF0000 0x00086000 0x6AE384A0C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\iii_anim.asi 577024 0x6AD20000 0x000CF000 0x6AD585A0C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Mp3dec.asi 125952 0x26F00000 0x0002A000 0x26F0A7F5C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\SilentPatchIII.asi 102400 0x6D630000 0x0001F000 0x6D637833C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\skygfx.asi 203264 0x6CF10000 0x00049000 0x6CF1A8A6C:\Users\ASUSK56C\Desktop\GTA III XBOX\rwd3d9.dll 72704 0x6D610000 0x00016000 0x6D611BB3C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Mssa3d.m3d 51200 0x22100000 0x00014000 0x221036A8C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Mssa3d2.m3d 60928 0x22200000 0x00015000 0x22205038C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Mssds3dh.m3d 50688 0x22400000 0x00014000 0x22403418C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Mssds3ds.m3d 50688 0x22300000 0x00011000 0x223033A8C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Msseax.m3d 53760 0x22500000 0x00014000 0x22503DF8C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\msseax3.m3d 72704 0x22E00000 0x00019000 0x22E05E45C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Mssfast.m3d 62976 0x22600000 0x00016000 0x22603D83C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Mssrsx.m3d 352768 0x22D00000 0x00062000 0x22D225F5C:\Users\ASUSK56C\Desktop\GTA III XBOX\mss\Reverb3.flt 56832 0x24600000 0x00011000 0x24602F05Game terminated. Edited July 18, 2016 by NOskillx Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068951117 Share on other sites More sharing options...
Niga619 Posted July 26, 2016 Share Posted July 26, 2016 (edited) XBOX Map works just fine with ML. You have to extract all files from the .IMG and put it inside a folder (call it GTA3 if you want) and create a new folder inside the modfolder directory (also call it what you want, in my case it's XBOX Map) and put the GTA3, generic.txd & MAPS folder into the "XBOX Map" folder.. That's it. EDIT: If you use FLA for playing the missions, make sure to disable TXDLimit in SkyGFX (or FLA).. Just put a "#" before "txdlimit=850" so it doesn't get mixed up.. whats ML? i took me a lot to understand about FLA (fastman92 Limit Adjuster) and other question is there any way to combine Liberty City Leftovers Fix with the version of the map of GTA III? cause hero upload the xbox and the ps2 version of the map. Edited July 26, 2016 by Niga619 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068971592 Share on other sites More sharing options...
stef_92 Posted July 27, 2016 Share Posted July 27, 2016 Xbox map has much more things than the PS2 one so I see no point in using the map from leftovers fix Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068974230 Share on other sites More sharing options...
Igor Bogdanoff Posted July 27, 2016 Share Posted July 27, 2016 GTA 3's ipl and ide files has only few differences between PC and xbox. Only some placement and max object draw distance. VC same way as GTA3 + few added bushed and restored windows shop near north point mall. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068974250 Share on other sites More sharing options...
Niga619 Posted August 3, 2016 Share Posted August 3, 2016 (edited) ok so trying to get the ps2 map of vice city working you should put a reminder in the readme the files gta3.img and gta3.dir must have the "read-only" option unchecked cause i was trying to get the map working and didnt notice that stuff ah and i find a bug or error in the standing vice point building can see its textures far away but up close it looks without textures ill put a photo soon Edited August 3, 2016 by Niga619 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068988320 Share on other sites More sharing options...
The Hero Posted August 3, 2016 Author Share Posted August 3, 2016 I know the PS2 Vice city map isn't working. There are at least two very strange problems. One you mentioned: missing textures. The other is wrong vertex colors, too transparent. The second one actually looks like a RW bug but can probably be fixed by replacing a function. The missing textures still puzzle me. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068988403 Share on other sites More sharing options...
gts. Posted August 3, 2016 Share Posted August 3, 2016 I hope you will fix the VC PS2 map soon, I want it since a long time ago. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068988460 Share on other sites More sharing options...
Igor Bogdanoff Posted August 3, 2016 Share Posted August 3, 2016 (edited) I know the PS2 Vice city map isn't working. There are at least two very strange problems. One you mentioned: missing textures. The other is wrong vertex colors, too transparent. The second one actually looks like a RW bug but can probably be fixed by replacing a function. The missing textures still puzzle me. Maybe the missing textures is some streaming bug, or it wants to take texture from generic.txd or some other universal file next to txd defined for the model in ide file. Edit: also for transparency I remember docks31 model which is transparet on PS2 but not on PC. If i manually edited the model and added transparency it would load only if i loaded saved game in docks, aka when it loads object between first ones and when i drove away a bit to unload the model and came back it became nontrasparent. Edited August 3, 2016 by Tomasak Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068989085 Share on other sites More sharing options...
The Hero Posted August 3, 2016 Author Share Posted August 3, 2016 Yup, that sounds quite similar to the bugs I experienced as well. Transparent vertex colors apparently really confuse the PC game for some reason. R* noticed this too apparently and just removed transparency. The texture problem is *really* confusing me. The game loads the txd which contains the texture but when I look at it when it's loaded the texture is just not there...I have no idea what happened to it. Debugging this will take a while and I will not do it now. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068989099 Share on other sites More sharing options...
Igor Bogdanoff Posted August 3, 2016 Share Posted August 3, 2016 have you tried using vanilla PC txds? Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068989115 Share on other sites More sharing options...
_CP_ Posted August 3, 2016 Share Posted August 3, 2016 Hero, did you check materials settings in models with missing textures? Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068989122 Share on other sites More sharing options...
The Hero Posted August 6, 2016 Author Share Posted August 6, 2016 Ha! I just had an idea regarding vertex colors. In d3d8 the instanced vertex colors depend on the material color (not the case on PS2, or d3d9 afaik). Now the game uses that material color to blend in entities...so if the material alpha is set to something low and the geometry is instanced at that time the instanced vertex colors will naturally be too low as well. And since the geometry won't be reinstanced just because the material color changes (this seems to be an oversight in d3d8 RW ) the vertex alpha will be wrong generally. Normally this won't matter apparently because the instance data's vertexAlpha flag will only be set if the actual vertex colors are transparent, not the material color, causing different behaviour at render time. So even though vertex alpha are *always* wrong, that will only cause bad behaviour when there are transparent vertex colors in the geometry. So at least one thing should be fixable, still no idea what's up with the missing textures... inadequate, Igor Bogdanoff, mirh and 2 others 5 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068997864 Share on other sites More sharing options...
Igor Bogdanoff Posted August 6, 2016 Share Posted August 6, 2016 (edited) White spot fixnot neccesarry. maybe if you want really ps2 feelingz, cuz it's uncompressed Now that alpha fix. Edit. my mind is f*cked up.i used modloader to load PS2 map and it works without white textures. But it f*cks up alpha in Tommy's mansion Edit2: Completely exported ps2_map.img and imported and overwrited files in gta3.img. It works! So it's problem with loading custom files off added img archive. Shouldn't bother anyone now since there is modloader Edited August 6, 2016 by Tomasak Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068998005 Share on other sites More sharing options...
The Hero Posted August 7, 2016 Author Share Posted August 7, 2016 Uhm, what now? textures are working for you suddenly? Maybe I will investigate again soon...I'm just glad i found out why vertex alpha was wrong. I still don't know what would be the best way to fix it though. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068998869 Share on other sites More sharing options...
Igor Bogdanoff Posted August 7, 2016 Share Posted August 7, 2016 They works if models and textures are either imported in gta3.img or loaded via modloader. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068998943 Share on other sites More sharing options...
Irrational Posted August 7, 2016 Share Posted August 7, 2016 Just make everything modloader-compatible, Hero. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068999538 Share on other sites More sharing options...
Niga619 Posted August 7, 2016 Share Posted August 7, 2016 White spot fix not neccesarry. maybe if you want really ps2 feelingz, cuz it's uncompressed Now that alpha fix. Edit. my mind is f*cked up. i used modloader to load PS2 map and it works without white textures. But it f*cks up alpha in Tommy's mansion Edit2: Completely exported ps2_map.img and imported and overwrited files in gta3.img. It works! So it's problem with loading custom files off added img archive. Shouldn't bother anyone now since there is modloader good finding tomasak a question even if we do that about export the textures from ps2_map.img and using modloader still have to remove those DFFs from the original gta3.img? what to do with the ps2_map.dir file? Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1068999643 Share on other sites More sharing options...
Igor Bogdanoff Posted August 7, 2016 Share Posted August 7, 2016 still have to remove those DFFs from the original gta3.img? yes, or use some limit adjuster what to do with the ps2_map.dir file? it's file used with img archive in gta 3 and VC, have it next to ps2_map.img Also for correctly working game, create data folder in your mod folder in modloader and copy maps folder there. (so it's like modloader\PS2 MAP\Data\Maps) also use new game or destroyed consturion site and other script controlled object will be misplaced and this will also happen Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1069000010 Share on other sites More sharing options...
inadequate Posted August 7, 2016 Share Posted August 7, 2016 also use new game or destroyed consturion site and other script controlled object will be misplaced and this will also happen This happens on a lot of places around Vice City docks. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1069000098 Share on other sites More sharing options...
Niga619 Posted August 7, 2016 Share Posted August 7, 2016 (edited) still have to remove those DFFs from the original gta3.img? yes, or use some limit adjuster what to do with the ps2_map.dir file? it's file used with img archive in gta 3 and VC, have it next to ps2_map.img Also for correctly working game, create data folder in your mod folder in modloader and copy maps folder there. (so it's like modloader\PS2 MAP\Data\Maps) also use new game or destroyed consturion site and other script controlled object will be misplaced and this will also happen the reason for all this questions is cause i did the following: i export the the ps2_map.img and put inside a folder by the name gta3.img and put everthing in folders the maps inside de data folder (modloader\PS2 MAP\Data\Maps for example and in the models put the gta3.img and the ps2_map.dir with it the only thing left to do are these: 1).erase the dffs inside the gta3.img (the original one) 2).and put the line CDIMAGE MODELS\PS2_MAP.IMG inside gta_vc.dat the way im doing it is good or i screw it up? is there something that has to be change? and again sorry for all the questions cause i got tired of VCLF is too messy Edited August 7, 2016 by Niga619 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1069000396 Share on other sites More sharing options...
Igor Bogdanoff Posted August 8, 2016 Share Posted August 8, 2016 (edited) i export the the ps2_map.img and put inside a folder by the name gta3.imgWhere did you put that folder? 2).and put the line CDIMAGE MODELS\PS2_MAP.IMG inside gta_vc.datDon't do that and again sorry for all the questions cause i got tired of VCLF is too messyWhaat? Also edit: you need White spot fix if you are using modloader Edited August 8, 2016 by Tomasak Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1069001100 Share on other sites More sharing options...
Niga619 Posted August 8, 2016 Share Posted August 8, 2016 i export the the ps2_map.img and put inside a folder by the name gta3.img Where did you put that folder? i set up the ps2_map like this : here i got the map and here the textures and other files and ty for the responses and the fix Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1069001998 Share on other sites More sharing options...
Igor Bogdanoff Posted August 8, 2016 Share Posted August 8, 2016 yes, also you can remove ps2_map.dir. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/page/8/#findComment-1069002002 Share on other sites More sharing options...
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